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Xbox’s Director of Gaming Sustainability, Trista Patterson, joined the Xbox Podcast this week with a very clear message:
“Gaming sustainability is something that Xbox is very proud of, and making big strides in. But, with climate [change], you can’t beat your competitor at it. You have to compete against your own best self in every category. And just like we’re saying, ‘When everyone plays, everyone wins,’ the same goes for, ‘When everyone reduces energy and emissions, everyone on the planet wins.’ No doubt about it.”
Appearing on the podcast following Xbox’s announcement of a new suite of developer tools designed to reduce energy use and emissions through game code, Patterson explained how she and her team have been making ground-breaking strides to help the entire industry apply more sustainable thinking, and to “create powerful good using the gaming industry”
It’s not been a simple task. “For a long time, the industry has maintained that there’s no gains to be found in greening game code,” Patterson explained. “And that’s because there’s an enormous complexity between the hardware, the software, the electrical and other engineering, the design, and then the game code itself that creates the power that is required in order to create the gaming experience.”
“Broadly considered, the industry decided that this was a completely intractable problem – in fact, within the UN’s Playing for the Planet Alliance, it was considered even as of a month ago to be an impossible problem to solve.”
The solution to that seemingly impossible problem was to create resources for developers to identify ‘Energy Bugs’ – previously invisible problems created by coding that can unintentionally use more power than needed – at source, and fix them quickly. While Xbox has already taken strides to reduce power usage in consoles themselves, this new effort will aid developers in reducing power consumption caused by the games you play on them.
“You can have fun breaking things in a game. And right now we’re not having fun breaking the planet. Let’s have fun fixing it.”
At GDC, Xbox announced the rollout of a new Developer Sustainability Toolkit, a power monitoring system, certification reports, power consumption dashboards, guides, case studies, and a pilot program that offers specialist assistance to game devs looking to work on their games’ energy consumption. The goal is to, “precision engineer the visual and analytical feedback that is needed for game developers to make changes to their code that will allow them to reduce energy consumption on the consoles in the living room of every gamer in the world.”
That openness, that this isn’t only applicable to the Xbox platform, is key here: “The thing that I find really remarkable is that when a studio sees what a no-brainer it is to fix so many of these Energy Bugs, they fix them in a way that is not just reducing emissions on the Xbox console platform, but they’re instituting [them] to the entire game code. And that game code then gets released to almost every other platform that they are releasing to in the future.”
The work won’t stop with Xbox developers, either: “We are empowering and inviting the rest of the industry to use these insights, these case studies, these tools, and also inspire their own investigations in order to be able to create impact, no matter how small or large their gaming studio is.”
The overall goal here is to make the enormous size of the games industry not a problem for sustainability, but a part of the solution – and making use of the inherent positivity of that creative space:
“In the environmental field, things are going haywire right and left. It’s a depressing field. If society focuses on everything going wrong all the time, and we’re encountering stories of loss and destruction, it’s true that statistically there are many challenges in front of us, but gaming opens up all of this remarkable, creative problem solving… You can have fun breaking things in a game. And right now we’re not having fun breaking the planet. Let’s have fun fixing it.”
Related:Find Your Elite: How There’s an Xbox Elite Controller for Everyone
Pleased To Eat You! Discover All You Need To Know About Dead Island 2’s Zombies
Start Your Kingdom Today in Ni no Kuni II: Revenant Kingdom – The Prince’s Edition on Xbox Game Pass

Designed to meet the needs of today’s passionate gamers, the Xbox Elite Wireless Controller Series 2 product family offers exceptional performance, customization, and durability to play like a pro. In addition to Xbox Elite Wireless Controller Series 2, we recently launched the Xbox Elite Wireless Controller Series 2 – Core in white and expanded Xbox Design Lab to now include Elite Series 2 controllers.
There’s an Elite controller for everyone. No matter what games you like to play, the controller provides you with the best experience to fit your gaming style. To highlight this, we’re introducing Xbox Elite Cereal, which puts passionate gamers at the forefront of popular culture in a way that’s reserved for traditional athletes and celebrities. While not a real cereal, it’s a metaphor for all the ways any gamer can be Elite with their own perfect Elite Series 2 controller.
We’ve partnered with gaming influencers, Chica, Myth, and Loserfruit to celebrate the unparalleled value, choice, and diversity of the Elite Series 2 lineup. They will share more about their experience with Elite and this new partnership on their respective TikTok channels throughout the rest of this month.

Of course, if this was a real cereal, it would need to come complete with an Xbox Elite Wireless Controller Series 2 inside as a prize. We’ve even come up with some fictional flavors for Xbox Elite Cereal, each representing the three different members of the Elite family:
Wheat Flakes: Xbox Elite Wireless Controller Series 2 Frosted Wheats: Xbox Elite Wireless Controller Series 2 – Core in white Mallos: Xbox Elite Wireless Controller Series 2 with Xbox Design LabEvery good cereal also needs its own jingle and mascot. Inspired by the iconic characters and catchy tunes of classic cereal advertisements, the Xbox Elite Cereal commercial introduces our new Elite mascot, who’s here to help everyone choose the Elite Series 2 controller that’s best for them. Watch the official Xbox Elite Cereal commercial below/here:
Visit the brand-new Elite Family page on Xbox.com to learn more and find your own Elite Series 2 controller.
Related:“When Everyone Reduces Emissions, Everyone on the Planet Wins” – Explaining Xbox’s New Game Development Sustainability Tools
Pleased To Eat You! Discover All You Need To Know About Dead Island 2’s Zombies
Start Your Kingdom Today in Ni no Kuni II: Revenant Kingdom – The Prince’s Edition on Xbox Game Pass

With the release of Dead Island 2 approaching as fast as a horde of zombies, we’re here to tell you a bit about some of the zombie types you’ll meet when you visit HELL-A next month.
There are three different variations — Infected, Apex and Variant — each with different strengths and weaknesses, but you’ll learn your favorite ways to dispose of each and every one of them (if you’re that way inclined). There are also certain zombie killing challenges within Dead Island 2 and once complete, you’ll learn more about each zombie to help you find the best ways to slay.
Infected Types
Let’s start with the easiest zombies to kill, the Infected types, of which there are three — Walkers, Shamblers and Runners. First up are Walkers. They have no resistance or weakness to any weapons and can be butchered easily in one-on-one combat, so they’re definitely the ones you will have the most fun with at the start.
While Shamblers are frail, rotting and slow, they’re weak to blunt and explosive damage but resist bleed damage as they lack blood! Their bones are so brittle their own attacks often cause their limbs to break off. Keep an out for large numbers of these though.
As for Runners, they’re attracted to loud noises and as they’re fast, so they can cover ground quickly. They’re weak to sharp and bleed damage, though watch out, as they have a Push attack which will knock you backwards.
Apex Types
Next up are some of the more challenging zombie types — Bursters, Butchers, Crushers, Screamers and Slobbers. Bursters are bloated with volatile gas and infectious black blood that spreads the zombie virus and they’re properly DISGUSTING. You don’t want to get to close to them when they explode, BUT they also damage nearby zombies, so use that to your advantage.
Butchers are our least favorite – they feed on corpses to regrow their own bodies, so you have to finish them off quickly before they regenerate. They have terrifying blade-like hands too, and it’s likely you’ll hear them before you see them.
Crushers are swollen with autophage-reinforced muscle fibers and their overhead smash sends a seismic shockwave through the ground — jump over it to stop getting knocked to the ground — and then take advantage of the Crusher’s momentary weakness. Top tip: you can stop this powerful attack by maiming their arm.
We think the worst type of zombie you’ll meet are the Screamers. Their voltaic lungs produce a plasma-induced stream of sonic shockwaves which force you backwards and attract all zombies in the surrounding area. Projectile attacks are the only way to defeat them.
Unfortunately the best way to defeat our next zombie – Slobbers – is to get close as fast as possible to stop them puking caustic bile and then force them into melee combat. They resist blunt and projectile damage and are immune to caustic damage, but slice or shock them to cause the most damage.
Variant Types
Don’t get too comfortable just yet… you haven’t met the Variant zombies! This is when things start to get really spicy. Burning Runners will ignite anything flammable they come into contact with and, as you’d expect, they’re immune to fire damage, but water and chem bombs will extinguish their raging flames.
As the name might suggest, Grenadier Walkers wear a vest loaded with grenades, ready to explode the moment they receive any damage. You’re better off focusing damage on limbs or the head when in close combat to try and prevent the vest detonating. Finally, Riot Gear Walkers — to even get close to defeating them, use melee and projectile attacks — explosives are a great way to knock that armor off.
That’s it for now, as we don’t want to spoil too much ahead of launch on Xbox One and Xbox Series X|S on April 21st.
There’s still time to sign up to the Dead Island 2 newsletter and get the Tricksters’ Smile Knife at DeadIsland.com. Now, where did we put that katana?

Deep Silver
☆☆☆☆☆ ★★★★★ $89.99 Pre-order Dead Island 2 is thrilling First-Person Action RPG, stylish, vibrant and flooded with zombie infection. Explore iconic, gore-drenched Los Angeles. Meet larger-than-life characters. Slay countless foes in exquisitely bloody detail. And evolve to become the ultimate Zombie Slayer! The Gold Edition includes the Xbox One and Xbox Series X|S versions of the game, two premium character packs, Golden and Pulp Weapons Packs and Expansion Pass. The Expansion Pass gives access to two brand new chapters of the story coming after release. Pre-order now and get the Memories of Banoi Pack. FEATURES Explore HELL-A – Dead Island 2 takes players across the most iconic locations of the City of Angels, now stained with horror, in an exciting pulp journey from the verdant suburbia of Beverly Hills to the quirky promenade of Venice Beach. Brutal Melee Sandbox – Combat delivers the most intense, visceral and gory first person experience possible, with plenty of weapons and tactical (and brutal) options to chew your way through the zombie horde. Whether you’re slicing, smashing, burning or ripping, we want you to truly feel it. Be the Ultimate Zombie Slayer – There are six characters to choose from, each with their own unique personality and dialogues. You can fully customize the abilities of each Slayer, with our brand-new skill system allowing you to re-spec instantly and try out the craziest builds. Zombie Infestation – Ready to experience the most advanced dismemberment system in games? Our LA is crawling with zombies that look and react realistically. These mutated wretches are the reanimated, rotten heart of Dead Island 2 with dozens of distinct zombie types, each with their own mutations, attacks and hundreds of visual LA-themed variants. Our monsters are relentless, challenging, and true Los Angelinos. Will you be able to survive? A Cinematic Co-op Adventure – As a proper RPG experience, Dead Island 2 offers plenty of exciting quests, a crazy cast of characters, and a thrilling pulp story, to truly immerse you in its twisted universe. Re-playability is guaranteed. Add an over-the-top co-op mode for up to three players, and you’ll stay in LA for a very long (and gory) trip. Related:“When Everyone Reduces Emissions, Everyone on the Planet Wins” – Explaining Xbox’s New Game Development Sustainability Tools
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Arkane has always been a studio that puts player choice at the heart of its ideas. Dishonored gives you huge choice about how to approach your hapless targets. Deathloop, created by Arkane Austin’s sister studio in Lyon, lets you tackle its story in a close-to-infinite number of ways. Prey offers you tools to uncover the mystery hidden at its core, but doesn’t stand in the way of you using them however you’d like. It stands to reason that Arkane Austin’s newest project, Redfall, would live by the same code. But the way it’s approaching that player choice is strikingly new – your approach to taking back a vampire-strewn Massachusetts island will be defined as much by the character you choose to play, as it is your actual interactions.
Redfall’s cast of four playable heroes is the largest an Arkane game has offered. After playing through a 90-minute demo twice, using two different solo characters, it becomes abundantly clear what the team is aiming for here – Redfall is a game that opens up in very different directions based on who you play as – in mechanics, in combat, in exploration, and even in the way it tells its story.






The story mission I was presented with was fairly simple. Get to a mansion on the edge of town, enter a scientist’s lab, and discover his connection to the vampire plague that’s seen you trapped on the island. Getting to that mansion is the tougher part. I chose to make a beeline through the heart of Redfall, passing through Vampire Nests and violent cultist territory, and eventually into the mansion grounds – patrolled, as you’d expect, by a large number of enemies. Much of your route is urban by design, meaning tightly packed streets, high walls, and not a huge amount of room in which to manoeuvre.
Each character comes with a range of upgradable skills and, as I discovered, they make an enormous difference to that journey. I played this same mission with two characters – Devinder Crousley and Remi de la Rosa – and found that the way played was affected entirely by that choice. Here’s how those playthroughs went:
Playing With Remi
An elite Navy rescue team member, Remi is the prototypical action star of the bunch. Having spent her life on combat frontlines, she’s equipped to take on Redfall’s many monstrosities with brute force. But she’s also an engineer, and has brought along a robot buddy, Bribón to help her do so with more finesse than simply “stake anything that moves”.
As you might expect, Remi’s toolkit is designed to let her take down groups of enemies from close range (and she has passive upgrade that allow her to increase close range damage, pushing you further down that path), and to keep her alive while she does so. Her most aggressive ability is a sticky C4 charge that can be detonated remotely, letting you damage multiple enemies at once, or set traps as you guide enemies you grief into its path. To help you with the latter, Remi can also use Bribón (who is a separate AI character, with its own healthbar and attacks) to set off a siren, letting you alert multiple enemies and draw them to you.
Combining these two abilities became key to how I got through Redfall’s streets smoothly. After spotting enemies, I’d throw down a C4 charge and set off Bribón’s siren – a group would charge the robot, while I snuck around cover and flanked them. Having upgraded my siren ability to let me do more damage to enemies that had been attracted by it, I’d then finish off the group with a shotgun, using its attached stake to take down any vampires I put into a vulnerable state.
Playing with Remi as a solo character turns Redfall into an action-packed experience, asking you to balance risk and reward constantly.
If things got too hairy, I could turn to Remi’s ultimate ability, Mobilize, creating a rally point that healed me while I was inside its radius. In these moments, I played like a classic tank, absorbing lots of damage while dealing even more of my own. Most vampires can’t be killed with bullets alone, so in battle with multiple monsters, I’d switch out my shotgun-and-stake for a weapon that fired a UV beam – useless against human enemies, but able to turn vampires to stone in short order, letting me shatter them with a simple melee attack.
I cleared vampire nests (psychical spaces that offer big rewards in return for taking on their challenges) and unlocked a safehouse, which offers safe harbour, a new fast travel point, and extra missions. But attracting so much attention on the streets also increased the attention of the island’s Vampire Gods. As I approached the mansion, a lightning storm erupted around me, and saw the appearance of the Rook – a brutal, melee-focused mini-boss sent to kill me for doing so much damage along the way. It’s a lovely, emergent touch, and an extra trial designed to test you after you’ve begun to master combat.
With the experience I earned from taking down the Rook, I also upgraded my C4 charge to let me ‘boom jump’, taking no area of effect damage and eliminating fall damage, but I used this mainly as another means to get behind enemies while they were distracted – and once I entered the mansion grounds, I combined my abilities to clear out as many enemies as possible in its gardens because of how much aggression I could absorb, before entering its winding corridors with a stake launcher (able to one-shot most vampires) to take down any stragglers.
As you can tell, playing with Remi as a solo character turns Redfall into an action-packed experience, asking you to balance risk and reward constantly. But playing as Devinder offered a very different vibe while engaging with the same mission.
Playing With Devinder
Think of Devinder as, essentially, all four Ghostbusters rolled into one – he has the scientific expertise of Spengler, the wonder of Stantz, the cool demeanour of Zeddemore, and the wit of Venkman. A filmmaker and author with an audience interested in the paranormal, his kit revolves around inventions he’s created to find and document supernatural entities – but he’s now had to upgrade it to kill them off as well.
Devinder’s kit is very different to Remi’s. His Arc Javelin is a mid-range attack that acts as a combined stake and area-of-effect attack, sending electricity out to incapacitate enemies (and vampires can be outright killed by being hit by its lightning). His ultimate, Blacklight, is a super-powered UV beam weapon, which can transform an entire area of vampires into stone near-instantly – very useful for getting out of a tight spot.
And this is the interesting thing about playing as Devinder – the final piece of his toolset is as much about avoiding attention as it is dealing with it. The Translocator is Redfall’s closest analogue to Dishonored’s Blink, a throwable device that lets you instantly transport to where it lands. As a result, instead of getting into action on the streets, I spent most of my journey getting onto rooftops, quietly taking out Watchers (a Vampire form that act like roving security cameras) with my Javelin, and sneaking past larger groups.
Think of Devinder as, essentially, all four Ghostbusters rolled into one.
Like with Remi, I took out a Vampire Nest on my way – but instead of running in guns blazing, I carefully scaled a church roof, entering a belltower and creeping into the encounter instead of taking down the guards around it. And without attracting so much ire, I also didn’t have to take on the Rook, who would have been a sterner challenge with a set of weapons built more for long-range combat.
Even the more manicured mansion grounds played out differently with Devinder. Instead of entering through the front gates, I used my translocator to sneak into the back garden, bypassing deadly areas of Blood Mist that had forced Remi to use the front door. It felt like playing the same game made by a different set of developers, with different interests in how to challenge you, adding a puzzle layer on top of its meaty gunplay.
But perhaps my favorite part of playing with Devinder wasn’t mechanical at all – it was how he told the story along the way. As a para-scientist, Devinder’s interactions with all of this weren’t defined by anger, fear, or triumph as much as they were by fascination. Every new type of vampire I met was greeted by Devinder talking about their physiology or behavior, ending with him giving them a name – a Watcher, a Shroud, and so on (clearly, Devinder is the member of the group creating the vampire taxonomy that the rest of the team use). It’s a lovely choice, making playing with Devinder as much of a documentary about the vampire plague as it is an action story.
Mixing it Up
Of course, the two other characters, Layla and Jacob, would have changed this experience for themselves. And this is just in solo play – every character also comes with abilities designed for co-op play (which also increases the number of enemies you need to fight as you go). Remi can upgrade Bribón to heal the whole team is they stay close by, while Devinder can up allies’ damage through ‘Color Commentary’. I’m just as fascinated to see how these disparate toolsets work when combined as I am to try them all solo.
Even at this early stage, this spin on Arkane’s traditional openness to player expression is intoxicating, enlivening both solo and co-op play. I’m very excited to try out those other characters and delve deeper into how Redfall will let us experiment with its tools.

Bethesda Softworks
☆☆☆☆☆ ★★★★★ $99.99 Pre-order Redfall is an open-world, single player and co-op FPS from Arkane Austin, the award-winning team behind Prey and Dishonored. Continuing Arkane’s legacy of carefully crafted worlds and immersive sims, Redfall brings the studio’s signature gameplay to this story-driven action shooter. Dig your teeth into the Bite Back Edition and receive the Redfall Hero Pass, the Throwback Outfit Pack, Laser Beam multi-weapon skin, and the Tactical Knife Stake weapon attachment for close-range fights. The Redfall Hero Pass gives you access to two future heroes with unique powers and gameplay. The Throwback Outfit Pack includes a unique outfit and backpack for each of the four base heroes inspired by their lives before Redfall. INCLUDES: – Redfall Base Game – Redfall Hero Pass with Two Future Heroes – Laser Beam Multi-Weapon Skin – Tactical Knife Stake Weapon Attachment – Northern Expedition Devinder Outfit – Eyes in the Dark Jacob Outfit – War Clothes Layla Outfit – Engineer Volunteer Remi Outfit Pre-order or play on Game Pass to receive the Vampire Hunter Pack, including: – Level 2 Unrivaled Grim Tide Shotgun – Polar Vortex Multi-Weapon Skin – Blood Ravager Stake weapon attachment FEATURES: Uncover the Truth, Take Back Redfall The island town of Redfall, Massachusetts, is under siege by a legion of vampires who have blocked out the sun and cut the citizens off from the outside world. Explore the open world and immerse yourself in a deep story campaign as you unravel the mystery behind the vampires’ appearance. Ally with a handful of survivors against the creatures threatening to bleed the town dry. Slay Alone or Squad Up Redfall blends single- and multiplayer options seamlessly, allowing the player to venture into the darkness alone or to squad-up for up to four player co-op. Teammates can try different hero loadouts and combine their strengths to find creative solutions to the vampire apocalypse. You will collect an arsenal of specialized weaponry and customize your character with unique upgrades and abilities to suit your playstyle for guns blazing, stealth combat, and everything in-between. Unconventional Heroes Vs. The Night Created by science experiments gone wrong and gifted with psychic abilities, Redfall’s vampires will challenge you and your squad to get creative. You will choose from a team of diverse heroes – each with their own character-specific abilities – to overcome the vampire legion and their brood of maniacal followers. – DEVINDER CROUSLEY – The Verified Cryptid Hunter: A cryptozoologist and aspiring inventor. Armed with weapons of his own creation, he’s on a mission to prove himself. – LAYLA ELLISON – The Telekinetic Threat: A biomedical engineering student who volunteered for a medical trial where something went very wrong, leaving her with intense telekinetic abilities. – REMI DE LA ROSA – The Ingenious Ingeniera: A brilliant combat engineer who has spent her life on the frontlines. With the help of her robot cohort, Bribón, she’s determined to help rescue Redfall’s survivors. – JACOB BOYER – The Deadeye with an Undead Eye: An ex-military sharpshooter turned private contractor. Strange happenings on Redfall have left Jacob with a mysterious vampiric eye and a spectral raven that’s never far from his side. The Open World of Redfall Redfall is a true Arkane experience set in a rich world that blends the familiar with the extraordinary. Redfall’s open world is handcrafted by the master level designers behind Prey’s Talos I space station and Dishonored’s Dunwall. From the town’s once-bustling downtown and the haunted forest to the decimated seaside boardwalk and beyond, you will fight through cultist outposts and supernatural psychic spaces as you piece together Redfall’s many mysteries.
Bethesda Softworks
☆☆☆☆☆ ★★★★★ $69.99 Pre-order Redfall is an open-world, single player and co-op FPS from Arkane Austin, the award-winning team behind Prey and Dishonored. Continuing Arkane’s legacy of carefully crafted worlds and immersive sims, Redfall brings the studio’s signature gameplay to this story-driven action shooter. Pre-order or Play on Game Pass to receive the Vampire Hunter Pack, including: – Level 2 Unrivaled Grim Tide Shotgun – Polar Vortex Multi-Weapon Skin – Blood Ravager Stake Weapon Attachment Upgrade to the Bite Back Edition to receive: – Redfall Base Game – Redfall Hero Pass with Two Future Heroes – Laser Beam Multi-Weapon Skin – Tactical Knife Stake Weapon Attachment – Throwback Outfit Pack (Unique Outfit for Each Hero) FEATURES: Uncover the Truth, Take Back Redfall The island town of Redfall, Massachusetts, is under siege by a legion of vampires who have blocked out the sun and cut the citizens off from the outside world. Explore the open world and immerse yourself in a deep story campaign as you unravel the mystery behind the vampires’ appearance. Ally with a handful of survivors against the creatures threatening to bleed the town dry. Slay Alone or Squad Up Redfall blends single- and multiplayer options seamlessly, allowing the player to venture into the darkness alone or to squad-up for up to four player co-op. Teammates can try different hero loadouts and combine their strengths to find creative solutions to the vampire apocalypse. You will collect an arsenal of specialized weaponry and customize your character with unique upgrades and abilities to suit your playstyle for guns blazing, stealth combat, and everything in-between. Unconventional Heroes Vs. The Night Created by science experiments gone wrong and gifted with psychic abilities, Redfall’s vampires will challenge you and your squad to get creative. You will choose from a team of diverse heroes – each with their own character-specific abilities – to overcome the vampire legion and their brood of maniacal followers. – DEVINDER CROUSLEY – The Verified Cryptid Hunter: A cryptozoologist and aspiring inventor. Armed with weapons of his own creation, he’s on a mission to prove himself. – LAYLA ELLISON – The Telekinetic Threat: A biomedical engineering student who volunteered for a medical trial where something went very wrong, leaving her with intense telekinetic abilities. – REMI DE LA ROSA – The Ingenious Ingeniera: A brilliant combat engineer who has spent her life on the frontlines. With the help of her robot cohort, Bribón, she’s determined to help rescue Redfall’s survivors. – JACOB BOYER – The Deadeye with an Undead Eye: An ex-military sharpshooter turned private contractor. Strange happenings on Redfall have left Jacob with a mysterious vampiric eye and a spectral raven that’s never far from his side. The Open World of Redfall Redfall is a true Arkane experience set in a rich world that blends the familiar with the extraordinary. Redfall’s open world is handcrafted by the master level designers behind Prey’s Talos I space station and Dishonored’s Dunwall. From the town’s once-bustling downtown and the haunted forest to the decimated seaside boardwalk and beyond, you will fight through cultist outposts and supernatural psychic spaces as you piece together Redfall’s many mysteries. Related:Ghostwire: Tokyo Is Coming to Xbox – Play the All-New Spider’s Thread Update April 12
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Hello there, fellow Agents! It’s been a long time coming, but I’m incredibly excited to announce that Deceive Inc. – my studio’s brand new social stealth PvP extraction shooter – is out now on Xbox Series X|S!
As Deceive Inc. Agents, you’ll be dropped into exotic locales – tasked with remaining undercover, gathering intel, and competing with rival Agents to thwart each respective evil villain’s plan for world domination. Secret agent caper? Nah! Just another day at the office.
Deceive Inc. is not your typical multiplayer game. One of the shining examples of this is in how we approach map design. Each map in Deceive Inc. effectively serves as its own tiny open world. Crawling with NPCs, secret corridors, a VIP villain, and more, the maps we’ve designed at Sweet Bandits Studios are purpose-built to feel uniquely alive and full of discovery.
To prepare you for your new life as a secret agent, I threw together this summary of all four maps available at launch. Just don’t tell IRIS, they may get mad at me.
In the regal home of information broker-turned-supervillain, Sebastian Garcia, Agents must infiltrate an auction to steal the Bull’s Eye: an art piece containing a hard drive full of secret government data.
In operation Hard Sell, you’ll find yourself navigating Garcia’s Super-Villa as attendees and party-goers await a high-profile auction. As a tried-and-true super villain, Sebastian Garcia has retrofitted his mansion with loads of corridors and secret passageways to discover.

As two disruptors in the world of high-fashion bulletproof fabric, the Evensen Twins know how to show up in style. Which is why they’ve booked the luxurious Frozen Coral Hotel for the unveiling of a brand new prototype. Fashion is serious business. Especially for Deceive Inc.! Which is why the Agents have been tasked with preventing this prototype from hitting the market.
A shining example of the extravagance and excess of high fashion, Silver Reef is a hotel resort designed to be pure spectacle, but it also serves another purpose. This map is the only one to feature two VIP characters, the Evensen twins. Having two VIP characters to disguise yourself as makes it twice as hard for players to sus out who could be a player, and who is the NPC. Use this tactic to your advantage.

Jati bin Teh is a force to be reckoned with. As a business mogul, actor, musician, and athlete; his sphere of influence has inflated to an incredibly dangerous level. His Aspire by Jati Tower contains a R&D Laboratory where they have reportedly synthesized a highly addictive secret ingredient for the entrepreneur’s new sports drink. Jati has become big enough. It’s up to Deceive Inc. to balance the market.
Diamond Spire is the Deceive Inc. map with the most verticality. How you approach exploring the map’s many levels will determine your success during the insertion phase. Choose your gadgets wisely, and you may find that the increase in mobility will help you sweep through this skyscraper quicker than your rival agents.

For this mission, Deceive Inc. is sending you to San Flores – a gorgeous tropical port city in the Caribbean. Intel suggests that this quaint island getaway is also where fragrance maven Luana is synthesizing her new eau de parfum. Not only will it make you smell amazing, it will also give her complete control over your mind. If you don’t mind, follow the scent, and extract this toxin, agents. We’re counting on you.
Fragrant Shore takes place primarily outdoors. There are tons of alleyways to take cover in if you find yourself overwhelmed in a firefight. Once it comes time to infiltrate the vault, you’ll find that there are less places to hide, and you may come across a bottleneck that brings you face to face with your rival agents. Make sure you explore all of your options for entering the vault, as the most obvious option may not be the best one.
Stay up to date on Deceive Inc. by following @PlayDeceiveInc on Twitter and Instagram, and also make sure to join the top-tier agents over on our Discord! Most importantly, play Decieve, Inc. on Xbox Series X|S and Xbox One today!
Happy extracting, agents!

Tripwire Interactive LLC
☆☆☆☆☆ 36 ★★★★★ Get it now Welcome, agent, to DECEIVE INC. Go undercover as the world’s greatest secret agents in this multiplayer game of social stealth and subterfuge. Disguise yourself as anyone to blend into the crowd, deploy high-tech gadgets to gain the upper hand, and extract the package before the competition takes it for themselves! No trick is too dirty when you work for DECEIVE INC. Game Features: MEET THE SPIES – Pick your play style with a roster of diverse agents, each with their own customizable weapon and skillset. From world-renowned burglars to up-and-coming espionage sensations, DECEIVE INC. prides itself on being an equal opportunity employer. GEAR UP – Create your loadout from a plethora of highly versatile gadgets. With agent's favorites like the Inflatable mat, holo-mimic, and bulletproof umbrella, our world-class R&D department has you covered. Literally. MASTER YOUR DISGUISE – Use your trusty holographic watch to avoid detection and infiltrate restricted areas by disguising yourself as one of the various types of NPCs. Or equip the holo-mimic gadget to fully blend in by taking the form of inanimate objects like toilets, chairs, plants, and more! VISIT EXOTIC LOCALES – While working for DECEIVE INC., you’ll visit many locations all over the globe. Teeming with sophisticated NPCs and full of secrets for you to discover, every map comes to life the minute you load into a match. CHOOSE YOUR MODE – Squad up with other agents and craft the perfect heist in Teams mode, or squash the competition as a lone wolf in Solos. DECEIVE INC. also features support for gaming in 4K HDR at 60 FPS on Xbox Series X|S Want to get a taste of what it’s like to work at DECEIVE INC.? From November 11th to November 13th come join us for an invite-only Closed Alpha Internship! (Unpaid and potentially unsafe, of course) Related:GDC 2023: Looking Back at 10 Years of ID@Xbox
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Join the young king Evan on a grand adventure that blurs the line of animated feature film and video game in Ni no Kuni II: Revenant Kingdom – The Prince’s Edition, launching on Xbox, Xbox Game Pass and PC Game Pass today.
As a king, Evan bears the responsibility of great power. He’ll personally set forth and do battle to unite and save his people in this action RPG. However, the king’s duty does not end there. As part of the main game, Evan must also develop his empire in a city simulator-like Kingdom Management mode, and lead his army in a real-time-strategy like Skirmish mode.
These two modes will become important parts of Evan’s journey as he works to demonstrate his leadership on and off the battlefield, so read on for a dive into how they work and a couple of tips to get you started.

After a certain point in the story, Evan will be able to sit upon his throne to initiate Kingdom Management mode. Starting from a small humble town, you will help Evan lead his people by choosing which buildings to construct and assigning citizens to work on their respective sections.
Each building will provide significant conveniences or bonuses to your kingdom. Some buildings constructed in Kingdom Management mode are the sole source of some rare items.
Citizens will drive upgrades and research in Evan’s kingdom. Each citizen has their own specialty and bonus that will make them more suited for one job or the other. It’ll be Evan’s job as king to make this assessment and decision.
Pro Tip: Prioritize the Evermore Spellworks if magic is more appealing to you. This building will allow you to upgrade and research new spells!

To build and expand his kingdom, Evan must demonstrate his tactical prowess by leading his army against other enemy armies in a real-time-strategy-like mode called Skirmish mode. In this mode, Evan will command up to 4 units of soldiers. Each soldier type is easily distinguished by the color of their uniform.
Pro Tip: Solider type effectiveness is also determined by weapon type. For example, Swords are strong against Hammers, Hammers are strong against Spears, and Spears are strong against Swords. In other words, Sword > Hammer > Spears > Sword. Bows are strong against all weapon types, but vulnerable to melee attackers.

In Ni no Kuni II: Revenant Kingdom – The Prince’s Edition, Evan will need a versatile skill set to successfully embrace his role as king. How will you choose to rise to the occasion?
Enjoy the game on Xbox Game Pass today, which includes all the DLCs that introduce new gameplay and story content; Adventure Pack, The Lair of the Lost Lord, and The Tale of a Timeless Tome. Ni no Kuni II: Revenant Kingdom is available on Xbox One, Xbox Series X|S and Windows.

Bandai Namco Entertainment America Inc.
☆☆☆☆☆ 94 ★★★★★ $79.99 $59.99 Get it now PC Game Pass Xbox Game Pass Lose yourself in the ultimate Ni no Kuni experience with this Prince's Edition including: – Ni no Kuni II: Revenant Kingdom (full game) – Expansions that add hours of additional gameplay – Prince's Equipment Pack Join the young king, Evan, as he sets out on an epic quest to found a new kingdom, unite his world, and save its people from a terrible evil. Embark on this unforgettable adventure, which blurs the line between animated feature film and video game. Developed by LEVEL-5, Ni no Kuni II features enchanting character design from the legendary artist Yoshiyuki Momose and a stirring soundtrack composed by the world-famous Joe Hisaishi. Related:“When Everyone Reduces Emissions, Everyone on the Planet Wins” – Explaining Xbox’s New Game Development Sustainability Tools
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I’m a big fan of airplanes. Large ones, small ones, medium sized… Each one is extraordinary in their own way when you take a step back and consider how incredible it is that these manmade machines can conquer the sky. There have been thousands of unique aircraft designs that have taken flight; the SR-71 “Blackbird” for its otherworldly look, the P-38 “Lightning” with its unique H-shaped design, and the iconic B-17 “Flying Fortress” which lives up to its namesake as a literal fortification in the sky, are some personal favorites. But none have been quite as impressive as the Antonov An-225, affectionately known as “Mriya.”
Designated as the An-225, since it could carry up to a colossal 225 tons of cargo, the Mriya (which translates to “dream” in Ukrainian) was the largest and heaviest aircraft in the world. Originally created to transport the Buran-class orbiters in the 1980s before being retrofitted to carry oversized payloads, it housed six turbofan engines across its immense wingspan, two large vertical stabilizers, and a 32-wheel landing gear assembly — there was truly nothing like it.




Needless to say, it was upsetting when news broke in early 2022 that the only existing Mriya was destroyed during the Battle of Antonov Airport, at the outset of Russia’s invasion of Ukraine.
So, when I first heard the news the team behind Microsoft Flight Simulator was moving forward with an ambitious goal of not only recreating the aircraft for everyone to enjoy in their world-class flight simulator, but equally determined to bring the real Mriya back to life, I had to learn more. I managed to catch up with Head of Microsoft Flight Simulator Jorg Neumann, shortly after the announcement of the aircraft’s launch in Microsoft Flight Simulator, to discover more about this amazing project.
“There was an outcry in the flight sim community that day [February 27, 2022] and all of us were really affected by the news,” Jorg recounts upon first hearing of Mriya’s destruction. “In our team meeting, there was an outpouring of sadness and shock. Personally, it struck me deeply as the Mriya had also been a symbol of mankind’s ingenuity… it was in that meeting that I quite emotionally said we need to preserve the memory of this great aircraft in our sim.”
“Personally, it struck me deeply as the Mriya had also been a symbol of mankind’s ingenuity.”
After the meeting, Jorg contacted Chief Pilot for Antonov Airlines Dmytro Antonov via LinkedIn and reached out to their Microsoft office in Ukraine. At that time, no one in Ukraine was able to talk to about digital preservation of the An-225, but one key contact, Alexander Matsko, embraced the idea of bringing Mriya into Microsoft Flight Simulator.
“It was delightful news for us, considering the high professional level of the Microsoft team and their high international reputation,” described Deputy General Director for Ukraine’s Antonov Airlines Viktor Avdieiev, upon hearing the news that Microsoft was trying to bring the An-225 back in a flight simulator. “This aircraft occupied a special place in global aviation history; no such other plane exists… Thanks to this product, many people get to know this powerful bird and will love it as we do.”




“We kept in touch over the tumultuous months,” Jorg described. “[Matsko] later introduced us to Antonov Company and really was instrumental in making this happen. On our side, I contacted Ubaid, the head of iniBuilds, a close partner of ours that had just completed an excellent rendition of the Airbus A310-300. He and his team of experts were equally enthusiastic, and work began shortly thereafter.”
It was that team of 17 at iniBuilds that brought the An-225 to life in Microsoft Flight Simulator. You can really get a sense of the passion they poured into the finished product because it’s such an extremely hyper-detailed recreation of the Antonov An-225, and players can now experience it on both Xbox Series X|S and Windows PC.
“This aircraft occupied a special place in global aviation history; no such other plane exists.”
“They [iniBuilds] did lots of online research initially, and collected open questions in a detailed list that was then sent to Antonov,” Jorg told me. “Antonov filled in all the blanks, which is why we were able to reach such a high degree of authenticity.”
“The specialists had the opportunity to visit Mr. Antonov and several other Antonov Company engineers in Leipzig, where they flew the digital plane together,” Avdieiev describes. “Antonov Company provided the original recordings of the An-225, and An-124’s engines were recorded to make digital Mriya sound realistic.”
iniBuilds had the full support of the Antonov Company and Mr. Dmitry Antonov, the Chief pilot of the An-225. Mr. Antonov also made a video series with lots of incredible detail that helped Jorg and his team to initially get going on the digital re-creation. Other details were filled in when the team met him and other Antonov pilots for a test session in Leipzig.




“It was truly an enlightening experience talking to the pilots who flew the Antonov An-225,” Jorg said. “The most unique point we learned was understanding the handling characteristics of such a unique large aircraft! Their feedback allowed us to make the aircraft fly as close to reality in Microsoft Flight Simulator.”
The pilots of Antonov gave the team real insight into the various areas of the plane and the uses they had. For example, they advised that being such a unique aircraft, the Antonov An-225 carried its own towbar to maneuver safely out of any airport it flew to around the world. One was specially modelled just like it for the simulator and can be seen in the cargo bay of the version found in Microsoft Flight Simulator.
“What if they could bring Mriya… back to life?”
But the team at Microsoft Flight Simulator were not merely satisfied with a digital recreation of the aircraft. What if they could bring Mriya… back to life? That’s when discussions with the Antonov Company went deeper on how they could find a way to help contribute to the rebuilding of this aircraft.
“We decided to give 100% of the gross receipts from the sale of the digital An-225 for one year after launch directly to Antonov Company so the money could be used to rebuild the An-225.” Jorg said. “If Antonov determines that rebuilding isn’t feasible, then the funds can alternatively be used to create a memorial to the plane.”




Proceeds from the in-game DLC will go toward rebuilding the An-225 and currently this is the only method through which the sim and gaming community can contribute to this effort. Still, it’s a lofty goal and if it doesn’t come to fruition, there are plans to find other ways to honor the aircraft’s legacy.
“We did not set a minimum donation but instead opted to give Antonov all the money we receive. We feel strongly that we want to help restore a national treasure to its former glory and highlight the resilience of Ukraine. So far, we’re thrilled with the reaction from the simmer community.”
“We feel strongly that we want to help restore a national treasure to its former glory and highlight the resilience of Ukraine.”
Asking Jorg what he hopes simmers take away from the experience of piloting this incredibly unique aircraft in Microsoft Flight Simulator, Jorg was insightful in his response.
“The Mriya is not just the world’s heaviest plane that broke, and still holds, a large amount of aviation records. Like much of [the aviation community], to me, it stands as a monument for what we as humans can achieve. The dream of flight goes back a very long time, and it was realized over centuries by brilliant minds around the world. The Mriya was, and is, a significant milestone in that aviation history and in the history of human ingenuity. I hope simmers will appreciate the engineering marvel of this aircraft and dream that the Mriya will one day fly in our skies again.”
Related:Microsoft Flight Simulator Releases the Highly Versatile Antonov An-2 Aircraft
Microsoft Flight Simulator Introduces the World’s Heaviest Aircraft, the Antonov AN-225 Mriya
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Microsoft Flight Simulator is thrilled to introduce a versatile, rugged aviation legend into the in-sim marketplace today. The An-2 is a single-engine, short take-off and landing (STOL) utility biplane produced by Ukrainian aviation manufacturer Antonov. The An-2 is crewed by two and can carry up to twelve passengers.
Over 18,000 An-2s were manufactured from 1947 to 2001 in Ukraine and Poland and many remain in service, with a number of licensed variants still being built in China. The aircraft has been utilized in at least 40 known applications, including crop dusting, medical transport, passenger travel, cargo, scientific, surveying, skydiving, fire suppression and military exercises. With its exceptionally forgiving nature (an unforced roll in this plane is practically impossible) and ease of modification, the An-2 has also been converted into an unmanned aerial vehicle many times for military applications.




The An-2 traces its roots to the 1930s, when Soviet aerospace engineer Oleg Antonov envisioned a tough, single-engine utility biplane that could serve many civil needs. Years later, in 1946, the Soviet government gave Antonov his opportunity. The top-secret Soviet Research and Design Bureau Number 153 (OKB-153), which would later become Antonov Company, was established on May 31, 1946. Its first project was the biplane that Antonov conceptualized years earlier. After months of feverish work (even after hours during the war), the aircraft took its maiden flight on August 31, 1947.
The hallmark of the An-2 is its ability to fly slowly; it doesn’t have a published stall speed. Due to its large wings and its leading-edge slats that automatically deploy once the airspeed drops below 40 miles per hour (mph), pilots report being able to maintain controlled flight as slow as 32 mph and even lower in certain conditions.
The An-2 measures 40 feet, 8 inches in length, has a standard empennage, and features a traditional fixed undercarriage that can accommodate skis or floats in addition to terrestrial wheel landing gear. Its upper wing spans 59 feet, 9 inches, and its lower wing measures 46 feet, 7 inches. It is powered by a 9-cylinder, 1,000-horsepower Shvetsov ASz-62IR supercharged radial engine that turns a 4-blade variable pitch. It can take-off with as little as 65 feet of airfield and land with just 50 feet of ground roll. It has a minimum range of 525 miles, a service ceiling of 14,800 feet above sea level, and climbs at 880 feet per minute without a payload or 500 feet per minute with a payload. The An-2 cruises at 130 mph and has a top speed of 160 mph during descent.




There are four variants included, all with 4K liveries:
A terrestrial, wheel landing gear version with a standard cockpit featuring steam gauges and ten liveries: Antonov Airlines, Xbox Aviators Club, Aviators Club, Red, Bare White, Blue, Dark, Green, Metal, and Orange A terrestrial, wheel landing gear version with a modern GPS cockpit and two liveries: White and red A floating version for water operations and a standard cockpit with steam gauges and two liveries: White and blue One fitted with skis and a standard cockpit with steam gauges and one livery: RedFly in the An-2 today, available in the Microsoft Flight Simulator in-game marketplace for $14.99. The sky is calling!
Microsoft Flight Simulator is available for Xbox Series X|S and PC with Xbox Game Pass, PC Game Pass, Windows, and Steam, and on Xbox One and supported mobile phones, tablets, and lower-spec PCs via Xbox Cloud Gaming.
For the latest information on Microsoft Flight Simulator, stay tuned to @MSFSOfficial on Twitter.

Xbox Game Studios
☆☆☆☆☆ 262 ★★★★★ $59.99 $47.99 Get it now PC Game Pass Xbox Game Pass From light planes to wide body jets to gliders and helicopters, fly highly detailed and accurate aircraft in the Microsoft Flight Simulator 40th Anniversary Edition. The world is at your fingertips. Microsoft Flight Simulator 40th Anniversary Edition features 37 airplanes, gliders, and helicopters with unique flight models, 25 handcrafted airports, 4 classic commercial airports, 14 heliports and 15 glider airports. Explore Your World • Vivid and Detailed Landscapes – Immerse yourself in the vast and beautiful world that is our planet with over 1.5 billion buildings, 2 trillion trees, mountains, roads, rivers and more. • Living World – The Earth is vibrant and ever-changing and so is the world of Microsoft Flight Simulator, which includes live traffic, real-time weather, and animals. Earn Your Wings • Aircraft – Hone your pilot skills in a variety of aircraft from light planes to commercial jets with comprehensive flight models. Every aircraft includes highly detailed and accurate cockpits with realistic instrumentation. • Checklist System – From pro to beginner, scale your level from full manual to full assist with interactive and highlighted instrument guidance and checklist. Test Your Skill • Live Weather -The weather engine enables users to switch on the live weather mode to experience real-time weather including accurate wind speed and direction, temperature, humidity, rain and more. • Day and Night Engine – Experience flight at any time of day or year allowing for night VFR, visual flight rules, navigation. • Aerodynamic Modeling – A state-of-the-art physics engine with over 1000 control surfaces per plane allows for a truly realistic experience. Microsoft Flight Simulator has fulfilled the aspirations of aviators worldwide for 40 years. Celebrate the award-winning franchise with the 40th Anniversary Edition, loaded with all-new features, aircraft and content that span the history of aviation. The 40th Anniversary Edition update introduces: • 1 true-to-life Airbus A310 Airliner • 2 helicopters and 14 heliports • 2 gliders and 15 glider airports • 7 famous historical aircraft including the Hughes H-4 Hercules (aka the Spruce Goose) • 4 classic commercial airports • 24 classic missions from the franchise’s past Related:How Microsoft Flight Simulator is Keeping a Ukrainian Dream Alive
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Crash Bandicoot crashed The Game Awards 2022 a few months ago literally by rappelling in from the rafters to reveal Crash Team Rumble, the next title starring everyone’s favorite marsupial. Details since then have been scarce, but that all changes today, with Toys For Bob revealing gameplay details, key upcoming dates, pre-order availability, and more!
Crash Team Rumble is a 4v4 team-based competition starring iconic heroes and villains from the Crash Bandicoot universe. Your goal is simple: collect more Wumpa fruit than your opponents. Working together with your team, you will dash, jump, slide, and bounce across a variety of locations to pick up and bank the most Wumpa fruit, capture key gems to boost your score, and block the opposing team from scoring.

The complete player roster is still a secret, but we do know that Crash Bandicoot, Coco, Tawna, Neo Cortex, and Dingodile will be in the starting lineup and available to try during a closed beta this April. Additionally, Lou Studdert, Associate Creative Director at Toys For Bob, shared with us that, “You can play as a hero or a villain, and you can have a mixture of as many heroes and villains as you want on your 4-person team. For example, you can have a team with three teammates playing Neo Cortex and one as Crash Bandicoot.”
Teamwork is essential to winning, and teams that select a balance of characters and work together will have the advantage. Each of the available heroes is exceptional at either being a Scorer (collect Wumpa and add it to your team’s Wumpa Bank), Blocker (defend your team’s Wumpa Bank and disrupt the other team from scoring), or Booster (capture gems to increase your team’s Wumpa score and activate Relic Stations to give your team an advantage).

In addition to these three roles, each character will also have their own stats including health, Wumpa carrying capacity, combat, and mobility. They will also have unique abilities and a special power that is available once your power meter is filled. If previous Crash Bandicoot games are any indication, you can expect to see plenty of slides, spins, slams, and more!
While developing each character, Toys For Bob wanted to strike a balance between competitive gameplay and the fun factor. Studdert explains, “We are constantly playing through the game, over and over again, testing out new ideas, finding the right balance and set-up. We always want to make sure that the end result is a game that is fun to play, with no character being better or stronger than another. We want the player to be able to select a character and have fun utilizing their selected character’s abilities in strategic ways to contribute to the team as a whole.”
He went on to say, “Part of the development process is coming up with new ideas and new abilities that complement the whole roster. Heroes have abilities that can help their teammates, however we elected to keep it broad and were careful to keep team composition flexible as possible for gamers.”

Another detail revealed by Toys For Bob addresses a multiplayer element important for this genre and style of team-based online game. “Crash Team Rumble is a competitive, strategic, multiplayer, platforming game that players can enjoy cross-platform. There will be public and private matches, so players can jump into a game with their friends or choose to find a game in the public lobby.”
Whether you’re new to the world of Crash Bandicoot or a longtime fan of the franchise, Studdert says the team is working on creating a game that appeals to everyone, regardless of their experience with previous Crash games. “When building the game, we wanted to first make sure it is approachable, so any player can jump in. We are acting as a welcoming point to players new to the franchise. And for Crash fans, we add additional layers to the game that feature deeper strategy for them to enjoy.”
Crash Team Rumble is set to release for Xbox One and Xbox Series X|S on June 20, 2023, with pre-orders beginning today. Pre-ordering includes access to the closed beta, currently scheduled for April 20 to 24.
For more information about Crash Team Rumble, check out the official Crash Bandicoot site, and be sure to follow Crash Bandicoot on Instagram, Twitter, Facebook and TikTok.

Activision Publishing Inc.
☆☆☆☆☆ ★★★★★ $29.99 Pre-order Pre-order Crash Team Rumble™ and receive: – Access to the Crash Team Rumble™ Closed Beta, starting April 20, 2023* – Retro Threads Tawna Skin This Edition also includes: – Crash Team Rumble™ for Xbox One / Xbox Series X|S – Premium Battle Pass Unlock for Season 1 Get ready to dash, jump, slide, and bounce into an all-new way to Crash. Crash Team Rumble™ takes Crash Bandicoot™ in a brand new direction, placing the series’ iconic heroes and villains into a 4v4 team-based competition. Players will duke it out across diverse and dangerous maps as both teams race to be the first team to collect and bank enough Wumpa fruit to claim victory! Rise as a hero, or feed your inner villain across a wild and N.Sane cast of characters, each with their own unique skills and abilities. Teamwork is integral to every match, as players must work together to battle the opposing team, defend their own Wumpa Bank, and capture key points around the map to boost their score. There’s more to come for Crash Team Rumble™, with additional heroes, modes, maps, rewards, and more coming soon! *Actual platform availability and beta date(s) subject to change. Beta downloaded separately. Play time subject to possible outages and time zone differences. See www.crashbandicoot.com for more details. Minimum Beta duration is two days. Limited time only. Internet connection required. Xbox Live Gold subscription may be required. For more information, please visit www.crashbandicoot.com for more details. © 2023 Activision Publishing Inc. ACTIVISION, CRASH TEAM RUMBLE, CRASH BANDICOOT and CRASH are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the properties of their respective owners.
Activision Publishing Inc.
☆☆☆☆☆ ★★★★★ $39.99 Pre-order Pre-order Crash Team Rumble™ and receive: – Access to the Crash Team Rumble™ Closed Beta, starting April 20, 2023* – Retro Threads Tawna Skin This Edition also includes: – Crash Team Rumble™ for Xbox One / Xbox Series X|S – Premium Battle Pass Unlock for Seasons 1 + 2 – Digital Proto Pack. Includes: — 8 ‘Blocky' hero skins — 'Pixelated' Shadow — 'Get On My Level' In-Game Victory Music — 'Blocky' Hat — 'Blocky' Backpack — 'Blocky' Score FX — Unique Banner – 25 Tier Instant Unlock for Season 1 Premium Battle Pass Get ready to dash, jump, slide, and bounce into an all-new way to Crash. Crash Team Rumble™ takes Crash Bandicoot™ in a brand new direction, placing the series’ iconic heroes and villains into a 4v4 team-based competition. Players will duke it out across diverse and dangerous maps as both teams race to be the first team to collect and bank enough Wumpa fruit to claim victory! Rise as a hero, or feed your inner villain across a wild and N.Sane cast of characters, each with their own unique skills and abilities. Teamwork is integral to every match, as players must work together to battle the opposing team, defend their own Wumpa Bank, and capture key points around the map to boost their score. There’s more to come for Crash Team Rumble™, with additional heroes, modes, maps, rewards, and more coming soon! *Actual platform availability and beta date(s) subject to change. Beta downloaded separately. Play time subject to possible outages and time zone differences. See www.crashbandicoot.com for more details. Minimum Beta duration is two days. Limited time only. Internet connection required. Xbox Live Gold subscription may be required. For more information, please visit www.crashbandicoot.com for more details. © 2023 Activision Publishing Inc. ACTIVISION, CRASH TEAM RUMBLE, CRASH BANDICOOT and CRASH are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the properties of their respective owners. Related:Xbox Insider Release Notes – Beta (2304.230315-2200)
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This March, some great rewards are coming to hit games from the EA catalog, such as Apex Legends, FIFA 23 and multiple others through EA Play. Here are this month’s rewards for EA Play members:
Battlefield 2042 Hand Cannon Epic Weapon Charm – Now to April 1 Apex Legends Prowler’s Fortune Weapon Charm – Now to April 10 NHL 23 WOC Roman Set – Now to March 31 FIFA 23 FUT Hero Jerzy Dudek Tifo Set – Now to March 31 FIFA 23 FUT EA (Re)Play: Vol. 3 Stadium Set – FIFA 23 – March 23 to April 27 FIFA 23 VOLTA K League Anniversary Apparel and Coins – Now to March 30 FIFA 23 Pro Clubs 80s Skate Zig Zag Mask – March 17 to April 28 FIFA 23 Adidas Run for the Ocean White Tee and Coins – March 17 to April 28 FIFA 23 FUT Season 5 XP Boost – Now to April 28 Madden NFL 23 MUT March Pack – Now to April 3
In addition to these rewards, EA Play members can access a growing library of fan-favorite games, including the gripping F1 22, the next generation of all-out warfare Battlefield 2042, as well as Madden NFL 23 where players can experience innovative gameplay features including the game changing impact of FieldSense – a new foundation for consistent, ultra-realistic gameplay. EA Play members also get access to select new-release EA games for up to 10 hours, such as the latest trial for Wild Hearts. The EA Play trial allows hunters to play up to the gates of Minato and battle the mighty Kemono; players who decide to purchase the game will have their progress carry over to the full game.
Xbox Game Pass Ultimate and Xbox Game Pass PC members receive EA Play at no additional cost with their Game Pass subscription. Members enjoy great player benefits, including in-game challenges and rewards, special member-only content, trials of select brand-new titles, access to a collection of EA’s best-loved series and top titles, and 10% off purchases of Electronic Arts digital content.
Visit the EA Play page for more details, and to stay up to date on the latest from EA Play, follow EA Play on Facebook, Instagram, or Twitter. Please see EA.com/EA-Play/Terms for terms and conditions.
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GDC 2013 was tough for independent developers and Xbox. It was clear that the way we were working with indie devs – which had seemed so progressive and groundbreaking just five years earlier when 2008’s “Summer of Arcade” launched indie games into the gaming mainstream with titles like Castle Crashers, Braid, and Geometry War: Retro Evolved 2 – was just not working. The indie dev scene was growing faster than anything we’d ever seen, and our business processes and back-end just couldn’t keep up. And devs knew it, and they were not happy.
As we looked ahead to the future, it was clear that indie games and independent developers were crucial to our strategy of providing Xbox players with the broadest variety of content to play. So at GDC 2013, we took it on the chin when devs took swipes at XBLA and Xbox, and we got down to the hard work of listening, suggesting ideas, taking feedback and listening some more. Things had to change.
Over the summer of ’13 we worked hard to develop a new program at Xbox, one that would address the needs of devs in 2013, as well as be able to grow to address the continually changing and growing needs of the indie dev community. The program (after three name changes in the week before we announced it at Gamescom 2013!) was ID@Xbox, and we’re celebrating our ten-year anniversary this year.
I don’t ever like to declare success, especially when I see how much more we have to do, but ten years on, I think we’ve done a pretty good job so far with ID@Xbox.
We’ve enabled more than 3,000 games to ship on Xbox from independent developers (more than the total number of games that released on the original Xbox and Xbox 360 combined), onboarded more than 5,000 developers into the program, and paid developers more than four billion dollars. Let’s talk more about Game Pass in a sec, but first – wow! Four billion dollars is really a lot of money! It’s such a testament not only to the power of videogames as an entertainment medium, but the power of independent development, our fans and players, and proof that when you listen and work to empower developers, good things happen.

Our first goal in the program has always been to make shipping games on Xbox as straightforward and easy as possible, whether that’s technically getting a build working on Xbox, working through the backend store provisioning work, or signing a contract. We still work on this goal every day. But we are also keen to listen to other needs our devs have, and to respond – that’s how we introduced self-publishing in the first place!
Over the years, several programs have started at Xbox in direct response to independent developers’ feedback, from our early access program, Xbox Game Preview, to cross-platform play with friends on PC and other manufacturers’ consoles, as well as cross-progression, so players’ progress in a game elsewhere can carry over to Xbox. That last one took a minute to happen, and we thank all the devs who worked closely with us to make it happen in a way that was robust and safe for our player community. Ironically, we’ve even enabled retail disc publishing for developers in ID@Xbox, Xbox’s digital self-publishing program. This retail program is still in the pilot phase with a limited number of partners, but developers can make physical versions of their games with only a low “minimum order quantity” of physical units from Xbox. We look forward to rolling this out to more broad participation in the near future (devs, please watch for our April newsletter for more info here).
We’ve also been excited to help developers participate in programs such as Game Pass, which help them find audiences as much as they help players find their new favorite games. One thing that’s become clear as the ID@Xbox program has grown, especially over the last few years as the pandemic curtailed travel, is that it’s become hard for us to know every developer in the program, and that can make it a challenge for devs to share their concepts with us. When we hear a dev say, “I don’t know who to talk to at Xbox,” we wince, because while we want to be as accessible as possible, clearly this is a place where we can be doing better. This GDC, we’ve booked more than 200 meetings, but there are still dozens and dozens of partners we’d love to meet with that we haven’t been able to find time to schedule, to say nothing of the amazing, serendipitous encounters that make events like GDC so magical.
Meeting partners new and old and looking at games is one of the most amazing parts of getting to work on a program like ID@Xbox, and we’re never going to slow that down. But to ensure all developers get equal access to decision makers at Xbox, and to provide faster feedback to developers on concepts submitted – especially for Game Pass deal evaluations – we’re going to be launching a new process that provides a template that has all the info developers need to submit a concept for deal consideration, and that will be looked at by the key decision makers from our Game Pass, business development, ID@Xbox and Portfolio teams.
This will help ensure that whether a developer knows someone at Xbox personally or not, they can get their game into deal consideration quickly. And that will help us ensure we continue to bring the widest variety of games to our players on Xbox and in Game Pass – as well as meeting lots of new developers! Of course, this process will require a mutual NDA to ensure folks’ IP rights are protected. We’ll have more details to share in the April ID@Xbox newsletter. If you’re not a member, now is a great time to join at xbox.com/id!
Ten years on from the dawn of ID@Xbox, one thing is crystal clear – games from independent developers are foundational to the Xbox offering, and this GDC we’re excited to talk about our efforts to ensure that players get to experience games and stories from the broadest number of Creators too, with the ID@Xbox Developer Acceleration Program. We’re also excited to meet with developers in person, keep listening and keep planning how we can improve our offerings for independent developers on Xbox, whether that’s through discovery improvements, promotional amplification, sharing more data to help developers maximize their success on our store, or ways we haven’t even considered yet. We hope everyone has a great show – there’s so much more for us to do and we can’t wait to get started!
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Xbox has set out to reach billions of gamers, which means creating gaming experiences that appeal to new audiences. Because players expect new stories, experiences, and mechanics, we are actively seeking out and empowering developers with unique perspectives to create games that appeal to the diverse audiences on Xbox.
In 2019, we saw an opportunity to bring more games to Xbox from underrepresented creators. The team took action by carving out funding to ensure that new developers with diverse perspectives and unique content had the resources needed to bring their games to Xbox. More specifically, we offered non-recoupable funding to help teams offset the cost of porting their games. This effort has since helped 100 emerging independent developers offset the cost of bringing their games to players on Xbox, allowing players to enjoy titles like Onsen Master, ValiDate and Paper Ghost Stories 7PM.
Today, we are publicly announcing the ID@Xbox Developer Acceleration Program. The program’s mission is to empower underrepresented creators with the resources and information needed to bring their creativity, innovation, and originality to Xbox. We aim to achieve this mission by focusing on the following areas.

Porting: For emerging developers the investment required to release on multiple platforms can easily conflict with other priorities such as further development, polish, or marketing. For this reason, the funding offered by the Developer Acceleration Program is non-recoupable and does not require exclusivity or company equity. Instead, it is intended to help developers find success on the platform by offsetting their porting investment. Offers are unique to each developer’s situation and take into account the developer’s need and experience.
Information: In addition to funding, participating developers gain access to information and best practices in the form of monthly webinars called Green Room events where developers engage with members of team Xbox covering topics like game lifecycle, marketing tips, certification prep and more. These topics are not exclusive to the program, but the goal is to create an environment where new teams can connect directly with subject matter experts and ask questions in an open and welcoming environment.
Prototypes: Many underrepresented developers have lacked access to resources and networks to get their ideas off the ground. The Developer Acceleration Program is piloting a prototype initiative with the goal of partnering with a small number of promising developers with great ideas and offering the funding and support needed for the teams to create a prototype that accurately communicates their vision. The funding offered is non-recoupable.

We are excited to announce the program as a way of ensuring that we are reaching the developers that most need our support. By removing longstanding barriers to entry for creators and normalizing diverse storylines and characters in gaming, both players and developers win.
The types of developers that we seek to support includes but is not limited to developers who are led by those from Black, Indigenous, Latino or LGBTQIA+ communities, women, developers with disabilities, developers from emerging markets or teams with unique perspectives. This also includes independent developers working on a game that responsibly centers the experience around diverse characters or that prioritizes accessibility.
If this is you, we invite you to contact us at IDAP@Microsoft.com. Our team will follow up with next steps to being the application process.
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Welcome back to my favorite surprise, what games are you playing next? If you missed it, we announced an additional game that you’ll want to get into your download queue (Looking at you Ghostwire: Tokyo). For now, let’s get to the games!
Available TodayNi no Kuni II: Revenant Kingdom – The Prince’s Edition (Cloud, Console and PC)
Once upon a time, there was a world torn by endless war. But then came a great king who would change this world forever. Join the young king Evan to found a new kingdom in the Prince’s Edition, which includes all DLCs.

MLB The Show 23 (Cloud and Console) – March 28
Available on day one with Game Pass: MLB The Show 23 gets you closer than ever to living your baseball dreams on the diamond. Shock the game and own the show with your favorite players, your favorite rivalries, and all your favorite MLB moments. Want to hit the field early? Game Pass members can get four days early access on March 24 including additional in-game items with the purchase of the Early Access Bundle. Read more about the new updates and features coming to MLB The Show 23 here.

Infinite Guitars (Cloud, Console, and PC) – March 30
Available on day one with Game Pass: The metal war machines have reawakened—and only your electric guitar can turn their technology against them! Gather up your party, tune up your favorite axe, and get ready to rock in Infinite Guitars, a rhythm RPG featuring vibrant anime-inspired art, adrenaline-fueled Mech battles, and a blazing original soundtrack.

Ghostwire: Tokyo Coming to Xbox Game Pass April 12
Explore a modern metropolis amidst a massive paranormal event in Ghostwire: Tokyo, coming to Game Pass on Xbox Series X|S and PC April 12! Join a ghostly ally to confront spirits, myth and folklore come to life in this supernatural action-adventure from Tango Gameworks, complete with the new Spider’s Thread update. Learn more here.

Cities: Skylines – Hubs & Transport – March 22
Cities: Skylines World Tour – The Last Stops begin on March 22 with new Content Creator Packs including Shopping Malls, Africa in Miniature and Sports Venues, along with radio stations – 80’s Movies Tunes, Pop Punk Radio & JADIA Radio.
The Elder Scrolls Online: Scribes of Fate DLC – March 28
Xbox Game Pass members can save up to 10% on Crowns in the Xbox Store! Discover two new four-player dungeons and begin your Shadow Over Morrowind saga in The Elder Scrolls Online: Scribes of Fate. Investigate a Telvanni anomaly in Bal Sunnar and battle for the soul of a Daedric cult in Scrivener’s Hall – available March 28 on Xbox One and Xbox Series X|S! Learn more about the Scribes of Fate DLC here.
Forza Horizon 5: Rally Adventure – March 29
Your Forza Horizon 5 Rally Adventure is coming on March 29! Drive purpose-built rally monsters and conquer the rugged Sierra Nueva. Attack Horizon’s most thrilling routes in Timed Rally and Multi-Car Races. Feel the intensity of massive dust trails and deformable roads in 10 new cars. Game Pass members can save 10% on the Premium Add-Ons Bundle and get immediate access on March 29.

3-Month Free Trial of Apple TV+ – Available until March 31
Ted Lasso is back! The Emmy-winning smash series returns for a third season with more optimism, determination…and biscuits. Claim your Perk for 3 months free of Apple TV+ and stream now. Hurry up though! You have until March 31 to score this great offer.
The following games are leaving the Game Pass library soon. It might be worth clearing your gaming schedule this weekend to jump back into these games, but you can always use your membership discount to save up to 20% on your purchase before they go!
A Memoir Blue (Cloud, Console, and PC) Chinatown Detective Agency (Cloud, Console, and PC) ClusterTruck (Cloud, Console, and PC) Double Dragon Neon (Cloud and Console) Kraken Academy!! (Cloud, Console, and PC) MLB The Show 22 (Cloud and Console) Power Rangers: Battle for the Grid (Cloud, Console, and PC)As always, we’ll have more news, more perks, and more games for you here and on @XboxGamePass and @XboxGamePassPC on Twitter. Talk to you here soon!
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Here are this week’s games and add-on deals available from the Microsoft Games Store. Discounts are valid now through March 27, 2023 (actual end date varies by sale).
Xbox One and Xbox Series X|S Deals Content TitleContent TypeDiscountNotesEA SPORTS FIFA 23 Xbox Series X|SXbox Series X|S (Optimized)50%EA Publisher SaleNeed for Speed UnboundXbox Series X|S (Optimized)50%EA Publisher SaleDead Space Digital Deluxe EditionXbox Series X|S (Optimized)20%EA Publisher SaleThe Sims 4 High School Years Expansion PackAdd-On35%EA Publisher SaleNHL 23 Xbox Series X|SOptimized For Xbox Series X|S60%EA Publisher SaleMadden NFL 23 All Madden Edition Xbox One & Xbox Series X|SOptimized For Xbox Series X|S70%EA Publisher SaleBattlefield 2042 Ultimate Edition Xbox One & Xbox Series X|SOptimized For Xbox Series X|S55%EA Publisher SaleThe Sims 4 Laundry Day StuffAdd-On30%EA Publisher SaleThe Sims 4 Tiny Living Stuff PackAdd-On30%EA Publisher SaleAnthemXbox One X Enhanced90%EA Publisher SaleAnthem: Legion of Dawn EditionXbox One X Enhanced90%EA Publisher SaleBattlefield 1Xbox One X Enhanced65%EA Publisher SaleBattlefield 1 RevolutionXbox One X Enhanced75%EA Publisher SaleBattlefield 2042 Xbox One & Xbox Series X|SOptimized For Xbox Series X|S65%EA Publisher SaleBattlefield 2042 Xbox OneXbox One, Xbox Series X|S65%EA Publisher SaleBattlefield 4Xbox One, Xbox Series X|S65%EA Publisher SaleBattlefield 4 PremiumXbox One, Xbox Series X|S75%EA Publisher SaleBattlefield Hardline Standard EditionXbox One, Xbox Series X|S65%EA Publisher SaleBattlefield Hardline Ultimate EditionXbox One, Xbox Series X|S75%EA Publisher SaleBattlefield V Standard EditionXbox One X Enhanced75%EA Publisher SaleBattlefield V Definitive EditionXbox One, Xbox Series X|S75%EA Publisher SaleStar Wars Battlefront IIXbox One X Enhanced65%EA Publisher SaleStar Wars Battlefront II: Celebration EditionXbox One X Enhanced75%EA Publisher SaleDragon Age: Inquisition – Game of the Year EditionXbox One, Xbox Series X|S75%EA Publisher SaleF1 22 Champions Edition Xbox One & Xbox Series X|SOptimized For Xbox Series X|S85%EA Publisher SaleF1 22 Xbox Series X|SEA Play85%EA Publisher SaleF1 22 Xbox OneEA Play85%EA Publisher SaleEA SPORTS FIFA 23 Ultimate Edition Xbox One & Xbox Series X|SOptimized For Xbox Series X|S50%EA Publisher SaleEA SPORTS FIFA 23 Xbox OneXbox One, Xbox Series X|S50%EA Publisher SaleGRID LegendsSmart Delivery75%EA Publisher SaleGRID Legends: Deluxe EditionSmart Delivery75%EA Publisher SaleIt Takes Two – Digital VersionSmart Delivery50%EA Publisher SaleLost in RandomSmart Delivery80%EA Publisher SaleMadden NFL 23 Xbox Series X|SOptimized For Xbox Series X|S70%EA Publisher SaleMadden NFL 23 Xbox OneXbox Game Pass70%EA Publisher SaleMass Effect Legendary EditionSmart Delivery70%EA Publisher SaleMirror’s Edge CatalystXbox One, Xbox Series X|S75%EA Publisher SaleNeed for Speed Unbound Palace EditionXbox Series X|S50%EA Publisher SaleNHL 23 Xbox OneXbox One, Xbox Series X|S60%EA Publisher SaleNHL 23 X-Factor Edition Xbox One & Xbox Series X|SXbox One, Xbox Series X|S60%EA Publisher SalePlants vs. Zombies Garden WarfareXbox One, Xbox Series X|S75%EA Publisher SalePlants vs. Zombies Garden Warfare 2Xbox One, Xbox Series X|S75%EA Publisher SalePlants vs. Zombies: Battle For NeighborvilleXbox One X Enhanced85%EA Publisher SalePlants vs. Zombies: Battle for Neighborville Deluxe EditionXbox One X Enhanced85%EA Publisher SaleThe Sims 4 Backyard StuffAdd-On30%EA Publisher SaleThe Sims 4 Bowling Night StuffAdd-On30%EA Publisher SaleThe Sims 4 Cats and Dogs Plus My First Pet Stuff BundleAdd-On50%EA Publisher SaleThe Sims 4 City LivingAdd-On50%EA Publisher SaleThe Sims 4 Cool Kitchen StuffAdd-On30%EA Publisher SaleThe Sims 4 Cottage Living Expansion PackAdd-On50%EA Publisher SaleThe Sims 4 Dine OutAdd-On30%EA Publisher SaleThe Sims 4 Discover UniversityAdd-On50%EA Publisher SaleThe Sims 4 Dream Home Decorator Game PackAdd-On30%EA Publisher SaleThe Sims 4 Eco LifestyleAdd-On50%EA Publisher SaleThe Sims 4 Fitness StuffAdd-On30%EA Publisher SaleThe Sims 4 Get FamousAdd-On50%EA Publisher SaleThe Sims 4 Get To WorkAdd-On50%EA Publisher SaleThe Sims 4 Get TogetherAdd-On50%EA Publisher SaleThe Sims 4 Island LivingAdd-On50%EA Publisher SaleThe Sims 4 Jungle AdventureAdd-On30%EA Publisher SaleThe Sims 4 Kids Room StuffAdd-On30%EA Publisher SaleThe Sims 4 Luxury Party StuffAdd-On30%EA Publisher SaleThe Sims 4 Moschino Stuff PackAdd-On30%EA Publisher SaleThe Sims 4 Movie Hangout StuffAdd-On30%EA Publisher SaleThe Sims 4 Nifty Knitting Stuff PackAdd-On30%EA Publisher SaleThe Sims 4 Outdoor RetreatAdd-On30%EA Publisher SaleThe Sims 4 Paranormal Stuff PackAdd-On30%EA Publisher SaleThe Sims 4 ParenthoodAdd-On30%EA Publisher SaleThe Sims 4 Perfect Patio StuffAdd-On30%EA Publisher SaleThe Sims 4 Realm Of MagicAdd-On30%EA Publisher SaleThe Sims 4 Romantic Garden StuffAdd-On30%EA Publisher SaleThe Sims 4 SeasonsAdd-On50%EA Publisher SaleThe Sims 4 Snowy Escape Expansion PackXbox One, Xbox Series X|S50%EA Publisher SaleThe Sims 4 Spa DayAdd-On30%EA Publisher SaleThe Sims 4 Spooky StuffAdd-On30%EA Publisher SaleThe Sims 4 Star Wars: Journey to Batuu Game PackAdd-On30%EA Publisher SaleThe Sims 4 StrangerVilleAdd-On30%EA Publisher SaleThe Sims 4 Toddler StuffAdd-On30%EA Publisher SaleThe Sims 4 VampiresAdd-On30%EA Publisher SaleThe Sims 4 Vintage Glamour StuffAdd-On30%EA Publisher SaleStar Wars Battlefront Ultimate EditionXbox One, Xbox Series X|S75%EA Publisher SaleStar Wars Jedi: Fallen Order Deluxe EditionXbox One X Enhanced90%EA Publisher SaleStar Wars Jedi: Fallen OrderXbox One X Enhanced90%EA Publisher SaleStar Wars SquadronsEA Play85%EA Publisher SaleThe BioWare BundleXbox One, Xbox Series X|S75%EA Publisher SaleTitanfall 2: Ultimate EditionXbox One X Enhanced85%EA Publisher SaleUnravel TwoXbox One X Enhanced75%EA Publisher SaleGrand Theft Auto V (Xbox One & Xbox Series X|S)Xbox One, Xbox Series X|S67%Publisher Spotlight Series SaleWRC Generations Fully Loaded EditionSmart Delivery50%Publisher Spotlight Series SaleGotham KnightsXbox Series X|S (Optimized)60%Publisher Spotlight Series SalePersona 3 Portable & Persona 4 Golden BundleSmart Delivery25%Publisher Spotlight Series SaleTom Clancy’s Rainbow Six Extraction Deluxe EditionSmart Delivery70%Publisher Spotlight Series SaleAssassin’s Creed IV Black FlagXbox One, Xbox Series X|S60%Publisher Spotlight Series SaleAssassin’s Creed Legendary CollectionXbox One, Xbox Series X|S70%Publisher Spotlight Series SaleAssassin’s Creed Odyssey – Ultimate EditionXbox One X Enhanced70%Publisher Spotlight Series SaleAssassin’s Creed Origins – Deluxe EditionXbox One X Enhanced80%Publisher Spotlight Series SaleAssassin’s Creed ValhallaSmart Delivery67%Publisher Spotlight Series SaleAssassin’s Creed Valhalla Deluxe EditionSmart Delivery67%Publisher Spotlight Series SaleAssassin’s Creed Valhalla Complete EditionXbox One, Xbox Series X|S65%Publisher Spotlight Series SaleAssassin’s Creed Valhalla Ragnarök EditionXbox One, Xbox Series X|S65%Publisher Spotlight Series SaleBack 4 Blood – Standard EditionXbox Game Pass75%Publisher Spotlight Series SaleBatman: Arkham KnightXbox Game Pass75%Publisher Spotlight Series SaleBatman: Arkham Knight Season PassAdd-On80%Publisher Spotlight Series SaleBatman: Return To ArkhamXbox One X Enhanced80%Publisher Spotlight Series SaleBayonettaXbox One Backward Compatible60%Publisher Spotlight Series SaleBully Scholarship EditionXbox One Backward Compatible40%Publisher Spotlight Series SaleCars 3: Driven to WinXbox One, Xbox Series X|S85%Publisher Spotlight Series SaleCatherineXbox One Backward Compatible75%Publisher Spotlight Series SaleCitizens of SpaceXbox One, Xbox Series X|S80%Publisher Spotlight Series SaleCricket 22Smart Delivery50%Publisher Spotlight Series SaleDemon Slayer -Kimetsu no Yaiba- The Hinokami ChroniclesSmart Delivery50%Publisher Spotlight Series SaleDemon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles Character PassAdd-On30%Publisher Spotlight Series SaleFar Cry 6 Deluxe EditionSmart Delivery70%Publisher Spotlight Series SaleFar Cry 6 Game of the Year EditionXbox One, Xbox Series X|S65%Publisher Spotlight Series SaleFor Honor – Marching Fire ExpansionAdd-On70%Publisher Spotlight Series SaleTom Clancy’s Ghost Recon: Future SoldierXbox One Backward Compatible75%Publisher Spotlight Series SaleGrand Theft Auto IVXbox One Backward Compatible65%Publisher Spotlight Series SaleGrand Theft Auto V: Premium Online Edition & Great White Shark Card BundleXbox One, Xbox Series X|S55%Publisher Spotlight Series SaleGrand Theft Auto V: Premium Online Edition & Megalodon Shark Card BundleXbox One, Xbox Series X|S60%Publisher Spotlight Series SaleGrand Theft Auto V: Premium Online Edition & Whale Shark Card BundleXbox One, Xbox Series X|S60%Publisher Spotlight Series SaleGrand Theft Auto OnlineXbox Series X|S (Optimized)50%Publisher Spotlight Series SaleHunting Simulator 2: Elite Edition Xbox OneXbox One, Xbox Series X|S80%Publisher Spotlight Series SaleHunting Simulator 2: Elite Edition Xbox Series X|SOptimized For Xbox Series X|S80%Publisher Spotlight Series SaleInjustice 2Xbox One X Enhanced75%Publisher Spotlight Series SaleJust Dance 2023 EditionXbox Series X|S (Optimized)50%Publisher Spotlight Series SaleL.A. NoireXbox One X Enhanced50%Publisher Spotlight Series SaleLEGO Batman 3: Beyond GothamXbox One, Xbox Series X|S85%Publisher Spotlight Series SaleLEGO BatmanXbox One Backward Compatible75%Publisher Spotlight Series SaleLEGO CITY UndercoverXbox One, Xbox Series X|S85%Publisher Spotlight Series SaleLEGO DC Super-VillainsXbox One X Enhanced80%Publisher Spotlight Series SaleLEGO The HobbitXbox One, Xbox Series X|S85%Publisher Spotlight Series SaleLEGO Marvel Super Heroes 2Xbox One X Enhanced80%Publisher Spotlight Series SaleLEGO Marvel’s AvengersXbox One, Xbox Series X|S80%Publisher Spotlight Series SaleThe LEGO Movie VideogameXbox One, Xbox Series X|S85%Publisher Spotlight Series SaleThe LEGO NINJAGO Movie Video GameXbox One, Xbox Series X|S85%Publisher Spotlight Series SaleLEGO Star Wars:The Skywalker Saga Deluxe EditionSmart Delivery60%Publisher Spotlight Series SaleLEGO WorldsXbox One, Xbox Series X|S80%Publisher Spotlight Series SaleLost Judgment Season PassAdd-On50%Publisher Spotlight Series SaleMad MaxXbox One, Xbox Series X|S90%Publisher Spotlight Series SaleManhuntXbox One Backward Compatible40%Publisher Spotlight Series SaleMax PayneXbox One Backward Compatible40%Publisher Spotlight Series SaleMax Payne 2: The Fall of Max PayneXbox One Backward Compatible40%Publisher Spotlight Series SaleMax Payne 3Xbox One Backward Compatible65%Publisher Spotlight Series SaleMiddle-earth: Shadow of WarXbox Game Pass75%Publisher Spotlight Series SaleMidnight Club: Los Angeles CompleteXbox One Backward Compatible33%Publisher Spotlight Series SaleMidway Arcade OriginsXbox One Backward Compatible75%Publisher Spotlight Series SaleMortal Kombat 11Xbox One X Enhanced70%Publisher Spotlight Series SaleMortal Kombat XXbox Game Pass75%Publisher Spotlight Series SaleOddBallersSmart Delivery25%Publisher Spotlight Series SalePersona 4 ArenaXbox One Backward Compatible70%Publisher Spotlight Series SalePersona 5 RoyalXbox Game Pass30%Publisher Spotlight Series SalePuyo Puyo ChampionsXbox One, Xbox Series X|S80%Publisher Spotlight Series SalePuyo Puyo Tetris 2Smart Delivery75%Publisher Spotlight Series SaleTom Clancy’s Rainbow Six Siege Deluxe EditionXbox One, Xbox Series X|S67%Publisher Spotlight Series SaleTom Clancy’s Rainbow Six Siege Ultimate EditionXbox One, Xbox Series X|S40%Publisher Spotlight Series SaleTom Clancy’s Rainbow Six ExtractionXbox Game Pass70%Publisher Spotlight Series SaleTom Clancy’s Rainbow Six VegasXbox One Backward Compatible75%Publisher Spotlight Series SaleTom Clancy’s Rainbow Six Vegas 2Xbox One Backward Compatible75%Publisher Spotlight Series SaleRed Dead RedemptionXbox One Backward Compatible67%Publisher Spotlight Series SaleRed Dead Redemption 2: Ultimate EditionXbox One X Enhanced70%Publisher Spotlight Series SaleRed Dead RevolverXbox One Backward Compatible40%Publisher Spotlight Series SaleRiders Republic Gold EditionSmart Delivery70%Publisher Spotlight Series SaleRiders Republic Ultimate EditionSmart Delivery70%Publisher Spotlight Series SaleRiMS Racing Xbox OneXbox One, Xbox Series X|S70%Publisher Spotlight Series SaleRiMS Racing Xbox Series X|SXbox Series X|S (Optimized)70%Publisher Spotlight Series SaleRock of Ages 2: Bigger & BoulderXbox One, Xbox Series X|S w/ Free Trial80%Publisher Spotlight Series SaleRockstar Table TennisXbox One Backward Compatible60%Publisher Spotlight Series SaleRogue LordsXbox One, Xbox Series X|S50%Publisher Spotlight Series SaleRoguebook Xbox OneXbox One, Xbox Series X|S50%Publisher Spotlight Series SaleRoguebook Xbox Series X|SXbox One, Xbox Series X|S50%Publisher Spotlight Series SaleRugby 22 Xbox OneXbox One, Xbox Series X|S60%Publisher Spotlight Series SaleRugby 22 Xbox Series X|SXbox Series X|S (Optimized)60%Publisher Spotlight Series SaleScribblenauts ShowdownXbox One, Xbox Series X|S90%Publisher Spotlight Series SaleSEGA Genesis ClassicsXbox One, Xbox Series X|S75%Publisher Spotlight Series SaleSession: Skateboarding Sim Game (Game Preview)Game Preview50%Publisher Spotlight Series SaleSolSeraphXbox One, Xbox Series X|S80%Publisher Spotlight Series SaleSonic Colors: Ultimate – Digital DeluxeXbox One, Xbox Series X|S50%Publisher Spotlight Series SaleSonic Forces Digital Standard EditionXbox One X Enhanced50%Publisher Spotlight Series SaleSonic Frontiers Digital Deluxe EditionSmart Delivery33%Publisher Spotlight Series SaleSonic ManiaXbox One X Enhanced50%Publisher Spotlight Series SaleSoul Hackers 2Xbox Game Pass50%Publisher Spotlight Series SaleSoul Hackers 2 – Digital Premium EditionSmart Delivery50%Publisher Spotlight Series SaleSouth Park: The Fractured But WholeXbox One, Xbox Series X|S w/ Free Trial75%Publisher Spotlight Series SaleSteelrising – Bastille EditionXbox Series X|S (Optimized)50%Publisher Spotlight Series SaleSuper Monkey Ball Banana Mania Digital Deluxe EditionSmart Delivery50%Publisher Spotlight Series SaleSuper Monkey Ball: Banana Blitz HDXbox One, Xbox Series X|S70%Publisher Spotlight Series SaleTeam Sonic RacingXbox One X Enhanced50%Publisher Spotlight Series SaleTennis World Tour 2 – Ace EditionOptimized For Xbox Series X|S80%Publisher Spotlight Series SaleTennis World Tour 2 – Complete Edition Xbox Series X|SOptimized For Xbox Series X|S80%Publisher Spotlight Series SaleThe Crew 2 Gold EditionXbox One, Xbox Series X|S80%Publisher Spotlight Series SaleThe Yakuza Remastered CollectionXbox Game Pass65%Publisher Spotlight Series SaleTom Clancy’s Ghost Recon Advanced WarfighterXbox One Backward Compatible75%Publisher Spotlight Series SaleTom Clancy’s Ghost Recon Advanced Warfighter 2Xbox One Backward Compatible50%Publisher Spotlight Series SaleTom Clancy’s Ghost Recon Breakpoint Ultimate EditionOptimized For Xbox Series X|S80%Publisher Spotlight Series SaleTom Clancy’s Ghost Recon Wildlands – Ultimate EditionXbox One X Enhanced80%Publisher Spotlight Series SaleTom Clancy’s Splinter Cell BlacklistXbox One Backward Compatible70%Publisher Spotlight Series SaleTom Clancy’s Splinter Cell Double AgentXbox One Backward Compatible60%Publisher Spotlight Series SaleTom Clancy’s Splinter Cell Double Agent (OG Xbox)Xbox One Backward Compatible60%Publisher Spotlight Series SaleTom Clancy’s The Division Franchise BundleXbox One, Xbox Series X|S70%Publisher Spotlight Series SaleTom Clancy’s Splinter CellXbox One Backward Compatible60%Publisher Spotlight Series SaleTom Clancy’s Splinter Cell Chaos TheoryXbox One Backward Compatible60%Publisher Spotlight Series SaleTom Clancy’s Splinter Cell ConvictionXbox One Backward Compatible70%Publisher Spotlight Series SaleTom Clancy’s Splinter Cell: Pandora TomorrowXbox One Backward Compatible70%Publisher Spotlight Series SaleTom Clancy’s The Division Gold EditionXbox One X Enhanced75%Publisher Spotlight Series SaleTour de France 2022 Xbox OneXbox One, Xbox Series X|S70%Publisher Spotlight Series SaleTour de France 2022 Xbox Series X|SOptimized For Xbox Series X|S70%Publisher Spotlight Series SaleTrain Life: A Railway SimulatorSmart Delivery35%Publisher Spotlight Series SaleValkyria Chronicles 4Xbox One X Enhanced80%Publisher Spotlight Series SaleValkyria RevolutionXbox One, Xbox Series X|S80%Publisher Spotlight Series SaleVampire: The Masquerade – Swansong PRIMOGEN EDITIONOptimized For Xbox Series X|S60%Publisher Spotlight Series SaleVanquishXbox One Backward Compatible75%Publisher Spotlight Series SaleWarhammer 40,000: Inquisitor – Martyr Ultimate EditionXbox Series X|S (Optimized)50%Publisher Spotlight Series SaleWarhammer: Chaosbane Slayer Edition Xbox OneXbox One, Xbox Series X|S90%Publisher Spotlight Series SaleWarhammer: Chaosbane Slayer EditionOptimized For Xbox Series X|S90%Publisher Spotlight Series SaleWerewolf: The Apocalypse – Earthblood Xbox OneXbox One, Xbox Series X|S80%Publisher Spotlight Series SaleWerewolf: The Apocalypse – Earthblood Xbox Series X|SOptimized For Xbox Series X|S80%Publisher Spotlight Series SaleYakuza 0Xbox Game Pass75%Publisher Spotlight Series SaleYakuza 3 RemasteredXbox Game Pass65%Publisher Spotlight Series SaleYakuza 4 RemasteredXbox Game Pass65%Publisher Spotlight Series SaleYakuza 5 RemasteredXbox Game Pass65%Publisher Spotlight Series SaleYakuza 6: The Song of LifeXbox Game Pass75%Publisher Spotlight Series SaleYakuza KiwamiXbox Game Pass75%Publisher Spotlight Series SaleYakuza Kiwami 2Xbox Game Pass75%Publisher Spotlight Series SaleYakuza: Like a Dragon Hero EditionSmart Delivery70%Publisher Spotlight Series SaleZorro The Chronicles Xbox OneXbox One, Xbox Series X|S50%Publisher Spotlight Series SaleZorro The Chronicles Xbox X|SXbox Series X|S (Optimized)50%Publisher Spotlight Series SaleBack 4 Blood – Expansion 2: Children of the WormAdd-On70%Publisher Spotlight Series SaleBack 4 Blood – Expansion 3: River of BloodAdd-On60%Publisher Spotlight Series SaleBack 4 Blood – Expansion 1: Tunnels of TerrorAdd-On75%Publisher Spotlight Series SaleFor Honor – Digital Deluxe PackAdd-On70%Publisher Spotlight Series SaleGhost Recon Wildlands – Fallen GhostAdd-On70%Publisher Spotlight Series SaleGhost Recon Wildlands – Deluxe PackAdd-On60%Publisher Spotlight Series SaleGhost Recon Wildlands – Ghost Pack : RebellionAdd-On65%Publisher Spotlight Series SaleTom Clancy’s Ghost Recon Wildlands – Ghost Pack : Santa BlancaAdd-On65%Publisher Spotlight Series SaleTom Clancy’s Ghost Recon Wildlands – Ghost Pack : UnidadAdd-On65%Publisher Spotlight Series SaleTom Clancy’s Ghost Recon Wildlands: Narco RoadAdd-On70%Publisher Spotlight Series SaleGotham Knights: Visionary PackAdd-On60%Publisher Spotlight Series SaleGrand Theft Auto: The Ballad of Gay TonyAdd-On50%Publisher Spotlight Series SaleGTA IV: The Lost and DamnedAdd-On50%Publisher Spotlight Series SaleGrand Theft Auto V: Story Mode (Xbox Series X|S)Add-On50%Publisher Spotlight Series SaleInjustice 2: Fighter Pack 1Add-On85%Publisher Spotlight Series SaleInjustice 2: Fighter Pack 2Add-On85%Publisher Spotlight Series SaleInjustice 2: Fighter Pack 3Add-On85%Publisher Spotlight Series SaleLEGO Batman 3: Season PassAdd-On80%Publisher Spotlight Series SaleLEGO DC Super-Villains Season PassAdd-On75%Publisher Spotlight Series SaleLEGO Marvel Super Heroes 2 Season PassAdd-On80%Publisher Spotlight Series SaleLEGO Marvel’s Avengers Season PassAdd-On75%Publisher Spotlight Series SaleLEGO Star Wars: The Skywalker Saga Andor Character PackAdd-On33%Publisher Spotlight Series SaleLEGO Star Wars: The Skywalker Saga Book of Boba Fett Character PackAdd-On33%Publisher Spotlight Series SaleLEGO Star Wars: The Skywalker Saga Classic Character PackAdd-On33%Publisher Spotlight Series SaleLEGO Star Wars: The Mandalorian Season 1 Character PackAdd-On33%Publisher Spotlight Series SaleLEGO Star Wars: The Mandalorian Season 2 Character PackAdd-On33%Publisher Spotlight Series SaleLEGO Star Wars: The Skywalker Saga Obi-Wan Kenobi Character PackAdd-On33%Publisher Spotlight Series SaleLEGO Star Wars: The Skywalker Saga Rebels Character PackAdd-On33%Publisher Spotlight Series SaleLEGO Star Wars: Rogue One: A Star Wars Story Character PackAdd-On33%Publisher Spotlight Series SaleLEGO Star Wars: Solo: A Star Wars Story Character PackAdd-On33%Publisher Spotlight Series SaleLEGO Star Wars: The Skywalker Saga Summer Vacation Character PackAdd-On33%Publisher Spotlight Series SaleLEGO Star Wars: The Bad Batch Character PackAdd-On33%Publisher Spotlight Series SaleLEGO Star Wars: The Skywalker Saga The Clone Wars Character PackAdd-On33%Publisher Spotlight Series SaleLEGO Star Wars: The Skywalker Saga Trooper PackAdd-On33%Publisher Spotlight Series SaleLEGO Worlds Classic Space Pack and Monsters Pack BundleAdd-On80%Publisher Spotlight Series SaleMortal Kombat 11: AftermathXbox One X Enhanced70%Publisher Spotlight Series SaleMortal Kombat 11 Kombat PackAdd-On70%Publisher Spotlight Series SaleMortal Kombat 11 Kombat Pack 2Add-On70%Publisher Spotlight Series SaleMortal Kombat 11 Ultimate Add-On BundleAdd-On70%Publisher Spotlight Series SaleMortal Kombat X – XL PackAdd-On80%Publisher Spotlight Series SaleRed Dead Redemption 2: Story Mode and Ultimate Edition ContentAdd-On65%Publisher Spotlight Series SaleRed Dead Redemption Undead Nightmare PackAdd-On50%Publisher Spotlight Series SaleThe Division 2 – Warlords of New York – ExpansionAdd-On70%Publisher Spotlight Series SaleTom Clancy’s Ghost Recon Wildlands – Season PassAdd-On65%Publisher Spotlight Series SaleTom Clancy’s Ghost Recon Wildlands – Year 2 PassAdd-On65%Publisher Spotlight Series SaleTom Clancy’s The Division Season PassAdd-On70%Publisher Spotlight Series SalePGA TOUR 2K23 Deluxe EditionOptimized For Xbox Series X|S60%DWG*Call Of Duty: WWII – Gold EditionXbox One X Enhanced67%DWG*The Crew 2 – Standard EditionXbox One X Enhanced80%DWG*Naruto To Boruto: Shinobi StrikerXbox Game Pass90%DWG*Aliens: Fireteam Elite Ultimate EditionSmart Delivery40%DWG*Pillars of Eternity II: Deadfire – Ultimate EditionXbox One, Xbox Series X|S75%DWG*STEEPXbox One X Enhanced60%DWG*New Tales from the Borderlands: Deluxe EditionSmart Delivery50%DWG*My Hero One’s Justice 2Xbox One, Xbox Series X|S75%DWG*XCOM 2: Digital Deluxe EditionXbox One X Enhanced90%DWG*Rush Rally OriginsPC, Xbox One, Xbox Series X|S35%DWG*Far Cry New DawnXbox One X Enhanced80%DWG*7th SectorXbox One, Xbox Series X|S50%DWG*8Floor Strategic CollectionXbox One, Xbox Series X|S80%DWG*Aeon Must Die!Xbox One, Xbox Series X|S65%DWG*Aery – VikingsXbox One X Enhanced33%DWG*Aircraft EvolutionXbox One, Xbox Series X|S50%DWG*ARCADE GAME SERIES: DIG DUGXbox One, Xbox Series X|S50%DWG*ARCADE GAME SERIES: PAC-MANXbox One, Xbox Series X|S50%DWG*Assassin’s Creed RogueXbox One Backward Compatible67%DWG*Bound By FlameXbox One Backward Compatible80%DWG*Brutal 2urvive BundleXbox One, Xbox Series X|S50%DWG*Call of Duty: WWII – Digital Deluxe EditionXbox One X Enhanced60%DWG*Circa InfinityOptimized For Xbox Series X|S80%DWG*Cruz BrothersXbox One, Xbox Series X|S67%DWG*Deep Diving AdventuresXbox One, Xbox Series X|S75%DWG*Far Cry ClassicXbox One Backward Compatible70%DWG*Hasbro Family Fun Pack Conquest EditionXbox One, Xbox Series X|S70%DWG*Heidelberg 1693Smart Delivery50%DWG*I, AIXbox One X Enhanced50%DWG*Lost ArtifactsXbox One, Xbox Series X|S60%DWG*Lost Artifacts: Golden IslandXbox One, Xbox Series X|S60%DWG*Milky Way Prince – The Vampire StarOptimized For Xbox Series X|S40%DWG*Mr. DRILLER DrillLandSmart Delivery85%DWG*Murder DiariesXbox One X Enhanced35%DWG*NAMCO MUSEUM ARCHIVES Vol 2Xbox Game Pass85%DWG*Naruto: Ultimate Ninja StormXbox One, Xbox Series X|S80%DWG*One Punch Man: A Hero Nobody Knows Deluxe EditionXbox One, Xbox Series X|S85%DWG*Portal of Evil: Stolen RunesXbox One, Xbox Series X|S60%DWG*Potata: Fairy FlowerXbox One X Enhanced50%DWG*Rayman 3 HDXbox One Backward Compatible50%DWG*Shiness: The Lightning KingdomXbox One, Xbox Series X|S80%DWG*Starlink: Battle For AtlasXbox One X Enhanced80%DWG*SWORD ART ONLINE Alicization Lycoris Deluxe EditionXbox One, Xbox Series X|S65%DWG*Tales from the BorderlandsXbox One, Xbox Series X|S25%DWG*The Bureau: XCOM DeclassifiedXbox One Backward Compatible85%DWG*The CrewXbox One, Xbox Series X|S w/ Free Trial67%DWG*The Surge 2Xbox Game Pass75%DWG*Trials HDXbox One Backward Compatible70%DWG*UnMetalXbox One, Xbox Series X|S60%DWG*Valiant Hearts: The Great WarXbox One, Xbox Series X|S70%DWG*XCOM 2Xbox One X Enhanced95%DWG*XCOM: Enemy WithinXbox One Backward Compatible80%DWG*YagaXbox One X Enhanced75%DWG*Aliens: Fireteam Elite – Ultimate Edition UpgradeAdd-On20%DWG*The Bureau – Hanger 6 R&DAdd-On80%DWG*The Surge 2 – The Kraken ExpansionAdd-On33%DWG*XCOM 2: War of the ChosenAdd-On90%DWG*XCOM 2: Reinforcement PackAdd-On80%DWG*XCOM 2: Resistance Warrior PackAdd-On60%DWG*Outbreak: Lost HopeXbox One, Xbox Series X|S80%Spotlight SaleAborigenusXbox One, Xbox Series X|S65%Spotlight SaleLimb HunterSmart Delivery40%Spotlight SaleLawn Mowing SimulatorXbox Series X|S (Optimized)55%Spotlight SaleHard Platformers Pack: Super Cyborg and Dead DungeonXbox One, Xbox Series X|S50%Spotlight SaleAery – Little Bird AdventureXbox One X Enhanced45%Spotlight SaleSwords & BonesXbox One, Xbox Series X|S40%Spotlight SaleBig PharmaXbox One, Xbox Series X|S80%Spotlight SaleDeathsmiles I・IIXbox One, Xbox Series X|S20%Spotlight SaleDeathsmiles I・II – Additional Characters “Gothic wa Mahou Otome” 5 Characters SetXbox One, Xbox Series X|S20%Spotlight SaleLayer Section & Galactic Attack S-TributeXbox One, Xbox Series X|S20%Spotlight SaleSTRIKERS 1945PC, Xbox One, Xbox Series X|S20%Spotlight SaleSTRIKERS 1945 IIPC, Xbox One, Xbox Series X|S20%Spotlight SaleSTRIKERS 1945 IIIPC, Xbox One, Xbox Series X|S20%Spotlight SaleSamurai AcesPC, Xbox One, Xbox Series X|S20%Spotlight SaleTENGAIXbox One, Xbox Series X|S20%Spotlight SaleSamurai Aces III: Sengoku CannonXbox One, Xbox Series X|S20%Spotlight SaleGUNBIRDPC, Xbox One, Xbox Series X|S20%Spotlight SaleGUNBIRD 2PC, Xbox One, Xbox Series X|S20%Spotlight SaleSOL DIVIDE -SWORD OF DARKNESS-PC, Xbox One, Xbox Series X|S20%Spotlight SaleCleopatra Fortune S-TributeXbox One, Xbox Series X|S20%Spotlight SaleElevator Action -Returns- S-TributeXbox One, Xbox Series X|S20%Spotlight SaleGUNBARICHPC, Xbox One, Xbox Series X|S20%Spotlight SaleDragon BlazePC, Xbox One, Xbox Series X|S20%Spotlight SaleZERO GUNNER 2-Xbox One, Xbox Series X|S20%Spotlight SalePuzzle Bobble 2X/BUST-A-MOVE 2 Arcade Edition & Puzzle Bobble 3/BUST-A-MOVE 3 S-TributeXbox One, Xbox Series X|S20%Spotlight SaleMetal Black S-TributeXbox One, Xbox Series X|S20%Spotlight SaleBattle Brothers – Support the Developers & Nordic BannerAdd-On25%Spotlight SaleBattle Brothers – Support the Developers & Southern BannerAdd-On25%Spotlight SaleBattle Brothers – Support the Developers & Kraken BannerAdd-On25%Spotlight SaleBattle Brothers – Support the Developers & Fangshire HelmAdd-On25%Spotlight SaleBook QuestSmart Delivery40%Spotlight SaleEnter Digiton: Heart of CorruptionXbox One, Xbox Series X|S60%Spotlight SaleRogue ExplorerXbox One, Xbox Series X|S60%Spotlight SaleIkenfellXbox One, Xbox Series X|S40%Spotlight SaleMidnight Fight ExpressXbox Game Pass25%Spotlight SaleCrashbotsXbox One X Enhanced70%Spotlight SaleSTELLATUMXbox One X Enhanced50%Spotlight SaleMahjong Adventure DXXbox One, Xbox Series X|S60%Spotlight SalePure Chase 80’sXbox One, Xbox Series X|S50%Spotlight SaleState of MindXbox One, Xbox Series X|S90%Spotlight SaleDebtor: Enhanced EditionSmart Delivery25%Spotlight SaleGeometric SniperXbox One, Xbox Series X|S35%Spotlight SaleShalnor Legends: Sacred LandsXbox One, Xbox Series X|S80%Spotlight SaleVosaria: Lair of the ForgottenXbox One, Xbox Series X|S80%Spotlight Sale80’s OVERDRIVEPC, Xbox One, Xbox Series X|S80%Spotlight SaleArise: A simple storyXbox One, Xbox Series X|S60%Spotlight SaleWhat Lies in the MultiverseXbox One, Xbox Series X|S70%Spotlight SaleGolf Club: WastelandXbox One, Xbox Series X|S70%Spotlight SaleHobo: Tough LifeSmart Delivery25%Spotlight SaleCapcom Arcade Stadium:Final FightAdd-On50%Spotlight SaleCapcom Arcade Stadium:Street Fighter II – The World Warrior –Add-On50%Spotlight SaleCapcom Arcade Stadium:Super Street Fighter II TurboAdd-On50%Spotlight SaleCapcom Arcade Stadium:StriderAdd-On50%Spotlight SaleCapcom Arcade Stadium:Bionic CommandoAdd-On50%Spotlight SaleCapcom Arcade Stadium:Ghosts ‘n GoblinsXbox One, Xbox Series X|S50%Spotlight SaleCapcom Arcade Stadium:ProgearAdd-On50%Spotlight SaleCapcom Arcade Stadium:1944 – The Loop Master –Add-On50%Spotlight SaleCapcom Arcade Stadium:19XX – The War Against Destiny –Add-On50%Spotlight SaleCapcom Arcade Stadium:Powered Gear – Strategic Variant Armor Equipment –Add-On50%Spotlight SaleCapcom Arcade Stadium:Mega TwinsAdd-On50%Spotlight SaleCapcom Arcade Stadium:Dynasty WarsAdd-On50%Spotlight SaleCapcom Arcade Stadium:Senjo no OkamiⅡAdd-On50%Spotlight SaleCapcom Arcade Stadium:1941 – Counter Attack –Add-On50%Spotlight SaleCapcom Arcade Stadium:Ghouls ‘n GhostsAdd-On50%Spotlight SaleCapcom Arcade Stadium:Battle CircuitAdd-On50%Spotlight SaleCapcom Arcade Stadium:CommandoAdd-On50%Spotlight SaleCapcom Arcade Stadium:Pirate Ship HigemaruAdd-On50%Spotlight SaleCapcom Arcade Stadium:1942Add-On50%Spotlight SaleCapcom Arcade Stadium:Street Fighter II – Hyper Fighting –Add-On50%Spotlight SaleCapcom Arcade Stadium:Varth – Operation Thunderstorm –Add-On50%Spotlight SaleCapcom Arcade Stadium:Forgotten WorldsAdd-On50%Spotlight SaleCapcom Arcade Stadium:Section ZAdd-On50%Spotlight SaleCapcom Arcade Stadium:Legendary WingsAdd-On50%Spotlight SaleCapcom Arcade Stadium:Tatakai no BankaAdd-On50%Spotlight SaleCapcom Arcade Stadium:Cyberbots – Full Metal Madness –Add-On50%Spotlight SaleCapcom Arcade Stadium:VulgusAdd-On50%Spotlight SaleCapcom Arcade Stadium:Carrier Air WingAdd-On50%Spotlight SaleCapcom Arcade Stadium:Warriors of FateAdd-On50%Spotlight SaleCapcom Arcade Stadium:Giga WingAdd-On50%Spotlight SaleCapcom Arcade Stadium:Captain CommandoAdd-On50%Spotlight SaleWe Are The CaretakersOptimized For Xbox Series X|S25%DAP SaleThe end is nahual: If I may say soXbox One, Xbox Series X|S20%DAP SaleHoaXbox One, Xbox Series X|S60%DAP SaleNewfound CourageXbox One, Xbox Series X|S50%DAP SaleLater DatersXbox One, Xbox Series X|S30%DAP SaleAnuchardXbox One, Xbox Series X|S67%DAP SaleClouzyXbox One, Xbox Series X|S50%DAP SaleA Space for the UnboundXbox One, Xbox Series X|S20%DAP SalePaper Ghost Stories: 7PMXbox One, Xbox Series X|S75%DAP SaleValiDate: Struggling Singles in your AreaSmart Delivery35%DAP SaleThe Tale of BistunXbox One, Xbox Series X|S35%DAP SaleThe Vale: Shadow of the CrownXbox One, Xbox Series X|S60%DAP SaleParadise MarshSmart Delivery20%DAP SaleWayward StrandXbox One X Enhanced20%DAP SaleAdiosXbox One X Enhanced45%DAP SaleAerial_Knight’s Never YieldSmart Delivery60%DAP SaleKraken Academy!!Xbox Game Pass60%DAP SaleNo Longer HomeXbox One, Xbox Series X|S60%DAP SaleLord Winklebottom InvestigatesXbox One, Xbox Series X|S20%DAP SaleForza Horizon 5 Premium EditionSmart Delivery40%Critically Acclaimed SaleNBA 2K23 Digital Deluxe EditionOptimized For Xbox Series X|S70%Critically Acclaimed SaleDEATHLOOPXbox Game Pass67%Critically Acclaimed SaleTEKKEN 7 – Definitive EditionXbox One, Xbox Series X|S85%Critically Acclaimed SaleBatman: Arkham KnightXbox Game Pass75%Critically Acclaimed SaleCall of Duty: Black Ops Cold War – Cross-Gen BundleOptimized For Xbox Series X|S60%Critically Acclaimed SaleAce Combat 7: Skies Unknown – Top Gun: Maverick Ultimate EditionXbox One, Xbox Series X|S80%Critically Acclaimed SaleAgatha Christie – Hercule Poirot: The First CasesXbox One, Xbox Series X|S60%Critically Acclaimed SaleAlan WakeXbox One Backward Compatible75%Critically Acclaimed SaleAlan Wake’s American NightmareXbox One Backward Compatible75%Critically Acclaimed SaleArkanoid Eternal BattleSmart Delivery30%Critically Acclaimed SaleAs Dusk FallsXbox Game Pass67%Critically Acclaimed SaleBack 4 Blood – Standard EditionXbox Game Pass75%Critically Acclaimed SaleBatman: Arkham Knight Season PassAdd-On80%Critically Acclaimed SaleBatman: Return To ArkhamXbox One X Enhanced80%Critically Acclaimed SaleBatora: Lost HavenSmart Delivery33%Critically Acclaimed SaleBattle Brothers – Complete EditionXbox One, Xbox Series X|S40%Critically Acclaimed SaleBattleBlock TheaterXbox One Backward Compatible75%Critically Acclaimed SaleBlacksad: Under the SkinXbox One, Xbox Series X|S80%Critically Acclaimed SaleBlasphemousXbox One, Xbox Series X|S75%Critically Acclaimed SaleBlizzard Arcade CollectionXbox One, Xbox Series X|S50%Critically Acclaimed SaleCall of Duty 2Xbox One Backward Compatible50%Critically Acclaimed SaleCall of Duty 3Xbox One Backward Compatible50%Critically Acclaimed SaleCall of Duty 4: Modern WarfareXbox One Backward Compatible50%Critically Acclaimed SaleCall of Duty: Black OpsXbox One Backward Compatible50%Critically Acclaimed SaleCall of Duty: Black Ops IIXbox One Backward Compatible70%Critically Acclaimed SaleCall Of Duty: Black Ops III – Zombies DeluxeXbox One, Xbox Series X|S67%Critically Acclaimed SaleCall of Duty: Modern Warfare 2Xbox One Backward Compatible50%Critically Acclaimed SaleCall of Duty: Modern Warfare 3Xbox One Backward Compatible50%Critically Acclaimed SaleCall of Duty: Vanguard – Cross-Gen BundleXbox One, Xbox Series X|S50%Critically Acclaimed SaleCall of Duty: World at WarXbox One Backward Compatible50%Critically Acclaimed SaleCode VeinXbox One X Enhanced85%Critically Acclaimed SaleCrash + Spyro Triple Play BundleXbox One, Xbox Series X|S60%Critically Acclaimed SaleCrash Bandicoot 4 Its About TimeSmart Delivery67%Critically Acclaimed SaleCrash Bandicoot N. Sane TrilogyXbox One X Enhanced60%Critically Acclaimed SaleCrash Bandicoot Bundle – N. Sane Trilogy + CTR Nitro-FueledXbox One, Xbox Series X|S65%Critically Acclaimed SaleCrash Bandicoot – Quadrilogy BundleXbox One, Xbox Series X|S60%Critically Acclaimed SaleCrash Team Racing Nitro-Fueled + Spyro Game BundleXbox One X Enhanced65%Critically Acclaimed SaleCrash Team Racing Nitro-Fueled – Nitros Oxide EditionXbox One X Enhanced65%Critically Acclaimed SaleCrash Bandicoot – Crashiversary BundleXbox One, Xbox Series X|S60%Critically Acclaimed SaleDishonored 2Xbox Game Pass80%Critically Acclaimed SaleDishonored: Death Of The Outsider Deluxe BundleXbox One X Enhanced70%Critically Acclaimed SaleDOOM Eternal Deluxe EditionXbox One X Enhanced67%Critically Acclaimed SaleDragon Age: Inquisition – Game of the Year EditionXbox One, Xbox Series X|S75%Critically Acclaimed SaleDragon Ball FighterZ – Ultimate EditionXbox One X Enhanced65%Critically Acclaimed SaleDragon Ball Z: Kakarot Legendary EditionOptimized For Xbox Series X|S50%Critically Acclaimed SaleEl Hijo – A Wild West TaleXbox One, Xbox Series X|S30%Critically Acclaimed SaleFlashbackXbox One, Xbox Series X|S80%Critically Acclaimed SaleForza Horizon 5 and Forza Horizon 4 Premium Editions BundleXbox One, Xbox Series X|S65%Critically Acclaimed SaleForza Horizon 5 Deluxe EditionSmart Delivery40%Critically Acclaimed SaleForza Horizon 5 Standard EditionXbox Game Pass40%Critically Acclaimed SaleGears 5Xbox Game Pass67%Critically Acclaimed SaleGears 5 – Game of the Year EditionSmart Delivery67%Critically Acclaimed SaleGears of War 4Xbox Game Pass50%Critically Acclaimed SaleGears TacticsXbox Game Pass67%Critically Acclaimed SaleGears Triple BundleSmart Delivery70%Critically Acclaimed SaleGolf With Your FriendsXbox Game Pass75%Critically Acclaimed SaleHell Let LooseXbox Series X|S (Optimized)30%Critically Acclaimed SaleHellblade: Senua’s SacrificeXbox Game Pass75%Critically Acclaimed SaleInjustice 2Xbox One X Enhanced75%Critically Acclaimed SaleIt Takes Two – Digital VersionSmart Delivery50%Critically Acclaimed SaleJourney to the Savage PlanetXbox Game Pass60%Critically Acclaimed SaleKiller Instinct: Definitive EditionXbox Game Pass75%Critically Acclaimed SaleKLONOA Phantasy Reverie SeriesXbox One, Xbox Series X|S50%Critically Acclaimed SaleMad MaxXbox One, Xbox Series X|S90%Critically Acclaimed SaleMass Effect (Back Compat)Xbox Game Pass75%Critically Acclaimed SaleMemories of MarsXbox One X Enhanced75%Critically Acclaimed SaleMiddle-earth: Shadow of WarXbox Game Pass75%Critically Acclaimed SaleMonster Energy Supercross – The Official Videogame 4Xbox One, Xbox Series X|S85%Critically Acclaimed SaleMonster Energy Supercross 4 – Special EditionXbox One, Xbox Series X|S85%Critically Acclaimed SaleMonster Energy Supercross 4 – Special Edition – Xbox Series X|SOptimized For Xbox Series X|S85%Critically Acclaimed SaleMonster Energy Supercross 4 – Xbox Series X|SOptimized For Xbox Series X|S85%Critically Acclaimed SaleMonster SanctuaryXbox Game Pass65%Critically Acclaimed SaleMotoGP 21Xbox One, Xbox Series X|S85%Critically Acclaimed SaleMotoGP21 – Xbox Series X|SOptimized For Xbox Series X|S85%Critically Acclaimed SaleMoving OutXbox Game Pass75%Critically Acclaimed SaleNaruto Shippuden: Ultimate Ninja Storm 4 – Road To BorutoXbox One, Xbox Series X|S80%Critically Acclaimed SaleNi no Kuni Wrath of the White Witch RemasteredXbox Game Pass40%Critically Acclaimed SaleNight in the WoodsXbox One, Xbox Series X|S50%Critically Acclaimed SaleOne Hand ClappingXbox One, Xbox Series X|S35%Critically Acclaimed SaleOvercooked! 2Xbox Game Pass75%Critically Acclaimed SalePayday 2: Crimewave Edition – The Big Score Game BundleAdd-On80%Critically Acclaimed SaleProdeusXbox Game Pass25%Critically Acclaimed Sale[PROTOTYPE]Xbox One, Xbox Series X|S67%Critically Acclaimed SalePrototype 2Xbox One, Xbox Series X|S70%Critically Acclaimed SalePrototype Biohazard BundleXbox One, Xbox Series X|S70%Critically Acclaimed SaleQuantum BreakXbox Game Pass75%Critically Acclaimed SaleRIDE 3Xbox One X Enhanced85%Critically Acclaimed SaleRIDE 3 – Gold EditionXbox One X Enhanced85%Critically Acclaimed SaleRyse: Legendary EditionXbox Game Pass75%Critically Acclaimed SaleSCARLET NEXUS Deluxe EditionSmart Delivery75%Critically Acclaimed SaleShip of FoolsXbox Series X|S (Optimized)20%Critically Acclaimed SaleSniper Ghost Warrior ContractsXbox One, Xbox Series X|S75%Critically Acclaimed SaleSniper Ghost Warrior Contracts 2Optimized For Xbox Series X|S60%Critically Acclaimed SaleSnowRunner – Premium EditionXbox One, Xbox Series X|S40%Critically Acclaimed SaleSoulcalibur VI Deluxe EditionXbox One X Enhanced85%Critically Acclaimed SaleSpyro + Crash Remastered Game BundleXbox One, Xbox Series X|S60%Critically Acclaimed SaleSpyro Reignited TrilogyXbox One X Enhanced65%Critically Acclaimed SaleState of Decay 2: Juggernaut EditionXbox Game Pass50%Critically Acclaimed SaleSunset OverdriveXbox Game Pass75%Critically Acclaimed SaleSunset Overdrive Deluxe EditionXbox One, Xbox Series X|S75%Critically Acclaimed SaleSuper Meat BoyXbox One Backward Compatible75%Critically Acclaimed SaleSyberia – The World BeforeXbox Series X|S (Optimized)30%Critically Acclaimed SaleTaiko no Tatsujin: The Drum Master!Smart Delivery60%Critically Acclaimed SaleTales Of Arise Deluxe EditionOptimized For Xbox Series X|S65%Critically Acclaimed SaleTell Me WhyXbox Game Pass75%Critically Acclaimed SaleThe Bard’s Tale IV: Director’s CutXbox Game Pass70%Critically Acclaimed SaleThe Bard’s Tale TrilogyXbox Game Pass70%Critically Acclaimed SaleThe Dark Pictures Anthology: Season OneSmart Delivery30%Critically Acclaimed SaleThe EscapistsXbox One, Xbox Series X|S90%Critically Acclaimed SaleThe Escapists 2Xbox Game Pass75%Critically Acclaimed SaleThe Knight WitchSmart Delivery20%Critically Acclaimed SaleThe SurvivalistsXbox One, Xbox Series X|S75%Critically Acclaimed SaleThymesiaXbox Series X|S (Optimized)25%Critically Acclaimed SaleTony Hawk’s Pro Skater 1 + 2 – Cross-Gen Deluxe BundleOptimized For Xbox Series X|S60%Critically Acclaimed SaleTorment: Tides of NumeneraXbox One, Xbox Series X|S67%Critically Acclaimed SaleUnderworld AscendantXbox One, Xbox Series X|S75%Critically Acclaimed SaleWasteland 2: Director’s CutXbox Game Pass75%Critically Acclaimed SaleWorms W.M.DXbox One, Xbox Series X|S80%Critically Acclaimed SaleYoku’s Island ExpressXbox Game Pass80%Critically Acclaimed SaleCall Of Duty Black Ops II Season PassAdd-On70%Critically Acclaimed SaleCall of Duty: Black Ops III – Zombies ChroniclesAdd-On60%Critically Acclaimed SaleCall of Duty: Modern Warfare 2 Resurgence PackAdd-On30%Critically Acclaimed SaleCall of Duty: Modern Warfare 2 Stimulus PackAdd-On30%Critically Acclaimed SaleGears 5 – HivebustersAdd-On50%Critically Acclaimed SaleInjustice 2: Fighter Pack 1Add-On85%Critically Acclaimed SaleInjustice 2: Fighter Pack 2Add-On85%Critically Acclaimed SaleInjustice 2: Fighter Pack 3Add-On85%Critically Acclaimed SaleJourney to the Savage Planet – Hot Garbage DLCAdd-On50%Critically Acclaimed SaleFar Cry 5Xbox One X Enhanced85%Ubisoft Open World SaleAssassin’s Creed OdysseyXbox One X Enhanced75%Ubisoft Open World SaleWatch Dogs: LegionSmart Delivery80%Ubisoft Open World SaleTom Clancy’s Ghost Recon BreakpointXbox One X Enhanced85%Ubisoft Open World SaleTom Clancy’s The Division 2Xbox One X Enhanced70%Ubisoft Open World SaleAssassin’s Creed OriginsXbox One X Enhanced80%Ubisoft Open World SaleFar Cry 4Xbox One, Xbox Series X|S80%Ubisoft Open World SaleWatch Dogs 2Xbox One, Xbox Series X|S w/ Free Trial85%Ubisoft Open World SaleImmortals Fenyx RisingSmart Delivery80%Ubisoft Open World SaleTom Clancy’s Ghost Recon Wildlands – Standard EditionXbox One X Enhanced80%Ubisoft Open World SaleFar Cry 6Smart Delivery70%Ubisoft Open World SaleAssassin’s Creed IV Black FlagXbox One, Xbox Series X|S60%Ubisoft Open World SaleAssassin’s Creed Odyssey – Gold EditionXbox One X Enhanced70%Ubisoft Open World SaleAssassin’s Creed Origins – Gold EditionXbox One X Enhanced75%Ubisoft Open World SaleFar Cry 4 Gold EditionXbox One, Xbox Series X|S75%Ubisoft Open World SaleFar Cry 5 Gold EditionXbox One X Enhanced85%Ubisoft Open World SaleFar Cry 6 Game of the Year Upgrade PassAdd-On60%Ubisoft Open World SaleFar Cry 6: Lost Between WorldAdd-On50%Ubisoft Open World SaleImmortals Fenyx Rising Gold EditionSmart Delivery75%Ubisoft Open World SaleThe Division 2 – Warlords of New York EditionXbox One, Xbox Series X|S70%Ubisoft Open World SaleTom Clancy’s Ghost Recon Breakpoint – Gold EditionXbox One X Enhanced80%Ubisoft Open World SaleTom Clancy’s Ghost Recon Wildlands – Year 2 Gold EditionXbox One X Enhanced80%Ubisoft Open World SaleWatch Dogs 2 – Gold EditionXbox One, Xbox Series X|S85%Ubisoft Open World SaleWatch Dogs: Legion Gold EditionSmart Delivery75%Ubisoft Open World SaleFar Cry 6 Gold EditionSmart Delivery70%Ubisoft Open World SaleFar Cry 6 DLC 3 Joseph: CollapseAdd-On67%Ubisoft Open World SaleFar Cry 5 Season PassAdd-On70%Ubisoft Open World Sale*These offers are only valid for Xbox Live Gold members.
Please note: prices and availability are subject to change and may vary by region. Content Type varies by title and some titles may have multiple types not listed. Check the title’s individual product page for specific details about the game.
Content TitleContent TypeDiscountNotesRed Dead RedemptionBackward Compatible67%Publisher Spotlight Series SaleRed Dead RevolverBackward Compatible40%Publisher Spotlight Series SaleRockstar Table TennisBackward Compatible60%Publisher Spotlight Series SaleBully Scholarship EditionBackward Compatible40%Publisher Spotlight Series SaleGrand Theft Auto IVBackward Compatible65%Publisher Spotlight Series SaleGTA IV: The Ballad of Gay TonyAdd-On50%Publisher Spotlight Series SaleGTA IV: The Lost and DamnedAdd-On50%Publisher Spotlight Series SaleManhuntBackward Compatible40%Publisher Spotlight Series SaleMax Payne 2: The Fall of Max PayneBackward Compatible40%Publisher Spotlight Series SaleMax Payne 3Backward Compatible65%Publisher Spotlight Series SaleMax PayneBackward Compatible40%Publisher Spotlight Series SaleMidnight Club: Los Angeles CompleteBackward Compatible33%Publisher Spotlight Series SaleRed Dead Redemption Undead Nightmare PackAdd-On50%Publisher Spotlight Series SaleLEGO BatmanBackward Compatible75%Publisher Spotlight Series SaleMidway Arcade OriginsBackward Compatible75%Publisher Spotlight Series SaleBayonettaBackward Compatible60%Publisher Spotlight Series SaleCatherineBackward Compatible75%Publisher Spotlight Series SalePersona 4 ArenaBackward Compatible70%Publisher Spotlight Series SaleVanquishBackward Compatible75%Publisher Spotlight Series SaleTom Clancy’s Ghost Recon Advanced Warfighter 2Backward Compatible50%Publisher Spotlight Series SaleTom Clancy’s Ghost Recon Advanced WarfighterBackward Compatible75%Publisher Spotlight Series SaleGhost Recon: Future SoldierBackward Compatible75%Publisher Spotlight Series SaleRainbow Six Vegas 2Backward Compatible75%Publisher Spotlight Series SaleRainbow Six VegasBackward Compatible75%Publisher Spotlight Series SaleTom Clancy’s Splinter Cell BlacklistBackward Compatible70%Publisher Spotlight Series SaleTom Clancy’s Splinter CellBackward Compatible60%Publisher Spotlight Series SaleTom Clancy’s Splinter Cell Chaos TheoryBackward Compatible60%Publisher Spotlight Series SaleTom Clancy’s Splinter Cell ConvictionBackward Compatible70%Publisher Spotlight Series SaleTom Clancy’s Splinter Cell Double AgentBackward Compatible60%Publisher Spotlight Series SaleTom Clancy’s Splinter Cell: Pandora TomorrowBackward Compatible70%Publisher Spotlight Series SaleBattleblock TheaterBackward Compatible75%Critically Acclaimed SaleAlan WakeBackward Compatible75%Critically Acclaimed SaleAlan Wake’s American NightmareBackward Compatible75%Critically Acclaimed SaleMass EffectBackward Compatible75%Critically Acclaimed SaleSuper Meat BoyBackward Compatible75%Critically Acclaimed SaleCall of Duty 2Backward Compatible50%Critically Acclaimed SaleCall of Duty 3Backward Compatible50%Critically Acclaimed SaleCall of Duty 4: Modern WarfareBackward Compatible50%Critically Acclaimed SaleCall of Duty: Black OpsBackward Compatible50%Critically Acclaimed SaleCall of Duty: Black Ops IIBackward Compatible70%Critically Acclaimed SaleCall of Duty: Black Ops II Season PassAdd-On70%Critically Acclaimed SaleCall of Duty: Modern Warfare 2Backward Compatible50%Critically Acclaimed SaleCall of Duty: Modern Warfare 2 – Resurgence PackAdd-On30%Critically Acclaimed SaleCall of Duty: Modern Warfare 2 – Stimulus PackAdd-On30%Critically Acclaimed SaleCall of Duty: Modern Warfare 3Backward Compatible50%Critically Acclaimed SaleCall of Duty: World at WarBackward Compatible50%Critically Acclaimed SaleBound By FlameBackward Compatible80%DWG*XCOM: Enemy WithinBackward Compatible80%DWG*The Bureau: XCOM DeclassifiedBackward Compatible85%DWG*The Bureau: XCOM Declassified – Hangar 6 R&DAdd-On80%DWG*Far Cry 4Games On Demand67%DWG*Assassin’s Creed RogueBackward Compatible67%DWG*Far Cry ClassicBackward Compatible70%DWG*Trials HDBackward Compatible70%DWG*Rayman 3 HDBackward Compatible50%DWG**These offers are only valid for Xbox Live Gold members.
Please note: prices and availability are subject to change and may vary by region. Content Type varies by title and some titles may have multiple types not listed. Check the title’s individual product page for specific details about the game.
Related:This Week’s Deals with Gold and Spotlight Sale
This Week’s Deals with Gold and Spotlight Sale
This Week’s Deals with Gold and Spotlight Sale

GDC 2023 is here, and this year we’ve got a special treat for everyone! Starting today and running until March 27, 2023, a dozen demos are available to play as part of the ID@Xbox GDC Online Demo Event. We encourage you to continue to check them out all week before they disappear. Oh yeah, and don’t forget you can provide feedback to the developers, too!
All the demos are available Xbox One and Xbox Series X|S and show how varied the ID@Xbox line-up is – from a multiplayer horror FPS to a live action mystery, there’s something for everyone included. Keep in mind that most of these demos are an early look at gameplay and may not represent the full game at their release, including the availability in each country as developers continue to update and refine their title ahead of launch.
If you’re searching for the games on console, visit the Microsoft Store on Xbox, select the Search button, type “Demo,” press Enter, then select Demos to find these games. Alternatively, you can click on any of their title links below in the post to be taken to their respective game pages.
If you are checking out GDC in-person, you can find these demos at the ID@Xbox Sponsored Kiosk in the IGF Pavilion (Booth: N2431) at the Moscone North Hall. The IGF Pavilion is open Wednesday, March 22 through Friday, March 24.
Below is the diverse list of games that will be available to try!
ArcRunner (TrickJump Games) – Will Not Be Playable During This Event

Reset an AI gone rogue as you traverse the space station, The Arc, in this beautiful Cyberpunk-styled action-roguelite set in the far future! Start each run as an augmented, cloned human and save The Arc from destruction!
Backbeat (Ichigoichie)

A truly creative strategic puzzle game. Manipulate four threads of time to guide your band through perilous predicaments. Manage squad resources to maximize your score. Experience a homage to 1990s ensemble dramedies. Customize your music with audio effect pedals and playing styles.
BattleCakes (Volcano Bean)

Indulge in a delicious adventure as you choose to battle or befriend your enemies to save the day your way! Personalize your cupcake hero and meet charming friends along the way. Leave the world better off than you found it in this turn-based RPG.
Booom-Slang! (Skermunkel)

The villainous Conductor Chaos challenges you to become the next star player of Booom-Slang! You will need to master a myriad of single-player and multiplayer modes to make it to the top. Mashing together stylized low-poly art with zany FMV sequences, get ready for top-down, twin-stick shooting, catastrophic chimera madness!
Boxville (Triomatica Games)

Boxville is an adventure puzzle game about speechless cans living in the city of boxes and drawing doodles on cardboard to tell their stories. Boxville is good for either playing alone, allowing you to dive into the atmosphere and challenge your brain with sophisticated logic puzzles and riddles, or playing with a friend or family member to share unique audio-visual experiences and solve the puzzles together.
Evil Wizard (Rubber Duck)

Evil Wizard is a humor-filled action RPG that puts you in the shoes of a former Final Boss. Rise from defeat, rediscover long lost powers, and fight to reclaim your castle from an army of so-called heroes. Evil Wizard has also won the GDC Best in Play 2023 accolade.
Fall of Porcupine (BUNTSPECHT.GAM)

New jobs can be tense – especially when you’re about to become a doctor! Join Finley on an original narrative adventure as you take your first steps in a new and exciting world. Together, experience the last days of summer before a change of seasons stirs up the sleepy town of Porcupine.
Fractal Space (Haze Games)

Live the memorable experience of a first-person, story-driven adventure and puzzle game. Avoid traps, use your jetpack and taser gun to think your way through zero gravity puzzles in a mysterious space station. In the end, what are you really trying to escape?
Sker Ritual (Wales Interactive)

The round-based co-op survival FPS and spin-off to the award-winning British horror game, Maid of Sker. Play solo or with up to four players to survive the supernatural onslaught of the Quiet Ones. Face hordes of new and familiar enemies, supercharged elites with unique supernatural powers, upgradeable steam-punk weapons, interchangeable spine-chilling masks, and mysterious story objectives.
Soulvars (Ginolabo)

Burn your soul! Soulvars is a pixel art turn-based deckbuilding RPG where your party of Soulbearers face off against invading Dominators in dynamic high-speed battles.
The Isle Tide Hotel (Interflix Media/Wales Interactive)

An absent father must rescue his teenage daughter from an eclectic cult before their final night at the Isle Tide Hotel. Players investigate the strange events that unfold to save Eleanor Malone in this live-action interactive mystery game, where every decision affects the story.
The Library of Babel (Tanuki Studio)

Join Ludovik in a 2D Stealth Platformer and Graphic Adventure set 20,000 years after the extinction of humanity, as he explores the jungles of a futuristic Babylon to discover the secret behind the Library of Babel’s sudden lockdown and the mysteries behind their mythical creators.
Head over to your console and start enjoying these super rad game demos on Xbox One and Xbox Series X|S! And yes, we’d love to hear what you think. Connect with us on Twitter, Instagram, Discord, Twitch, and YouTube. And make sure to stay tuned to Xbox Wire to read more about ID@Xbox games throughout the year. learn more about what Team Xbox has planned during GDC.
Editor’s Note (March 21): ArcRunner will no longer be playable during this Demo Event.
Related:“When Everyone Reduces Emissions, Everyone on the Planet Wins” – Explaining Xbox’s New Game Development Sustainability Tools
Deceive Inc. – A Guide to All Four Sprawling Maps
GDC 2023: Looking Back at 10 Years of ID@Xbox

The sequel to 2014 action RPG Lords of the Fallen has officially dropped both the "the" in front of its name and the original developer's proprietary engine.
Lords of the Fallen (the new one), will run on Unreal Engine 5, allowing the game to maximize its hyper-gothic fantasy vibes.
In a technical showcase trailer, developer Hexworks describes how the team made tweaks to the existing Unreal Engine 5 tech to dress up the new game.
For example, the developer used 3D scans of people to enhance the engine's character customization systems. You can see the player character's body type gradually change based on where the cursor moves within a triangle of options. "Players can create unique faces and bodies by dynamically morphing between a huge range of shapes before finessing the finer details," the developer said.
Unreal Engine's Chaos Physics feature makes all your gear move realistically in combat. An extremely Bloodborne-looking character swings a flail and you can see every part of their armor and cape sway in the direction of their attack and then naturally settle over time. It's a tiny detail, but one that will likely help the game feel grounded as you take on its soulslike melee battles.
The following wide shot of a cathedral using Unreal's Lumen GI lighting system is extremely pretty, maybe even too pretty for a game where you'll probably be in constant peril. It looks like someone recreated a Diablo level in Unreal, except in Lords of the Fallen, you get to walk up the stone steps in third-person.
Hexworks is able to place orbs of light around to highlight spots of the room without putting as much of a strain on the game's performance as full, simulated lighting would.
In Lord of the Fallen, you'll routinely swap between the land of the living and the land of the dead. Both worlds will resemble each other, but have distinct features. Using a custom toolset, Hexworks is able to create both worlds next to each other so that they feel connected in the game. "This means our artists and designers can ensure these worlds feel intrinsically linked, like two sides of the same coin," the developer said.
The first Lords of the Fallen might not have been a memorable soulslike, but its sequel definitely has the technical power to expand its dark fantasy scope. I loved Elden Ring's open world, but I still yearn for more soulslikes that can work within the tight rooms and corridors of castles and dungeons.
Lords of the Fallen is set to launch sometime this year.

The city of Wichita, Kansas, has reached a $5 million settlement with the family of Andrew Finch, who was shot and killed by police responding to a swatting call in 2017.
The incident arose from a dispute between two players in an online Call of Duty match, which led one to engage the services of a notorious swatter who went by the name of Swautistic. But the target of the swatting provided a false address, which led police to Finch's home. They surrounded the house, but when Finch stepped out onto his porch to see what was going on, police officer Justin Rapp shot and killed him almost immediately. Finch was unarmed and unaware of the police action around his house.
Criminal charges were not filed against Rapp in the case, but the family understandably brought a lawsuit against the city in 2018. According to the Wichita Eagle, the city fought the family in court for five years through appeals and attempting to have it thrown out. Wichita was eventually removed from the suit, leaving Rapp as the sole defendant, but the city is still responsible for Rapp's legal costs. The settlement will cost Wichita $2 million, while the balance will be covered by insurance.
"It has been difficult to say the very least," a Finch family spokesperson said after the council voted in favor of the settlement. "I’ve watched this family go through disappointment after disappointment after disappointment and finally today we came together as a community. We got this done."
“I’m just glad that, as a community, we can find closure and do our part to bring closure to the family,” Wichita mayor Brandon Whipple said. “This is just an awful situation.”
Swatting is a "prank" in which someone—typically an aggrieved gamer—makes a false report of a serious crime, like a murder or hostage taking, in order to trigger an armed response from police against someone who has no idea it's coming. It's dangerous as hell for obvious reasons, and some high-profile streamers have begun warning their local police departments about the practice in order to avoid falling victim to it—an effort that doesn't always produce results.
The swatter in the Finch case, eventually identified as then 25-year-old Tyler Burriss, was sentenced to 20 years in prison after pleading guilty to 51 charges related to fake calls and threats. One of the two gamers involved in the dispute that led to the swatting, Casey Viner, was given a 15-month prison sentence, while the other, Shane Gaskill, was given a deferred prosecution, essentially meaning that the charges would be dropped against him if he met certain conditions, including paying $1,000 in restitution as well as other penalties. According to a KSN.com report, however, he violated the terms of the deal and was later sentenced to 18 months.
After Finch's killing by police, the state of Kansas passed an "anti-swatting bill" that mandated prison sentences of 10 to 41 years for anyone who made such a call that resulted in death or extreme injury.
Finch's killing represented the first fatal swatting in the US, but it's not the only one. In 2020, 60-year-old Mark Herring suffered a fatal heart attack shortly after surrendering to police who had surrounded his home following a swatting call.
Rapp, the police officer who actually shot and killed Finch with no warning, did not face charges despite eventually admitting that he did not see a gun in Finch's hands before firing. In fact, after being passed over for promotion for showing "lack of sound judgement" in 2020, he was promoted to detective in 2022.

"We have a tech driven solution with a turn-key that's optimized for the cloud," says my boss. Meanwhile, the whole office has embraced 32-step verification and one of my coworkers has a spreadsheet to organize their bar graphs about pie charts, or possibly their pie charts about bar graphs. It's a distressingly relatable exaggeration of office life, apart from one thing: my boss and coworkers are all elongated wooly creatures called llamaworms, and so am I.
At first, Mr. Saitou is about an ordinary human salaryman whose lonely life of endless work, train trips, and ramen for one takes a turn that leaves him in the hospital. And then his life takes another turn, one that sees him enter a dream-like alternate reality envisioned by a boy in the same hospital, a place where he's an office-working llamaworm on a quest for metrics. It gets stranger yet when he finds himself on another quest, this time to find a cave of frozen gemstones in an underground realm of talking plants and dopey-looking birds.
If any of this looks or sounds familiar, you may be recognizing the whimsical style as well as the setting shared by Rakuen, an indie adventure from 2017 in which a hospitalized boy and his mother go on Wizard of Oz-style journeys through a delightful fantasy land that parallels their more tragic reality. Mr. Saitou is a spin-off rather than a sequel, so you don't need to have played Rakuen to enjoy it, though now is the ideal time to do so because Rakuen's getting a deluxe edition on March 23, the same day Mr. Saitou will be released.
Mr. Saitou is a shorter game than Rakuen, one I finished in just over two hours. It's the same kind of adventure though, with appealing characters and uncomplicated puzzles. The only time I got stuck was when I got myself in a seemingly unwinnable position while pushing giant golf balls into place, but fortunately there was a perfectly placed autosave at the beginning of the puzzle.
The underground section has you solve basic math, slide objects around Sokoban-style, and hop across pads, but also features a giant bird that demands napkins to eat and a nightclub where a band with the wonderful name No Holds Bard plays. It put me in mind of the D&D module White Plume Mountain, which feels like an abandoned amusement park thanks to its greased floors, hanging platforms, and riddle sphinx. Mr. Saitou contains a similar variety of unusual underground oddities, more fairground than dungeon.
It's also got a banging soundtrack. Creator Laura Shigihara is a composer whose tunes you may know from Plants vs. Zombies, Deltarune, To the Moon, and that one CS:GO Tacticians Music Kit, and has filled Mr. Saitou with tunefulness. There's a musical number when you make it into the nightclub, Toby Fox contributes a hectic theme for an annoying coworker, somber piano chords play as you dodge ghosts, and urgent drums kick in when you're trying not to drop something heavy. Almost every room seems to have new music, giving it a richness that makes backtracking pleasant.
It has other things in common with Rakuen too. Like a Miyazaki-movie love of food, from the glorious ramen Mr. Saitou slumps next to at an izakaya to the strange confectionery available at a convenience store run by fungus. And the RPG Maker interface that you'll need to hit F11 to force into fullscreen. And a soulful bittersweetness that means it's likely to, cliché as it sounds, make you laugh and make you cry. At least a little bit. It's not the full emotional rollercoaster of Rakuen—it's more of a bite-sized experience, a quick ghost train through a bouncy castle where you can whip to the last stop in a single sitting if you want.
Mr. Saitou will be available on Steam from March 23, as will Rakuen Deluxe Edition.

Following weeks of teasing, Valve today announced Counter-Strike 2, the next step for perhaps the greatest and most popular competitive FPS in history. Counter-Strike players are their own breed, both deeply in love with the game and always grousing about its problems, and one thing Counter-Strike 2 did right off the bat is address longstanding complaints and get those fans excited. The reaction is almost universally positive, though naturally, bear in mind very few people have played the game itself at this point.
I could just reproduce dozens of different variants on all-caps "let's goooooooo" and various internet goblins talking about what Counter-Strike 2 does to their sexual organs, but beyond the anticipation there's some deeper appreciation for what Valve is trying to do here and how it's approached updating the game: I mean, it looks like my dream Counter-Strike.
Just look at those smokes... they're so beautiful. "Counter Strike 2 has some seriously impressive gameplay driven GPU usage," says Digital Foundry's Alexander Battaglia. "This reminds me of the cool ambition in graphics we saw back in '05-11. Movable and deformable volumetrics." Volumetric af!
Everyone loves the smokes. "These new smokes completely change everything," writes SixFU. "Like fighting around a smoke is now a whole ass chess match itself." Sauce Science Guy sees through the whole thing though. "There is no smoke if my team has p90s taps head"
"They better add the liquid in bottles tech next," says Karsvolcanospace. "Check the website, that's in too," says the helpful RaptorDotCCP. Karsvolcanospace is happy: "This truly is an upgrade now."
Another minor change, which will seem laughable to non Counter-Strikers but is Very Important OK, is that you can now see your avatar's legs. Game-changer! Valve, of course, has leaned into this on social.
Here's the feet pics you've been asking about: pic.twitter.com/l41NqAs5wnMarch 22, 2023
See moreThis incidentally shows a Glock fade skin, from CS:GO, in the new game. Doesn't she look pretty.
Even more impressive, as can be seen at one point's in Valve's explainer videos, is that you can also see your own shadows being cast. Another notable change, and one of the few that instantly seems less popular though that's probably to be expected, is a new HUD.
"OMG I hope original HUD is an option," says BusinessAd_9721, no doubt speaking for many. One detail in this new HUD that's neat, however, is it seems to have 'kill cards' tracking how you're doing in a given round.
Many figures in the competitive scene have known this was coming for a while, and naturally how Counter-Strike 2 will land as an esport is an open question. What's important to remember, though, is that Counter-Strike is not merely a game to such folk, but a way of life.
"Counter-Strike 2 had me crying on the stream for the first time in my entire life..." says ex-pro Jacob Winneche. "I've been living, breathing and loving Counter Strike for the past 15 years of my life. I wanna live, breath, and love Counter Strike for the next 15 years as well." Amen brother.
Some esports figures, like Shroud, reckon this is going to blow Valorant away. As he says (joking) to one of his friends in this stream clip, "Quit Valorant, it's done. It's fucking over."
One of the best players of all time, Get_Right, played in a closed beta at Valve HQ. "I was so happy to get the try it out with mucho cool people and it's been hard to be quiet for some time... But god dammit, it was worth it. Thanks once again to make me happy @CounterStrike."
Popular Counter-Strike streamer fl0m was also one of those invited, and discussed his experiences in a rather shouty manner—not my cup of tea, but this guy has played it and I haven't, so...
Meanwhile, I quite enjoyed how accidentally existential some of the moments in this clip of FaZe Clan get, as the players digest the enormity of what the new smokes mean.
OUR HONEST REACTION TO COUNTER-STRIKE 2 pic.twitter.com/o9eaz4V86vMarch 22, 2023
See moreAnd fair play to Fnatic, this one is good.
the counter strike 2 hopium is real pic.twitter.com/7KjckDI3rZMarch 22, 2023
See moreAnd while I'm embedding the tweets... this is kinda my favourite, even though it was made about a week ago.
pic.twitter.com/FcdNpdvFtXMarch 14, 2023
See moreHow the wider scene reacts when the game is in peoples' hands we'll know very soon. "While players have been begging for tick updates for years and will surely be satisfied by the updates to weapon response rate, the biggest impact on the professional scene will be the dynamic grenades," esports host Frankie Ward tells PCG.
"Honestly, when I saw the video reveal, my jaw hit the floor; no more waiting out for smoke walls or "smoke criminals". Players bring able to shoot through smoke grenades, or blow a hole in them, will quite literally change the game forever. The behaviour of the smokes mean players adapting line-ups tried and tested over years and experimenting with new ones. I can't wait to see them in action. Hopefully at the second Major championship of 2023..."
Getting back to more specific changes and community reaction, I quite like the change in aesthetic: This is a brighter and cleaner looking game. Others are not so keen, preferring the more muted palette of CS:GO.
"I'd prefer if it kept the depressing looks of the maps tbh," says Guccigang Crook. "This looks a bit too vivid and bright imo. Remember, we're talking about a game that's about terrorists blowing up cities, not some Hello Kitty browser game."
Clearly Hello Kitty has changed somewhat since I last checked-in. One point here, though, which Valve has not explicitly addressed and I can't see in the videos unless I missed it, is whether Counter-Strike 2 will re-name the teams. The point has often been made that, while this is the most-popular competitive FPS around, the 'Terrorist' and 'Counter-Terrorist' designations may prevent it being even more popular. The character models are the same, the atmosphere and goals are the same, but a small change to 'Attackers' and 'Defenders' may be part of this package.
Well that all got rather serious. Other reactions are more... esoteric. "While I was watching the news about CS2, the shelf my wife just built broke above her head as well as the head of my son, who is five years old," writes Lushlanie. "My wife was literally hit by Karl Marx' second volume of The Kapital while my son got the best of Marx' letters. Her head was still bleeding while i was pondering about gas grenades, my son screamed like there was no tomorrow. He is well and she is angry, tried to argue with me, cause I told her weeks ago, this shelf wont be good enough for the 42 volumes of Marx' Ouvre. I will never forget this day."
DisguisedPrime, on the other hand, is asking perhaps the only question that matters: "We are getting new chickens, right?"
Counter-Strike 2. pic.twitter.com/ln953G1u3AMarch 22, 2023
See moreAs for Valve, the studio has played something of a blinder here, and I especially enjoyed the new Twitter bio for Counter-Strike 2, which no doubt comes after years of being sick of hearing the same. This game is "the CS:GO killer."
That remains to be seen. But Counter-Strike 2 is real, Counter-Strike fans seem thrilled, and 2023 just got a whole lot more exciting.

Dwarf Fortress is a huge success story on Steam. It sold nearly 500,000 copies less than a month after it debuted on the storefront—which, for the record, happened more than 16 years after its initial standalone release—earning its two-man development team more than $7.2 million in revenue. And it's still shifting units: Dwarf Fortress co-creator Tarn Adams told us during a GDC chat that the total figure has now climbed to roughly 630,000 copies sold on Steam.
Adams noted that the figure doesn't include refunds, which bring the actual sales figure down somewhat. "There is some percentage of refunds and so it's probably hovering around 600,000," he continued. "And wish lists are double that… and they're going up."
It's worth noting that Dwarf Fortress put up those numbers without any major price cuts: It's 10% off in the Steam Spring Sale, and had the same discount over the final week of February, and has otherwise been at its not-inconsiderable regular price of $30/£25/€30. And even though sales have predictably slowed since launch, Adams expects that it's going to continue selling long into the future.
"It's one of those things where it feels like the tail is just gonna go on forever and ever," he said. "And that's kind of been our experience with the game the whole time."
Adams acknowledged that the runaway success of Dwarf Fortress, and the wealth and fame it's brought to him and his brother Zach, has been "strange."
"Growing up when computer games were more severe, I never in my life imagined [being] a game developer or being a semi-celebrity or whatever," Zach Adams said. "But that seems to have happened."
"It's strange, yeah," Tarn added. "Going on the Seattle ferry and just being, you know, someone walk up and be like, 'Hey, are you the guys that made Dwarf Fortress' or whatever. And like, yeah."
They seem to be adjusting pretty well so far. After 20 years of working on their own, the brothers hired a second programmer in December 2022, and Tarn is now shopping for a 'very special guitar.'
The Dwarf Fortress sale on Steam ends on March 23.

Fortnite Chapter 4 Season 2 has introduced one of the fastest vehicles in Fortnite history: the Nitro Drifter. These Fast and the Furious-esque cars replace the giant wheel and cow catcher vehicle mods, and offer ridiculous speeds when you're hunting for that victory royale. If you're wondering where to find the Nitro Drifter, and how to drift with it, we've got you covered.
At the start of a match, about 20 Nitro Drifters spawn around the map, mostly around the bottom right area surrounding the new Mega City. These whips are great because unlike a lot of clutch spawns, there are actually a decent amount of them so you and your pals can each have your own and drive around like the cast of Cars 2. The locations with the highest concentration of Nitro Drifters are Mega City, Steamy Springs, and Slappy Shores; but as mentioned earlier, you're bound to find one if you walk along any road in the new green and blue biome at the southeast corner of the map.
How to drift in FortniteOnce you get inside one of these over-the-top vehicles you'll notice the skill that sets them apart from Fortnite's other cars: the drift function. To drift, gain a bit of speed while driving, swerve a bit, and then hit left Shift on your keyboard or L1 if you're on a controller. The longer you hold the drift button, the more powerful your speed boost will be when you let go. You can also use the Nitro Drifter's speed to destroy terrain and splatter enemy players if destructive mayhem is your kind of thing. Other than the drift feature, they behave very similarly to the other cars. The also utilize fuel, so make sure to stock up on gas before you start blazing past the storm!

Epic Games announced at today's State of Unreal conference at GDC that it will give 40% of the total net revenues earned from Fortnite's Item Shop and "related real-money purchases" to eligible Fortnite content creators in what it calls "Creator Economy 2.0." The new system will exist alongside the Support-A-Creator program, which is "returning to its roots as an affiliate marketing program for streamers and social media content creators."
"The money in the economy comes from player spending in the item shop. Fortnite generates billions of dollars a year in revenues from players' purchases," Fortnite Ecosystem executive vice president Saxs Persson said during today's State of Unreal conference. "Fortnite players who have fun engaging in islands tend to spend more in the Item Shop. Creators who make popular islands are bringing real value to the Fortnite ecosystem, and we're going to share the resulting revenue with them."
A detailed breakdown of the system is available on the Fortnite Creator Portal, but the crash course version is that 40% of total net revenues earned from Fortnite's Item Shop and "related real-money purchases" will be put into an "engagement pool," which will be disbursed monthly to eligible content creators. That includes "legal entities like companies" and island creators who are at least 18 years of age, although Epic is looking to open the program to younger island creators as well.
The actual revenues shared each month will vary, depending on a number of factors:
Real money spent on FortnitePurchase of V-BucksReal money transactions (Starter Packs, Quest Packs, cosmetics)Fortnite Crew subscriptionsThe existing Support-A-Creator program, which debuted in 2018 as a way for fans to support their favorite creators, will continue to exist as an affiliate program for streamers and social media content creators. But it's being removed from Fortnite islands because, according to Epic, it's no longer really necessary: "Players can now show support for their favorite creators’ islands simply by playing them."
This new system is "transformative" for Fortnite island creators, but Epic believes there will be spin-off benefits for players too.
"The benefit of this new approach is rooted in fun, and rewards everyone's creative work, both yours and Epic's," Persson said. "There's no need to design cunning monetization loops or extractive gating items. You make an island the players love—that is all you need to be part of the new economy."
Creator Economy 2.0 is live now. To learn more about what's involved or sign up for a piece of the action, head over to the Island Creator Program page.

Following weeks of teasing, Valve today announced Counter-Strike 2, the next step for the greatest and most popular competitive FPS in history. As a long-term Counter-Striker this is something that is both deeply welcome, and of course slightly worrying. The thing about Counter-Strike is, and I know this is slightly hyperbolic, it already seems as close to a perfect competitive FPS as you're going to get. Whatever iteration is your particular poison, the fundamentals of this game are so strong that changing them in any way is both exciting and fraught.
The first thing I noticed about Valve's announcement is how it laser targets certain aspects of the game that the community has long felt were overdue an upgrade. In the 11 years since the launch of CS:GO the venerable game has seen a bunch of challengers come and (mostly) go: You have to shout out the big successes like Valorant, because some of the improvements it introduced—such as increased tick rate—have ultimately forced Counter-Strike to do its own leapfrogging.
The three videos that Valve released today alongside the announcement address questions that players who already play Counter-Strike will have, rather than trying to sell the game to a wider audience (plenty of time for that closer to launch). The biggest relief for us veterans is how judicious Valve has been in this overhaul: The more things change, in this case, the more they stay the same but better.
Smoke 'em if you got 'emThe sexiest feature by far is the new dynamic smokes. Smoke grenades are key to Counter-Strike tactics as a means of blocking off areas for a limited time, disguising approaches, and anything else teams can think of. Teams that don't use smokes in this game, or don't use them well, get smoked themselves.
The smokes in CS:GO created a one-size-fits-all cloud that sat in place, regardless of the surrounding location, and lasted for a certain time. Smoke grenades in Counter-Strike 2 now create volumetric 3D objects in the world which react to the environment and what's going on around them. In other words, the smoke fills spaces and can be moved by external forces such as a grenade explosion or the riptide of bullets.
Several examples of this voodoo are shown in the video and all I can say is: Straight to my veins baby. This effect is incredible and, when you see a sniper clear Dust 2's centre doors of smoke with a nade in order to snipe someone, or watch bullets fired through a cloud that also disrupt that cloud, it's abundantly clear what a game changer this is.
Tick, tick, boomPhew, I need a cold shower after that. Or maybe just to talk about tick rates. The tick rate in a multiplayer online game refers to how often the game updates the server with player input information. Personally speaking, I don't have the skill level where CS:GO's tick rate ever seemed a problem, but you have to accept that high-skilled players have been almost unanimous in complaining about the game's 64-tick servers to the extent there are profitable thirdparty businesses who provide 128-tick Counter-Strike servers.
Valve's method of addressing this is to basically eliminate tick rate entirely. Gabe only knows how the technical side of it works but, where previously there were these infinitesimal fractions of time where actions could get 'lost' and not register entirely accurately, the game is now constantly taking player inputs between ticks into account, which in practice should see the conversation (in Valve's own words) "moving beyond tick rate."
While I may not notice this improvement in practice, beyond a general sense that things are smoother, I'm pretty certain I will be aware of it as part of the other side of Counter-Strike fandom, namely the outstanding competitive scene. I still watch pretty much every Counter-Strike major and it's these players who live on that razor's edge between ticks, and it's them who'll be the happiest about a change that goes right to the heart of CS as a competitive experience.
That sense here with tick rate, of Valve not just addressing a community concern but going above and beyond in how it thinks about the solution, bodes extraordinarily well for the future. The esports scene now is unrecognisable from 2011 (when CS:GO launched) and Counter-Strike 2 has been built so that side of it will be industry-leading at launch. Clearly, Valve is laying the foundations here for decades of competitive CS to build on.
Maps, three waysValve puts the map changes coming in CS2 into three categories: Touchstones, Upgrades, and Overhauls. This is pretty much a sliding scale where the first group get essentially a visual overhaul, the second receive more substantial tweaks, and the third group are rebuilt from the ground up.
Again it seems to me like exactly what I want from a new Counter-Striker because, and curse me out if you like, I still love playing Dust 2 and don't know how I'd feel about it being messed with too much. Well, I do know how I'd feel: Childishly upset. Counter-Strike has such a long history with some of these maps, and knowing them down to the last pixel is so embedded in the experience of the game, that it simply wouldn't be Counter-Strike without this solid core of the classics at launch: Spruced up, please and thank you, but otherwise as perfectly balanced as ever.
The maps Valve has chosen to tweak and overhaul also mostly align with what I'd want to see. Nuke's one of those where the visual overhaul is incredible and almost changes the environment without fundamentally altering the geometry. All those reflective surfaces are going to hit way different, and I'm very curious about whether they're going to adjust the T-side interior approach to A (or as my buddies and I sometimes call it, slaughterhouse).
Beyond functionality, the standout thing about these maps is just how gorgeous they look now. The aesthetic is of course similar to what we know and love, but this seems to have a brighter colour palette than CS:GO and those classic maps feel like they've been given the love and care they deserve in this update.
My immediate reaction is that Counter-Strike 2 is a substantial backend and engine upgrade, with some really nice perks layered atop it. Valve clearly understands what it has here, a game where the fundamentals are so good that to change too much would risk throwing the kevlar-armoured baby out with the bathwater, and has been incredibly careful about what it's added and improved.
Counter-Strike players are their own breed, both deeply in love with the game and forever grousing about its problems, and one thing Counter-Strike 2 did right off the bat is address several longstanding complaints. This looks like nothing less than my dream game, and the fact it's both going to be free and everything I have in CS:GO will carry over is more than I could've asked for.
Us Counter-Strikers give Valve a hard time because it can be a bit of a silent monolith in how it maintains and updates its longstanding popular titles. But all along, it turns out, Valve wasn't listening: It was getting ready to blow our minds.

The Zskera Vault is a new area found in The Forbidden Reach, now that the World of Warcraft: Dragonflight 10.0.7 patch has arrived. Up until now, the Dracthyr starter zone has only been available to, well, Dracthyr, but the latest update opens the zone for every other class to explore.
New activities have been added too, like world quests and a new quest hub. In addition to that though, the Zskera Vault is an underground area with treasure to find and many cosmetics to obtain, as well as the new socketable ring, the Onyx Annulet. If you're ready to discover more about this mysterious new area, here's what I've discovered about the WoW Zskera Vault in Dragonflight.
WoW Zskera Vaults: How to unlock Image 1 of 2As soon as you arrive in The Forbidden Reach, head to Morqut Village and pick up the quest, Helping Hand and Claw—it's a simple quest with the objective marked on your map nearby. Once you're done, hand it in and pick up the Exploring Our Past quest which will take you to the entrance of the Zskera Vaults. Again, this quest objective is marked on your map so make your way there to hand it in.
You're now offered the Zskera Vault: Az quest. Talk to the NPC again to be teleported into the vault itself. Head down the stairs, defeat the enemy in the room at the bottom, then look for the object on the floor with a quest marker. This is the quest to pick up the Onyx Annulet ring back at Morqut Village.
Where to get Zskera Vault KeysYou'll get six Zskera Vault Keys from the quest The Keys You Need when you first enter the vault and you can have the chance to get more through a variety of Forbidden Reach activities. These include:
Dropped by enemiesInside chestsSack of Oddities (buy from Morqut Village for 2000 Elemental Overflow)Each key unlocks one of the doors in the vault, and there are several floors to work through. The doors will reset weekly, so you'll need 30 Zskera Vault Keys to unlock all the doors each week.
Zskera Vault puzzlesBehind each locked door you'll find a variety of chests, gold piles, or boxes waiting to be looted. There's also the chance that you'll release an enemy too, so be ready to fight whenever you use a key. Many of the rooms you encounter will just require you to grab the goodies and get going, but a few might leave you scratching your head on how to get your hands on the rewards. The secret to these is looking for items in other rooms to "solve" them.
Arcane Watcher
For rooms that contain an Arcane Watcher, it will deal damage whenever you enter its ring of detection, so you'll need to find an item from another room before proceeding. The item you're looking for is an Arcane Crystal. Interacting with this blue floating crystal will give you the Reflective Arcane Ward buff that lets you ignore the damage from the Arcane Watcher.
Fire
If you find a room full of flames, the damage can be nullified by finding and interacting with a Fire Crystal. Much like the Arcane Watcher, this crystal will give you a temporary buff—this time, the Protective Ward of Flames buff—allowing you to walk into the fire unharmed.
Frost
You might also encounter a room filled with frost, and like the fire room, you'll start taking damage the moment you enter. This time, you'll need to look for an Empty Obsidian Vial, then look for a room with a cauldron so you can fill it to create a Vial of Flames. Using this in the frost room will let you thaw the ice so you can enter.
Zskera Vault rewardsAside from the Onyx Annulet, the rewards from the Zskera Vault are purely cosmetic. Chests and containers will have the chance to reward items such as Primordial Stones, which can be socketed into the Onyx Annulet, but more commonly will reward junk items that can be sold for gold. Certain chests will also occasionally give you a mount, pet, or toy.
Here are the Zskera Vault rewards:
Mossy Mammoth (mount)Brightfeather (pet)Emmah (pet)Gilded Mechafrog (pet)Kobaldt (pet)Patos (pet)Holoviewer: The Lady of Dreams (toy)Holoviewer: The Scarlet Queen (toy)Holoviewer: The Timeless OneSpore-Bound Essence (toy)
Epic has just announced some new procedural tools headed to Unreal Engine 5.2, the next build of the ever-popular game engine. These allow game developers to build out game worlds with a small sample of hand-crafted models, leaving the rest to Unreal Engine 5 to procedurally generate.
Epic's VP of engineering, Nick Penwarden, calls the feature "pretty cool" as it gets a round of applause at Epic's State of Unreal event, and that seems bang on the money. It is pretty cool as you watch a game world pop into existence or a landscape moulded in real-time.
In the stream, we see a designer pop a large rock formation into the centre of a creek bed, and logs automatically connect this to the surrounding environment.
"The cool thing is it communicates with other nearby procedural elements in the scene, like the creek bed," Penwarden says.
"A designer comes by and wants to direct the player to drive to the left, Jacob [the Epic developer controlling the stream] can simply move the assembly to the right and everything updates to accommodate that change."
Move the rock formation back, and it goes back to the way it was originally. Though not exactly. It's similar, but as it's procedurally generated the log is in a slightly different position.
UE5 procedural tools" if ( window.imgurEmbed ) { imgurEmbed.createIframe(); } else { setInterval( () => { if ( window.imgurEmbed ) { imgurEmbed.createIframe(); clearInterval( this ); } }, 500) }"So we started by hand crafting that original part of the level to set the visuals and art direction for the entire piece. Then built out procedural tools that allowed the team to create a much larger play space much more quickly."
The same procedural tools allow for larger sweeping changes to the game world, including mass deforestation and reforestation in quick succession.
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It's an impressive feature, not the least bit because Penwarden explains the 4km by 4km play space is made from a 200m by 200m square hand-built by a developer. The rest is made up by Unreal.
The whole demonstration was also running in real-time on an Intel Core i9 13900K and an Nvidia RTX 4090.
These features are headed to Unreal Engine in version 5.2, and Epic has announced that a preview of the new engine is now available. Certainly something that could be a big time saver for developers in the right hands.

It's that time again, folks. The Future Games Show is back, this time with its 2023 Spring Showcase, hosted by none other than Briana White and Cody Christian: Aerith and Cloud from Final Fantasy 7 Remake.
Clocking in at 85 minutes and showing off 45 games, the Future Games Show Spring Showcase will kick off tomorrow, March 23, at 3 pm PDT / 6 pm EDT / 10 pm GMT / 11 pm CET. You can watch it, well, pretty much anywhere that's capable of displaying video. That means Twitch, Facebook, YouTube, Twitter, GamesRadar, and (for the first time) TikTok. Remember to set a reminder on YouTube so you can catch it right from the start.
45 games is a heck of a lot, and many of them are set to be a surprise. But to give you a brief taste of what to expect, you can look forward to showings from upcoming Painkiller-esque FPS Witchfire, Creative Assembly's new zero-G extraction shooter Hyenas, and some updates on Telltale's upcoming game based on The Expanse.
Beyond that, we'll also hear about what's next for Dying Light 2. The first Dying Light had an incredibly long tail when it came to updates and DLC, so I'll be interested to see what Techland has in store for its bigger, better sequel. Hopefully expanded opportunities to stunt on the undead with sick parkour.
All that plus news and updates from—let me count—41 other games await you at tomorrow's Future Games Show Spring Showcase. Folks, you're not gonna wanna miss this one.

As soon as I pulled the NZXT H9 Elite chassis out of the box Jacob pipes up about how it looks like the Lian Li O11 Dynamic. And he just won't shut up about it. Though, to be fair, he has absolutely nailed it. There's no getting away from the fact this three-sided tempered glass PC mid-tower is practically a brushed aluminium copy of the classic Lian Li chassis.
But that's really no bad thing, and the classic phrase about imitation being the sincerest form of flattery would seem to apply here. Lian Li makes a case beloved by many PC gamers, so why shouldn't NZXT make its own version?
Well, the issue is that it's not bringing anything particularly new to the party, apart from a higher price tag. Though it's worth saying that this H9 Elite is just $10 more than the O11 XL chassis of similar dimensions, which is $230. The NZXT case also comes in H9 Flow trim, which eschews the tempered glass top panel and therefore completely matches the mesh topside of the O11 XL.
The H9 Flow is cheaper at $160, and all you're losing there is a triple-pack of F120 RGB Duo fans and that tempered glass top.
H9 EliteMotherboard support: Mini-ITX, Micro ATX, ATX
Type: Mid-tower
I/O ports: 2x USB 3.2 Gen1 Type-A, 1x USB 3.2 Gen2 Type-C, 3.5mm audio jack
GPU clearance: Up to 425mm
Fans: 3x F120RGB, 1x F120Q
Radiator support: Side - Up to 360mm, Top - Up to 360mm, Bottom - Up to 360mm, Rear - Up to 120mm
Dimensions: 495 x 290 x 466mm
Weight: 13.1kg
Warranty: 2 years
Price: $240 | £260
Either way, you get a PC chassis that's almost more of a presentation case. It will deliver the sort of system you'll see adorning stands at trade shows, or filling out the million or so 'check out my build' posts on every PC reddit from here to the heat death of the universe.
Y'know, those build posts that invariably use a Lian Li O11 Dynamic chassis right now. Okay, I promise I'll only mention that case one more time from now.
One thing NZXT does well is make good chassis, and the H9 Elite is a really good high-end case. The tempered glass surrounds give it that presentation case/fish bowl effect that really shows off your supermodel components, and offers the chance for enough RGB lighting effects to make a real impact.
And all while hiding the more workmanlike PC parts in a separate partition behind the motherboard. This partitioning allows for some clean cable management, or will at least let you hide your wire-y sins behind some sheet metal. I'm a big fan of this kind of compartmentalisation, especially when done sympathetically enough to provide ample space for your power supply and its attendant cabling to live without being crammed in.
Corsair and Lian Li have been doing it for ages, and I've long been into it. I'm less into the sharp slice and dice of my fingers that fumbling around with Lian Li chassis in the past has resulted in. Case in point:
I haven't lost any flesh/blood from building a full PC into the H9 Elite.
I haven't lost any flesh/blood from building a full PC into the H9 Elite, which is testament to the build quality of the NZXT chassis.
Though I will say I'm a bit puzzled by the placement of the PSU tray in this NZXT box. It's set in the middle of the rear side of the H9, set on its edge with the idea being the fan exhausts sideways through the mesh panelling. That in itself is fine, allowing a shorter distance for the cables to run from power supply to motherboard—and no criminally stretched CPU power cables—but means the PSU is set right behind the large motherboard cutout designed to give you free access to the rear of your processor and therefore the CPU cooler mounts.
Having the PSU there, however, means you don't have free access, and could also build up some heat jamming it in behind the processor itself. I guess the idea is that you build once and upgrades are few and far between, meaning regular access but I'm still unsure as to why NZXT hasn't provided some simple modular arrangement that will let you alter the position of the PSU like some other chassis I could mention.
Image 1 of 3That's my singular design issue with the H9 Elite in itself. The case has resulted in a really clean-looking build, and the bundled RGB fans look pretty great when all the LEDs in the chassis are working together. Which leads to my only other issue, but that's less about the case and more about the RGB fan controller NZXT has bundled with it, and maybe about the state of proprietary plugs in the PC world, too.
I'm not 100% sure who is the guilty party here, but sticking in Corsair's gorgeous new H100i LCD XT cooler—the one with the very NZXT-like display on it—meant I ended up with a pair of fan controllers jammed into the case on top of each other. One for the NZXT fans and the other for the Corsair ones. And it's all because the RGB cables from the fans have different plugs on them.
If they both used a standard plug for this there'd be no issue and I could just add Corsair's cooler to my build and control the fans from a single app. But no, I have to either opt specifically for an NZXT cooler to complement the NZXT case or suck it up and use both the CAM and iCUE software at the same time, with two different fan control boxes stuffing up my chassis.
Still, it looks great in resplendent hot pink with everything lit up.
Image 1 of 4I've been really impressed with the ease with which I've been able to build into the H9 Elite, and with how it finally looks. Though maybe I'd have been just as happy with the H9 Flow; the extra RGB fans and tempered glass top aren't necessarily right at the top of my chassis must-have list. Though the floating radiator up top works for me, even if it's more for show than cooling effect.
Again though we finally have to come back to the fact that aside from those extra luxuries we are looking at a case unashamedly aping the Lian Li O11 Dynamic. Remember that whole imitation being the sincerest form of flattery thing? The full quote is actually less endearing, however: "the sincerest form of flattery that mediocrity can pay to greatness."
The H9 Elite certainly isn't mediocre, and now ends up as an excellent alternative to the classic Lian Li, and one that, in the H9 Flow version, can actually come in cheaper. I'm still unsure whether the extra glass panel, RGB controller, and triple RGB fans are worth the extra $100 or so for the Elite version, but it sure looks great when it's all lit up. Though it is still probably a secondary alternative to the Lian Li classic rather than an outright winner.

Valve has announced Counter-Strike 2, the newest iteration of the greatest and most popular competitive FPS in history. The developer says "Counter-Strike 2 is an overhaul to every system, every piece of content, and every part of the C-S experience."
There are a series of videos accompanying the announcement, explaining how Counter-Strike 2 will change everything. There are currently three, embedded below, addressing smokes, moving beyond tick rates, and changes to maps.
As regards the idea of moving beyond tick rates, here's the official explanation.
"Sub-tick updates are the heart of Counter-Strike 2. Previously, the server only evaluated the world in discrete time intervals (called ticks). Thanks to Counter-Strike 2’s sub-tick update architecture, servers know the exact instant that motion starts, a shot is fired, or a ‘nade is thrown. As a result, regardless of tick rate, your moving and shooting will be equally responsive and your grenades will always land the same way."
The game is going to run a limited test, which you can read about here, and is due to fully launch in the summer.
"Counter-Strike 2 is the largest technical leap forward in Counter-Strike’s history, ensuring new features and updates for years to come," said Valve. "All of the game’s new features will be revealed when it officially launches this summer, but the road to Counter-Strike 2 begins today as a Limited Test for select CS:GO players. During this testing period, we’ll be evaluating a subset of features to shake out any issues before the worldwide release."
Amazingly enough, Counter-Strike 2 is going to be a free upgrade to CS: GO. This was always going to be huge but keeping the free-to-play model guarantees it will prove massively popular at launch and for many years to come. Even more amazingly, everything carries over:
"Bring your entire CS:GO inventory with you to Counter-Strike 2. Not only will you keep every item you’ve collected over the years, but they’ll all benefit from Source 2 lighting and materials. In addition to supporting legacy models and finishes, all stock weapons have been upgraded with high-resolution models, and some weapon finishes take advantage of these new models."
The Counter-Strike 2 limited test is ongoing now (here's the FAQ), and we'll have impressions for you quicker than you say "flash long!" For now: It's real, it's (almost) here, and it's beautiful. Here comes the past, back as the future of the competitive FPS.

In Diablo 4, you'll earn renown as you work on completing each major zone on the map. In the Diablo 4 beta, you'll earn renown in the Fractured Peaks by unlocking waypoints, Altars of Lilith, and clearing side dungeons, among other things.
Renown is basically a rewards track for character specific bonuses and account-wide ones as you complete objectives in the area. Here are the renown reward tiers available in Diablo 4 beta so far:
To check your current renown you can pull up your main map with M or Tab and then press W to "view rewards." This is also where you'll claim those bonuses once you've hit the required renown total.
The final two reward tiers are locked until you reach world tier 3 (Nightmare mode available after completing the campaign at full launch). You will earn 60,000 gold and +80 maximum Murmuring Obols capacity at the fourth renown tier and 150,000 gold and +4 Paragon Points at the final tier.
How to earn renown in Diablo 4You'll earn renown in Diablo 4 pretty naturally just by playing through each area. Crucially though, renown is mostly rewarded for things other than the main questline, so don't get too laser focused. Here are the renown rewards from smallest to largest:
Discover areas: 5 renownAltar of Lilith: 10 renownUnlock waypoints: 20 renownSide quests: 20 renownSide dungeons: 30 renownStrongholds: 100 renownIn Fractured Peaks, the quickest way to stack up renown is to make sure you unlock every Altar of Lilith for a total of 280 renown points. Strongholds are best saved for after you've leveled a bit, but there are three available in Fractured Peaks for a total of 300 renown. Side dungeons do take a bit of time, but several of them are paired up with side quests and the main questline, so you'll complete a few naturally as you progress. Make sure to sweep up some easy side quests too, like the very quick Secret of the Spring puzzle.

Reception to Diablo 4's early access beta has been broadly positive, and I can understand why. With its darker atmosphere, visual polish and enormous world, it makes a striking first impression. But the more I got into the real meat of the game—the combat—the more I felt like Blizzard hasn't learned anything about action-RPG design in the 11 years since Diablo 3 came out.
I started out as a Barbarian, which it appears was my first mistake. This melee-focused class, in its current state, makes every fight an uphill struggle—low damage and a limited ability to stay out of danger meant my focus was mostly on boring things like health potion management, and even basic enemies felt like a slog to wade through.
Switching over to Sorcerer, the experience was completely the opposite. Bouncing lightning spells made short work of anything that dared to get within a mile of me, and it was trivial to stay out of damage range. Spells that work as well for single target damage as crowd control ensured I never had to engage my brain.
It's a bad enough contrast that Blizzard has already said it's working on buffs and nerfs. People have said playing these two classes is like playing two completely different games, and to a large extent that's true. But my concern is, I don't think either is particularly fun, largely because of the problems that they do have in common.
After the wild superheroics of Diablo 3, it's clear Blizzard's intention here is to create something a little slower and more grounded. But it doesn't seem to have any idea how to do that without just literally taking Diablo 3's combat and making it slow. Enemies have spongier healthbars, and attacks take their time coming out. Key skills that should be your satisfying finishers are stuck on super long cooldowns that prevent you from getting into any kind of good rhythm. Even your active dodge takes 5 seconds to recharge, making your character feel sluggish and unresponsive during hectic boss fights.
Those long cooldowns and tight constraints on what generates and what spends resources all discourage experimentation or unusual combinations.
Though the skill tree tosses some of Diablo 3's more obnoxious hand-holding, it's essentially still in the same format, offering very few real choices and combo opportunities. Skills are slotted into different categories that very strongly define their role, pushing you to take one of each in the exact configuration Blizzard wants you to. The game literally tells you: this one is for defence, this one is for repositioning, etc. Those long cooldowns and tight constraints on what generates and what spends resources all discourage experimentation or unusual combinations.
The result is it doesn't feel like you're creating a build, it feels like you're scanning through the skills trying to find the builds Blizzard wants you to use. Playing a Barbarian with the bleed attack as your basic skill? Well then you're going to want to take all the subsequent skills that mention bleed. Your only ability to break the mould is via legendary abilities assigned to items—to Blizzard's credit, those are now earnable almost right from the start, instead of being endgame goals, but all they do is give you more set templates of what goes with what in the developer's eyes. Theorycrafters will have these classes 'solved' in weeks.
If Blizzard's going to tell me what to build, then at the very least their guidance should lead to fun gameplay loops—but as it stands, it simply doesn't. In theory, my Barbarian's strategy was all about stacking up bleed damage, and then hitting a finisher that triggers all bleed damage at once and spreads it around to nearby foes. In practice, the finisher's lengthy cooldown means that's a loop I can only rarely pull off, and most of my time is spent just trading blows with enemies that have already got enough bleed on them to eventually die but just don't know it yet.
My Sorcerer build has the same problem. It's supposed to be about killing enemies with lightning, generating sparking orbs, then dodging and teleporting around to pick them up and gaining a damage field that picks off the rest. But again, that mobility is limited hugely by cooldowns, and in practice I end up having to gather most of the orbs post-fight for later use—less magical power fantasy, more tidying up after myself.
Of course I understand that this is a beta. Numbers will be tweaked, balance will be adjusted, rough edges will be sanded down. I've only been able to play the relatively early stages of the game, and it's very possible it gets faster and more exciting in the endgame—perhaps via some generous cooldown reductions on items.
But the problem is that I don't think we've seen anything in the core design yet that suggests that Blizzard is taking any real steps forward from Diablo 3. A new Diablo game from Blizzard, especially after all this time, should be genre-defining. From what I've seen so far, Diablo 4 is a long way from that.

Arkane revealed in February that its upcoming vampire shooter Redfall will require a "a persistent online connection," even if you're playing by yourself. The reaction to the news wasn't great, both as a matter of principle and practicality. Believe it or not, there are still people who live in areas with wonky internet connections, and why should we have to be connected to the internet to play a singleplayer game anyway?
In an interview with Eurogamer, director Harvey Smith said Arkane has "a lot of empathy" for people who can't reliably play online, and is looking at making changes to the game so it can be played without a connection.
"We listen. And we have already started work to address this in the future," Smith said. "We have to do some things like encrypt your save games and do a bunch of UI work to support it. And so we are looking into—I'm not supposed to promise anything—but we're looking into and working actively toward fixing that in the future."
It doesn't sound like Redfall really needs to be online at all, at least for gameplay purposes. Smith said there are no microtransactions or in-game store, and DLC is planned "but it'll just be like DLC that you buy through Xbox or whatever." The actual purpose of the requirement was to enable Arkane to monitor the game and adjust it accordingly, a bit like a live game.
"It allows us to do some accessibility stuff," Smith said. "It allows us for telemetry, like, if everybody's falling off ladders and dying, holy shit that shows up. And so we can go and tweak the ladder code. There are reasons we set out to do that that are not insidious."
Redfall is set to come out on May 2—whether that's enough time for Arkane to excise the always-online requirement remains to be seen. At this point, though, we have somewhat more pressing concerns about the game: Our most recent preview of Redfall found "limp combat and a lifeless world," with nothing terribly interesting or exciting going on. Hopefully the full game will deliver a better experience, for both solo players and groups.

What is it? The final form of a 2008 browser game about telling stories to solve puzzles.
Expect to pay: TBA (the Switch version is £12.49)
Release date: March 23, 2023
Developer: Daniel Benmergui
Publisher: Annapurna Interactive
Reviewed on: RTX 2070, i7-10750H, 16GB RAM
Multiplayer? No
Link: Official site
Storyteller serves up conundrums drawn from time-honoured narrative structures and tropes. As a teller of tall tales, you're tasked with mucking around with these story skeletons to see what sticks, letting you drop in characters and concepts until you've crafted a story that fits the title of each puzzle.
In Storyteller's comic-strip world, any tale can be told in three to six panels, eight at a stretch, and it's your job to figure out how. Perhaps the title is Eve Dies Heartbroken, for example, and you're handed two scene types to play with, a wedding and a graveyard, and two characters, Adam and Eve. Place the wedding scene, then drop Adam and Eve into it, and they fall in love. Place the graveyard on the next panel and Adam on the tombstone, and he's dead. Place Eve next to the grave and, yep, she's heartbroken. Now all that's left for panel three is for Eve to kick the bucket.
From that basic beginning, the stories become more convoluted, cunning and farcical. What if you place a third character in a wedding scene with someone who's already hitched, for instance? Well, the married party will reject their new suitor, leaving them either heartbroken or scorned. At least that is until later puzzles introduce an affair scene, in which case you can turn said spouse into a cheat, and even have another character hiding in the nearby bushes to witness the illicit tryst.
Tragicomic tribulationsLove, betrayal and jealousy fuel many of these tales, of course, simply because they're such timeless themes, and Storyteller takes you on a whistle-stop tour of fiction, from fairy tales to detective stories, Shakespearean tragedy to gothic horror. Yet at the same time it plays with traditional expectations, with pleasingly flexible results. While each character has certain desires or traits—the baron in the chivalry tales, for instance, schemes to usurp the throne—roles can often be reversed. So, in a classic love triangle scenario, why shouldn't the two women get married and live happily ever after?
This flexibility also allows Storyteller to jiggle its comedy muscles by spiralling into silly 'what ifs', like the courtly romance entitled Everyone Rejects Edgar, where the hapless hero desperately tries his luck with anyone he can find, only to learn they're already spoken for. This willingness to indulge the extremes of established setups equally revels in blending respected classics like Austen with soapy trash, like in a tale where Edgar dies (poor Edgar) leaving his wife Lenora behind, only to come back to life and find she's already wedded Isobel.
The joy of Storyteller is not merely in its solutions, however, but the process itself. Often, you need to think backwards from the ending you're trying to achieve, asking yourself, say, what would make Isobel want to poison Edgar when there's no initial animosity between them? In some cases, the solutions involve careful manipulation of the pieces, considering what each character knows and feels about each other, and how to change their minds. It's to the game's credit here that it almost always maintains a tight logic, where intention and effect are clear.
Better still, because of that logic, sometimes the most fun you can have is to indulge in pure trial and error. Storyteller is funny by design, yet some of the deepest chuckles it induces emerge as side effects of experiments gone wrong. The beauty of its system is that simply swapping the order of scenes or exchanging one character for another may have unforeseen knock-on effects, like a version of the Frog Princess story which ends in two frogs snogging, or a tragedy in which a heartbroken Lenora drinks poison and dies, then resurrects, realises she's still heartbroken and downs another bottle of arsenic.
The other reason such moments land so well is the game's pitch-perfect visuals and interface. Plot building in Storyteller is merely a matter of dragging and dropping, and the moment you plop a character into a scene, they react without blinking, whether that means instantly falling in love with whoever's facing them, or pushing them off a cliff. Or watch how the innocent statement "I am your mother" suddenly becomes a shock revelation when you move the pieces around in the game's hilarious take on Oedipus Rex.
Short storySo enjoyable are Storyteller's building blocks to play with, in fact, that you may find yourself wolfing it down in one sitting. Solving all 51 puzzles, plus some bonus objectives which ask you to reach certain conclusions in different ways, takes around two hours, after which there's not much left to do than close the book. Still, if you're on board with the notion of a game that serves up a charming 120 minutes before calling it quits, you may have no complaints.
Except, it is hard not to feel a little underwhelmed when the credits roll, even accepting how many years it's taken developer Daniel Benmergui to make it work so beautifully and consistently. In part that's because some concepts are left under-explored, like the monsters chapter that introduces vampire and werewolf characters and their particular modes of behaviour, then shuffles them offstage again after a couple of stories. But more than mere quantity, the issue is that Storyteller doesn't really build to anything climactic or profound. It just stops.
Sure, its creative systems do offer up a few interesting ideas to chew on, such as what makes a story work or fall flat, or how stories can subvert apparently cast iron rules. But those themes are visible in the first ten minutes, as they were in last year's demo, and don't kick on as you advance. In contrast, other brief puzzle games like Gorogoa or Unpacking don't feel cut short because they arc towards a conclusion, which Storyteller never does. For all the core genius of this game about telling stories, then, and the precise execution, the one thing it's missing is a story to tell of its own.

We got a brief taste of Final Fantasy 16 today, in the form of a 19-second clip that was meant to show off Torgal, the game's canine companion. But poor Torgal's been overshadowed, and instead, we're all focused on something far more controversial. Rather than concentrating on our furry friend, players are only interested in one thing: That squeeze hole.
主人公クライヴの相棒、トルガルをご紹介🐺Part2探索の心強い味方!ボタンひとつで誘導してくれます。『ファイナルファンタジーXVI』🔔予約受付中🔔https://t.co/6BciWXOPkt #FF16 pic.twitter.com/KmsisjJbbYMarch 22, 2023
See moreFor the love of god, don't Google that. I'll just tell you what it means. Apparently, at some point in the recent past, 'squeeze hole' became the accepted nomenclature for those times when you have to shimmy through a gap in a videogame in a way that conveniently masks a loading screen. I'm pretty unhappy about such terminology, but this is the world we've made and now we have to live in it.
Regardless, you'd think we wouldn't have to say it at all these days. I'm pretty sure the whole point of this generation of consoles was that they finally had zippy-quick SSDs in them, and so didn't need to cover up the lengthy loads necessitated by the spinning platter drives of the PS4 and Xbox One.
But apparently not! Because despite FF16's PS5 exclusivity (pay no mind to that time Square Enix announced—and unannounced—the game for PC), the game remains squeeze-holed up. Fans are both perplexed and annoyed: For one thing, they don't know why this mechanic is still in a notionally current-gen game, and for another, they're mystified as to why Square Enix chose to make it central to a public teaser that was meant to be about a dog.
Me personally? I can't say I really mind, but take a quick meander through the many quote retweets and you'll find a bunch of people expressing their displeasure, as well as a bunch of other people upset about those people. "Why are we still squeezing through cracks if this is a next gen exclusive title?!" exclaims user JustJDog09, while someone going by Supesz begs devs to "Please just bring back loading screens". Even Digital Foundry's John Linneman remarked that "It doesn't make sense" for Square Enix to "show an official clip with a squeeze hole". At least the Reddit comments seem more impressed by the background music.
Some users have pointed out that the game's squeeze hole might be a choice, not a necessity. Square Enix has previously said that FF16 won't be fully open-world, so it might be the case that this shimmy point is just a design trick to prevent players from doubling back on themselves as they progress through a level. It could also be that narrow cracks in a wall are pretty easy to hide, meaning you'll need Torgal's keen senses to spot them. Or maybe someone at Square Enix just really wanted me, specifically, to spend an hour of my day repeatedly writing the words "squeeze hole". The possibilities are endless.
Final Fantasy 16 and its squeeze holes will release on the PS5 on June 22 this year, where it has a six-month exclusivity window. We don't yet know when it'll release on PC once that deal expires, but I have to bet it won't take too long, no matter how coy Square Enix is about it.

PC gaming in the ‘90s and early 2000s was home to a ton of revolutionary, foundational games we still talk about all the time. Games like Diablo. Doom 2. SimCity. Baldur’s Gate.
I’m not gonna talk about those here—most of them are famously among the most important PC games of all time.
I’m gonna talk about the games you might have missed. Underappreciated, fallen through the cracks, obscure-ish games that are still 100% worth a play today. They range from self-serious adaptations of literary worlds to zany shooters and pulp action games, but they’re all worth a look and readily available on Steam or GOG. Except for one. Perhaps someday soon… a guy can hope.
Freedom Fighters (2003)Developer: IO Interactive | Get it on: Steam/GOG
Freedom Fighters reimagines one of the most essential questions in video games—what if everything went sideways and our last line of defense against destruction was a plumber?
Set in an alternate timeline where Russia successfully invades the mainland US, you take the role of everyday working stiff Chris Stone as he shoots Russians, grows an underground resistance, and ultimately frees New York from the clutches of tyranny.
Setting aside the unfortunate parallels to current events, this remains an underappreciated gem from the early 2000s. IO Interactive’s first release after Hitman 2, it featured smooth over-the-shoulder third-person shooting, a pulpy story rife with betrayal and drama, and a surprisingly robust squad command system. Ignoring the fussiness and complications of other squad shooters of the era like Rainbow Six, Fighters kept it simple. Shoot bad guys, complete objectives to grow your squad, save America. Patrick Swayze and the rest of the kids from Red Dawn are proud of you, soldier.
Giants: Citizen Kabuto (2000)Developer: Planet Moon Studios | Get it on: Steam/GOG | Essential mod: Patch 1.5
When Baz, the intrepid leader of a blimey band of space… uh… heroes, lands on a mysterious island world en route to planet Majorca, little does he know he’ll be embroiled in a tragic story befitting the Greeks. In Giants: Citizen Kabuto, you play as three separate characters (the aforementioned Baz, sea reaper Delphi, and giant monster Kabuto) in a game that bends the idea of genre. It’s also quite funny, with lots of visual gags and goofy characters.
Giants flew under the radar a bit when it came out, a casualty of a buggy and graphics-hungry PC release and squabbles over its Mature rating. It’s still a blast to jetpack around, though, and drop flying elbows on puny villagers. It’s available on Steam and GOG, and if you do decide to give this classic a look be sure to grab the fan-made patch 1.5, which fixes a bunch of bugs and enables multiplayer. Find multiplayer games on their Discord.
Betrayal at Krondor (1993)Developer: Dynamix | Get it on: Steam/GOG
Almost 30 years before George R. R. Martin wrote the backstory to Elden Ring, another fantasy author was tapped for a computer game. Betrayal at Krondor came out in 1993, and was set in the fantasy universe of Raymond E. Feist. Since his novels were based on a tabletop roleplaying game he invented for his friends, the project was a natural fit.
With an absolutely massive story and an innovative battle map system for combat, Betrayal did a lot of things right. It featured fan-favorite characters like Pug and Jimmy the Hand, and the story fit right in the canon of the books if you were into that. It has a bit of the feel of a visual novel—lots of the encounters are story beats rather than random monsters, and cutscenes abound. The game’s also a great entry point if you haven’t read the books—check out Magician: Apprentice to get more backstory on Pug and friends after you finish.
Nox (2000)Developer: Westwood | Get it on: GOG
Nox might have been everyone’s favorite ARPG if it hadn’t come out the same year as Diablo 2. Oof. Developed by Westwood Studios, it’s the story of regular dude Jack Mower who gets teleported along with his TV to save the magical realm of Nox. Jack can be either a warrior, conjurer, or wizard, and each role features its own campaign. Voice acting was a particular highlight, featuring talent like character actor Mark Rolston and that guy who played Stifler.
The multiplayer was sweet. Each class had a number of spells (or special abilities, in the case of the warrior), and the dynamic line of sight system meant that there were tons of blind spots on the screen to strategize around. Casting spells on the fly was a major challenge with a high skill ceiling, and Westworld even had global leaderboards.
You can still find Nox on GOG, and fans have a Discord to coordinate games. Technically it’s only supported on Windows XP, Vista, 7, and 8, but running it in compatibility mode seems to work just fine even with newer operating systems.
Hexen (1995)Developer: id Software | Get it on: Steam/GOG
In the first half of 1997, a few short months before Goldeneye would take over all of our N64 multiplayer time, all we played was Hexen. A sequel to the well-received Heretic, Hexen was a dark fantasy FPS that eschewed shotguns and plasma rifles for spiked gauntlets and magical crosses that shoot spirits.
One of the first ever shooters to feature classes, you could play as a fighter, mage, or cleric. Each had a variety of axes, wands, and magic spells with which to slaughter hordes of demons very reminiscent of another id Software game, including an ultimate weapon that had to be pieced together by finding three component artifacts. It took until 2019 for us to get a proper retro shooter successor.
Hexen’s single-player campaign was great. Lots of baddies and bosses, breakable environments, and enough tension on your mana to make you think about whether to break out the big ‘guns’ or conserve energy by punching things for a while. The real magic was multiplayer, though, where a mad scramble to find the pieces of your ultimate weapon led to devastation until someone could take you out and make you start the process over again. Sequel Hexen 2 had an even more creative multiplayer mode that was decades ahead of its time.
Lands of Lore (1993)Developer: Westwood | Get it on: GOG
The era of DOS dungeon crawlers has passed, despite a few excellent stabs at a revival (play Legend of Grimrock, I beg you). That said, the dungeon crawler's a vital part of PC gaming history and a genre worth remembering. If you’re looking for somewhere to start, try Lands of Lore.
Released in 1993, this game was Westwood’s attempt to top Eye of the Beholder 2 and remove themselves from having to use the Dungeons and Dragons license. The result is an enjoyable roleplaying game with simplified mechanics and some of the studio’s trademark charm, spearheaded by a VA performance by none other than Sir Patrick Stewart.
Character development is flexible—all of your party members increase levels in fighter, rogue, or mage depending on what skills they use. Your four-armed buddy Baccata will be by your side as you journey to find the elixir and save King Richard. Just don’t hand over quest items to suspicious maidens. It’s patched now, but on release Westwood actually had people send in their save files to be edited because you could accidentally hand over a key item that they forgot to put back in the game!
Armed and Dangerous (2003)Developer: Planet Moon Studios | Get it on: Steam/GOG
It may be cheating a bit to include two games from Planet Moon Studios on a list like this, but Armed and Dangerous is really something special. If you took a third person shooter, shook it up in a blender with some psychedelics and a VHS tape of Monty Python, you still wouldn’t have something half as crazy as this game.
You take the role of Roman, leader of a small band of misfits known as the Lionhearts. You’ll use machine guns and rocket launchers alongside more… esoteric… weaponry like the landshark gun and a corkscrew that turns the world upside down to defeat your enemies along the way.
Mostly, though, you’ll sit back and enjoy the ride as some incredible voice actors take you on an absurd journey through one of the strangest stories ever told in videogames. A lady in a lake, robot gardeners turned killbots, and the stoned son of an evil king are but some of the highlights.
Developer: Activision | Get it on: Ebay 😔
Reactor online. Sensors online. Weapons online. All systems nominal. Loading into a BattleMech is one of the most satisfying things in gaming, and for most of us aging PC gamers, it probably started with MechWarrior 2: 31st Century Combat. While an absolute classic in its own right, I want to take a moment to talk about the standalone expansion, Mercenaries.
By now, there have been many Mercenaries games in the MechWarrior universe, but this one may be the best. Its gritty story puts you in the shoes of a merc who assumes control of his company after his commander is killed in action. You take contracts, salvage mechs, and survive as best you can hoping to retire in luxury.
Unlike most other MechWarrior games, it’s not game over if you fail a mission or lose a mech. You can limp along, losing most of your profit or fighting capacity in mechs, trying to scrape together enough to get back on your feet. This can put you in a tough spot if you’re trying to win the Champion of Solaris tournament or survive the Clans showing up, and adds interesting tension to the overall campaign.
With one of the best soundtracks in gaming from the inimitable Jeehun Hwang, classic mech combat and an excellent campaign filled to the brim with BattleTech lore and grit, MechWarrior 2: Mercenaries is still one of the best games in that universe. Unfortunately, it’s the one game on the list that isn’t readily available unless you happen to have an old disc. Here’s hoping for a re-release!

The past weekend saw Diablo 4's first beta test which, while not without its issues, has been generally well-received. There's another round of demon-slaying scheduled for this weekend and, in an amusing idea for generating a bit of buzz, Blizzard's decided that what players really need with Diablo 4 is freedom from this mortal realm or, more specifically, someone to do all the housework while you goblin mode it in a darkened room.
The sweepstakes is running until midnight ET on March 23, with players asked to submit their dreaded to-do lists of household chores, and on 24 March 100 winners will be randomly selected and receive $200 credit for Thumbtack, a company that provides cleaning services. Oh, and no "bad taste" in the entries or Blizzard will send YOU to hell.
OK Blizzard, so my garden needs a bit of TLC, the kids' rooms are a true nightmare, I've made a start on the kitchen but that's all it is, and frankly it's about time I tackled that mountain of dirty washing. Oh, US citizens only? Dammit…
The promotion comes with a video showing someone having a fun old time on the game while a hooded figure cleans their windows and mows the lawn. I mean, this is actually a great idea and, if I were a rich man, I'd happily free up more gaming time by getting someone else to do the chores. Laziness? I prefer to think of it as efficiency.
The #DiabloIV Open Beta is coming. We're giving away over $20k in @Thumbtack services to take care of your Earthly duties while you descend into Hell.➡️ Comment your dreaded to-do list with #Diablo4theWeekend for a chance to win.RULES: https://t.co/xML8Y3ojDp pic.twitter.com/T69FdIi0v1March 20, 2023
See moreEven if you don't have a hellbound helper scrubbing the sideboards, this weekend's open beta is likely to be a fun old time. Even PCG's own Andy Chalk, as dedicated and grizzled a Diablo warrior as you'll get, went in with low expectations and found himself loving it. There's a sense that, after the slightly underwhelming Overwatch 2, this may well be Blizzard back to a more classic vein of form. That's no excuse for neglecting the chores, of course, but then who really ever needs one?


John Romero has justwon the lifetime achievement award, for this work on DOOM, Quake, Wolfenstein and far more from his decades long career.
The award was given out as part of the Game Developers Choice Awards, which gives out prestigious awards to both indie and AAA games alike. As part of a developer-focused show, it's one of the most pretigious awards going.
After receiving the award, Romero said the following: "Thank you so much for this amazing award. It took a lifetime to get!". He'd go on to thank the fellow developers he's worked with in the past, the devs he's working with now, plus his family and friends.


Betrayal at Club Low just won the Seumas Mcnally Grand Prize at the 2023 Independent Games Festival Awards, beating out some brillaint competition in Immortality, Neon White, Not For Broadcast, The Case of the Golden Idol, and Tunic.
It joins a star-studden collection of indie greats like Her Story, Outer Wilds, Minecraft, and Return of the Obra Dinn. The awards show ran just ahead of the Developers Choice Awards which will be annoucning its own selection of winners later today.
It was a killer line up, with some truly brilliant indie games remaining in the honourable mentions section including Citizen Sleep and Terra Nil among others. All the finalists, as well as the honourable mentions, have booths at GDC attendees can play throughout the week.


A new hotfix landing in Destiny 2 Lightfall on March 23 is going to address a major issue that's been causing players grief since the start of the latest expansion's launch: finally, Cabal Thresher damage output is going to be nerfed.
Why is this important? First, a history lesson. With the launch of Lightfall, the Cabal airships got a massive upgrade. Ever since we first stepped foot on Neomuna and started experimenting with Strand powers, the pesky airships began firing missiles that can obliterate you in a single shot. Often from across the map. There's little recourse when a Thresher cannon pops a blast at you, either; it will track around corners, and even through doors on occaision. Given that they spawn, frequently, on new Patrol location Neomuna, they've been the bane of many a Guardian for weeks now.
It's even more egregious in the Nightfalls or Battlegrounds missions that have been given a makeover lately. As well as being harder in general (a change I am here for, for what it's worth), Guardians are also having to contend with Threshers that are outputting damage at way above the intended rate. Getting one-shot by a cannon to the face when you're trying to accrue 200k Lightfall score on Legend is the antithesis of fun, Bungie.


Aloy’s journey continues in Horizon Forbidden West: Burning Shores next month, and you can pre-order the expansion from today.
Pre-ordering will net you the Blacktide Dye Outfit and Darktide Sharpshot Bow. Both items can be picked up in-game from respective merchants.
Out on April 29, the Burning Shores expansion finds the Nora hunter pursuing a sinister threat in the wilds of volcanic Los Angeles, wracked by violent tectonic activity.


Deep Silver and Dambuster Studios have released a trailer showing off the opening cinematic of Dead Island 2.
Once the City of Angels, Los Angeles is now a horror-stained hell full of empty mansions of the rich and famous and a deserted and blood-stained Hollywood Boulevard.
As you can see in the opening sequence, there's neither a nook nor cranny in town that has been spared. It appears someone's wedding turned into a bloodbath, a diner became the scene of gore-filled mayhem, a plane crash has crashed, and everyone seems to have lost their shoes for some reason.
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An improved tick-rate, responsive smokes, and a levelled-up world. Those awaiting the rumoured Counter-Strike 2 have something to rejoice over, as we have finally received our first glimpse of the new game from Valve.
That’s not all, either. After remaining tight-lipped for so long, Valve is spoiling us. Not only is Counter-Strike 2 confirmed to release during summer 2023, but a limited beta test for the game begins today.
It’s full speed ahead for Valve right now, clearly. While we all expected some news regarding Counter-Strike 2 soon, most of us were banking on tomorrow, March 23, being the big reveal. Alas, Valve surprises us once more by dropping an announcement, various trailers, and a limited beta test all at once.


If you want a slightly different way to play racing games, there’s really only one option: buy a steering wheel. You can choose how deep you go down that rabbit hole, obviously - if that’s balancing one on your lap, strapping it to your desk, or buying some huge divorce-prompting racing rig. But for racing games, your options are analog sticks, d-pads, or steering wheels. Or, y’know, they were.
A couple of months ago, I reviewed the Thrustmaster eSwap X Pro, a unique modular controller that basically allows you to swap out ‘modules’ where the D-Pad and Analog Sticks sit. It’s also got a bunch of the standard ‘pro controller’ features, some neat audio-based features, and some cosmetic options.
The point is, it’s all modular, swappable, and customizable. It’s a decent controller, and if you want to know more about it, I suggest you read my eSwap X Pro review. Everything said there still stands - but now, that modular setup is fulfilling its true promise.


Crash Team Rumble, the upcoming 4v4 multiplayer game set in the Crash Bandicoot universe, will go into closed beta next month.
Pre-orders start today, and the closed beta is slated for April 20-24.
From Toys For Bob, the studio that developed Spyro’s Reignited Trilogy and Skylanders, Crash Team Rumble is a team-based competition. In it, you are tasked with collecting and banking Wumpa fruit before the competing team. The team with the most fruit, in the end, is the winner.


One of my favourite ‘blink and you’ll miss it’ moments in games comes in Final Fantasy 10, just after you defeat a big machine on a lake of ice near one of the title’s multiple temples. Your party jumps onto snowmobiles – two people per vehicle – and heads towards Macalania Temple to continue its journey. You follow main character Tidus for this part of the game, but who accompanies him on the sled can vary. It can be more or less any of the characters in the game, and who joins you depends entirely on some in-game criteria.
The game calls this ‘affection’. If Tidus uses a healing item, or healing magic, on another member of the cast, the hidden stat goes up. If he intercepts an attack aimed at them, it goes up. If he talks to a character first when they’re all spread out in an area, it goes up. At no point are you told about this, and at no point does it really matter. But, play your cards right, and you’ll see get a small interaction with another character that serves to deepen your understanding of them, or provide another sliver of context on the world.
I am obsessed with things like this in games. Alex once referred to himself as a ‘lore goblin’ for Elden Ring, and the phrase stuck with me. That’s what moments like this do to me. Seeing Rikku nuzzle her head into Tidus in a show of deep affection you don’t really see in the game – all because I’ve trusted/interacted with her the most up to this point? It’s a small but meaningful reward, and something uniquely enriching when it comes to player agency.


It appears a release window for Marvel's Spider-Man 2 has been leaked by Venom actor Tony Todd, who will lend his voice to the character in the game.
In a now-deleted tweet, the actor stated publicity for the game will start in August leading up to a release in September.
After the deletion of the tweet, Todd returned to Twitter to blame the slip up on jetlag.


Arkane has a problem. Its games, by all accounts, are great. The Dishonored series, Prey, Deathloop – they all review well. Arkane, for generations now, has been a favourite of critics and developer peers. But that acclaim and clout does not translate into sales (or player count, if you’re taking services like Xbox Game Pass and PS Plus into account). Deathloop’s sales were the lowest of any Arkane game at the time it launched on PS5, at least in the physical market. Prey fared only slightly better – and that was a multiplatform release.
Redfall, then, is in a unique position. Arriving on Xbox Game Pass, day and date, means that around 29 million people will be able to boot up the game and immerse themselves in its vampire fantasy at launch. Without asking for a £60+ buy-in, without asking players to gamble what may be their quarterly game budget on an as-yet-unproven new IP, Arkane can finally show the mainstream what it’s capable of. And Redfall, from what I’ve played so far, seems like it has what it takes to capture your imagination.
First thing’s first, the shooting feels better than Deathloop. This is something that Arkane Austin’s studio director, Harvey Smith, chatted casually to me about before the hands-on. The development team, only fairly recently, figured out how to make the various different guns – stake launchers, UV light blasters, magnums, high-calibre sniper rifles, and more – feel really, really good. Each class feels right in your hands, whether you’re fanning the hammer of a revolver or wretching the level of a rifle back before popping another headshot, this is what shooting should feel like – not the paper-thin water pistols we had in Deathloop.


Counter Strike: Global Offensive fans are going all in on a new logo shared to Twitter in the hopes of uncovering a release date. What does ‘going all in’ entail, however? Trigonometry. Too much of it for my liking.
First reported by the folk over at The Loadout, and following rumours of a Counter Strike sequel that emerged earlier this month, Valve recently updated the banner for the CS:GO Twitter page with an all-new logo. The logo appears to be in preparation for the revamped shooter title, which, according to journalist Richard Lewis when speaking with VGC, is “right around the corner.”
The new logo is pretty similar to CS:GO’s original logo, but omits the ‘GO’ part. Rather than the letters ‘CS’ and ‘GO’ being separated by an operator, we only have ‘C’ and ‘S’ separated by an operator now. Additionally, the new logo’s text is at a slight, diagonal tilt, and dons a blue background.


As we all prepare for the release of Resident Evil 4 Remake on Friday, Capcom is gearing us up with an array of short, minute-long anime episodes promoting the game. Today, we were privy to a second episode!
The first episode of the show — coined ‘Leon and the Mysterious Village’ — debuted just a few days ago. The episode showed off a very confused Leon’s descent into the village, and later, his ascent into the stars with a bunch of Colmillos as he dies. It was bizarre, but honestly, very wholesome.
Today, Capcom launched a second episode of the show on YouTube, animated by the popular studio, Nippon Animation. Running at just 54 seconds, this episode is titled ‘A promise between the two’, and it summed up my thoughts of the game perfectly.


Aliens: Dark Descent, the squad-based, single-player action game from Tindalos Interactive and Focus Entertainment, has a release date.
Coming to consoles and PC, in the game, you will lead your soldiers in real-time to stop a new kind of Xenomorph outbreak on Moon Lethe.
In the game, you will command a squad of Colonial Marines in real-time combat against Xenomorphs, Facehuggers, Praetorians, Alien Queens, rogue operatives from the Weyland-Yutani Corporation, and some scary looking creatures new to the Alien franchise.


The Diablo 4 early access beta was met with technical woes, but that shouldn't be the case when the game is released in early June.
That's according to Diablo general manager Fergusson, who told NME the beta experience will "make the actual launch of the game that much better”.
What many beta players seem to not understand is the majority of betas are made available to seek development help from players and are not indicative of a demo. They test out character builds, help fine-tune the game's world, and many times, put an intentional load on the servers.


Unity will be getting some exciting new graphical features including better lighting, water effects, faces and more. The best part? All of these are planned to come in 2023.
This was announced during a GDC talk today titled 'The Unity roadmap for games in 2023'. The talk laid out the immediate future for the engine, which is used to create a huge portion of video games today, and featured product manager for graphics Mathieu Muller, who spilled the beans.
Right up front, the packed room was told that Directx 12 was coming out of its preview stage with the 2022 LTS release in the spring (An LTS is basically a major update). Later on down the line ray tracing, the much-hyped rendering effect, will also be out of preview with the 23.1 LTS release. There is no specific release date for either LTS release, but they are coming soon.


It looks as though The Witcher spin-off Project Sirius is being retooled, according to CD Projekt Red.
This is according to a regulatory announcement released by the firm, which states the company has evaluated the scope and commercial potential of the original concept and is formulating a "new framework" for the project.
Sirius is a codename for the game developed by The Flame in the Flood studio Molasses Flood, which CDP acquired in 2021. Set in The Witcher universe and created with support from CDPR, the game will differ from past productions by offering multiplayer on top of single-player gameplay, including a campaign with quests and a story.


UPDATE: EA has since told fans that Mirror's Edge will not be delisted from the PlayStation store. This is after EA said that the game would be removed from digital storefronts, alongside Battlefield 1942, Bad Company, and Bad Company 2. EA explains that the mention of Mirror's Edge in that announcement was an error, and that it has no plans to remove Mirror's Edge from digital storefronts.
EA will soon pull four older DICE games from digital storefronts.
According to EA, Battlefield 1943, Bad Company, Bad Company 2, and Mirror’s Edge will be removed from sale on April 28.


First thing's first: tank controls are not necessarily difficult to use. I’ll be the first to admit that, in 2023, they’re not what our brains have been relentlessly programmed to expect from modern games. Yet, with a little patience, stand to shoot mechanics are wholly immersive – something that Resident Evil 4 (2005) would not be the same without.
When I replayed Resident Evil 4 last year, don't get me wrong, the controls felt off. As someone whose main shooters at the time were PC games (Valorant and Escape from Tarkov), you could argue that getting through the first village was a challenge in and of itself while I adjusted to the controls. But that’s all it is; a matter of adjusting.
In 2023, many would argue the controls for RE4 feel clunky. Even the RE4 Remake feels tanky, despite the fact we can now move and shoot at the same time. That said, this is not a detriment to the gameplay experience. If anything, it’s one small challenge to overcome that later results in an incredibly tense Resident Evil adventure.


It’s been a really good start to the year, huh? For a while now, the first quarter of the calendar year has been as packed out and quality-filled as the holiday period, but in the age of service games and evolving titles, even the biggest and best games are at risk of releasing directly into consumer quicksand. We’ve had Metacritic-topping titles like Dead Space remake, Octopath Traveler 2, Like a Dragon: Ishin, and Wild Hearts (that everyone else seemed to like except me, apparently).
But there’s one game, perhaps my favourite of the year so far, that’s already starting to be forgotten about. I suppose, when you have a new Destiny expansion and one of the biggest beta tests the industry has seen in years drop around the same time, that’s bound to happen, isn’t it? But this game came to Game Pass and everything, so you’d think it’d have more staying power – alas, that’s the curse of having so much choice: people will often just go pick other things.
I’m talking, of course, about Wo Long: Fallen Dynasty. The latest hardcore action game from the sadists behind Nioh and Ninja Gaiden, the game found much love amongst early adopters and critics, quickly rising to the top of the gameplay charts on Xbox and becoming something of a talking point amongst people on social media. At launch, the internet was abuzz with chatter about this game – and as a long-time Nioh diehard, I loved it! Finally, because of Game Pass, people were giving this odd little ‘masocore’ series a go; the Nioh series was no longer locked behind a £30+ collection on the PS4/PS5!


EA Sports PGA Tour is coming soon, but not after yet another delay in the release date as the game's launch will now align with the Masters.
An extra two weeks to wait pales in comparison with the year delay we have had to deal with, but it is still a source of frustration to golf fans.
Find out what platforms you can get involved with EA Sports PGA Tour on below.
EA Sports PGA Tour PlatformsEA Sports PGA Tour is available on next-gen/current-gen platforms only.
A next-gen exclusive, there is no further information on whether the game will be released on PS4, Xbox One, or Nintendo Switch in the future.

The game can run at 30 fps, 60 fps or unlocked framerate on PC, however, on a console, it will only run at 30 fps.
A statement on the official website reads as follows:
We understand that some players have a strong visual preference for higher framerate in their video games and we’ve heard community feedback surrounding the fps of the game on console. As a result, we’re examining the ability to add it into the game in the future.BUY NOW: Best Jordan golf shoes 2023
Release Date DelayedIn another blow to golf fans, EA Sports has now confirmed that the release date of EA Sports PGA Tour has suffered another setback.
The good news is this delay is much shorter, with the launch pushed back two weeks and now lining up with the Masters Tournament in early April.

Early Access will still be available for fans, with certain pre-orders offering the chance to play the game from Tuesday, 4 April.
The worldwide launch will go live on Friday, 7 April, allowing EA to add the finishing touches to their new game.
EA Sports PGA Tour PS5You will be able to play EA Sports PGA Tour on all next-gen platforms, which obviously includes the PS5.
The Standard Edition of the game will set you back £69.99 / $69.99, while the Digital Deluxe Edition is priced at £84.99 / $84.99.
Pre-ordering the Digital Deluxe Edition of EA Sports PGA Tour will provide you with an early access period, along with several other perks.
Either way, the graphics for EA Sports PGA Tour on PS5 are insane!
EA Sports PGA Tour Xbox Series X|SWe can't imagine there will be many differences, if any, between EA Sports PGA Tour on PS5 and Xbox Series X|S.
Alongside incredible graphics, EA Sports PGA Tour includes Pure Strike powered by ShotLink, allowing fans to play each hole as realistically as possible.

The new mechanic tracks backswing length and follow-through speed which creates the most realistic swing experience.
This also includes innovative ball behaviour which allows each shot to behave more accurately across a variety of terrains and conditions.
READ MORE: EA Sports PGA Tour Roster
EA Sports PGA Tour PCEA Sports PGA Tour will be available for PC users with the same editions of the game available as on PS5 and Xbox Series X|S.
The game will be available on the EA App, Steam, and Epic Games Store, so your preferred options will likely be available.

This is the only golf game to feature the majors, with The Masters, PGA Championship, U.S. Open Championship, and The Open all exclusive to EA's new title.
There are 30 courses to choose from at launch, and each is re-created to perfection, particularly the famous Augusta course with the use of EA's Frostbite Engine.
READ MORE: A Sports PGA Tour Courses
Feel the ActionWhile the graphics in the game are set to be incredible, you will also get a complete golfing experience thanks to a range of 20 shot types in the game.
From a huge Power Drive to a delicate Chip, the choice is yours as you take on some of golf's most famous courses.
EA has released a Shot Types Deep Dive which outlines the pros and cons of each shot.
Find out more about the 20 Shot Types.
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We are fast approaching the launch of EA Sports PGA Tour, with the long wait nearly over after a year's delay to the original release!
With 30 incredible courses to choose from upon launch, we can't wait to step onto the course and challenge the very best around.
Find out everything you need to know about EA Sports PGA Tour, including its release date, roster, courses, how to pre-order and the in-game bonuses you can secure for your game.
EA Sports PGA TourWe've been waiting a while, but EA Sports PGA Tour is nearly here!
As you will have guessed, the golf game has been developed by EA and is set to rival PGA Tour 2K23 to become the best on the market.

EA secured the rights to all four majors, giving it a great starting point to build from and setting a Career Mode around conquering the Masters Tournament, the PGA Championship, U.S. Open Championship and The Open Championship.
Using the latest technology, world-renowned courses have been rendered to the finest detail, putting you in the shoes of one of the tour pros.
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EA Sports PGA Tour Release DateThe EA Sports PGA Tour release date has been pushed back to Friday, 7 April 2023 after yet another delay to the already delayed original release date.
There will be an early access period of three days just like other EA sports titles, so those who qualify for early access will be able to step up to the tee on Tuesday, 4 April.

Pre-orders are available with a confirmed three-day early access period for those who purchase the Digital Deluxe Edition of the game.
The title was initially meant to be released on Friday, 24 March, with early access coming on Tuesday, 21 March.
PlatformsEA Sports PGA Tour is available on next-gen/current-gen platforms only.
A next-gen exclusive, there is no further information on whether the game will be released on PS4, Xbox One, or Nintendo Switch in the future.
Pre-OrdersEA Sports PGA Tour pre-orders are available from various outlets, so secure a copy today!
You can also find the cost and benefits of each edition of the game on our helpful EA Sports PGA Tour Price page.

EA has also included a mega offer with pre-orders of the game, with a free copy of Madden 23 available.
By pre-ordering the Deluxe Edition of the game, you will receive a copy of EA's NFL title absolutely free.
PRE-ORDER: EA Sports PGA Tour from Amazon
EA Sports PGA Tour RosterA full roster is yet to be confirmed by EA, but we do know a few of the high-profile stars are set to feature.
Jordan Spieth, Tony Finau, and Scottie Scheffler will all be playable in the new game!
Danielle Kang and Nelly Korda will also be included as the LPGA features in the game.
Take a look at all the players confirmed for the EA Sports PGA Tour Roster so far.
EA Sports PGA Tour CoursesThe four men's majors have been confirmed exclusively for EA Sports PGA Tour, and with it come some incredible courses.
Augusta National and the home of golf St Andrews are two high-profile inclusions, while the infamous 17th at TPC Sawgrass will also be in the game.

With great courses such as Augusta National brought to life using "state-of-the-art equipment such as drone technology, custom LiDAR flight helicopters, and more to develop terrain maps," the new game will certainly look the part.
READ MORE: EA Sports PGA Tour Courses
The official Course Overview Trailer for EA Sports PGA Tour dropped on Tuesday, 21 February at 11am EST / 4pm GMT.
It increases the hype as we approach the title's release date, by showing off some of the stunning courses rendered with highly detailed accuracy!
We were given a more in-depth look at some of the most famous courses in the world, such as St Andrews and Augusta, with behind-the-scenes images from the design process.
GameplayWe got our first look at the EA Sports PGA Tour gameplay in the tailer, which you can view below:
The game can run at 30 fps, 60 fps or unlocked framerate on PC, however, on a console, it will only run at 30 fps.
A statement on the official website reads as follows:
We understand that some players have a strong visual preference for higher framerate in their video games and we’ve heard community feedback surrounding the fps of the game on console. As a result, we’re examining the ability to add it into the game in the future. LPGAThere are plans for EA and the Ladies Professional Golf Association (LPGA) to bring the LPGA Tour to EA Sports PGA Tour.

The LPGA Tour will 'feature a wide breadth of women’s golfing representation', with all five of the LPGA majors included in the game!
Game ModesA host of game modes will be available in EA Sports PGA Tour, with the following included:
ONLINE
Competitive Social Private MatchOFFLINE
Quick Play Career Mode Challenges TournamentsCheck out the latest deep dive trailer for Career Mode below:
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FUT Birthday is fast approaching in FIFA 23 Ultimate Team, bringing fan-favourite cards throughout the campaign.
The event is set to be bigger and better than ever, with FUT Birthday Icons making an appearance!
Check out everything you need to know about the FUT Birthday Icons in FIFA 23 Ultimate Team right here and stay on top of all the latest news and leaks.
FUT Birthday IconsFUT Birthday is an annual promo in Ultimate Team which celebrates the anniversary of FUT by handing boosts to fan-favourite players.
This year the campaign is even bigger than ever, with FUT Birthday Icons included!
We're not sure if these are the Alternate Reality Icons initially leaked by the data-mining account Fut Scoreboard, but the latest loading screen in FUT 23 has officially confirmed these new versions are on the way.

The new Icons will be part of the Campaign Icon program EA introduced in FIFA 23 Ultimate Team, which has replaced Prime Icon Moments.
This allows Icons to be released throughout the season which are relevant to the power curve of the game at that point, and they can be linked to the promo event at the time too.
We saw this happen with FUT Heroes in FIFA 22 during the FUT Captains and Shapeshifters promos and have seen Campaign Icons rolled out during the World Cup celebrations with World Cup Icons and then during Team of the Year with TOTY Icons.
FUT Birthday Icons Release DateThe FUT Ballers promo will soon make way for FUT Birthday, which is confirmed to land on Friday, 24 March at the usual time of 1pm ET / 6pm GMT.
The latest loading screen has revealed that FUT Birthday Icons will be included in the event, showing that they will drop at the same time as the main Team 1 side.
The promo will run for two weeks, so we expect a Team 1 and Team 2 release of FUT Birthday Icons, as we saw with Team of the Year Icons.
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PredictionsWith Team 1 and 2 of FUT Birthday on the way, we expect to see around 14 Icons upgraded (but hopefully more), as we did during Team of the Year.
As the promo is a celebration of fan-favourite players, we could have some insane cards on the way, and we predict the following names will appear:
Ronaldo (OVR 97) Zinedine Zidane (OVR 97) Ronaldinho (OVR 96) Yohan Cruyff (OVR 95) Ruud Gullit (OVR 95) Paolo Maldini (OVR 95) Ferenc Puskas (OVR 95) Lev Yashin (OVR 95)
More FUT Birthday Icon cards have been leaked, with Fut Scoreboard early on the scene to reveal Eric Cantona will be gaining an upgrade!
A loan version of the Frenchman is set to be released for free in the Moments tile, with his card also made available in packs.
The following players are leaked to gain a FUT Birthday Icon card:
Ferenc Puskas (OVR 95) George Best (OVR 94) Eric Cantona (OVR 94) Jairzinho (OVR 93) Rivaldo (OVR 93) - SBC Rui Costa (OVR 92)

It's nearly time for an annual celebration in FIFA 23 Ultimate Team, with the return of the FUT Birthday promo!
Fan favourites with big boosts will come to the game, with the cards a yearly release in recognition of the inception of FUT - and this could be the best promo EVER!
Check out everything you need to know about FUT Birthday in FIFA 23 Ultimate Team right here and stay on top of all the latest news and leaks.
FUT BirthdayFUT Birthday is a returning promo, which celebrates the anniversary of FIFA Ultimate Team.
Each year the event sees fan favourite players given enormous boosts, with cards released into packs, via SBCs, and Objectives.

The cards released usually have boosts to skill moves and weak foot ability as well as the regular attributes, so it offers plenty of new and exciting options.
Last year a Token Swaps system accompanied the event, something that is becoming more and more regular in FUT these days, so we weren't surprised to see it return this time!
FUT Birthday Release DateAfter plenty of confusion and then the release of the FUT Ballers promo, FUT Birthday is now confirmed to land on Friday, 24 March at the usual time of 1pm ET / 6pm GMT.
It initially looked like it would drop a lot sooner, however, this date makes much more sense, as historically it has always come in mid-March to match the original release of FUT on Thursday, 19 March 2009.
The promo will run for two weeks, with Mini-Releases expected to come for the Team 1 and Team 2 squads.
A Token Swaps campaign is also accompanying the event, with the first ones released on Monday, 20 March and the corresponding SBCs going live on Monday, 27 March.
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Latest Loading ScreenAnother FUT Birthday loading screen tease has dropped in FIFA 23 Ultimate Team, with three more upcoming cards on partial display.
We (think we) had George Best and Joao Felix previously, with two more Icons coming in the latest.

Obviously, Ferenc Puskas will be the Hungarian player, and based on the leaks we've seen Jairzinho and Bernardo Silva will be the other two.
A huge 97 DRI stat will be given to the Manchester City player, making him one of the best in the game!
FUT Birthday IconsFUT Birthday is shaping up to be one of the greatest promos we've ever seen in Ultimate Team!
Already a fan-favourite event, it has been boosted by including a Swaps Token system, and it is about to become supersized with the new addition of FUT Birthday Icons!

Shortly after the initial loading screen was released on Monday, 20 March, an updated one appeared with a FUT Birthday Icon card added.
We have no idea who will feature just yet but expect to see some of the best cards in the game drop during the promo.
READ MORE: FUT Birthday Icons Leaks & Predictions
PredictionsPretty much any player could feature in the FUT Birthday promo, so it's hard to nail down any sure things.
However, here are some names we would love to see pick up a card:
Cristiano Ronaldo (OVR 94) Alisson (OVR 92) Marcos Acuna (OVR 91) Olivier Giroud (OVR 90) Presnel Kimpembe (OVR 90) Raphinha (OVR 90) Leroy Sane (OVR 90) Edirado Camavinga (OVR 89) Denzel Dumfries (OVR 89) Harry Maguire (OVR 89) Adama Traore (OVR 89) Swaps SystemAs with last year, a Token Swaps system will accompany the FUT Birthday event!
The Swaps campaign will work just like previous events, where you gain Tokens from Objectives, SBCs and the FUT Store, then trade them in via corresponding SBCs to unlock awesome rewards.

The rewards will be revealed in-game on Monday, 27 March when the SBCs are able to be redeemed, with EA already confirming two of the rewards will be:
3 Tokens: 1 x FUT Birthday Team 1 Pack 10 Tokens: 1 x 85+ x10 Players PackYou can earn 30 Swaps Tokens in-game, as well as additional bonus ones through the FUT Store.
READ MORE: FUT Birthday Swaps Token Tracker
FUT Birthday LeaksThe FUT Birthday player leaks are starting to come in, with an SBC for a Spanish wonderkid the first one revealed.
We've had an enormous amount of Spanish CM promo cards in FUT 23, and that will be added to when Pedri is released!
As usual, it is Fut Sheriff who revealed the youngster is on the way, and he is predicting a mammoth 92-rated version!
The Fut Scoreboard Twitter account is branching out into full-blown leaks, with a mocked-up card created for FUT Birthday Icon Eric Cantona.
It looks like you will be able to unlock a loan version of his item in the Moments mode, giving you the chance to try out his card even if you don't manage to hit it in packs!
The following players are leaked to gain a FUT Birthday card:
Ferenc Puskas (OVR 95) George Best (OVR 94) Eric Cantona (OVR 94) Jairzinho (OVR 93) Rivaldo (OVR 93) - SBC Bernardo Silva (OVR 93) Rui Costa (OVR 92) Pedri (OVR 92) - SBC Thomas Muller (OVR 91) Joao Felix (OVR 90) Darwin Nunez (OVR 90)

It's that time of the week again - a new Silver Stars player has just landed in FIFA 23 Ultimate Team!
Former Arsenal and German international forward Lukas Podolski has been selected for a Silver Stars item and this time, you will be able to unlock some bonus FUT Birthday rewards too.
Unlocking the Podolski Silver Stars card will grant you a FUT Birthday Swaps Token, completely free of charge in FIFA 23.
So, find out how you can unlock Silver Stars Podolski and the bonus Swaps Token in Ultimate Team below.
Start & Expiry DatesAs always, you'll have just one week to unlock the Silver Stars Podolski at which point your shot at this card will expire.
Start Date: Wednesday, 22 March at 1pm ET / 6pm GMT
Expiry Date: Wednesday, 29 March at 1pm ET / 6pm GMT
Objective RequirementsThe regular Ultimate Team aficionados among you will already know exactly what needs to be done to unlock the weekly Silver Stars item.

As has been the standard for some time, you'll have these three objectives to complete if you want to get your hands on the 74-rated Podolski card.
All three tasks must be completed in the Live FUT Friendly: Silver Lounge.
The objectives are as follows:
Win 3 matches in the Live FUT Friendly: Silver LoungeScore 8 goals in the Live FUT Friendly: Silver LoungeAssist 6 goals in the Live FUT Friendly: Silver LoungeFree FUT Birthday Stars Swap on offerAs mentioned previously, you will be able to unlock a FUT Birthday Swaps Token whilst you complete the Lukas Podolski Silver Stars Objective.
The FUT Birthday Swaps Token which can be unlocked via the Podolski Silver Stars Objective is for Liam Gibbs.

In order to unlock Liam Gibbs, you will need to complete the first mini-objective, which is as follows:
Win 3 matches in the Live FUT Friendly: Silver LoungeYou can stay up to date with all the FUT Birthday Swpas Tokens and Objectives with our tracker right here.


The FUT Birthday promo returning to FIFA 23 Ultimate Team soon, giving big boosts to fan favourite players.
Once again, a FUT Birthday Swaps Token system is accompanying the event, giving you the opportunity to earn some extra rewards along the way!
Stay up to date with all the FUT Birthday Swaps and make sure you don't miss out on a single Token in FIFA 23 Ultimate Team by using our tracker.
Latest ReleaseThe FUT Birthday promo won't start until Friday, 24 March, but another Swaps Token has been released.
As we have seen in previous events, the Silver Stars objective is a favourite for EA to place Tokens within, with the latest accompanying Lukas Podolski.
You can earn the fifth Swaps Token for Gibbs by completing the Win 3 challenge of the set.
FUT Birthday Swaps Token TrackerFive FUT Birthday Swaps Tokens have been released so far, so make sure you act quickly to get them before they expire.
Check out the FUT Birthday Swaps Tokens all in one place:
Token # ReleasedWhere to FindExpiry Date1 - Magnusson20/3Free on login7/42 - Oduah20/3New Year Review Foundations Pack (FUT Store)24/33 - Ementa20/3FGS Challenge 10 SBC27/34 - Hofman21/3First Owner Fiesta Objective (Win 1)28/35 - Gibbs22/3Silver Stars Objective (Win 3)29/3Shop Now: The Latest Football Kit & Gear at Kitbag.com
FUT Birthday Swaps Expired TokensThe window for the following FUT Birthday Swaps Tokens has now expired:
N/A

An all-new promo has dropped in FIFA 23 Ultimate Team, with FUT Ballers even better than everyone expected!
As part of the promo, an objective set titled Play to Style has been released, which will upgrade the FUT Ballers SBC players you have unlocked as well as reward you with a FUT Ballers Mason Mount and a future Play to Style+ objective containing a FUT Birthday Team 1 Player Pack.
Check out how the Play to Style objective set works and all the rewards it will give you in FIFA 23 Ultimate Team below.
Play to Style Objectives
Start Date: Friday, 17 March
Expiry Date: Friday, 31 March
To unlock the group reward of a FUT Ballers Mason Mount and an 80+ x Five Players Pack, as well as unlock a further Play to Style+ objective which will contain a FUT Birthday Team 1 Player Pack, you will need to complete seven objectives.
A new task will be revealed daily, which will coincide with a FUT Ballers SBC item released on the same day.
The requirements for the tasks are as follows:
Ball with Luis
Score a Finesse goal in 5 separate matches using FUT Ballers Luis Diaz in Squad Battles on Min. Semi-Pro difficulty (or Rivals).Reward - 1 x FUT Ballers Luis Diaz (OVR 88)
READ MORE: Cheapest way to unlock Diaz SBC

Goals with Bamford
Score a goal in 4 separate matches using FUT Ballers Patrick Bamford in Squad Battles on Min. Semi-Pro difficulty (or Rivals).Reward - 1 x FUT Ballers Patrick Bamford (OVR 88)
READ MORE: Cheapest way to unlock Bamford SBC

Dejan Delivers
Assist using a Cross in 5 separate matches using FUT Ballers Dejan Kulusevski in Squad Battles on Min. Semi-Pro difficulty (or Rivals).Reward - 1 x FUT Ballers Dejan Kulusevski (OVR 88)
READ MORE: Cheapest way to unlock Kulusevski SBC

Ox
Assist using a Through Ball in 5 separate matches using FUT Ballers Alex Oxlade-Chamberlain in Squad Battles on Min. Semi-Pro difficulty (or Rivals).Reward - 1 x FUT Ballers Alex Oxlade-Chamberlain (OVR 86)
READ MORE: Cheapest way to unlock Oxlade-Chamberlain SBC

Goals from Jack
Score 2 goals in 10 separate matches using FUT Ballers Jack Grealish in Squad Battles on Min. Semi-Pro difficulty (or Rivals).Reward - 1 x FUT Ballers Jack Grealish (OVR 90)
READ MORE: Cheapest way to unlock Grealish SBC

Noni's Service
Assist a goal in 4 separate matches using FUT Ballers Noni Madueke in Squad Battles on Min. Semi-Pro difficulty (or Rivals).Reward - 1 x FUT Ballers Noni Madueke (OVR 87)
READ MORE: Cheapest way to unlock Madueke SBC

March 23rd
???Reward - 1 x FUT Ballers Ederson (OVR 91)

The FUT Ballers promo is a brand new event in FIFA 23 Ultimate Team.
Unusually, there aren't any promo players in packs, but there is an intriguing new way to get special cards for your squad.

FUT Ballers players will initially be released via daily SBCs, then, you can gain an upgraded version of that player via objectives by using that player for a specific task.
It's a great concept and shows that EA can still introduce exciting new ideas to their most popular game mode.


There was much confusion regarding what promo would drop in FIFA 23 Ultimate Team, but we have now been introduced to the new event called FUT Ballers!
The event is unlike anything we've seen in FUT before, mixing SBCs with objectives in a very interesting way.
Check out everything you need to know about the FUT Ballers promo in FIFA 23 Ultimate Team right here and stay on top of all the latest news and leaks.
FUT BallersBeing a totally new promo, we didn't really know what to expect from the FUT Ballers event in FIFA 23 Ultimate Team - which was exciting!
The event is probably best summarised by this message from EA:
Welcome to FUT Ballers! An exclusive club of some of the most stylish and creative footballers. With upgrades to dribbling stats, skill moves, and flair traits along with unique and memorable dynamic images to style your Ultimate Team to the next level.
An SBC will be released daily with a FUT Ballers Premier League player, which you can then upgrade further by completing the corresponding Play to Style objectives.
Additional FUT Ballers cards have come in another objective set, titled Play to Ball.
As was leaked, there will be no promo items in packs from the FUT Ballers promo.
READ MORE: Play to Style Objectives & Rewards
FUT Ballers Release DateThe FUT Ballers promo in FIFA 23 Ultimate Team was released on Friday, 17 March at the usual time of 1pm ET / 6pm GMT.
No promo items were added to packs, but an objective player and the first SBC item were released, with daily SBCs coming throughout the week.
Shop Now: The Latest Football Kit & Gear at Kitbag.com
All CardsThere are no promo players in packs, but the following cards have gained a FUT Ballers item:
Mason Mount (OVR 89) - OBJ Luis Diaz (OVR 86) SBC / (OVR 88) OBJ Arnuat Danjuma (OVR 87), Hattan Bahebri (OVR 87), Aiden McGeady (OVR 87) - OBJ Patrick Bamford (OVR 85) SBC / (OVR 88) OBJ
The following players will be released throughout the campaign:
Ederson (OVR 90) SBC / (OVR 91) OBJ - Thursday, 23 MarchWe have also seen SBCs released for:
Mid Icon Johan Cruyff (OVR 91) FUT Ballers LeaksAll of the leaks for FUT Ballers cards have now made their way into the game, so aside from the releases of Noni Madueke and Ederson via SBCs, we don't think any more players will gain an upgrade.
If we spy any more leaks we will update this section.


We're drawing to the end of the FUT Ballers promo in FIFA 23 Ultimate Team, but not before a couple more players get released as SBCs!
Joining his Chelsea teammate Mason Mount with a card is a man who joined The Blues in the recent transfer window.
Check out Noni Madueke's FUT Ballers card and find out the cheapest way you can unlock his SBC in FIFA 23 Ultimate Team below.
Noni Madueke (OVR 84)
Start Date: Wednesday, 22 March
Expiry Date: Friday, 31 March
SBC RequirementsYou will only need to submit one squad in order to unlock the 84-rated player, with the requirements as follows:
Noni Madueke
Minimum one England player Minimum one 84+ OVR player Minimum 82 Squad RatingReward - 1 x FUT Ballers Noni Madueke
Estimated Cost - 20,700 coins
SolutionYou can use the following players to complete the FUT Ballers Noni Madueke SBC:

This is just one of many solutions that can be found by using the easySBC AI. To get your own solution, go try it out at easysbc.io
Play to Style Upgrade
Start Date: Wednesday, 22 March
Expiry Date: Friday, 31 March
Once you have unlocked the FUT Ballers Noni Madueke SBC, you can gain an upgrade from his 84-rated item by completing a task in the Play to Style Objective to earn an 87-rated version!
The requirement for the task is as follows:
Noni's Service
Assist a goal in 4 separate matches using FUT Ballers Noni Madueke in Squad Battles on Min. Semi-Pro difficulty (or Rivals).Reward - 1 x FUT Ballers Noni Madueke (OVR 87)
Completing all seven Play to Style tasks will unlock a FUT Ballers Mason Mount (OVR 89) and a Play to Style+ objective which awards a FUT Birthday Team 1 Player Pack.

However, the objectives aren't all live just yet, with an additional one being released each day to coincide with another FUT Ballers SBC release.


The twenty-first instalment of the Team of the Week promo has now been revealed, with TOTW 21 having already hit Ultimate Team packs.
Another weekend of action-packed domestic football including the famous El Clasico match has produced an awesome batch of new in-forms in FIFA 23.
With several 87+ OVR special items included this time around, you don't want to miss out on FUT Champions this weekend.
Check out our entire FIFA 23 Team of the Week 21 squad below.
TOTW 21 out NOWThe official EA Sports FIFA Twitter account has revealed the TOTW 21 squad.
As expected, two of the world's most in-form forwards feature this week, with Napoli's Victor Osimhen and Arsenal's Bukayo Saka both making the cut.
Unfortunately, there will be no Ones to Watch upgrade for Franck Kessie, despite scoring the winning goal in El Clasico, with Frenkie de Jong taking his place.
The same goes for Alexis Sanchez, whose exclusion is a mystery after he netted a brace to secure a 2-1 win for his side on the weekend.

The FIFA 23 Team of the Week 21 starting XI is as follows:
Victor Osimhen (OVR 88)Frenkie de Jong (OVR 88)Douglas Luiz (OVR 88)Viktor Tsyhankov (OVR 88)Steve Mandanda (FEATURED OVR 87)Exequiel Palacios (FEATURED OVR 87)Bukayo Saka (OVR 85)Sebastien Haller (OVR 85)Pervis Estupinan (OVR 84)Guillermo Maripan (OVR 84)Lutsharel Geertruida (OVR 83)Victor Osimhen (OVR 88)
Arguably the best goal scorer in the world right now behind Erling Haaland, Victor Osimhen was at it yet again on Sunday as Napoli beat Torino by four goals to one.
The Nigerian number nine bagged a brace, taking his league tally to 21 for the season - the highest of any player in the Serie A.
Osimhen has been rewarded with his third in-form item of the season, this time with an 88 OVR that boasts 95 Pace, 88 Shooting and 85 Dribbling. His TOTW 21 closely resembles his Serie A POTM item.
Bukayo Saka (OVR 85)
As he so often is, 21-year-old Bukayo Saka was the star of the show at the Emirates as Arsenal comfortably beat Crystal Palace 4-1, extending their lead at the top of the table to eight points.
The England international set up the opening goal before netting two of his own and is now the first Premier League player to reach double digits for both goals and assists this campaign.
Saka has been handed an 85 OVR in-form card that possesses 88 Pace, 86 Dribbling, 82 Passing and 80 Shooting.
Frenkie de Jong (OVR 88)
Barca's central-midfield maestro Frenkie de Jong was brilliant in the Spanish side's crucial El Clasico victory that ended in a 2-1 win.
Franck Kessie completed the Barcelona comeback with his strike in the 92nd minute, having gone 1-0 down within the first ten minutes of the match.
de Jong's outstanding performance sees him earn his first performance-based special item of FIFA 23, with an 88 OVR card that boasts 88 Dribbling, 87 Passing, 84 Pace and 80 Physicality.
Sebastien Haller (OVR 85)
EA was always going to include a Borussia Dortmund player in the TOTW 21 squad after their 6-1 thrashing of Koln on Saturday in the Bundesliga.
Sebastien Haller is the chosen player after he bagged a brace, earning himself an 85 OVR in-form item in FUT 23.
Unfortunately, the Ivorian striker will most likely be used only for SBC fodder, with 85 Physicality and 84 Shooting being his best attributes.
Key datesTeam of the Week 21 was released on Wednesday, 22 March.
The fresh batch of in-form items replaced the TOTW 20 cards at precisely 1pm ET / 6pm GMT and will be available in packs for exactly one week.
The TOTW 21 cards will most likely be joined by the expected FUT Birthday items in packs on Friday, 24 March.


Team of the Week (TOTW) 21 has come to FIFA 23 Ultimate Team, with more in-form cards hitting packs once again.
We won't sugarcoat this one, it isn't the best release we've ever seen, but there is still some high-rated fodder included.
Stay up to date with the latest TOTW 21 news in FIFA 23 Ultimate Team right here as we give you all the information from its release.
TOTW 21 Release Date & TimeThe Team of the Week 21 squad in FIFA 23 Ultimate Team was released on Wednesday, 22 March, at the usual time of 1pm ET / 6pm GMT.
As ever, the new cards will be available in packs for one week only from when they are released.
The FUT Ballers promo didn't bring any special cards to packs, but FUT Birthday Team 1 will be hitting packs on Friday, 24 March, with FUT Birthday Icons as part of the celebrations!
Shop Now: The Latest Football Kit & Gear at Kitbag.com
TOTW 21 is LIVEIt's that time of the week again, with Team of the Week 21 hitting packs in FIFA 23 Ultimate Team.

Four players have been given an 88 OVR this time, with Frenkie de Jong, Douglas Luiz, Viktor Tsygankov and, of course, Victor Osimhen.
The Nigerian striker continues to do the business in Serie A, adding another two goals to his tally as Napoli beat Torino 4-1.
It is his third in-form card of the season and he also secured the Player of the Month award for January!
READ MORE: Team of the Week 21 All Cards
Best PlayersWe're once again taking a look at the best players to pack from the upcoming Team of the Week 21 release.
'Best' can be defined in a few different ways, but we will simplify it by classing it as the most valuable cards or those with top attributes.

There isn't much to be said about this week's release, with Osimhen likely the most expensive card you can get, possibly around 70,000.
We would save any TOTW-specific packs you might have for another week.
Dynamic CardsWith Ones to Watch cards in the game, we have some live cards that can be affected by Team of the Week inclusions.
Another week goes by with no OTW player included, with EA picking Barcelona's Frenkie de Jong over Franck Kessie for a card.
Kessie scored the winning goal in the 92nd minute in El Clasico, but that wasn't enough to earn him an 87-rated TOTW and see his OTW boosted to 88 OVR!
The most recent boost to OTW players came via the latest Man of the Match card batch, which you can check out using our Ones to Watch Tracker.
Road to the Final cards won't be influenced by TOTW, but they are another set of live items in FUT 23, which you can monitor with our RTTF Tracker.
The live cards just keep coming in FUT 23, with the Fantasy FUT promo dropping more dynamic items, so keep an eye on them using our Fantasy FUT Tracker!


The FUT Birthday campaign is returning this year and is set to celebrate its 15th anniversary, with plenty of awesome promo content hitting Ultimate Team soon.
The FUT Birthday campaign is always a fan-favourite event as EA tends to put a unique twist on the special promo cards.
This year we are set for something extra special with the latest loading screen confirming that all-new 'FUT Birthday Icons' are on their way.
The leaks are already coming thick and fast, and it looks like Brazilian Icon Rivaldo is set for an incredible FUT Birthday Icon SBC card.
So, check out what Rivaldo's FUT Birthday Icon card could look like in FIFA 23 below and how you can potentially unlock it for your club.
All time greatRivaldo is widely regarded as one of the greatest players of all time and among the most skilful and creative players of his generation.
He was renowned for his bending free kicks, bicycle kicks, feints, powerful ball striking from distance, and ability to both score and create goals.

In 1999, the Brazilian won the Ballon d'Or and was named the FIFA World Player of the Year.
With success at club and international level, he is one of nine players to have won the FIFA World Cup, the UEFA Champions League and the Ballon d'Or.
Rivaldo in FUTUnfortunately, Rivaldo's FUT 23 items are not the most popular among Ultimate Team players.
The World Cup winner's 87 OVR card sells for under 100,000 coins, his 90 OVR sells for 150,000 coins and his Prime 92 OVR item sells for just over 300,000 coins.
This low price is largely due to two things. First of all, Rivaldo has a two-star weak foot.

Secondly, Rivaldo's balance is atrocious for an attacking player. His Prime Icon version has 77 Balance.
These two factors create a major problem when trying to get shots off with either foot in tight spaces in the box.
However, this could be about to change. We hope EA bumps Rivaldo's weak foot up to five stars whilst giving his Balance a major boost on his FUT Birthday item.
FUT Birthday Rivaldo (OVR 93)
Start Date: Friday, 24 March (TBC)
Start Date: Friday, 21 April (TBC)
SBC RequirementsYou will likely need to submit around ten different squads in order to unlock the 93-rated FUT Birthday Rivaldo card for your team, with squad ratings ranging from 82 to 89.
We expect this SBC to be priced somewhere between 750,000 coins and 1 million coins on the PlayStation and Xbox transfer market.
The requirements are as follows:
More information to follow
Estimated Cost - TBC


By adding the best WWE 2K23 controller to your setup, you can gain that extra edge you need to ensure you're winning championships as opposed to tapping out in the centre of the ring.
There's not necessarily one specific feature a top-tier gamepad has that's going to drastically improve your in-ring performances. However, by investing in a "pro" device, you're giving yourself access to all the latest controller technology which, together, can make you better at navigating the ring, performing combos, and, crucially, picking up the win over your opposition.
That's what we've focused on for our list. The controllers we've listed below are some of the best PS5, Xbox, and PC gamepads on the market. More specifically, they're all great picks for WWE 2K23 as they give you all the additional tools you need to stay one step ahead of the game.
So, whether you're playing through the new John Cena Showcase mode, or you're pathing your own road to glory in MyRise, give yourself the best chance possible to succeed in-game with one of these amazing controllers.
Best WWE 2K23 controllerBest WWE 2K23 controller for PS5 - Sony DualSense EdgeBest WWE 2K23 controller for Xbox - Razer Wolverine V2Best WWE 2K23 controller for PS4 - Nacon Revolution Unlimited ProBest WWE 2K23 controller for PC - Xbox Elite Series 2Best budget WWE 2K23 controller - Turtle Beach ReconBest WWE 2K23 controller for PS5 - Sony DualSense Edge
Manufacturer: Sony | Connectivity: Wired, Wireless | Compatibility: PS5, PC
Buy the DualSense EdgeAlthough it may be a premium bit of kit, there really is no better option than the DualSense Edge if you want to make a serious impact playing WWE 2K23 on the PS5.
It's Sony's top-of-the-range gamepad, therefore, it comes with some of the most advanced controller technology going. For instance, you can customise your stick sensitivity, stick dead zones, and trigger lengths to speed up your movements, improve your precision, and make hitting your finisher quick and easy.
Moreover, you get several additional buttons to map to some of your most used or hard-to-reach controls. For example, you can assign a back bumper to perform reversals to ensure your opponents never hit a move on you.
To top it all off, you can save all your customisations as separate profiles, then switch between them on the fly with its onboard user interface. As a result, we'd argue this DualSense device is the complete package and an excellent controller for WWE 2K23.
Best WWE 2K23 controller for Xbox - Razer Wolverine V2
Manufacturer: Razer | Connectivity: Wired | Compatibility: Xbox One, Xbox Series X|S, PC
Buy the Wolverine V2If you play WWE 2K23 on Xbox though, we'd suggest giving this Razer Wolverine V2 some thought. Like the DualSense Edge, it's packed to the brim with amazing features that will only help improve your WWE gameplay.
Firstly, it comes with similar hair-trigger stops to speed up the time it takes to hit sprint and your finishing moves in-game. Moreover, it comes with two multi-function buttons that can be assigned to whatever controls you see fit.
However, we'd argue this controller's biggest advantage is that it comes with Razer's Mecha Tacticle Buttons and D-Pad. In short, Razer has improved the feel of each button while also reducing the actuation distance to make every input you make happen that bit quicker.
It is worth noting this is a wired device, although that does mean you never have to charge it. Therefore, you can sit back and play WWE 2K23 all day and night using this Razer controller.
Best WWE 2K23 controller for PS4 - Nacon Revolution Unlimited Pro
Manufacturer: Nacon | Connectivity: Wired, Wireless | Compatibility: PS4, PC
Buy the Revolution Unlimited ProIf you're still rocking an old-gen console, then the Nacon Revolution Unlimited Pro is definitely worth considering. It's one of the best PS4 controllers on the market, so can definitely help you get the most out of your WWE ability.
This RGB backlit wireless gamepad comes with a whole host of customisation options, including the ability to alter the response curve of the sticks and the dead zones for each trigger. As a result, you can make your in-ring movements more precise, while also speeding up the time it takes to hit a signature more or go for a submission.
Furthermore, you get to choose between convex or concave stick heads and different diameter shafts depending on your preference and what gives you the most precision in-game. Additional weights can also be added to the handles to improve the feel and comfort of the device.
All customisations can be saved as unique profiles using the included software, which makes switching between settings simple. All in all, there's tons to like about this Nacon device, particularly for improving your WWE 2K23 setup.
Best WWE 2K23 controller for PC - Xbox Elite Series 2
Manufacturer: Microsoft | Connectivity: Wired, Wireless | Compatibility: Xbox One, Xbox Series X|S, PC
Buy the Elite Series 2While it may seem odd to list an official Xbox device as the best WWE 2K23 controller for PC, it actually makes more sense than you think. The Xbox is made by Microsoft, which means the software in the Xbox Elite Series 2 is instantly compatible with a Microsoft PC, thus giving you a plug-in-and-pay experience like no other.
No additional software is needed. Simply connect the device and jump right in. That said, the Elite gamepad doesn't just make our list on this fact alone. It's packed full of technology to give you the edge, like hair-trigger locks, adjustable thumbsticks, and a battery that is quoted to last up to 40 hours.
However, one of this device's key characteristics is its unique rubberised grip. It's designed to be comfortable to hold and to minimise any slipping mid-game - both are particularly important for longer WWE sessions.
You can save up to three custom profiles and switch between them on the fly as well, thus making the Elite controller a great option for both WWE 2K23 and any other top titles you play regularly.
Best budget WWE 2K23 controller - Turtle Beach Recon
Manufacturer: Turtle Beach | Connectivity: Wired | Compatibility: Xbox One, Xbox Series X|S, PC
Buy the ReconSo far, all the controllers we've picked out have been a little on the pricey side. By comparison, this Turtle Beach Recon makes for a great pick if you don't want to break the bank on a new gamepad for WWE 2K23.
Despite its lower price, it still packs a serious punch. It comes with mappable back buttons, one of which features a Pro-Aim mode. This allows you to adjust the thumbstick sensitivity to improve the accuracy of your movements.
The device also features ergonomic grips with micro-cooling channels to keep your hands comfortable and dry during extended WWE sessions.
Furthermore, you get a bunch of onboard controls to improve online gameplay. For instance, you can alter your audio, mute your mic, and go into a Superhuman Hearing setting if you wanted to - all of which can be accessed on the controller itself.
Overall, we see next to no faults with this Recon controller considering its relatively low price tag. Therefore, make sure you check it out if you're looking to upgrade your gamepad for WWE 2K23.
Frequently asked questions about WWE 2K23 controllersFinding a great controller for any game, not just WWE 2K23, can be tricky at times. Fortunately, we've answered some of the most commonly asked questions to help your search below.
How much should you spend on a controller for WWE 2K23?The answer to this question really depends on how much you're willing to invest in a gamepad for the latest WWE title. That said, investing in a top-tier controller will have its advantages when it comes to playing other games away from WWE.
Put it this way, owning a premium controller with a vast array of additional buttons may not necessarily take your WWE skills to the next level. However, additional back bumpers, for example, do come in handy when playing FPS titles, as you can map controls like jump and slide to them so you don't have to take your thumb off the right stick to look around.
Therefore, we feel it's worth spending a little extra on a controller to get all the additional "pro" features if you're serious about gaming and you're looking to get one-up on your online competition. But, for WWE 2K23 specifically, we'd say you may be better off going for a mid-tier gamepad, as some of the most advanced features won't drastically improve your gameplay.
Are all controllers compatible with WWE 2K23?The short answer to this question is no. It's not so much a case of a controller not being compatible with WWE, it's more a case of a gamepad not being compatible with the console you're playing on.
For instance, controllers primarily built for PlayStation will rarely work on Xbox and vice versa. As a result, third-party manufacturers, like Razer or Logitech, will often create two separate versions of their controllers, one for Xbox and one for PlayStation.
However, the exception to this is on PC. Most controllers will work on the majority of PCs when playing WWE 2K23. You may need to download additional software in some cases, but once installed, you should be good to jump in the game and take to the ring.
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Football Manager 2023 on PS5 is finally here, with the game arriving on Sony consoles for the very first time.
It had been a long time coming, but fans of FM are excited to finally see this edition of the game arrive on console.
If you haven't played FM on console before, you're in for a bit of a surprise.
Check below for everything you need to know about Football Manager 2023 on PlayStation 5, including our full review.
Football Manager 2023 PS5 ReviewFootball Manager 2023 enters a sphere of gaming that lacks clear competition.
FIFA has been the dominant force in the console football gaming circuit for some time, with games like eFootball yet to live up to their early promise.

With that in mind, Sports Interactive was tasked with the difficult balance of delivering a game that was both in-depth and immersive, whilst also increasing the speed and stripping away some of the fluff.
Click here for our full review of Football Manager 2023 PS5.
Winter Update Available NOWThe Football Manager 2023 Main Data Update went live on Thursday, 2 March, bringing a host of major changes to the game.

The FM23 Winter Update is highly anticipated every year as it brings new transfers, gameplay updates and bug fixes to the game. Changes in the 23.3 update include, but are not limited to:
Stability and crash fixesFixes to reduce mistakes from bad touches in certain areas of the pitchFixes to defenders not preparing correctly for crosses in certain situationsImprovements to defender reaction to long through ballsTweaks to make attacking players move quicker to support counter-attacksImprovements to how AI managers use different midfield role combinationsImprovements to central defender and defensive midfielder positioning from long goal kicksImprovements to how attacking wide players track back when defendingFixes for defending wide indirect free kicks at the edge of the area'Header won' statistic now only counts contested headersImprovements to the Recruitment Focus logicFixed cases of reserve or youth team tactics appearing blank in the Development CentreTweaks to development loans for AI teamsImprovements to fixture scheduling, particularly the frequency of consecutive home or away gamesUpdated substitution rules across various competitionsNot only that, some of football's biggest stars have seen huge upgrades in the most recent Football Manager 2023 update.
New FeaturesIt looks like PS5 has joined the FM lineup at the right time, with some great new features introduced for the newly named FM23 Console edition of the game.
With the title now available on PS5 as well as Xbox, the Console version of the game will cater specifically to those gamers.
FM23 will make some changes to the Recruitment process and also introduce fresh terminology to the Tactical Instructions.
New features specifically coming to the Console version are:
Matchdays - They will have a more 'hands-on' feel, with new radical menus to better influence the match Touchline Tablet - Has been remodelled to be the go-to place for match actions Out of Possession Tactical Instructions - Changes introduced in FM23 are incorporated into the FM23 Console version Team Talks - Added to a console edition for the first time and available at half-time and full-time Recruitment Focuses - An evolution of the Assignments previously available, will make recruitment more accessible Dynamic Manager Timeline - Track your progression as a manager with highlighted milestones and achievementsTake a more in-depth look at the FM23 Console new features here.
Release DateThe highly-anticipated launch of Football Manager on PS5 has finally been announced, with the game launching on Wednesday, 1 February.
Despite an original release date in early November, FM23's launch on PS5 was delayed due to unforeseen circumstances.


After a long and illustrious career, former Real Madrid and Arsenal midfielder Mesut Ozil has announced his retirement from professional football.
The German playmaker made the announcement via social media and has stated that he will hang up his boots with immediate effect, which means this will be his last appearance in a FIFA title.
So, given this is the last time we see Ozil as a current player in FIFA, EA is surely set to hand the footballing icon a special End of an Era (EOAE) SBC card in Ultimate Team.
Final farewellAs some of you may be unaware, Ozil was most recently signed with Turkish club Istanbul Basaksehir, playing in the Super Lig.
The German attacking midfielder has struggled massively with various injuries this season, making only four league appearances this campaign.
The 34-year-old made the announcement that he will retire in a post on his Twitter account.

"I've had the privilege to be a professional football player for almost 17 years now and I feel incredibly thankful for the opportunity," he said.
Ozil went on to say: "But in recent weeks and months, having also suffered some injuries, it's become more and more clear that it's time to leave the big stage of football."
"It has been an amazing journey filled with unforgettable moments and emotions."
Legend of the gameMesut Ozil began his career in Germany at Schalke and Werder Bremen before moving to Real Madrid in the summer of 2010, winning La Liga, the Copa del Rey and the Spanish Super Cup.
He joined Arsenal for a then club record fee of £42.4m in September 2013, winning back-to-back FA Cups in his first two seasons before being named player of the season in his third, and then winning the cup again in 2017.
He joined Fenerbahce on a free transfer in January 2021 and then made the switch to Basaksehir in July 2022.

All in all, Ozil won nine trophies during his club career including four FA Cups and the Spanish La Liga title in 2012.
He also won 92 caps for Germany and played a key role in Germany's 2014 World Cup-winning campaign in Brazil.
Ozil was named Germany player of the year five times and was part of the side that reached the semi-finals of the 2010 World Cup and Euro 2012.
End of an Era Mesut OzilThere is no doubt in our minds that Ozil will be getting an End of an Era SBC card in FIFA 23 Ultimate Team.
We expect the German's special item to be bumped up to 93 OVR, in keeping with the EOAE cards which have come before him for the likes of Gareth Bale.
Ozil's End of an Era card could boast an astonishing 97 Passing as well as 94 Dribbling, 89 Shooting and 87 Pace.

The number 10 will also retain the four-star skill moves from his FIFA 23 base item, with a boost to a four-star weak foot potentially on the cards too.
Given the league in which Ozil now plays, we expect EA to price this SBC reasonably. Perhaps the EOAE item will cost roughly 100,000 coins on the PlayStation and Xbox market.
Should EA set the price of the Ozil Squad Building Challenge under 100,000 coins it will be another must-complete for FIFA 23 users.


The level is about to rise in Ultimate Team thanks to Madden 23 Ring of Honor. The next MUT program will focus on five iconic players and bring 30 new cards to the game.
With TOTY behind us and Madden 24 looming on the horizon, MUT is starting to reach its end state. That means plenty of 99 OVR cards and elite players are on the way.
Madden 23 Ring of HonorThe newest program in Ultimate Team is all about legendary players. The programs focus on five incredible Hall of Fame players, that left their mark on the NFL.

The program was fully revealed on the latest Good Morning Madden stream. These cards will hit MUT on Thursday 23 March at around 10:30am ET/2:30pm GMT.
Upon entering MUT these cards will be some of the best to ever grace the game. Fans certainly want to get their hands on them as fast as possible.
Ring of Honor playersAs you can see from the image above, Ring of Honor will highlight five players: Deion Sanders, Randy Moss, Barry Sanders, Lawrence Taylor, and Tony Gonzalez.
They are all arguably the best to ever play their positions and fan-favourites in the MUT community. These cards have some massive 99 stats, with all of them being 99 OVR cards.
Each of these icons is accompanied by five supporting cast players. They are former teammates of theirs or just current players from their previous teams. That makes for 30 total cards.
Not all will be as good as the five highlighted players, but we have a couple of 98 OVR cards in the supporting cast.
Deion SandersThe shutdown cornerback's 99 OVR card is amazing. 99 speed, 99 man coverage, and 98 zone coverage make him a star.

Deion will also be a dangerous kick return man, and well worth acquiring as quickly as possible.
Supporting castMerton Hank - FS - 91 OVRChris Hinton - RT- 94 OVRRickey Jackson - RE - 96 OVRJerry Rice- WR - 98 OVRDarren Woodson - SS- 98 OVRRandy MossYou can't stop Randy Moss. The elite wide receiver brings 99 spectacular catch, 99 deep route running, and 99 jump to the outside of your offense along with 98 speed.

Moss was known for crushing opponents on deep throws and it will be no different in MUT.
Supporting castGary Anderson - K - 91 OVRThadeus Moss - TE - 94 OVRVince Wilfork - DT - 96 OVRAsante Samuel - CB - 98 OVRRandal Cunningham - QB - 98 OVRBarry SandersIf you love to run the ball you need Barry Sanders. Taking him down will be almost impossible with his 99 change of direction, 99 juke, and 99 break tackle. He's also got 98 speed so watch out!

Sanders is likely to be the hottest commodity of these Ring of Honor players so he won't be cheap in the Auction House.
Supporting castLarry Tharpe - RT- 91 OVRStephen Boyd - MLB - 94 OVRRober Porcher - LE - 96 OVRKevin Glover - C - 98 OVRHerman Moore- WR - 98 OVRLawrence TaylorWhen it comes to sacking the quarterback there are none better than LT, and this Ring of Honor card shows it. He comes in with 99 power move, 99 block shed, and 98 acceleration to be a fierce pass rusher and run defender off the edge.

LT's card is now the best front seven player in MUT, so get it as fast as you can!
Supporting castJoe Morris- HB - 91 OVRMark Bavard - TE - 94 OVRTerry Kinnard - FS - 96 OVRPerry Williams - CB - 98 OVRCarl Banks - LOLB - 98 OVRTony GonzalezTony G brings the heat in the middle of the field as a 99 OVR tight end. He's a brilliant control player with 99 jump, 99 catch in traffic and 96 speed.

He's also no slouch in supporting the run as he has 94 strength and 90 run block, he's a great all-round player.
Supporting cast Trent Green - QB - 91 OVRWillie Roaf - LT - 94 OVRDante Hall - WR - 96 OVRPriest Holmes - HB - 98 OVRWill Shields - RG - 98 OVRAs you can see these cards are going to be epic. They are all 99 OVRs and have some astonishing stats. The support cast are also very good, with most players there being in the 96-98 OVR range.
SetsAs always, you can earn all these 99 OVR cards through sets, but it's a long road. To get any of the 99 OVR Ring of Honor players you will need to exchange one of their 98 OVR supporting cast players (EG Will Shields to get Tony Gonzalez) and another 98 OVR Ring of Honor card to get the 99 OVR.

You will get Account Bound 98s back with your 99, so it's a pretty good deal. There are plenty of exchange sets for each of the other OVR levels, but you will need a LOT of cards if you want to exchange your way to all five 99s.
ChallengesThere will be a total of 20 challenges, that will let you get one of the five spectacular 99 OVR cards for free upon being completed.

You will also earn plenty of Field Pass XP for completing challenges in the Ring of Honor program, which will help you unlock more of the Season 4 rewards.


World of Warcraft: Dragonflight's 10.0.7 brought on more new content and features to the dragon-themed expansion. One of these was the Zskera Vaults.
The Zskera Vaults is one of the main features to come in the WoW Dragonflight 10.0.7 patch. Working on a daily reset and open all the time, these vaults are explorable areas deep within the Forbidden Reach that give players several rewards.
Here's how to get to the Zskera Vaults in WoW Dragonflight.
What are the Zskera Vaults?The Zskera Vaults are filled with treasure with many locked doors and puzzles for players to get through; each player gets their own instance.

To access these vaults, players will need to obtain a "Zskera Vault Key" which can be found by completing activities in the Forbbiden Reach.
Players can expect all sorts of cosmetic items from the Zskera Vaults, from new toys and Battle Pets to mounts. Additionally, players can expect the brand-new Primordial Stone Gems to drop from them.
How to get to the Zskera Vaults in WoW DragonflightThose looking to get into the Zskera Vaults will have to make their way to the Forbidden Reach. Players can get to the Forbidden Reach by starting a new main questline, the Hidden Legacies.

Players can start this questline by going to the Seat of the Aspects in Valdrakken and hearing a report from the NPC, Kurazidaia. Upon listening to her report, Kurazidaia will give you the "Return to the Reach" quest. Once players have accepted the quest, they can go to Flightmaster Aluri in Valdrakken to take a ride to the Forbidden Reach.
Upon reaching the Forbidden Reach, players must complete all of the quests until they reach the "Exploring Our Past" quest. Once there, players will get a follow-up quest, “Zskera Vault: Az.”
The quest will have players enter the Zskera Vaults for the first time and complete some objectives. Once it's all said and done, player will be able to access the Zskera Vaults as many times as they want, granted they have Zskera Vault Keys.


It's that time when Player of the Month nominees are announced, we vote, and the winner gains a boosted card in FIFA 23 Ultimate Team!
EA has just released the official shortlist of seven players who will compete for your votes to become La Liga's POTM.
Check out who the nominees are below and what their card could look like with a boost in FIFA 23 Ultimate Team if they win the La Liga Player of the Month award for March.
La Liga POTM Nominees RevealedThere is one more match to be played in La Liga during March, but we're pretty sure that will be included towards the April games because the March nominees have been revealed!
It's a strong showing from attacking players this month, with all seven of the La Liga Player of the Month nominees operating in the final third.
The following players have been nominated for La Liga's March Player of the Month award:
Iago Aspas David Silva Antoine Griezmann Raphinha Samuel Chukwueze Borja Iglesias Enes UnalMake sure to have your say by voting for your favourite nominee via this link.
Iago Aspas (OVR 88)
Celta Vigo has been hovering around the relegation zone for large parts of this season, but after a recent five-game unbeaten run now sits firmly mid-table.
They have always relied on Iago Aspas' goals, so it wasn't surprising to see them go unbeaten in March when he added three to his tally.
A brace in a 3-0 win against Rayo Vallecano was followed up by another in the 3-1 victory over Espanyol, which has seen him included as a POTM nominee.
David Silva (OVR 87)
The 37-year-old David Silva continues to pull the strings, providing an assist in two matches as Real Sociedad managed two draws and a win in March.
The Spaniard has just come back from a calf injury, and in his five-match absence, the side was only able to manage one win, showing how crucial he is to the setup.
Sociedad is having a top season, and although they lost third place during the month, they are still in a great position to finish with Champions League football next campaign.
Antoine Griezmann (OVR 89)
Antoine Griezmann is a different beast now he has escaped Barcelona, contributing two goals and an assist to be included in La Liga's Player of the Month shortlist.
Atletico Madrid won all three matches, including a 6-1 demolition of Sevilla, climbing up to third in the table.
They are now on a 10-match unbeaten run, winning seven of those and in good form that could see Memphis Depay's Fantasy FUT card gain the +1 boost for going unbeaten in six!
READ MORE: Fantasy FUT Upgrade Tracker
Raphinha (OVR 89)
Barcelona may have ended February with a loss in the league (only their second of the season), but they bounced back to win three out of three in March.
Raphinha played a key role in two of those victories, scoring the only goal of the game against Valencia and Athletic Bilbao.
March also saw Barca come from 1-0 down to beat Real Madrid 2-1 in El Clasico, all but confirming a title win as they sit 12 points ahead of their rivals in second place.
Samuel Chukwueze
Samuel Chukwueze has been providing regular goal contributions over the past few weeks, which has helped Villarreal recover from their four-game losing streak.
He supplied both assists in the 2-0 win against Almeria and grabbed a goal against Osasuna, with the side drawing their other game in the month to go unbeaten.
Borja Iglesias (OVR 87)
Real Betis is having an excellent season, only dropping out from a European spot once all campaign.
Borja Iglesias looks to have come back from his dry spell, scoring crucial goals in a 1-1 draw and 1-0 victory to secure points for his side.
Their other match in the month was a 0-0 draw against Real Madrid, so Betis is yet another team to go unbeaten in March.
Enes Unal (OVR 87)
Probably the frontrunner for La Liga's March Player of the Month award, Enes Unal is also the name most FIFA 23 Ultimate Team players don't want to see win it and pick up an upgraded card!
That's a shame because he has had a brilliant March for Getafe, almost single-handedly pulling them out of the relegation zone with five goals in three games.
He put the first two on the board in a 3-2 victory over Girona, followed that up with another brace against Cadiz where he grabbed a last-minute equaliser, and then got another last-minute goal to put the icing on the cake of a 2-0 win over Sevilla.


The FIFA 23 Ultimate Team promos keep coming, with even the most die-hard FUT fanatic having plenty of content to complete.
FUT Ballers is a brand-new promo which took everyone by surprise by delivering some top cards for reduced prices, but what will be coming after that?
Read on to find out which promo will be next up in FIFA 23 Ultimate Team and what to expect.
Latest - FUT Birthday CelebrationsAfter some confusion as to when FUT Birthday would drop in FIFA 23 Ultimate Team, it is now confirmed to be taking over from FUT Ballers!
The event is an annual promo which celebrates the founding of Ultimate Team, which was first seen on Thursday, 19 March 2009.
Fan favourite players will be selected, and handed massive upgrades with boosts to their weak foot and skill move abilities, letting the FUT community party in style!

The Token Swap system which joined the event last year has returned, and you can keep on top of all the latest releases using our Token Tracker.
However, the big news about the promo is that FUT Birthday Icons will be included in the event, giving us some of the best-ever versions of these legends of the game!
A Northern Irish right-winger has been included on the loading screen, so we know that George Best is on the way, with Eric Cantona and Jairzinho also leaked to join.
Shop Now: The Latest Football Kit & Gear at Kitbag.com
Next Promo Release DateFUT Ballers will end in FUT 23 on Friday, 24 March at the usual time of 1pm ET / 6pm GMT.
At the same time, the next promo will take over, with FUT Birthday lasting for two weeks, ending on Friday, 7 April.
More Upcoming PromosFresh promo content arrives almost every single week in FIFA 23.
Here are some of the promotional campaigns that could arrive next:
Trophy Titans FUT Captains Team of the Season Shapeshifters FUTTIESTrophy Titans will be another brand-new event to Ultimate Team and is leaked to follow FUT Birthday.
Not much is known about the promo, but it is set to celebrate the most decorated players in the game, so we can expect some big names to be included, possibly with Lionel Messi and Cristiano Ronaldo coming in the same team!
FUT Captains is a celebration of leaders on the pitch, with current club captains selected for boosted cards, which gave us some fresh promo items last year.
It also saw FUT Heroes get in on the action, with former club captains gaining an upgraded Hero card.

Team of the Season is the main event in Ultimate Team, handing massive upgrades to the best-performing players from leagues around the world.
Each league will have its own squad of players, with the event lasting multiple weeks to make sure the top five European leagues are highlighted!
The Shapeshifters promo has become a regular occurrence and it goes down well in the FUT community as it transforms the usual cards into something else, giving them altered positions and stats to match.
FUTTIES is the last big hurrah of the Ultimate Team season, with 'Best Of' sides and favourite players re-released into packs.
There will also be fan votes for certain players to gain upgraded cards via SBCs.
All FUT 23 PromosOver the FIFA 23 Ultimate Team campaign, the following promos have been released:
Ones to Watch - Friday, 30 September 2022 Road to the Knockouts - Friday, 7 October 2022 Rulebreakers - Friday, 14 October 2022 Out of Position - Friday, 28 October 2022 World Cup Warm Up Series - Friday, 4 November 2022 World Cup Path to Glory - Friday, 11 November 2022 Road to the World Cup / Black Friday - Friday, 25 November 2022 World Cup Stories - Friday, 2 December 2022 World Cup Phenoms - Friday, 9 December 2022 World Cup Team of the Tournament - Friday, 16 December 2022 Winter Wildcards - Friday, 23 December 2022 FUT Centurions - Friday, 6 January 2023 Team of the Year - Friday, 20 January 2023 Future Stars - Friday, 3 February 2023 Road to the Final - Friday, 17 February 2023 Showdown Series - Friday, 24 February 2023 Fantasy FUT - Friday, 3 March 2023 FUT Ballers - Friday, 17 March 2023

The release of Diablo 4 inches closer and closer and in preparation for that, the developers at Blizzard Entertainment are giving players another chance to play the game early with the Diablo 4 All-Access beta.
Set to be a follow-up to the Early-Access beta, which was exclusive to those who pre-ordered Diablo 4, the Diablo 4 All-Access beta will be available to everyone.
With that in mind, let's countdown the release of the Diablo 4 All-Access beta.
Diablo 4 All-Access Beta Release Date & TimeThe Diablo 4 beta occurs twice prior to the release of the full game. First, was the previously mentioned Early-Access beta which transpired on the weekend of Friday, March 17, 2023, and ended a bit after Sunday, March 19, 2023.

When it comes to the Diablo 4 All-Access beta, on the other hand, in the upcoming weekend of Friday, March 24, 2023, through Monday, March 27, 2023.
Follow along as we countdown to the Diablo 4 All-Access beta's release.
The beta will begin at 12:00 p.m. EST and end at 2:00 p.m. EST on both of the March 19 and 27 end dates. The Diablo 4 beta will be available on the Xbox Series X and S, Xbox One, PlayStation 5, and PlayStation 4 consoles, and on PC via the Battle.net app.
How to join the Diablo 4 All-Access BetaAs mentioned before, players initially had access to the beta by pre-purchasing Diablo 4. Pre-purchasing Diablo 4 gave an Early Access code that could be redeemed on the Diablo 4 beta side. With the provided code, players were able to play the Diablo 4 beta early on the weekend of Friday, March 17.

Players looking to join the Diablo 4 All-Access Beta can pre-download it now on the Battle.net app or on Xbox and PlayStation consoles.





















We all played a ton of the Diablo 4 beta this past weekend, and we were all also lucky enough to play Redfall recently as well. We've got a LOT of thoughts about both. Join us!
Subscribe on any of your favorite podcast feeds, to our YouTube channel, or grab an MP3 of this week's episode. For more awesome content, check out our interview with Todd Howard, who answered all of our Starfield questions after the big reveal at the Xbox Showcase:
For more next-gen coverage, make sure to check out our Xbox Series X review, our Xbox Series S review, and our PS5 review.
Ryan McCaffrey is IGN's executive editor of previews and host of both IGN's weekly Xbox show, Podcast Unlocked, as well as our monthly(-ish) interview show, IGN Unfiltered. He's a North Jersey guy, so it's "Taylor ham," not "pork roll." Debate it with him on Twitter at @DMC_Ryan.

Over three years after its initial release, The Walking Dead: Saints & Sinners remains one of my favorite VR games, holding its ground next to the likes of Half-Life: Alyx and Gran Turismo 7 VR. That's why it was such a major disappointment when its long-awaited sequel, The Walking Dead: Saints & Sinners – Chapter 2: Retribution, was released as a Meta Quest 2 exclusive back in December. It came with a slurry of bugs and performance issues that left such a middling taste in my mouth that I genuinely wondered whether it was even intended as a sequel to begin with, especially given the lack of a proper PC VR version at the time. Fast forward three months and we now have a PC re-release, plus a PlayStation VR2 version that visually blows everything about the original Quest 2 release out of the water. It's still not quite as polished as Chapter 1, and its ideas are safer than I would've hoped for a full-blown sequel, but its increased action is far tenser with the horsepower to sustain it.
Assuming you’ve heard absolutely nothing about The Walking Dead: Saints & Sinners or its sequel, it’s basically a VR roleplaying game that uses a mishmash of survival horror elements to propel its branching storyline. This formula usually does a good job of adding tension to its action and exploration. In my own playthrough of the 2020 breakout hit, I got involved in complex faction politics between all the looting and surviving, but through my choices, I influenced my own personal stakes in a post-apocalyptic New Orleans. Chapter 2 seems to mostly do away with these kinds of choices across its 12-or-so-hour campaign, disappointingly railroading me into a set path, but featuring way more opportunities for combat to try and make up for it. Moreover, it expected me to know the original’s story pretty well, doing the absolute minimum to bring me up to current events.
What We Said About The Walking Dead: Saints & Sinners
The Walking Dead: Saints & Sinners is a noteworthy step forward for VR gaming, proving that a Deus Ex-like Action-RPG can feel right at home in a headset. Every one of its many interwoven systems clearly has a level of thought and care behind it, swirling survival horror and roleplaying staples together with nuance. Even though character customization can feel limited and the story is a bit short, The Walking Dead: Saints & Sinners is a fantastic example of what VR can be. - Gabriel Moss, Jan 27, 2020
Score: 9
Read our full The Walking Dead: Saints & Sinners review.
Story aside, there's nothing I love more than darkness in a survival horror VR game, where a swarm of flesh-eating monsters can potentially creep into view and outnumber me at any moment. So it’s great to see that the PlayStation VR2's HDR OLED panels display dark scenes with such accuracy that playing Chapter 2: Retribution on this headset is – quite literally – a night-and-day difference from playing on a Quest 2. True blacks breathe life into Chapter 2's biggest new addition over the original: night missions. Crawling around the dilapidated Rampart High School at night was once more annoying than it was spooky, but on the PS VR2, it's downright terrifying.
It’s such a big difference that I found myself actually enjoying Chapter 2: Retribution's story, though still not for its lackluster characters like the overly-talkative Pawn King and the single-minded group of ragtag rebels you’re basically expected to team up with. The original worked so well because its sparse interactions with NPC characters blended into a story about a vulnerable lone survivor making their way and defining themselves through their own actions, but there really isn’t the same sort of leeway here for subtlety in Chapter 2. I found myself disappointingly locked into a linear series of events where I absolutely must face retribution for deeds I might not have even chosen to do if I didn’t play the original and that I didn’t even really remember doing when I played it back in 2020. Its momentum can be jarring at times, especially given how little time we’re given to connect with the decently-voiced but boringly one-note characters, but if you prefer action combat over dialogue, there’s plenty here to enjoy.
The PS VR2 displays dark scenes with way more accuracy.Chapter 2's hectic new weapons like the Chainsaw and the Sawed-Off Shotgun come in clutch during the aforementioned night missions, where Retribution’s biggest payoffs await. Loot is wildly better at night when I’m brave enough to seek it out, but walkers are more aggressive and far more numerous, leading to unintentionally climactic showdowns between myself and the ravenous horde. These intense walker battles only showed a promising start on the Quest 2 – but thanks to the thicker guts of the PS5, these skirmishes finally came to life in frightening detail on the PlayStation VR2, where a much larger number of enemies could spawn on the same map. I often needed to sneak through, redirect, or fend off entire swarms of walkers, forcing me to make intelligent use of all the tools in my arsenal. Mixed with the haptic feedback of the Sense controllers and the 3D audio in my Pulse headphones, the whole experience was way more coherent on the PS VR2 than I remember it being when I played it just three months ago on the Meta Quest 2.
There isn’t too much new content here, given that only a handful of the 12 zones are new at all. Most of the time you’ll just be wandering around in the original world to scavenge for loot and complete quests. But thanks to performance improvements, human AI is once again as vicious and tactical as I remember it being in the original, leading to unexpected scenarios between myself, hostile humans, and prowling walkers. And with the added difficulty comes a reason to approach situations with more nuance. For instance, I can focus my fire on a single human, killing them in a way that allows them to turn – creating a distraction behind enemy lines as I close the gap between myself and my opponents. These dynamic situations are way more interesting than the forced setup with axe-wielding secondary antagonist Gerrick, who notably looks a bit creepier with increased details that finally indicate what that weird red stuff hanging around his neck in the Quest 2 version was. Spoiler alert: it's walker entrails. It was always walker entrails.
It’s even more satisfying to return to my home camp with a fresh load of loot after a day’s adventure, and this time around, I’m not worried about breaking anything if I choose to decorate my abode with loose items. Collecting items and dropping them into your recycling bin allows you to level up your crafting stations, making you more powerful and better equipped to head back out the next day, and despite the addition of two new crafting stations that introduce interesting new items like the Sap Gloves, Laser Sights, and the SMG, this loop is pretty much unchanged from the original. That said, the story itself still isn't quite as intricate, often sending me on fetch quests where I fight the same type of enemies over and over again. You’ll spin those wheels as things heat up between you and the main antagonist, who’s loomed over your time in New Orleans since the first chapter.
Framerates are at least way more consistent now, allowing the action to run smoothly at what appears to be 90hz with no reprojections. Unfortunately, there are still a frustrating number of glitches that likely stem from this aging corpse of a game engine. To be clear: I ran into several experience-ruining bugs on the PS VR2 which likely had nothing to do with the hardware itself, and the two biggest offenders were significantly worse than many of the problems I ran into when I reviewed the Quest 2 version last year. About five hours into my PS VR2 playthrough, a quest completely stopped updating with new progress, forcing me to scrap my save altogether and start anew. Later on, during my new playthrough, I ended up in a situation where I was hindered from finishing a quest because a group of enemy humans cheap-shotted me and camped out by my corpse, seeing and shooting me through walls and floorboards and rendering me unable to retrieve to my weapons, which I couldn't survive without.

After the calamitous debut of Diablo 3 way back in 2012, it’s understandable if you’re a little nervous about the upcoming launch of Diablo 4 this June. But after more than a decade of gradual improvement that has transformed Diablo 3 into the fantastic game it is today, the first beta weekend of Diablo 4 has reassured me that Blizzard has been making good use of those hard-learned lessons for its sequel. Even though this beta weekend only included a level-capped Act 1 and three of the classes, so far it has exceeded my expectations in almost every way. There’s still a huge amount to see before we get anywhere close to a final review, but I’m already impressed by stellar dark storytelling, the best combat in a Diablo game to date, and a live-service foundation that aims to chart out a strong future for the beloved ARPG. Running around as a squad of four and slaying enemies as my ultra deadly and sneaky rogue has been an absolute blast, and I can’t wait to dive back in this weekend.
The first thing Diablo 4 immediately made clear to me is that Blizzard has really upped its game when it comes to story – or at least are off to an incredibly strong start. Following the dramatic resurrection of the Lord of Hatred and Queen of Succubi, Lilith, you begin a gruesome and dire journey across the land of Sanctuary as humanity descends into madness at her behest. While I’ve always enjoyed the dark stories of the Diablo series, the chunk of story that’s in the Diablo 4 beta had me more invested than any of the previous games. Lilith and her relationship with humanity, the Heavens, and her archangel consort are a complex and messy web of painful truths and moral ambiguities that are so interesting I insisted on stopping to read every piece of lore I could find. It’s a vast improvement over the tedious, WWE-style smack-talk we heard from the demons of Diablo 3.
What We Said About Diablo ImmortalThere’s so much to like about Diablo Immortal that it really pains me to see it so close and yet so far from being a game I can heartily recommend. As a casual, purely free-to-play experience it offers a lot to do, with its empowering ARPG combat and interesting skill system, whereas for those that want to be competitive in PVP it quickly becomes restrictive, punitive, and money-grubbing. And for everyone in between? It just doesn’t offer good value for money spent. If the Empowered Battle Pass and Boon of Plenty offered more, I could definitely see myself renewing them each season and steadily working my way through the many difficulty levels as I ascend Immortal’s 600 paragon levels, and gradually – oh so gradually – ranking up my legendary gems. Instead, that dream is so far out of reach that it’s not feasible, and the further in I get the less the rewards offered by those paid services are actually likely to be meaningful. I’m still going to keep playing Diablo Immortal, but without overhauls to the monetisation and the many restrictions, it’s going to be a dip in, dip out game, as opposed to a world I want to live in. - Cam Shea, June 1, 2022
Score: 6Read our full Diablo Immortal Review.
That said, even the story sample available in the beta is tripped up a bit by lots of filler, like a bizarre main quest where you have to wander around in the snow to complete a pilgrimage and talk to NPCs who insist on telling you nothing of value or advancing the plot in any way. But even with those occasional dips in the pace of the storytelling, I feel a real desire to work my way through the main campaign and reach the conclusion as soon as possible; I’ve just gotta know how it ends! Time will tell if the writers are able to stick the landing, but what’s available in the beta is already some of Blizzard’s best work.
The same can be said of the world and quests: moving around the overworld was far more engaging than I expected, with lots to discover along the way and spontaneous activities to involve yourself in. In a few, there’s a ritual where you have to give your blood to a demonic obelisk (by standing in a certain location) while fighting off waves of enemies – I can imagine that getting harrowing once we’re able to turn the difficulty up a few more notches than the beta allowed. Dungeons are a blast to explore too – they’re highly rewarding undertakings into cellars crawling with skeletons, prisons haunted by spirits, and caves full of slimy bugs that conclude with interesting boss fights that more often than not require you to jump through more hoops than simply burning down a demon’s health bar.
Diablo 4 practically smacked me in the face with how good it looks.For example, in one fight I had to kill a crafty set of demons who flapped their batlike wings away from me as they magically protected a blood mage – who I couldn’t harm without killing them first. Even if some areas and bosses are reused quite often even in the sample I played, adventuring is still a highly repeatable affair, and I found it extremely difficult to avoid dropping whatever I was trying to focus on anytime a map marker popped up with some distraction to take on.
And there’s a lot to get distracted by even when there aren’t any events to sidetrack you. Even by the high standards of the series, Diablo 4 practically smacked me in the face with how good it looks. Not only are the top-down environments and characters more detailed than ever before (as you’d expect given that Diablo 3 came out 11 years ago), but the new ways in which it transitions to more intimate interactions and cutscenes by zooming in on characters and scenes let you see many more of them up close and personal where appropriate. Plus, the devs clearly understood the assignment considering how completely disgusting and creepy they’ve made absolutely everything, like a barn that’s been converted into a demon summoning human butcher shop, or a dungeon that appears to be built atop endless piles of viscera and intestines. It’s especially nice to see a return to this style of grime, since it’s something I’ve always felt Diablo 3 missed the mark on.
When it comes to gameplay – and specifically combat – so far Diablo 4 is absolutely nailing the action-RPG formula. Naturally it keeps the longstanding slashing and fireball-slinging mayhem, but makes important tweaks that make it a whole lot more engaging than dipping back into Diablo 3 for yet another playthrough. Rather than just rotating through each of my character’s abilities as they completed their cooldowns or standing in place spamming the standard attack button, beating the agents of Hell now requires me to dance around hordes of enemies, dodge-rolling precisely, and making use of my most powerful abilities at the proper moment, like a fire shield that protects my sorcerer and ignites anyone foolish enough to get near me.
I’m especially fond of the decision to largely do away with continuous healing in favor of consumable potions that are dropped onto the battlefield regularly, which requires you to navigate the map for resources as you wage battle to collect healing items as needed. Not only does this force you to be more mobile during combat (no more standing there and healing faster than they can hurt you), but it also adds a bit of challenge as you can’t heal infinitely. If you aren’t doing enough damage to a boss to kill it before you use up all your potions, or at least killing off enough minions to replenish them quickly, you’re going to die. The potions you collect are also preferable to the health orbs found in Diablo 3 and Diablo Immortal, since they aren’t consumed right away and can be strategically used when you need them.
The real fun comes from mastering the skill and loot systems.As with all action-RPGs, the real, lasting fun comes from learning and then mastering the dense wall of numbers and perks that is the skill and loot system. Diablo 4 remains the same incredibly complex array of statistics, buffs, debuffs, status effects, and abilities that this series has always been, and though it’s hard to judge a lot of how it’s changed things up with only 25 skill points and a limited look at the available loot, so far my impressions are mostly positive. It’s dodged the boring loot system that Diablo 3 launched with by making choosing the right item for your character a lot more nuanced than automatically equipping the item with the biggest number, since most items provide different effects and stat boosts that might or might not play into your specific build, like a pair of boots that gives your rogue an additional dodge-roll or a wand that allows you to do more damage to enemies that are immobilized, stunned, or frozen.
I also really enjoyed that the beta made it very easy to respec, as paying a single gold coin allowed me to pick all my skills from scratch. Unfortunately, this will apparently not always be the case, as developers told IGN last year, since doing so at higher levels will cost hundreds of thousands of gold coins per node to respec. I understand wanting players to make specific choices about their character, but not allowing easy resetting of skills discourages experimentation and makes it likely that everyone will take to Reddit or YouTube videos to find out how to make their sorcerer as irritatingly min/maxed as possible, the result of which will be that everyone will crowd around a specific meta until everyone’s sorcerer are identical clones of one another.
It also means that if you find a piece of gear you really like that doesn’t fit with your build, you’ll most likely want to let it collect dust in storage or trade it to a friend/transfer it to a different character instead of changing your build to incorporate the loot you found. And this is all without mentioning that patches and balancing updates will almost certainly make some old builds irrelevant, and unless we have an easy way to swap our skills out to match the new meta it’s going to be a real pain in the neck to keep your character at the top of their game.
That said, I’m not advocating for a return to Diablo 3’s system of letting players freely swap out their builds, since that also results in a lack of diversity or actual decision-making for your characters, but it would also be really irritating to have such an inflexible respec system that your character couldn’t adapt and change over time. At this stage, it’s hard to say if they’ll strike a good balance, but at least during the beta I’ve enjoyed the freedom to mess around and make mistakes.
The first beta only had three classes, but so far they are all pretty great.The first beta weekend only gave us access to three of the five character classes that will be available at Diablo 4’s launch, but so far all three are pretty great. The Rogue, which was my favorite class from the original Diablo, makes a glorious return as a glass cannon who is an expert at cutting through enemy defenses and dealing critical damage. Plus, she can go invisible to take heat off of her, then reappear to deal – that’s right – a ton of damage. The Sorcerer has a similar set of mostly long-range skills based on fire, electric, and ice attacks, but I found them to be better at controlling large groups of enemies (like with a chain lightning attack that zaps six enemies with every blast) rather than doing high damage to a single opponent. Plus, dealing elemental damage and freezing enemies in their tracks or lighting them on fire is great – they even have different death effects.
The Barbarian, on the other hand, felt a little weak in the beta, and I hope Blizzard takes the note from the beta that melee combat in general could use a buff. The second or so it takes to get close to an enemy is often not worth the trouble when a Rogue could have easily killed them from a distance by the time you get there. Still, being able to withstand a ton of damage and run around as a shirtless, hulking berserker is still a lot of fun, especially since the character creator mandates that all Berserkers have the body type of Dave Bautista.
Speaking of which, one of my disappointments is that the character creator in Diablo 4 feels quite limited, at least the version available in the beta. Aside from picking from a handful of faces, hair styles, and tattoos, there isn’t a whole lot for you to customize. Granted, a lot of that stuff will be covered up by the gear you’ll gather and equip, but it’s surprising that there aren’t any sliders to change the size or shape of specific parts of the face or different body types to pick from, which you see a lot more now that cutscenes zoom in to focus on you. I was also disappointed that I couldn’t pick a voice for my character, which instead is determined solely by the sex and character class of my demon slayer. I didn’t really feel like I had a lot of options to make my character my own, which will hopefully not be the case in the full version.
The biggest change from Diablo’s classic action RPG model is Diablo 4’s decision to integrate more live-service and MMO elements into its formula – one that, at least so far, seems like it’ll carry the pros and cons you might expect. That foundational shift includes some irritating things like an online requirement to play (which Diablo 3 already has on some platforms) and occasionally getting booted to the menu when servers aren’t working, but brings some awesome benefits too, like the ability to run into other players while exploring the overworld and the addition of activities designed for large groups to tackle together like World Bosses. I definitely wasn’t happy when I got disconnected from the server near the end of a lengthy dungeon run and lost half an hour of progress, but seeing other people out in the world and organically completing a public event together, like taking down a crazy zombie dragon world boss, made Sanctuary feel a lot less lonely.
The potential in a live-service Diablo came across crystal clear.Of course, Diablo 3 already had many components of a live-service game, including a seasonal model where new content and unlockables were released at a regular cadence and ongoing support, like in-game tweaks and balancing that continues to this day, but this sequel appears to be doubling down: Blizzard has planned cosmetic-only microtransactions, a more robust clan system, much larger meta refreshes and quality-of-life improvements, new features and questlines each season, additional live events, and more. For my money – as someone who’s neck-deep in Destiny 2 and appreciates those ongoing efforts – those benefits far outweigh any drawbacks, and the potential in a live-service Diablo came across crystal clear in the small bite I got from the beta.
That’s all for now, but check back after this coming weekend’s second beta for my thoughts on whatever trouble I get into with the two new classes.

Minecraft is a phenomenon that continues to take the world by storm even 12 years after its full release. Selling over 238,000,000 copies worldwide, the game is just as captivating an experience now as it was upon its debut..
If you are among those that have yet to jump into the blocky digital world of one of the best-selling video games of all time, you may be surprised to hear there are multiple ways for you to play Minecraft (and its various spinoffs) for free!
Minecraft Free TrialFor those wanting to get a taste of the endless hours of entertainment that Minecraft can provide, but are yet unwilling to pay the entry fee, there is in fact a free trial of both Bedrock and Java versions of the game. Via Minecraft’s official website, you can access links that will lead to the download pages for the Bedrock Edition, available on Windows, Android, PS3/4/5, and PS Vita.

In terms of the Java Edition, which is available exclusively to Windows, Mac, and Linux, an additional set of links are available lower down on the same page, with specific instructions on how to download and install each respective version.
The free trial (regardless of the Edition or your platform) is the full game as paying customers would experience it; there is no barred content that will be inaccessible. To ensure this isn’t exploited, you have a time limit imposed once you begin the trial. The time limit varies from platform to platform, but always averages out at around 90-100 minutes, equating to around 5 in-game days.

Whilst the restriction can be frustrating, this is more than enough time to try out the various mechanics in the game, and familiarise yourself with the gameplay loop if you’re uncertain as to whether you’ll enjoy it. If you’re considering buying Minecraft on your preferred platform, this is the optimum way to experience the game a little and know for sure before you spend your money.
Play Minecraft Classic for FreeAs part of the 10 year anniversary for Minecraft back in 2019, Mojang released a completely free, browser-based version of the original build of Minecraft creative mode for you to enjoy. As this version is a replica of the OG mode, there are only 32 blocks available to use, it contains all the original bugs that were part of that version. Also, because it’s browser-based, you are unable to save your builds should you close the browser.

Upon generation of a world, you can copy the link it creates and share it with up to nine friends, letting you all play together! Whether you’re wanting a nostalgia trip to where it all began or fancy dipping your toe in for the first time, you can access this free version of Minecraft at https://classic.minecraft.net/.
Play Minecraft on Game Pass
An obvious inclusion for those in the know, Xbox and PC Players who have an Xbox Game Pass subscription can access Minecraft for “free” as part of their subscription, though you’ll need to continue paying the subscription to keep your access to the game. To play Minecraft: Java & Bedrock Edition with Game Pass on PC, you'll just need to install the Java & Bedrock Edition from the Microsoft Store page or from the Xbox app for PC. You can then install and play each separate version from within the Minecraft launcher!
For Xbox players, you can install Minecraft on your Xbox if you have an active Game Pass Ultimate or Game Pass for Console subscription.
Other Minecraft Games and SpinoffsMinecraft Dungeons, the hack and slash dungeon crawler released in 2020, is similarly available on Game Pass for subscribers. For PlayStation players, Minecraft Dungeons was included as a PlayStation Plus monthly free game for March 2023. If you didn’t redeem the title during its availability however, you’ll need to purchase the game should you wish to play it.
Similarly for PlayStation players, the full version of Minecraft’s base game is not available to download and play via PlayStation Plus. If you wish to play the game beyond the free trial, you’ll need to purchase it via the PlayStation Store.
For those that are looking for a more narrative-focused Minecraft tale, there was Minecraft: Story Mode, an episodic point-and-click adventure from Telltale Games. Minecraft: Story Mode is however unavailable on any/all platforms after being discontinued due to the closure of Telltale Games in 2018. This means that unless you already have the game downloaded and installed on your platform of choice, you will be unable to play this game.
One final game to mention is Minecraft Legends, an action-strategy spinoff set for release on April 18th, 2023. The price for the game will vary depending upon your chosen platform, though if you have a Game Pass subscription, the game will be available for free day of release.

Ubisoft has introduced a new AI scriptwriting tool called Ghostwriter, saying it will help game writers develop better dialogue for NPCs.
According to a blog post published by Ubisoft on Tuesday, Ghostwriter, created by Ubisoft's R&D department, La Forge, "isn't replacing the video game writer." Quite the opposite, Ubisoft claims. It is actually saving game writers time coming up with the best lines, or barks, to give NPCs.
Ghostwriter generates first drafts of barks and gives writers room to flesh them out to better fit the game's narrative. Ben Swanson, an R&D scientist at La Forge Montreal, said he created Ghostwriter to solve the issue of writing barks that would be triggered by certain situations, especially when there's a crowd full of NPCs.
"Rather than writing first draft versions themselves, Ghostwriter lets scriptwriters select and polish the samples generated," he said.
Swanson demonstrated the use of Ghostwriter at GDC, showing bark trees that show up for an NPC character confronting a certain topic, such as speeding or being hungry. The program generates lines for either situation, then the writer selects the most suitable line and combines it with their own input to better fit it with the game's narrative design.
The rapid rise of AIAI tools have gained increased attention as creators grapple with the consequences of tools like ChatGPT. In the games industry, Ubisoft's Ghostwriter tool is one of many AI tools designed to streamline the often painstaking work that goes into writing basic dialogue or cleaning up environmental assets.
Ubisoft currently has several games in development, including multiple Assassin's Creed releases, and Ghostwriter will no doubt be used to streamline their development as much as possible.
Cristina Alexander is a freelance writer for IGN. She has contributed her work to various publications, including Digital Trends, TheGamer, Twinfinite, Mega Visions, and The Escapist. To paraphrase Calvin Harris, she wears her love for Sonic the Hedgehog on her sleeve like a big deal. Follow her on Twitter @SonicPrincess15.

As we inch closer to the release date of Arkane Studios' first-person shooter Redfall, it has been confirmed that it will not be using Unreal Engine 5.
Harvey Smith said in a WccfTech interview that the game will be running on Unreal Engine 4. He noted that while they were developing the game, "Halfway through the project, Epic came up with Unreal Engine 5, but the game is based on Unreal Engine 4.26. If we had more time, we would have probably gone with UE5, but it was a lot of work just upgrading to 4.26."
It is worth mentioning that Arkane has said in the past that they wouldn't be using Unreal Engine 5. Over on the Redfall FAQ page, you'll find a question asking, "What game engine is Redfall utilizing?" with the answer being Unreal Engine 4.
Redfall is the most recent title to come out of Arkane Studios. The game is projected to come out on May 2, 2023, for PC and Xbox Series X|S. There was originally going to be a PlayStation 5 version of the game, but Microsoft scrapped it when it acquired Bethesda, Smith revealed in a recent interview with IGN France.
Luis Joshua Gutierrez is a freelance writer who loves games. You can reach him at @ImLuisGutierrez on Twitter.

The domestic violence charges filed against Rick & Morty co-creator Justin Roiland have been dropped, IGN has confirmed.
A representative with the Orange Country District Attorney, which originally filed the charges, told IGN that they were dropped today as "we did not have sufficient evidence to prove the case beyond reasonable doubt," in addition to "additional information that came to light during the investigation."
“I commend the Orange County District Attorney’s Office for conducting a thorough review of the facts and deciding to dismiss the case against Justin," Roiland's attorney, T. Edward Welbourn, told IGN in a statement. "I’m thankful justice has prevailed.”
Roiland also broke his silence today, speaking publicly on Twitter for the first time since the allegations came to light.
"I have always known that these claims were false - and I never had any doubt this day would come," Roiland tweeted.
"I'm thankful that this case has been dismissed but, at the same time, I'm still deeply shaken by the horrible lies that were reported about me during this process."
"Most of all," he continued, "I'm disappointed that so many people were so quick to judge without knowing the facts, based solely on the word of an embittered ex trying to bypass due process and have me 'canceled.' That it may have succeeded, even partially, is shameful. However, now that the legal case has ended, I'm determined to move forward and focus both on my creative projects and restoring my good name."
justice pic.twitter.com/1q9M4GA6MV
— Justin Roiland (@JustinRoiland) March 22, 2023The domestic violence charges, which were filed in May of 2020 over an alleged incident in January of that year, first became public early this year. At the time, Roiland had been charged with one felony count of domestic battery with corporal injury, and one felony count of false imprisonment by menace, violence, fraud, and/or deceit against an anonymous Jane Doe that he had been dating at the time.
Over a dozen hearings had already been held over the charges, and Roiland was next due back in court on April 27.
After the charges came to light, a number of companies cut ties with Roiland, including Adult Swim, where Roiland was co-creator, executive producer, and voice actor on Rick & Morty.
Additionally, Squanch Games, which released Roiland's High on Life late last year, also revealed in a statement that Roiland had resigned from the company, and Hulu announced that it would no longer work with him on their comedies Solar Opposites and Koala Man.
Still, Roiland had very little creative impact on all the above shows, as reported in a THR article and confirmed by IGN sources. Rick & Morty is still in production on its upcoming seventh season.
Thumbnail credit: Leon Bennett/WireImage
Alex Stedman is a Senior News Editor with IGN, overseeing entertainment reporting. When she's not writing or editing, you can find her reading fantasy novels or playing Dungeons & Dragons.

Redfall was also in development for PlayStation 5 before Microsoft acquired Bethesda, according to the game's director. This version was ultimately canceled and the game became exclusive to Microsoft platforms.
In an interview with IGN France, Arkane's Harvey Smith explained, “We got bought by Microsoft and that was a huge sea change. They said, ‘no PlayStation 5. Now we’re gonna do Game Pass, Xbox, and PC.’”
Originally, Redfall was meant to release on all platforms. Smith said that the studio didn’t mind that decision, however. He continued, “Support from Game Pass and have to worry about one less platform, one less complexity. And Game Pass has a ton of people that can play. It could be our biggest game ever because of the 30 million Game Pass [members] or whatever that number is.”
Since Microsoft acquired Bethesda, both Starfield and Redfall were confirmed to be Microsoft exclusives while Microsoft still honored Deathloop and Ghostwire: Tokyo’s timed console exclusivity periods on PlayStation 5. Redfall’s now-canceled PlayStation 5 version is also an interesting revelation considering Microsoft’s pending acquisition of Activision Blizzard.
The Competition and Markets Authority previously noted Microsoft’s decisions to make games exclusive to Xbox when buying studios in the past, and Redfall certainly falls into that category. Thus, the CMA concluded that the merger could potentially reduce competition between Xbox and PlayStation in the UK. However, Redfall was officially revealed in June 2021, well after the initial Microsoft and Bethesda merger announcement in September 2020, and was finalized in March 2021. A PlayStation version was never publicly announced.
Still, Microsoft has reiterated that it will keep franchises such as Call of Duty on multiple platforms in order to reach as many players as possible. Microsoft has even signed 10-year deals with Nintendo and other cloud gaming service companies.
Redfall launches on May 2 for PC and Xbox Series X|S. Arkane is also currently working on a fix to reverse the game’s always-online requirement.
In IGN’s Redfall preview, we said, “If Arkane Austin can bring its own version of the kind of innovation [Far Cry 2 and STALKER] did back in the late 2000s, then Redfall could well inject a static genre with some long-overdue excitement.”
George Yang is a freelance writer for IGN. He's been writing about the industry since 2019 and has worked with other publications such as Insider, Kotaku, NPR, and Variety.
When not writing about video games, George is playing video games. What a surprise! You can follow him on Twitter @Yinyangfooey

At GDC 2023, Epic Games held a State of Unreal event, where the company unveiled the latest updates for Unreal Engine. We got a fresh look at some new tools coming soon to creators, as well as how some of these tools are being used in upcoming games like Senua's Saga: Hellblade 2.
If you missed the livestream, here's a quick roundup of everything announced during the 2023 State of Unreal event.
Unreal Editor For Fortnite allows players to develop their own games inside the popular Battle RoyaleUnreal Editor for Fortnite (UEFN) is a new add-on available for the PC version of Fortnite. As Epic Games notes, the application works side-by-side with Fortnite's existing creative toolset and is to be used for "designing, developing, and publishing games and experiences directly into Fortnite." UEFN also includes a new scripting language called "Verse," which Epic notes is a "powerful customization capabilities such as manipulating or chaining together devices and the ability to easily create new game logic."
The Unreal Editor for Fortnite is available now on the Epic Games Store as a public beta.
Ninja Theory is Using MetaHuman Animator to push the "boundaries of realtime facial animation"We already knew that Ninja Theory is hard at work on Senua's Saga: Hellblade 2. And during today's State of Unreal presentation, we got to see a sneak peek at how the developer is taking advantage of the new tools provided by Unreal Engine, and how it is using MetaHuman Animator to provide realistic facial animations on the its characters.
MetaHuman Animator will allow creators to use an iPhone or a stereo helmet-mounted camera to "reproduce any facial performance as high-fidelity animation" on MetaHuman characters. Epic touts that this new feature will allow creators to "capture the individuality, realism, and fidelity of your actor's performance, and transfer every detail and nuance onto any MetaHuman to bring them to life in Unreal Engine."
Epic Demos and Details New Features Coming to Unreal Engine 5.2Epic CEO Tim Sweeney and Unreal Engine head Nick Penwarden shared new information on Unreal Engine 5.2. The company teamed up with EV manufacturer Rivian to create the stunning Electric Dreams demo to demonstrate some new things developers can do.
Unreal Engine 5.2 will roll out new features, most notably, Substrate, a new method that will offer those using Unreal Engine 5 "more control over the look and feel of objects used in real-time applications," including games.
More interestingly, Epic notes that Unreal Engine 5.2 will introduce the Procedural Content Generation Framework (PCG) during the State of Unreal Presentation. Epic claims that these new in-editor and run-time PCG tools will allow artists to "define rules and parameters to quickly populate expansive, highly detailed spaces" faster and more efficiently.
Everything Else from State of Unreal 2023Epic announced it was consolidating its digital asset stores into one huge marketplace that will launch later this year. Called Fab, this new store will provide available assets in the Unreal Engine Marketplace, Quixel Bridge, Artstation Marketplace, and Sketchfab.
The company also announced "Creator Economy 2.0," which is launching alongside UEFN to allow those that use the Fortnire Island creators to receive more money based on how much engagement their published content receives. Additionally, Epic pledged that 40 percent of the game's net revenues would be put back into a pool for creators.
Taylor is the Associate Tech Editor at IGN. You can follow her on Twitter @TayNixster.

Welcome back to Forgotten Gems, my column about games that have faded but shouldn’t be forgotten. Last time, I took at a look at the unexpected return of one of Square’s most unique 16-bit RPGs, Live a Live. While there may be no happy ending this time, hopefully you’ll still enjoy this look back at an entire game series that almost all but faded from public discourse: Goemon, Konami’s Mystical Ninja.
Namco has Pac-Man. SEGA’s got Sonic. Nintendo has Mario. Konami’s got… Frogger? Twinbee? The Parodius Octopus? It’s honestly a bit surprising that one of the most prolific game developers of the ‘80s took so long to develop a stable of recognizable characters; let alone a core company mascot. Before it became known for the exploits of the Belmonts and Solid Snake, Konami dazzled us more with clever concepts like Time Pilot, Gyruss, and Track & Field, as well as competent game adaptations of animated shows like TMNT or the Simpsons.
Enter the NinjaBut the roots for Konami’s own Mario were already taking hold in 1986 when it released Mr. Goemon. Based on Japan’s 16th-century Robin Hood, the outlaw Ishikawa Goemon, Mr. Goemon is an unusual platformer. For one, it took its art style from famous woodblock prints depicting kabuki enactments of the folk legend, but more importantly, it played very differently from platformers of the age. Whereas bumping into enemies in its contemporaries would mean losing a life or taking damage, Mr. Goemon is an oddly-controlling, hectic jump ’n’ run in which you can push and shove your enemies as you infiltrate enemy fortresses. Goemon can use a “kiseru” pipe to smack his enemies or toss gold coins and other pick-ups, including the famous Japanese maneki-neko cat figurines.
If all that sounds unconventional and confusing, you should know that these kiseru pipes weren’t just for smoking. They became quite the rage among Japanese warriors, who would carry iron or brass pipes and use them as weapons when they didn’t have access to their swords. As for throwing those oval koban coins, gourds, and nekos – that’s vintage, economical video game character development on display right there. Being an honorable outlaw, Goemon allegedly gave to the poor – thus, he has no need for money and happily tosses around symbols of good luck, such as hyotan gourds and cat figurines.
Mr. Goemon was not a hit. But Konami clearly liked the idea of “owning” a truly Japanese video game hero enough to greenlight a completely different Goemon game for home consoles and computers before Mr. Goemon was even in arcades. Released in July 1986, Ganbare Goemon! Karakuri Douchuu lays the foundation for an entire series of unique platformers in an alt-history, mechanized Japan. “Ganbare!” is a Japanese rallying cry, and is best translated as “go for it!” or “keep it up!” and would become intrinsically linked with the Goemon series for many years. But one thing was still missing that would come to define the Goemon games – and made it one of my favorites on the Super Famicom: co-op gameplay.
With 1989’s Ganbare Goemon 2 for the Famicom, Konami found its success formula. The game combined the three-quarter-view town sequences of the second game with the side-scrolling jump and fight action of Mr. Goemon. It also added the defining co-op mode where a second player could join the fun as the supremely weird Ebisumaru, a combination of the Japanese thief Nezumi Kozo and Konami producer Ebisu Etsunobu.
Goemon 2 kicked off a series of 20 full-fledged Goemon platform and RPG games, not including some lesser spin-offs and mobile minis, spanning 20 years of game development and some truly creative efforts by multiple Konami studios. It’s a series known for its silly sense of humor, for taking you on a trip of the sights and sounds of a not-quite-historically-accurate Japan, for dozens of memorable tunes and fully vocalized songs, screen-tilting, screen-warping, screen-flipping Mode 7 effects, 3D mech battles, and for a range of clever mini-games – including a playable 16-bit version of Konami’s own Gradius.
Which brings us to 1991, when Konami undertook the unlikely step to bring the most Japanese mascot in gaming to the west.
American Ninja WarriorsWe can’t be sure what made Konami consider the sixth game in the series, Ganbare Goemon: Yukihime Kyuushutsu Emaki, for a western release in 1992, a year after it debuted to acclaim in Japan. Perhaps it was the impressive graphics that make it one of the best Mode 7 showcases to date, or the incredible soundtrack that really puts the Super NES sound chip through its paces. But most likely, it was an attempt to capitalize on the excitement surrounding the impending US release of The Legend of Zelda: A Link to the Past, which also seemed to be the inspiration for the newly minted English title: The Legend of the Mystical Ninja.
This sudden spark of courage did not extend to trusting overseas audiences to engage with or understand Goemon’s historical origins. The game received an infamously terrible localization treatment. Japanese food items like onigiri rice balls became pizzas. And our heroes Goemon and Ebisumaru were unceremoniously renamed to Kid Ying and Dr. Yang, with a typo-laden manual contributing even more cringe-worthy Asian stereotypes, like naming the monkey “Fur Man Chu”. It’s not that Goemon isn’t an inherently silly game – one of the sequences removed from the localized version was Ebisumaru baring his butt and farting at the end of a dance performance – it’s that its silliness is so uniquely and unapologetically Japanese that randomly dubbing it with Chinese terms and concepts just stunningly misses the point.
But localization aside, Goemon’s first western showing went over pretty well. EGM rated the game 8, 8, 9, 8 and lauded it for its gameplay, co-op mode, and soundtrack – while expressing some consternation over its presentation. “The graphics are too cheesy for me, with lots of pastels,” said the legendarily mystical Quartermann. Konami never disclosed official sales numbers for the title, so we’ll never know whether its distinct visuals and themes or lack of awareness kept it from achieving bigger success in the US, but we do know that whatever courage had led to the publisher giving Goemon a shot quickly dissipated.
Goemon’s further Game Boy and Famicom/NES outings wouldn’t see stateside release, but more egregiously, Mystical Ninja’s direct sequel, Ganbare Goemon 2: Kiteretsu Shogun Magginesu! remained forever a Japan-only delight. In this humble writer’s opinion, Goemon 2 is the best co-op platformer on the Super NES, adding drivable vehicles, a third playable character, and a Super Mario World-style overworld map to the mix. Bolstered by critical success in Japan, Konami took the series even further.
Goemon 3 wasn’t a linear sidescroller like its predecessor: instead, the ninja head-on pursued another legendary inspiration. Goemon 3 is a top-down, The Legend of Zelda: Link to the Past-style action adventure that has players switch between characters – now also including Yae the Kunoichi – to access their different powers and progress on the world map. The next game, Kirakira Douchuu, went back to the setup of Goemon 2, but put the different characters’ unique abilities to effect with separate maps and character-specific quests. But the series had peaked with Goemon 2 and my personal interest in it waned, even as it continued on PlayStation and with a Ebisumaru-led spin-off title – both 2D games.
In 1996, General Manager of Konami Nagata Akihiki told Next Generation magazine: “There are some Japanese games we cannot release worldwide because they are too specific for the home market – Goemon, Parodius, and games which use Japanese characters, for example.”
The Legend of Goemon 64It wasn’t just me who had moved on. Gaming was about to take a significant leap towards polygonal 3D. And having exhausted 2D gaming in all its formats and genres, Goemon was ready to evolve and pull off an impressive feat: a fully 3D action-adventure in the style of Ocarina of Time… in 1997, before Ocarina of Time. The plot of this new Goemon game reads almost like self-referential commentary on the first Goemon game’s coming to the west: the Momoyama Shogunate is planning to westernize Japan and steal all its castles.
What followed was Goemon’s second outing in the west – and one that many Nintendo 64 fans may fondly remember. Announced early on as a Nintendo 64 flagship title, Mystical Ninja Starring Goemon struggled in development hell. As a young reporter and a big fan of the series, I kept a close watch of the game and used all my persuasive powers to ensure that Goemon wouldn’t be called Kid Ying again (success!). Konami producers would frequently talk about the struggles of recreating their series as 3D games and having to dial back their ambitions when moving from development hardware to the final N64 spec. The lack of a dedicated sound chip and need to handle music via the CPU led to pared down visuals as Konami was unwilling to sacrifice audio fidelity and go with sampled, mono tracks, a la Shadows of the Empire. The challenges with getting the game to run at a decent framerate meant abandoning the planned two-player co-op mode. Konami even had to cut some of the Japanese voice-overs from the US/PAL versions to get the localized version to fit on a 128-megabit cart. It was bad news for a while – but with a happy ending.
The final game was an enjoyable 3D take on the Goemon 3 / The Legend of Zelda formula and it sold more than 200,000 copies in Japan and the US. Even though only a quarter of those sales were stateside, Konami seemed emboldened to keep trying and brought both the Game Boy adventure, also called Mystical Ninja Starring Goemon, and the N64 sequel Goemon’s Great Adventure to the west.
The DownfallAnd that was the end of the song. After the second N64 game bowed at 50k units sold, Goemon returned to being a Japan-only series. You can see the rest of the lineup of games – from digital board game outings to two attempts at redesigning and modernizing the character on our playlist:
Konami didn’t know what to do with Goemon, failing to endear players to the more Dragon Ball-like, edgy character designs and disappointing the remaining player base with some cheap shovelware mobile games. Even long-time partner in crime Ebisumaru got the boot. And despite a showing at E3 2002, an attempt by Working Designs to bring Goemon’s PS2 outing Bouken Jidai Katsugeki to the west as Mystical Ninja Goemon Zero failed.
"There are some Japanese games we cannot release worldwide because they are too specific for the home market – Goemon, Parodius..." - Nagata Akihiki, General Manager, KonamiThe last hurrah for the series came in 2005. Konami brought back fond memories with a GBA conversion of the two first (and best) Super Famicom games in a Japan-only double pack, followed by a forgotten gem of a Nintendo DS game, Ganbare Goemon: Toukai Douchuu Oedo Tengu ri Kaeshi no Maki. Utilizing stylus controls and a very pretty sumi-e watercolor graphical style, Goemon once again paid homage to The Legend of Zelda series. I imported the game and shared my very favorable impressions of the game back then, thinking, for a brief moment, that Goemon was back – and that Goemon was forever.
But Goemon is gone. We’re quickly approaching the two decade mark without a new game release – not counting two Pachislot arcade slot machines released back in 2009 and 2011 under Konami’s new, old focus on gambling hardware.
It’s a very rare occurrence that a series 29 titles strong just ends and disappears. After all, Nintendo and Konami added the even more obscure Super Famicom shooter Pop’n TwinBee to the Nintendo Online service in 2020 – wouldn’t the already localized Goemon SNES or N64 games be solid selections for the service?
There are still occasional signs that Konami hasn’t completely forgotten about its memorable mascot. On December 7, 2018 a Mii Swordfighter costume featuring Goemon’s trademark spiky hair, red outfit, and kiseru pipe were added as paid Wave 3 DLC to Super Smash Bros. Ultimate. Let’s hope that little cameo wasn’t his last.
As for whether Goemon will ever return in an all-new game outing? Unlike the real Goemon Ishikawa who was famously boiled alive for trying to assassinate warlord Toyotomi Hideyoshi, our blue-haired video game hero got off easy and at least ended on a high note. The series is cooked for now, but who knows, maybe Konami’s recent successes with the Hudson-made Momotaro Dentetsu on Switch could bring Goemon out of retirement. If Momotaro, ripped from the pages of Japanese fairy tales, can sell more than 3 million copies with a digital board game that celebrates Japan (yes, it sold better than Zelda: Breath of the Wild in Japan), perhaps Konami’s OG mascot can at least headline a feudal comedy take on Mario Party.
Ganbare, Goemon!
Where can you play the Goemon games today?While Nintendo hasn’t added any of the Goemon games to its Nintendo Online service on Switch yet, Mystical Ninja did see multiple re-releases on the Wii, Wii U, and 3DS Virtual Console in the west. The Japanese Super Famicom games were also available as VC downloads -- and Mystical Ninja was even included with the Super Famicom Mini console as a regional exclusive. With the shutdown of Nintendo's 3DS and Wii U eShops this month, all nine remaining Goemon Virtual Console releases will no longer be accessible.
Which leaves hard copies. Unfortunately, because of the low sales volume and limited runs, SNES and N64 cartridges can command a high price on eBay. Even a loose Mystal Ninja cart will sell for $60 and upwards. The Japanese games are quite a bit cheaper, but unless you read Japanese, I wouldn’t recommend pursuing them. There are occasionally moments where a character will ask you to retrieve a certain item to progress that can be tricky.
The sad reality is that out of all 30 Goemon games released, only a single one is available to play on modern platforms, and it's, ironically, the oldest one of the bunch: Mr. Goemon. Hamster made the old arcade game available to play on PS4 and Switch as part of their Arcade Archives series.

Peer Schneider joined IGN as editor of N64.com/IGN64 back when games still had manuals. If you enjoyed his column, Forgotten Gems, be sure to check out our other regular IGN columns, accessible from the News section of the IGN navigation.

2023 might finally be the year where 2TB PS5 SSDs might actually be worth the upgrade. Last year, prices for 1TB PS5 SSDs averaged around $150, whereas 2TB SSDs hovered closer to $300. This year, we're seeing 1TB SSDs trickle below the $100 price point and 2TB SSDs are under $200. The reason PS5 SSD upgrades are pricey is that you can't use any old SSD and expect it to perform well on the PS5 console. You'll want to pick up an PCIe Gen4 x4 M.2 solid state drive with a rated 5,500MB/s read speed to match the PS5's internal drive. That means, for better or for worse, picking a top-shelf SSD.
Note that Sony recommends a heatsink attached to your SSD. Not all SSDs listed here have pre-installed heatsinks. For the ones that do, we'll be sure to mention it. For the ones that don't, all you have to do is purchase your own heatsink (we recommend this one for $10) and install it yourself. It's very easy.
Crucial P5 Plus 2TB PS5 SSD for PS5 for $122.99Constantly going in and out of stock
Crucial's newest M.2 SSD meets all the requirements for your PS5 SSD upgrade. It supports transfer speeds of up to 6,660MB/s which is well above the 5,500MB/s minimum threshold. Yes there are faster SSDs out there, but if your intention is to put this in your PS5, then that extra speed is worthless because you're bottlenecked by the original PS5 SSD. If you're worried about opening up your PS5 case, don't worry it's very easy. Crucial has an official YouTube PS5 SSD install guide to see you through the process.
Samsung 1TB PS5 SSD for $79.99Samsung SSDs need no introduction. They've made some of the most popular and reliable PS5 SSDs on the market. The 980 Pro has been out for a while now, but it's still one of Samsung's fastest M.2 PCIe SSD, with only the newly released 990 Pro being faster. It is fully PS5 compatible in terms of form factor and performance, with blistering speeds of up to 7,100MB/s. It goes toe to toe with other well-known options like the WD Black SN850 and the Seagate Firecuda 530.
WD 2TB PS5 SSD from $159.99Amazon is offering a 2TB WD Black SN850X with preinstalled heatsink for only $179.99. The SN850X is the successor to the SN850 SSD. It has newer flash chips (BiCS5 vs BiCS4) and an updated firmware, which combined offer improved sequential and random read/write speeds. For PC gamers, there's also an updated Game Mode 2.0 utility that's designed to tune the SSD for better performance during gaming sessions.
Corsair MP600 PRO LPX 2TB "Optimized for PS5" SSD with Heatsink for Only $154.99Corsair is a very well known brand for DIY PC builders. Corsair makes some of the best gaming products on the market, and that includes solid-state memory like RAM and SSDs. The MP600 Pro is the same super-fast M.2 NVMe PCIe x4 Gen4 SSD that's marketed for enthusiast gaming PC builds. This one is "optimized for PS5" because it includes a rugged preinstalled heatsink that is slim enough to fit in the PS5 bay without any issues. Performance wise, the MP600 Pro matches the best SSDs out there with its 7,100MB/sec sequential read and 6,800MB/sec sequential write speeds.
Patriot Viper VP4300 2TB PS5 SSD for $142.99Amazon is offering the Patriot Viper VP4300 2TB M.2 2280 PCIe Gen4 x 4 Internal Gaming Solid State Drive, which is compatible with the PS5 console, for only $142.99. This makes it definitely the lowest price we've seen for a brand name 2TB PS5 SSD, especially since this one even includes a slim aluminum heatshield. The VP4300 is an M.2 2280 PCIe Gen4 x4 solid state drive with rated transfer speeds of 7,400MB/s read and 6,800MB/s write. That makes it well above the PS5's recommended 5,600MB/s speed requirement.
More PS5 SSD DealsThere may be other SSD deals out there, but these are the PS5 SSDs we've tried ourselves and highly recommend. They also double up as outstanding boot drives for your gaming PC, in case you don't need additional storage for your PS5 console.
How easy is it to install the SSD?It's extremely easy! Removing the case cover is completely toolless. In fact, the only screw you have to remove is the one that keeps the cover for the SSD bay in place. You don't even put it back when you're done. Sony has a quick and easy YouTube video guide.
What if the SSD I bought doesn't have a heatsink?Sony recommends you install an SSD that has an attached heatsink. If the SSD you purchase doesn't include one, it's simple enough to buy one for about $10 on Amazon and add it yourself. Most of these heatsinks are just attached using an adhesive like thermal tape.
For more deals, take a look at our daily deals for today.

When Miles Tost moved from The Witcher 3 to Cyberpunk 2077 in 2016, he soon realized that he was dealing with a unique challenge. Despite both being RPGs, the two “couldn’t be more different,” with CD Projekt aiming to make a “gigantic leap forward” in terms of the freedom that Cyberpunk 2077 offered with gameplay. As a level designer, Tost was asked to create levels that supported every style of play, from brute force to stealth to everything else in between, all in a huge open world.
“As insane as it sounded, it also sounded f*cking awesome, and boy were we up to the challenge,” Tost said.
Of course, we know what happened next. Cyberpunk 2077 struggled when it was released in 2020, especially on older consoles like the PlayStation 4. Even beyond its technical problems, though, many players observed its shortcomings as an immersive sim. In particular, it did a poor job of making the various playstyles feel meaningful, dampening the sense of reward gained from exploration. Cyberpunk 2077 has since recovered somewhat, but CD Projekt remains keen to figure out exactly what went wrong with its ambitious RPG.
'We pride ourselves on being storytellers'Tost’s observations were part of a GDC 2023 panel entitled “What Cyberpunk 2077 Taught Us About Non-Linear Level Design,” which delved into the issues that CD Projekt Red encountered in trying to make branching paths feel rewarding and special. Like many of CD Projekt’s developers, Tost has a blunt and self-deprecating sense of humor about Cyberpunk’s launch. When a power surge makes it difficult to make out some of his level design diagrams during the talk, he joked, “It wouldn’t be a Cyberpunk talk if everything was working fine.”
But these quips belie a company-wide desire to learn as many lessons as possible from its troubled launch, leading the design team to conduct a comprehensive analysis of where Cyberpunk 2077 went wrong. For his part, Tost chose to focus on why the non-linear level design didn’t seem to work. How was it that games with less variety seemed more vital and open-ended than Cyberpunk 2077?
Tost ultimately determined that one of CD Projekt’s biggest strengths – its commitment to telling a strong story – was also a key stumbling block.
“We pride ourselves on being storytellers, and we didn’t want to stop a player’s lack of foresight from enjoying the narrative,” Tost explained.
That meant including what Tost calls a “generic path” for anyone who didn’t properly spec their character, and just to make sure they didn’t miss it, making it as obvious as possible. The result, Tost says, is that most players opted to take the path of least resistance, trivializing what was meant to be a robust selection of playstyles.
As insane as it sounded, it also sounded f*cking awesome, and boy were we up to the challenge.When criticizing Cyberpunk 2077, many reviewers point to this aspect as one of its fundamental weaknesses, and perhaps a crucial reason that no amount of polish can ever make it a truly great RPG. But in analyzing Cyberpunk 2077’s level design, Tost came away with a handful of new design principles he hopes will inform CD Projekt’s work going forward.
He begins by citing Dishonored 1 and 2 as key influences, pointing out how Arkane’s stealth series tends to do a better job of rewarding players for finding a different path.
“We need to treat paths as special,” Tost explains. “This is what creates value in the choices players make.”
By contrast, Cyberpunk 2077’s generic path would often have what he called a “cool, bespoke experience,” such as custom interactions or chatter. Often, Tost says, Cyberpunk’s paths would come together in a bottleneck filled with these rewards, leaving players with the sense that none of their choices ever mattered.
Remedying this problem can be as simple as placing separate paths further away from one another, observing that as long as two paths are close to one another, they’re perceived as the same path. The more isolated or exclusive a path feels, Tost says, the more special it can become in the player’s mind, allowing them to “fully focus on experiencing the chosen path.” It also produces a heightened sense of curiosity, he explains, making players wonder what they might have missed.
Three basic principlesUltimately, Tost developed three basic principles for level design, though he cautions that it ultimately depends on the game they’re being applied to.
The perception of distance. The closer paths are to each other, the less it feels like picking one makes a difference.The more exclusive or isolated a path feels, the more special it can become in the player’s mind. It allows players to fully focus on experiencing the chosen path. It heightens player’s curiosity about “what if.”Validation. Paths need to be treated as special. This is what creates value in the choices the player’s make. Make it worth their time and give them a show. Provide exclusive scenes, encounters, or world-building.Taken together, Tost believes the desired effect can be achieved by spreading out the entrances to the different paths; limiting and controlling what players can see; forcing them to commit to a choice using tricks like one-way drops and passages, and then properly rewarding them with exclusive content and other incentives. Doing so will also give designers more freedom to create incentives to use playstyles, Tost says, such as utilizing stealth abilities to sneak past a powerful enemy to a secret passage.
Even without these improvements, though, Cyberpunk 2077 seems to be growing in esteem among fans, not the least because it’s one of the most technically ambitious RPGs ever made. Whether it ever lives up to its original potential remains an open question, but Tost at least seems confident that these lessons can be applied to future games.
“All three principles [perception, exclusivity, and validation] are not restricted to, but particularly effective at enhancing the powers of two different level design beats, designed to maximize choice and reward: that is, discovery and exploration,” Tost concluded, calling it “food for thought” for other developers.
We’ll get to see whether these lessons pay off with the Phantom Liberty expansion, which is set to launch later this year. For now, Cyberpunk 2077 is available on PS5, Xbox, and PC. A sequel is also in development. Keep an eye on this space for lots more coverage as GDC 2023 continues.
Kat Bailey is a Senior News Editor at IGN as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

When you hear the term “board games,” you might think of things like Candyland and Life. But board games have come a long way from the days when they were mostly for kids. To pigeonhole board games like that ignores the fact that the majority of board games on the market today are deep, demanding, and definitely designed for grown-ups.
So whether you're into 2-player board games, party games, or even solo board games, here are our picks for the best board games for adults to stretch your grey matter and provoke some interesting discussions.
TLDR: Best Board Games for AdultsWingspanSpirit IslandBrian BoruDune: ImperiumGloomhaven | Gloomhaven: Jaws of the LionTerraforming MarsRootMind MGMTAnachronyWingspanAges: 10+Players: 1-5Playtime: 40 - 70 minsThere’s no better place to start this list than with one of the most popular and engaging games of the last few years. Wingspan is often sold as a family board game but in truth, it’s a little too complex and challenging for kids. It is pitch-perfect for adults, though, with a perfect weave of tactics and strategy together with a winning theme as you try to attract birds to a nature reserve. Different birds need different foods and habitats but will contribute to your growing ecosystem which becomes a kind of engine, generating resources to allow you to play bigger and more beautiful birds.
Spirit IslandAges: 14+Players: 1-4Playtime: 90 - 120 minsA lot of cooperative board games are very family-friendly, but Spirit Island is different. It’s deep and demanding, for one thing, with a commensurate sense of strategic satisfaction when your group pulls off a victory. For another, it boasts a thought-provoking theme of anti-colonialism, with players taking the roles of elemental gods working together to repel a colonizing invader. Winning means using a combination of your native worshippers and your special elemental powers to plan a way of predicting the path of invasion and throwing them back into the sea.
Brian BoruAges: 14+Players: 3-5Playtime: 60 - 90 minsThe titular Brian was a famous king of medieval Ireland, whose campaign of military, social and economic might to unify the island is replicated in this fascinating trick-tacking game. After drafting their cards, players compete in tricks to win control of towns on a map of Ireland, but losing cards net critical resources to use in marriage, supporting the church or seeing off Viking invaders. Failing to balance all these elements can cost you the game, while other players will be competing to steal your tricks away or usurp you on one of the game’s supporting tracks. Check out our Brian Boru review for more details about it.
Dune: ImperiumAges: 14+Players: 1-4Playtime: 60 - 120 minsDune was one of the movie events of 2021 and it just so happens it’s very well supported with board game spinoffs. Among them is Dune: Imperium, where players are the nobles of the Dune universe, each building their own deck of cards representing their resources, influence and personnel. These can then be played to board spaces to intrigue with other factions or do battle on the planet’s surface, or held for an extra effect on a “reveal” turn. It’s a potent, spicy mixture, forcing players to keep tweaking their deck builds and strategies as the drama unfolds. See our Dune: Imperium review for more.
GloomhavenAges: 14+Players: 1-4Playtime: 30 mins/playerTopping the “best of lists” of many gamers and critics, Gloomhaven is an extraordinary cooperative marriage of story and strategy board game. You’ll run an ever-changing party of characters through a huge narrative campaign, equipping and upskilling them as they experience events and encounters. Exploration and combat unfold via challenging, tight tactical engine driven by multi-use cards where failure and death are constant threats for the unwary. If the length and price of the original put you off, you can still get most of the pleasure from the cut-down prequel Gloomhaven: Jaws of the Lion.
Terraforming MarsAges: 12+Players: 1-5Playtime: 90 - 120 minsIf none of the other games on this list tickles your fancy, then Terraforming Mars’ cross-genre blending might be what you need. In your quest to civilize Mars before your competitors you’ll need to juggle hand management, resource gathering and positional play on the planet’s surface, all these factors tying together into one neat package. Best of all, for a game of this style, they also help conjure a real sense of humanity coloniing the red planet, inch by dusty inch. The different corporation powers and card deals make each game feel new and stop there from being a guaranteed path to victory.
RootAges: 10+Players: 2 - 4Playtime: 90 - 120 minsFrom the box art, you might assume this is a kids’ game about cute woodland animals. In fact, it’s a fascinating and multi-layered exploration of the meaning of power for different groups in society. There are four factions in the game: the traditionalist birds, the industrialized cats, the oppressed woodland folk and the lone Vagabond. Each has its own set of rules and goals to bring to this highly asymmetrical game where you’ll marshal troops and cards to build up your resources, fight and advance your goals. And if the layered strategic puzzle isn’t thoughtful enough, you can discuss the political and philosophical ramifications of the game’s model afterwards.
Mind MGMTAges: 13+Players: 1 - 5Playtime: 60 minsYou might never have heard of the psychic espionage comic series on which this is based, but that won’t keep you from enjoying its sublime blend of strategy and surrealism. One player, the recruiter, moves in secret on a hidden map, trying to visit enough recruiting locations to win. The other players work as a team, using a limited pool of actions to try and gain clues to the recruiter’s movements and objectives so they can corner and capture them. A fun new puzzle of bluff and deduction on every play, Mind MGMT is brilliantly enlivened by a series of closed boxes containing extra game elements you can open and add at your leisure. See our complete Mind MGMT review for more info.
AnachronyAges: 15+Players: 2 - 4Playtime: 30 - 120 minsWorker placement, where you have a limited pool of pieces to assign to actions on the board, is a common mechanic in mid- and heavy-weight games. Anachrony takes it to the next level by allowing you to “borrow” workers and resources from your future turns as part of its time-traveling theme. Failure to pay back your loans when that turn rolls around has predictably dire consequences. Atop the usual business of juggling the resources you need to climb one of the game’s paths this makes it feel fresh, complex and challenging while also evoking a classic science fiction theme.
For more ideas, take a look at our picks for the best board games to play in 2023 or take a look at the best board games for kids for family friendly options.

For those who have been waiting to pick up a PlayStation 5, we have good news: every version of the console is now available on Amazon, without requiring invitation or inflated, third-party seller prices. This includes the disc edition, the digital edition, and both the God of War Ragnarok and Horizon Forbidden West bundles (which also come in disc and digital editions). Below, you can see a breakdown of each available console on Amazon's website.
PlayStation 5 Consoles Available on AmazonIt was only very recently that it became possible for people to buy a PlayStation 5 (and Xbox Series X, for that matter) without the panic of stock immediately running out. Sony Interactive Entertainment president Jim Ryan said at the start of this year that "everyone who wants a PS5 should have a much easier time finding one at retailer globally,” now. This was revealed at Sony's CES tech conference, where the company also boasted how they've now surpassed more than 30 million units sold.
If you’re curious to see what other PlayStation items are worth picking up alongside the console, make sure to visit our gift guide for the best PlayStation and PS5 gifts to pick up this year. Alongside games, this guide also includes the PlayStation Pulse 3D wireless headset and the PS5's DualSense controller.
And, once you have your new PlayStation, you can check out what games are available in PlayStation Plus’s Game Catalog, along with what games are yet to come to the service starting on March 21. Dell is also offering a deal at the moment where you can get the God of War Ragnarok PS5 (disc edition) bundle with an additional DualSense controller in Cosmic Red for only $589.99! With just the one controller, this bundle usually runs for $559, making it a worthwhile pickup.
Hannah Hoolihan is a freelance writer who works with the Guides and Commerce teams here at IGN.

Valve has suddenly confirmed Counter-Strike 2 - and it's arriving sooner than you might think.
An exact release date has yet to be announced, but it's been given a Summer 2023 release window, and will run on Source Engine 2.
It will be a free upgrade to CS:GO. It's also available in limited testing to some CS:GO players starting today, with Valve revealing more details on how to become part of the limited test.
Per a CS2 website that popped up today, it's "the largest technical leap forward in Counter-Strike’s history, ensuring new features and updates for years to come." In several videos released today, Valve gave a closer glimpse at what Counter-Strike players can expect.
Specifically, Valve spotlighted its "upgraded and overhauled maps," "game-changing" smoke grenades, tick-rate-independent gameplay, and redesigned visual effects and audio.
All of CS2's overhauled maps "have been fully rebuilt from the ground up, leveraging all of the new Source 2 tools and rendering features," says Valve. The updated grenades, meanwhile, now have the ability to interact with other gameplay events, will expand to fill spaces naturally, and will react to lightning.
Plus, "regardless of tick rate, your moving and shooting will be equally responsive and your grenades will always land the same way," per the announcement.
All of a player's CS:GO items will carry with them to CS2.
Though this marks Valve's first official confirmation of CS2's existence, rumors had already started to gain steam earlier this month, with notable journalist and Counter-Strike caster Richard Lewis saying that Valve was getting ready to announce the project.
Alex Stedman is a Senior News Editor with IGN, overseeing entertainment reporting. When she's not writing or editing, you can find her reading fantasy novels or playing Dungeons & Dragons.

Between Final Fantasy XVI, Resident Evil 4 Remake, and Spider-Man 2, the PS5 is about to get a lot of good games. If you want to keep them around for easy access, you’ll want an SSD to slot into your PS5. After all, the console comes with less than a terabyte of storage space, which is hardly enough to hold your favorite games, let alone record video clips, take screenshots, and save other data. The good news is upgrading your PS5’s storage has never been easier, thanks to the secondary M.2 SSD slot that lets you add a second SSD, similar to a gaming PC. It's something you should definitely consider now that easier than ever to get a PS5 console.
Best PS5 SSD DealsNow, the best PS5 SSDs are a big step above the days of using a slow external hard drive, so your secondary drive will operate as fast as, if not faster, than the PS5's primary storage. Loads and saves are quick, and transferring games takes mere moments. Of course, you need to buy a compatible SSD that fits and is fast enough—and has a heatsink. If that sounds complicated, don't worry because we've done the research and testing plus even included a comprehensive purchasing guide, so you can pick out the best PS5 SSDs that are sure to work with your console – and click here to see all the best PS5 SSDs in the UK.
TL;DR – These are the Best PS5 SSDs:Corsair MP600 Pro LPXCrucial P5 PlusWD_Black SN850XSamsung 980 Pro with HeatsinkSeagate FireCuda 530Adata Legend 960Sabrent Rocket 4 Plus 4TBWD_Black P50 Game DrivePNY XLR8 SSD CoverCorsair MP600 Pro LPXBest PS5 SSDSee it on CorsairCapacity: 1TB | Interface: M.2 2280 PCIe 4.0 x 4 | Sequential read: 7,100MB/s | Sequential write: 6,800MB/s | NAND type: 3D TLC NAND | Warranty: 5 Years or 600 TBW
There isn't a better PS5 SSD than the Corsair MP600 Pro LPX. Well exceeding Sony’s secondary drive requirements with a blistering 7,100 MB/s read speed and 6,800MB/s write speed, it's one of the fastest drives around. Plus, with a 1TB capacity, you should be able to quickly load up your system with double the games and other data the base console holds. And yet, it’s one of the most affordable options at around $110, offering an impressive cost-to-performance ratio.
What makes the Corsair MP600 Pro LPX even better is it comes with a sizable heatsink preinstalled and designed to fit. So, the drive simply slots into your console’s M.2 slot and is thermally protected out of the box. That heatsink helps maintain peak performance, and the drive’s endurance over time shouldn’t be a worry either, as it can be completely rewritten over 700 times and comes with a five-year warranty.
Crucial P5 PlusBest Budget PS5 SSDSee it on Best BuySee it on NeweggCapacity: 1TB | Interface: M.2 2280 PCIe 4.0 x 4 | Sequential read: 6,600MB/s | Sequential write: 5,000MB/s | NAND type: Micron Advanced 3D NAND | Warranty: 5 Years or 600 TBW
The Crucial P5 Plus comes with all the performance chops you’d expect in a Gen 4 SSD for under $100. It clears all speeds Sony has targeted for the PS5’s M.2 slot thanks to 3D NAND technology. Heck, the drive reads and writes faster than the gaming console's internal storage, so loading games or saving progress should be a breeze. The 1TB capacity also frees up loads of space on your console for additional downloads.
Unfortunately, you don’t get the heatsink necessary for heat dissipation when using the Crucial P5 Plus with your PS5. If you’re familiar with PC builds, this issue should be easy to remedy by attaching your own. You can find plenty of heatsinks for $20 or even less, but be sure it’ll fit within Sony’s height limitations.
WD_Black SN850XBest Runner-Up PS5 SSDCapacity: 1TB | Interface: M.2 2280 PCIe 4.0 x 4 | Sequential read: 7,300MB/s | Sequential write: 6,350MB/s | NAND type: 96-layer TLC 3D NAND | Warranty: 5 Years or 600 TBW
The WD_Black SN850X is neck and neck with our favorite drive, Corsair’s MP600 Pro LPX. In fact, it has the same 1TB storage capacity and slightly faster 7,300MB/s sequential read speeds while costing just a couple of bucks more, so it’s a tremendous value. The quicks loads are great, and while the 6,350MB/s write speed might not be as fast, you’ll still enjoy some insanely quick saves and probably won’t even notice the difference.
Heat dissipation on the WD_Black SN850X is a non-issue, as it comes with a heatsink to maintain safe operating temperatures, even under a heavy load. And the drive is guaranteed to fit in the snuggly quarters of the PS5’s M2 slot. You’ll even get a 5-year or 600 TBW warranty, so it’s an investment that'll last the console's lifetime.
Samsung 980 Pro with HeatsinkBest PS5 SSD with HeatsinkCapacity: 1TB | Interface: M.2 2280 PCIe 4.0 x 4 | Sequential read: 7,000MB/s | Sequential write: 5,000MB/s | NAND type: Samsung 1xxL 3D TLC V-NAND | Warranty: 5 Years or 600 TBW
Although the Samsung 980 Pro was slightly edged out of the top few spots, it's still a solid contender and rocks a heatsink that’ll easily slot into your console. That heatsink helps the SSD dissipate heat to maintain high-speed operation, while a nickel-coated controller furthers the cause, so you never experience any downtime from overheating. Clearly, the drive is thermally protected, but your data will also remain safe thanks to hardware-based AES 256-bit encryption.
The Samsung 980 Pro offers 3D TLC NAND memory arranged in a unique V-shape to increase the drive’s write speeds and improve performance overall. The throughput of this drive even surpasses what Sony designed the second SSD slot to do, and it has a solid endurance rating to top it off. All this additional speed could come in handy if you’re recording tons of gameplay clips and images on the 1TB drive to share later.
Seagate FireCuda 530Best High-Performance PS5 SSDCapacity: 2TB | Interface: M.2 2280 PCIe 4.0 x4 | Sequential read: 7,300MB/s | Sequential write: 6,900MB/s | NAND type: 3D TLC NAND | Warranty: 5 Years or 2,250 TBW
The Seagate FireCuda 530 is one of the speediest drives around, so if you're looking for performance, it’s what you need. This Gen 4 SSD uses 3D TLC NAND technology to offer up to 7,300MB/s read speeds, far above Sony’s requirements, letting games load in mere seconds. The 6,900MB/s write speeds are dazzling, too, making saves quick and painless.
Seagate and Sony have a bit of history, as many of the officially licensed external hard drives for the PS4 and PS3 were manufactured by Seagate. Therefore, the FireCuda 530 works like a charm in your PS5 and has the endurance to keep up with whatever you throw at it, including rewriting the entire drive over 1,000 times. And Seagate hasn’t forgotten the integrated heatsink either, ensuring that all your data is loaded safely and steadily.
Adata Legend 960Fastest PS5 SSD for LessCapacity: 2TB | Interface: M.2 2280 PCIe 4.0 x4 | Sequential read: 7,400MB/s, 6,400MB/s (PS5) | Sequential write: 6,800MB/s | NAND type: 3D TLC NAND | Warranty: 5 Years or 3,120 TBW
So, you want sizzling speeds and ultimate performance without spending big? Look no further than the Adata Legend 960. This drive uses TLC NAND memory to offer impressive read speeds at 7,400MB/s. However, when using the SSD with a PS5, it’s rated for speeds up to 6,400MB/s, still far exceeding Sony’s requirements and ensuring quick loads. It’s no slouch when it comes to saves either, hitting write speeds up to 6,800MB/s.
The Adata Legend 960 is fast, so you’re probably worried about it staying cool to maintain peak performance, so a heat spreader is included to keep temperatures down. You have to attach that thin bit of metal yourself, making it possible to use your own compatible heatsink if you prefer. Beyond performance, you get an ideal 2TB storage capacity, while the drive only costs around $200—though it’s often on sale for much less.
Sabrent Rocket 4 Plus 4TBBest High-Capacity PS5 SSDCapacity: 4TB | Interface: M.2 2280 PCIe 4.0 x 4 | Sequential read: 7,000MB/s | Sequential write: 6,600MB/s | NAND type: TLC NAND | Warranty: 5 Years or 3000 TBW
The PS5 itself doesn’t come with much storage, only about 667GB of usable space, so its M.2 SSD slot is essential for quick loads and saves. A 4TB drive like the Sabrent Rocket 4 Plus lets you make the most of this storage upgrade. It costs a pretty penny at over $600, but you can keep your entire PS5 game library installed all the time.
On top of offering bulk storage space, this drive comes with speedy load times at 7,000 MB/s, and it has one of the fastest write times around at 6,600 MB/s. The Rocket 4 Plus also offers a sizable heatsink specially designed to replace the PS5's SSD cover to maximize cooling and ensure consistent heat transfer. And you can rest assured that this drive should last the entire lifespan of your PS5 thanks to a five-year or 3,000TBW warranty.
WD_Black P50 Game DriveBest External PS5 SSDSee it on Best BuySee it on NeweggCapacity: 1TB | Interface: USB 3.2 Gen 2x2 | Max Transfer Speed: 20Gb/s | Weight: 0.26 pounds | Size: 4.65" x 2.44" x 0.55"
Using the PS5’s M.2 slot for an internal SSD is the best option for adding storage, but an external drive like the WD_Black P50 Game Drive is your second-best alternative. It’s the perfect place to hold some older PS4 games. And while you won't be able to play PS5 games, you can still save them and save yourself the trouble of redownloading 100GB of Call of Duty: Modern Warfare all over again.
The WD_Black P50 Game Drive isn’t some snail-paced hard drive but rather a highspeed SSD offering blistering 2,000MB/s read speeds and up to 4TB of storage. You can use the drive's speeds at full capacity with a USB 3.2 Gen 2x2 connection, making for quick transfers of your game library between the internal and external storage or helping speed up transferring your data from the PS4 to PS5. And it isn’t exclusively for PS5, so this drive works for your PC, Mac, or Xbox.
PNY XLR8 SSD CoverBest PS5 SSD HeatsinkWeight: 0.17 pounds | Size: 4.96" x 1.31" x 0.53" | Warranty: 5 years
A simple and affordable way to dissipate the heat of an SSD mounted in your PS5’s expandable storage slot is by using the PNY XLR8 SSD Cover. For $15, you get an SSD cover and integrated heatsink to ensure things don’t get too hot during demanding games. Most importantly, the cover’s compact design allows it to fit seamlessly into the cramped quarters of your PS5, but be aware it’ll only work for bare SSDs.
Using a negative pressure design and aluminum heatsink, the PNY XLR8 SSD Cover should cool your SSD over 40 percent more than without a heatsink after a simple installation. We know the PS5 runs hot, so eliminating as much heat as possible is essential. You also get a five-year warranty with the device, so it’ll last just as long, if not longer than the SSD itself.
Heatsink for 2280 Model M.2You can save money, or better yet luck out on availability if you buy a compatible PS5 SSD without a heatsink, but if you install it without a heatsink, you're asking for trouble. These are some best PS5 SSD heatsinks besides the PNY XLR8 SSD Cover:
Eluteng HeatsinkVoice on Growth NVMe M.2 Aluminum Heatsink CoolerMHQJRH M.2 2280 SSD HeatsinkBest PS5 SSDs in the UKHeatsink for 2280 Model M.2 in the UKWhat to Look for in a PS5 SSDDon’t seek out the cheapest SSD available to expand your PS5’s storage, as there are important specifications and measurement requirements to ensure this drive will work in your console. And Sony does not guarantee the compatibility of any SSDs, absolving them of any responsibility if you run into issues with the drives. So, be sure to adhere to their recommendations.
Firstly, Sony recommends that you only install an NVMe PCIe 4.0 SSD with a sequential read speed of 5500MB/s or faster. You’d want this anyways, so your games load quickly and run at optimal speeds. Having fast write speeds also helps to minimize the time you’re waiting for games and other content to download.
Another factor to consider is how much storage space you want to add to your system. The PS5 offers only one M.2 expansion slot, which allows you to add an SSD between 250GB-4TB in capacity. If you’re just looking to add a few games to the internal storage, save money and grab an SSD with less space. But to load on your entire gaming library and then some, you’re better off with the maximum storage available. We’ve found that 1TB seems to be the sweet spot between price and capacity.
However, it’s most essential that you purchase an SSD that will fit into the narrow and shallow M.2 SSD slot. With dimensions of 110 x 25 x 11.25 mm or 4.33 x 0.984 x 0.442 inches, the space inside the PS5 is rather cramped, though that should fit most SSDs. But, when you add in a heatsink, it can get a bit tricky.
And don’t think you can get away without having a heatsink, as it’s a necessity for these fast, hot-running SSDs. You’ll also enjoy peace of mind knowing that all your precious data stays safe and your drive will continue to have a high peak performance throughout its lifespan.
Luckily, most drives we’ve selected offer an integrated heatsink that fits seamlessly into the expansion slot. But if there’s no heatsink and you need purchase one separate, make note of the dimensions of both the heatsink and SSD to ensure it's compatibility.
Be sure to check out our guide on how to install a PS5 SSD. It's full of information like how to install the SSD and verify the drive will be compatible with the PS5. Of course, all our picks are perfect options to increase your console’s storage space.
Best PS5 SSDs FAQWhat SSD Does PS5 Use?When expanding your storage, a compatible SSD for PS5 is a NVMe PCIe 4.0 drive with 5,500MB/second or faster sequential read speeds. In short, you'll need a PCIe Gen.4 M.2 NVMe SSD.
NVMe stands for Non-Volatile Memory Host Controller Interface Specification, and is used to access a computer's non-volatile storage, while PCIe stands for PCI Express, and acts as the motherboard interface and attachment for the NVMe. Note: Sony does not guarantee the compatibility of any SSDs, so you should adhere to their recommendations.
What Is the Best PS5 SSD?The Corsair MP600 Pro LPX is considered the best SSD for PS5 by our Tech team. In addition to the above breakout of the Corsair MP600 at the top of our ranked list, you can also find out more about why this SSD is our favorite for PS5 right now in our video:
Can You Store Game Data on Console and the Rest of the Data on M.2 SSd?According to PlayStation, no. A specific game's data must be stored in the same place.
How Do You Install Games to M.2 SSD on a PS5?You can install games right from the PlayStation Store by navigating to:
Home Screen SettingsStorageInstallation LocationKevin Lee is IGN's SEO Updates Editor. Follow him on Twitter @baggingspam.
Danielle Abraham is a freelance writer and unpaid music historian.
Image Credit: Annalee Tsujino is a multi disciplinary designer and illustrator. Check them out on Instagram @antsu_illustrations.

Are you looking to build out your collection of board games at home, or want something new and exciting to play during your next game night? If so, there’s no better time than now to buy one, thanks to Amazon’s board game sale. During this time, you can save plenty (up to 51%!) on select board games, from Pandemic to Betrayal to Azul.
Below, you can see which board games are included in Amazon’s sale right now, along with how much you can save on each one.
Board Games on Sale At AmazonIf you want to see a collection of some of the best board games to play throughout this year, we’ve got you covered there, too. In our guide to the Best Board Games to Play in 2023, we've curated a wide selection of board games, from classic picks to exciting new ones, that are perfect for including in your next game night. This selection includes Ticket to Ride, Gloomhaven, Codenames, Pandemic, and many more. Some of these games are even included in Amazon's board game sale listed above, which is even better! You can now add some of the best board games around to your collection at home for a much cheaper price.
Board games aren’t the only items on sale on Amazon right now, either. For those looking to buy some new tech, you can also save 20% on 2nd Generation Apple Airpods Pro earbuds, which are originally $249 and are now available for just $199.99. Or, if you’re looking for a new microSD card for your Nintendo Switch or Steam Deck, you can find the Samsung EVO Select 512GB microSD card on sale on Amazon as well, docked down 53% from $84.99 to $39.99.
Hannah Hoolihan is a freelance writer who works with the Guides and Commerce teams here at IGN.

Arkane Austin has said that it is working on a fix that will reverse Redfall’s always-online requirement, an aspect that was met with backlash when first announced.
In an interview with Eurogamer, game director Harvey Smith said, “We listen. And we have already started work to address this in the future. We have to do some things like encrypt your save games and do a bunch of UI work to support it. And so we are looking into - I'm not supposed to promise anything - but we're looking into and working actively toward fixing that in the future.”
Smith also went into more detail about why Redfall was designed as an always-online experience from the start. It wasn’t to sell microtransactions from an in-game store, as the game doesn’t even have one (DLC is planned, including guns and costume bundles, but they will be sold via the Xbox store). Instead, the decision behind requiring an online connection was to help Arkane understand how people were playing Redfall and when they were facing difficulties.
“It allows us to do some accessibility stuff. It allows us for telemetry, like - if everybody's falling off ladders and dying, holy shit that shows up,” Smith explained. “And so we can go and tweak the ladder code. There are reasons we set out to do that that are not insidious.”
Smith noted that Arkane wanted to take the empathetic approach to players’ concerns as not everyone has a stable internet connection and are sometimes prone to outages. “And so I think it is a legitimate critique,” said Smith.
Smith's use of the term "fixing that in the future" may point to the system being changed after launch, so it currently seems sensible temper any expectations that Redfall will definitely launch with an offline mode.
Redfall launches on May 2 for PC and Xbox Series X|S. In IGN’s Redfall preview, we said, “If Arkane Austin can bring its own version of the kind of innovation [Far Cry 2 and STALKER] did back in the late 2000s, then Redfall could well inject a static genre with some long-overdue excitement.”
George Yang is a freelance writer for IGN. He's been writing about the industry since 2019 and has worked with other publications such as Insider, Kotaku, NPR, and Variety.
When not writing about video games, George is playing video games. What a surprise! You can follow him on Twitter @Yinyangfooey
In a game all about vampire slaying it’s pretty important that killing your blood-feasting foes feels like an event in and of itself. That’s exactly what Arkane Austin has done with Redfall; much like how assassination-sim Dishonored had gloriously bloody backstab animations, Redfall revels in the act of plunging a wooden stake through a vampire’s heart. There’s weight in the blow as you knock your foe backwards and slam them into the floor, pushing a boot into a jaw that quickly evaporates into fiery dust. Yeah, killing vampires in Redfall feels good.
At a recent hands-on event I played around 90 minutes of Redfall, which gave me the first taste of something akin to a Far Cry game made by Stephen King. It’s an open-world shooter set in modern day Massachusetts, filled with gothic small-town vibes, fanged horrors, and a buffet of activity types.
That means Prey and Dishonored developer Arkane Austin is operating in uncharted territory. Redfall is very different to the studio’s other games and initially feels a lot more conventional. A freely explored map with safehouses, enemy camps, side errands, and tier-graded loot? Check, check, check, and check. But the more I played, the more I saw of what I’d expect from the historically ambitious developer. The island town of Redfall has clever environment design that’s engineered to compliment your skills. The enemy AI is there to be toyed with, allowing you to bait your foes into traps. And every second room I entered felt staged to tell a story. Redfall definitely is an Arkane game, just not the one I expected.
The demo began mid-way through an investigation into Dr. Addison, a physician-turned-vampire god known as The Hollow Man. I was to search his mansion – a ransacked estate that appeared frozen in time, mid-explosion – in the hope of discovering something that may weaken him. Of course, said mansion was crawling with enemies, both blood suckers and the humans who work in service to them. It was a classic infiltration set-up and has much of what you’d expect of Arkane’s work in this field. Patrolling cultists guarded the perimeter, CCTV camera-like vampires lurked on the building’s roof, and there were multiple entry points to choose from. Inside, the route to my objective was spelled out only with clues, and so exploration and close reading of the space is mandatory.
It soon became clear that to find what I was looking for I needed to replace three characters missing from Addison’s daughter’s doll house. After scouring the house and finding the little figures I needed, I was transported back to a period where the mansion was tidy, un-exploded, and Addison hadn’t gone full vampire mode. In this timeline – which felt like a simpler, less fantastical version of Dishonored 2’s Crack in the Slab in the way it repurposed the location to tell its story – I watched apparitions play out a tragedy between Addison and his daughter. It’s a tale I won’t spoil here, but one that reveals the vampire god’s weakness and presumably will help me burn him out of existence in a later mission.
Vampire hunting is a process, a profession. To be the slayer means learning the tricks of the trade.Of course, Redfall isn’t all about rebuilding creepy doll houses and reliving childrens’ trauma. As mentioned earlier, it’s also very much about sending vampires to hell in very cool ways. Your arsenal comprises a bunch of conventional firearms – shotguns, pistols, assault rifles and the like – as well as a variety of DIY weapons designed specifically for vampire hunting. The selection I’ve used of the former feel heavy and powerful, but even those with the highest stats are unable to truly eliminate a vampire. Bloodsuckers downed by regular guns will reanimate a few moments later and so, in tradition with vampire lore, the only way to properly end them is with a stake driven through their heart. Many guns are equipped with a wooden bayonet for such occasions, but the jury-rigged stake launcher lets you dust vamps from a distance with a single trigger pull. Ammo for the launcher seems much more scarce than regular bullets, though, and so I found myself continually assessing if each fanged target was worth the shot.
Should you be out of stakes, there are other ways to do the job. Fire does the trick, and so exploding hazards or flare guns will turn a vampire into a smouldering barbecue. Electricity also generates heat, and so setting up some kind of a livewire trap will fry them, too. They also hate ultraviolet light (it freezes them into temporary stone statues), so a UV emitter gun is a handy thing to pack – just remember to shatter your targets before the petrification wears off. All these techniques give the sense of vampire hunting being a process, a profession. To be the slayer means learning the tricks of the trade.
Each of Redfall’s four playable protagonists are equipped with unique skills to help with that process. For this session I played as Devinder Crousley, a quippy British cryptozoologist most obviously built around being a modern-day Buffy. His Arc Javelin is an electrified spear that can chain bolts of lightning around a group of enemies, and scoring a perfect throw with it feels immensely satisfying. The Blacklight, meanwhile, floods a wide area with UV light for quick crowd control. They were useful in my single-player demo, but are abilities I’m excited to use as part of a co-op session; I’m interested to see the results of experimentation with a combination of different characters’ skills.
My favourite of Devinder’s gadgets is his Translocator, a frisbee-like device that teleports you to wherever it is thrown. It’s Redfall’s closest answer to Dishonored’s Blink ability and it quickly became my most-used tool, letting me access out-of-reach open windows, flank enemies, appear behind guards for takedowns, and bypass grids of laser trip mines. It also helped just getting around; while Redfall’s map seems much smaller than those in most open world shooters there’s still a lot of ground to cover, and being able to throw the Translocator over houses, streets, and fences was very handy for exploring the town.
Stealth is a component of Redfall, but it adheres to a very different rulebook than that used by Dishonored.As you’d expect from a game in this genre, there’s a whole bunch of things to do beyond the main storyline. There are multiple safehouses to unlock, each of which becomes an ammunition stockpile and fast-travel location. There are activities which help pull neighbourhoods back from full vampire infestation, such as wiping out cultist rallies or preventing a powerful creature emerging from its blood amber cocoon. Then there are errand-like side quests that appear to be peppered with Arkane Easter eggs, such as one where you head off to find whisky and cigars.
But the best side activities are the strangest ones, at least from the small sample I’ve seen so far. Vampire Nests transport you into a twisted psychic realm where you must destroy a room-sized heart and then claim as much treasure as possible before the entire place collapses around you like some kind of blood splattered game show. Back in the town, you’re frequently reminded that ‘The Vampire Gods Are Watching You’, and if you cause too much trouble they’ll send an Incredible Hulk-like freak to beat seven bells out of you in a battle played out beneath a wild electrical storm. The repeating nature of open-world tasks feels completely at odds with Arkane’s typically hand-crafted approach, but it’s in these two activities that I saw a glimmer of how the studio is rethinking the building blocks of the genre to make them feel more systemic or novel.
The other area in which traditional open-world shooter design is at odds with Arkane’s legacy is stealth. To be clear: stealth is a component of Redfall, but it adheres to a very different rulebook than that used by Dishonored. Sneaking flows between regular bursts of violent, chaotic conflict. And that’s okay. Dishonored was Arkane’s interpretation of pure stealth classics like Thief, but the studio’s touchstones for Redfall are very different. Before my demo began, co-director Harvey Smith namechecked Far Cry 2 and STALKER as influences; two shooters from an experimental period years before the likes of Gearbox and Ubisoft established the largely unwavering open-world FPS formula. If Arkane Austin can bring its own version of the kind of innovation those games did back in the late 2000s, then Redfall could well inject a static genre with some long-overdue excitement.
Matt Purslow is IGN's UK News and Features Editor.

Playing as a scion of the hereafter fighting his way through the realms beneath in a roguelike graveyard shift might sound familiar. I also played Hades. But Have a Nice Death let me take control of your boy, Death himself, who runs a very different kind of quirky, new underworld order. Full of dark and dry workplace humor, this clerical reimagining of life after death as a soulless corporation forms the backdrop for some wicked hard, frantic, side-scrolling combat. And at its best, it's a killer time, even if the progression systems don't do the best job of providing ongoing motivation.
Slaying my way through randomized levels and laying the smackdown on the various, rank-and-file deadbeats was the highlight of this Stygian adventure, with fast and responsive combat featuring a lot of different techniques to master. A variety of swappable scythes with multiple special attacks each are just the beginning. You can also unalive the undead with magic spells and secondary weapons found randomly throughout the levels – from a big, beefy hammer to a sorcery that summons a flock of hungry crows. In addition to responsive jumps, dashes, and powerful "frenzy" finishers, no dust-up is lacking for variety.
Each chapter, based on a different method of death, from war to food poisoning, is distinct and full of new enemy types. One moment I was swatting away slimy seagulls who died in an oil spill, and the next I was doing aerial combat with bubble-headed nerds who suffocated on chewing gum. The designs, both visually and in terms of how they attack, are consistently creative and charming. And the excellent soundtrack compliments all of the mayhem very well.
These are some incredibly unforgiving fights.Along the descent into darkness, you'll be collecting red, green, and blue Curse cards, which sounds bad, but these are actually the main passive bonuses you can stack during a run, like adding bleed to your weapons or getting health back when you defeat a boss. And its in the offices of those brutal Thanagers and Sorrows that the difficulty really kicks in. These are some incredibly unforgiving fights, and given your very limited defensive options, they can be very frustrating. Memorizing patterns is essential, as the margin for error is too small to really get by winging it, which can be aggravating when your run ends to a miniboss you haven't seen in a while due to the randomized floors.
OFF WITH THEIR HEADS
For capital D-Death, lowercase-d death isn't that big of a deal, of course, as you'll simply get sent back down to your office to live again and hopefully take revenge on your disobedient underlings. And you get to hear a catchy little jingle every time, too. The main issue I ran into is that the long-term progression systems don't really give you a feeling of momentum that would have been quite welcome considering the steep difficulty curve. Almost everything you earn goes away as soon as you're slain.
Let me put it like this: You can kind of break up the types of persistent upgrades you get in a roguelike into three categories. First, you have straight-up permanent increases to your stats. Second would be things like rerolls that don't necessarily make you stronger directly, but increase your chances of having a good run with good items. Finally, you have unlocks that merely add more abilities or passives into the pool of available drops. Have A Nice Death focuses heavily on that last category, and there is very little meaningful power to earn in the other two. One of the level up perks gives you a whole one percent increased chance to find rare weapons. That just feels like a joke!
It took me over 100 runs to even see the final boss, and I was feeling worn down well before that.I don't mind really punishing games, usually. I like to be challenged, and I'll always be a prisoner to my ambition. But at least in something like Hades or even Elden Ring, I feel like my many defeats are all building to something and I'll eventually overcome the challenges before me by getting stronger little by little, alongside my skills improving. It takes the sting out of those lose-lose days when it seems like the first boss is just kicking my ass every time I see him. And without much of that persistent progression to look forward to, I found my enthusiasm to keep going in Have A Nice Death was often on a downward trajectory. It took me over 100 runs to even see the final boss, and I was feeling worn down well before that.
CURSED NIGHT
You can eventually unlock elevators that let you skip a lot of normal stages and go directly to some of the big bosses, but this ends up hurting more than it helps as you miss out on all the currency and upgrades you would have earned on those floors. So it's not really a way of building momentum, but rather another way to make everything more challenging. That said, every elevator does give you a choice of which type of level to visit next, with the exception of the ones that lead to area bosses, which can have a major impact on how well kitted-out you'll be for the tougher challenges. Knowing which floors are more valuable in which situations, thus, becomes a huge help. And I definitely appreciated that extra bit of control over each run's progression.
If you're really feeling stuck, you can activate an optional "Self-Fulfillment Mode" that gives you some extra healing items and slightly nerfs normal enemies, but it doesn't change the boss fights at all and I found it to not be that much help. It's definitely not an "Easy Mode."
Even when I was feeling stuck, at least I was always being rewarded with new lore. The afterlife's various departments are in turmoil, and as you seek out lowly ghosts and dissident department heads to make them afraid of you again, you'll unlock entertaining snippets about how this postmortem corporate bureaucracy works. Similar to Hades, you'll also get new dialogue with the various friendly characters like your pumpkin-headed receptionist. Some of them even have humorous long-term storylines to follow.
These made me chuckle more than once, and at the heart of it all is a powerful conspiracy to uncover. Some of the jokes can feel a bit tired, like they've been used in every workplace comedy ever. They even directly reference the stapler in jello gag from The Office. But the off-beat setting and quirky tone keep things interesting.

Hello gentle readers, and welcome to the SwitchArcade Round-Up for March 22nd, 2023. In today’s article, we’ve got a little slice of news to get things started. After that, a pair of Mini-Views await for some less-than-stellar titles. Then, it’s new release time! We all love that time. Finally, we wrap things up with a look at the latest sales and outgoing discounts. Let’s get to work!
News‘Fire Emblem Engage’ Arrives in the Next ‘Tetris 99’ Maximus Cup
We don’t get Tetris 99 Maximus Cup events all that often anymore, but I suppose that is to be expected after all this time. Even when one does show up, it feels like it’s late to whatever party it was supposed to come to. Anyway, there’s a new one coming up this weekend. It’s a Fire Emblem Engage themed event, and as usual you’re tasked with earning one hundred event points to permanently unlock the theme. It kicks off on Friday and runs through the weekend.
Reviews & Mini-Views Flame Keeper ($11.99)This game isn’t finished yet. It is up front about that in its description, so it’s not hiding it or anything. But is very much what you would call Early Access, and that amounts to a roguelite action game with considerably less meat on its bones than similarly-priced competitors. There are some neat ideas in here. I like how you have to manage your fire, as it serves both as your health and a valuable resource for moving forward. The combat is decent, and I like the tower defense elements. There just isn’t enough here, though. What is here gets old fast as a result.
Flame Keeper may eventually end up being a great example of the roguelite genre, but in this unfinished form it’s just too slight to give too much attention to. You can easily see everything worth seeing in a couple of hours, and while that’s not bad bang for the buck, it’s not great relative to other games of this sort that you can pick up for a similar price. As I say from time to time, I can’t review an unknown future. I can only look at what is here in front of me now, and in that context Flame Keeper is just okay.
SwitchArcade Score: 3/5
Mato Anomalies ($39.99)The premise of this game sounded so cool and the screenshots looked so interesting that I was excited to play it. That’s not something that happens often with me. Sure, it looked more than a little inspired by the modern Persona games, but I don’t think that’s actually a hard target to aim for even on a limited budget. Atlus itself made its games on shoestring budgets until very recently, after all. Unfortunately, Mato Anomalies just isn’t very good. It’s not any one thing, either. It just seems to unilaterally come up short in everything it does. Severe technical issues. Awkward writing. A card game that just isn’t very well-designed. The overall plot is interesting, the art design is solid, and the combat system is fine. That’s about all the nice things I have to say.
With a lot of great RPGs on the Switch to choose from, Mato Anomalies really shouldn’t be on anyone’s radar. That’s unfortunate, because there are a lot of promising elements here that could have added up to something neat. Execution is key, however, and that is where Mato Anomalies seems to fail in every category. Even without the significant performance issues, the underlying design flaws result in something that I really can’t recommend to anyone except those who enjoy picking apart misfires.
SwitchArcade Score: 2.5/5
New Releases Have A Nice Death ($24.99)You’re the old Grim Reaper himself, Death. Normally you’d be kicking back and enjoying a break at the driving range, but your employees are getting rebellious and making a real mess of the balance of souls. Time to do the boss thing and knock some sense into them, it seems. This is a roguelite action game, and it’s a rather fun one. The combat is really flashy, and the presentation is superb. There’s a gimmick where if you take too many abilities you’ll be punished by the labor board or something like that, which is pretty funny. I’ll be doing a review of this one soon.
Saint Maker ($13.99)Wow, this is one of those rare Switch visual novels that has nothing to do with romance whatsoever. It’s a horror game set in a haunted convent. Yes, that sounds rather neat. You’ll be called in to make choices here and there, and if you pick the right answers you’ll get a bonus scene in the ending. Reviews on other platforms are quite positive, so if you’re hankering for a good read, this might be your ticket for today.
Puppy Cross ($4.99)Used to be that you’d be lucky to see one or two Picross-style games on a console. Puppy Cross is probably the Switch’s fiftieth or sixtieth. It’s mainly focused on dogs, but it also has some cat stuff if you want to go that way. You get more than one hundred puzzles in a variety of sizes, and four garden areas you can decorate if you need a break from poking away at them.
Sales(North American eShop, US Prices)
Some really good sales in the list today. Blossom Tales II, Demon Turf, and Bullets Per Minute are at new low prices. Those are all really great games. There are other excellent deals in the list, so give it a good look. The outbox is fairly large, with a lot of indie sales wrapping up. Check that list carefully too. This… I command.
Select New Games on Sale
Blossom Tales II: TMP ($10.49 from $14.99 until 3/28)
Lil Gator Game ($13.99 from $19.99 until 3/28)
Demon Turf ($14.99 from $24.99 until 3/28)
BPM Bullets Per Minute ($17.49 from $24.99 until 3/28)
A Little Golf Journey ($11.99 from $19.99 until 3/28)
Biped ($5.24 from $14.99 until 3/29)
The Uncertain: Last Quiet Day ($5.24 from $14.99 until 3/29)
Time Loader ($5.24 from $14.99 until 3/29)
Overlord: Escape from Nazarick ($17.99 until 29.99 until 3/29)
Death Coming ($2.44 from $6.99 until 3/29)
Crysis Remastered ($11.99 from $29.99 until 4/10)
Crysis Remastered Trilogy ($27.49 from $49.99 until 4/10)
Reknum DX ($3.49 from $4.99 until 4/10)
Reknum Cheri Dreamland ($1.99 from $6.99 until 4/10)
Ploid ($2.09 from $2.99 until 4/10)
Ploid Saga ($1.99 from $11.99 until 4/10)
Nape Retroverse Collection ($4.89 from $6.99 until 4/10)
Super Mabus Mania ($5.52 from $7.89 until 4/10)
FerroSlug ($3.96 from $5.67 until 4/10)
Right and Down ($5.99 from $9.99 until 4/10)
Ken Follett’s the Pillars of the Earth ($14.99 from $19.99 until 4/11)
Destropolis ($2.39 from $5.99 until 4/11)
Nova-111 ($3.99 from $9.99 until 4/11)
Primal Light ($7.49 from $14.99 until 4/11)
One True Hero ($7.49 from $14.99 until 4/11)
Splashy Cube ($1.99 from $4.99 until 4/11)
Tanuki Justice ($2.99 from $14.99 until 4/11)
Pirates: All Aboard ($1.99 from $5.99 until 4/11)
Make War ($1.99 from $9.99 until 4/11)
Picklock ($1.99 from $7.99 until 4/11)
Steve Jackson’s Sorcery ($12.49 from $24.99 until 4/11)
Cyjin The Cyborng Ninja ($4.99 from $9.99 until 4/11)
Golden Force ($3.99 from $19.99 until 4/11)
Will You Snail? ($5.99 from $14.99 until 4/11)
Okinawa Rush ($3.99 from $19.99 until 4/11)
Wallachia Reign of Dracula ($2.99 from $14.99 until 4/11)
Flippin Kaktus ($4.89 from $11.99 until 4/11)
Master Spy ($4.99 from $9.99 until 4/11)
Sales Ending Tomorrow, Thursday, March 23rd
A Good Snowman is Hard to Build ($4.99 from $9.99 until 3/23)
A Monster’s Expedition ($13.99 from $19.99 until 3/23)
Age of Heroes: The Beginning ($9.99 from $19.99 until 3/23)
Airborne Kingdom ($12.49 from $24.99 until 3/23)
Alex Kidd in Miracle World DX ($6.79 from $19.99 until 3/23)
All-Star Fruit Racing ($1.99 from $19.99 until 3/23)
Anuchard ($4.94 from $14.99 until 3/23)
Baldo the Guardian Owls ($17.49 from $24.99 until 3/23)
Beacon Pines ($15.99 from $19.99 until 3/23)
Bonfire Peaks ($13.99 from $19.99 until 3/23)
Cape’s Escape Game 4th Room ($2.00 from $9.80 until 3/23)
Cape’s Escape Game 5th Room ($2.00 from $9.80 until 3/23)
Citizen Sleeper ($13.99 from $19.99 until 3/23)
Cosmic Express ($4.99 from $9.99 until 3/23)
Criminal Expert ($1.99 from $9.99 until 3/23)
Dark Deity ($9.99 from $24.99 until 3/23)
Everybody’s Home Run Derby ($2.50 from $5.00 until 3/23)
Finding Paradise ($9.59 from $11.99 until 3/23)
Front Mission 1st: Remake ($31.49 from $34.99 until 3/23)
Happy’s Humble Burger Farm ($7.99 from $19.99 until 3/23)
Hellpoint ($13.99 from $34.99 until 3/23)
Jack Move ($13.99 from $19.99 until 3/23)
Let’s Get Changed: Escape Game ($14.80 from $19.80 until 3/23)
Like No Other: TLotTB ($8.99 from $14.99 until 3/23)
Monster Harvest ($4.99 from $19.99 until 3/23)
My Downtown ($5.99 from $19.99 until 3/23)
Outbuddies DX ($4.49 from $17.99 until 3/23)
Paradise Killer ($7.99 from $19.99 until 3/23)
Pirated Code: Admin Edition ($8.79 from $10.99 until 3/23)
Pixel Heroes: Mega Byte & Magic ($3.74 from $14.99 until 3/23)
Queen’s Garden: Sakura Season ($5.99 from $19.99 until 3/23)
Rhythm Sprout ($11.99 from $14.99 until 3/23)
Rigid Force Redux ($4.99 from $19.99 until 3/23)
Secrets of Magic 4 PM ($5.99 from $19.99 until 3/23)
Secrets of Magic 5 BtS ($5.99 from $19.99 until 3/23)
Silver Chains ($2.99 from $24.99 until 3/23)
Sokobond ($4.99 from $9.99 until 3/23)
Sparklite ($4.99 from $24.99 until 3/23)
Splatter: Zombiecalypse Now ($1.99 from $7.99 until 3/23)
Streets of Rogue ($7.99 from $19.99 until 3/23)
The Coma 2: Vicious Sisters ($3.74 from $14.99 until 3/23)
The Coma: Recut ($3.74 from $14.99 until 3/23)
The Lost Labyrinth ($5.99 from $19.99 until 3/23)
To the Moon ($9.59 from $11.99 until 3/23)
Totally Reliable Delivery Service ($5.99 from $14.99 until 3/23)
Trash Sailors ($7.99 from $19.99 until 3/23)
Truberbrook ($3.59 from $29.99 until 3/23)
Tyrant’s Blessing ($9.99 from $19.99 until 3/23)
Undungeon ($4.99 from $19.99 until 3/23)
Xenon Racer ($1.99 from $14.99 until 3/23)
That’s all for today, friends. Tomorrow is Thursday and while it isn’t big as some other recent Thursdays for sheer numbers of titles, there will still be plenty to dig into. We’ll have summaries of those, along with whatever sales and big news roll in during the course of the day. I hope you all have a wonderful Wednesday, and as always, thanks for reading!
We’ve been covering Super Meat Boy Forever on mobile for nearly a decade now. It was originally announced for mobile back in 2014 with more information slowly revealed along the way. Super Meat Boy Forever eventually hit consoles and PC platforms including Nintendo Switch. There was no major news around the mobile version since its original announcement until Thunderful Games confirmed that it would be coming to mobile in 2022 at the Thunderful World Digital Showcase. Today, Thunderful has confirmed that Super Meat Boy Forever will release next month on iOS and Android. Watch the new Super Meat Boy Forever mobile trailer below:
If you’ve not kept up with it, Super Meat Boy Forever is the sequel to Super Meat Boy featuring more than 7000 handcrafted levels. Super Meat Boy Forever on mobile will be priced at $0.99 with no ads or in app purchases. It is priced at $19.99 on Nintendo Switch and other platforms so the mobile version is an absolute steal. I’m still confident in Thunderful Games delivering a good port, and will be checking out Super Meat Boy Forever at launch for sure on iOS. Have you played Super Meat Boy Forever on any platform yet or are you still waiting for the mobile version next month?

Hello, friends. Shaun is back and ready to talk more Marvel Snap (Free). No, I’m not tired of it yet. And frankly, with how on the ball Second Dinner has been with staying on top of updates, I probably won’t be for a while. With a new development roadmap revealed and a new update, we have a couple things to talk about today. Go web, go!
Development Roadmap – March 2023
So, first up, we’ve got a new development roadmap. There are some interesting things on the horizon for the game. You can read all of the little bullet points there, but the biggest, mode immediate feature is a new competitive Conquest Mode that leverages the basic structure of Friendly Battles for a new way to go up against players around the world. You have to win a series of battles without losing to earn tickets that will grant you entry into higher leagues. The higher you go, the better the rewards. Wins will get you medals you will be able to use in a special Conquest Shop. The shop will change its contents every season, and you can look forward to cosmetics and special variants that you won’t find anywhere else.
The Token Shop is going to be getting a revamp so that players will be able to get the cards they want more easily. First up, when a new Series 5 card is released it will be featured in its own section for one week. If you buy it, that section will disappear until the next one comes up. The rotating Token Shop card selection will now only show Series 4 and Series 5 cards, as Series 3 cards have been moved to their own spot. Ultimate Variants are also getting moved out of the rotating selection into their own spot with its own rotation. Neat.
The rest of the immediate stuff was implemented in today’s update, so we’ll go over it that in a second. The mid-term and conceptual stuff hasn’t changed too much from the previous roadmap, and I imagine steady progress is being made on all of it. Conquest Mode is definitely the star of this roadmap, and I’m looking forward to trying it out even though I know I will get thrashed.
March 21 2023 Update
Alright, let’s talk about this update because it has a lot of interesting things going on in it. First, as mentioned in the roadmap, some changes have been made to help players fill out their card collections more easily. Players can expect to get more Tokens from Collector’s Caches and Collector’s Reserves, and this will be especially so for those who haven’t finished their Series 3 collections. More Tokens means more funds to grab cards from the shop, so that’s easy enough to grok.
There’s another perk for those who haven’t finished their Series 3 collections yet. There’s a new feature in the shop that allows said players to claim one free Series 3 card per season. Cards will rotate every eight hours, so feel free to wait until the one you really want comes up. This allows you to save Tokens for bigger purchases.
As usual, some cards have moved from one Series to another. Moving from Series 5 to Series 4 are Zabu, Sauron, Shanna, Dazzler, and the Shadow King. Sliding from Series 4 to Series 3 are M’Baku, Orka, and Attuma. Zabu in particular is a very useful card so it will be interesting to see what happens when he is more widely available.
There are some big balance updates, which is also fairly normal for these mid-season patches. Thanos, who got buffed last month, has gotten a debuff this time. His Power is back down to 10, which keeps him in Shang-Chi’s targeting sights but makes him a little less beefy. The Space Stone has also had its properties changed to cut back on Lockjaw shenanigans. The Mad Titan is still plenty strong, but hopefully he’ll dominate a little less now.
The Quinjet’s ability has also been slightly nerfed. It still reduces the Cost of cards that didn’t start in your deck by one, but it can only reduce the Cost to a minimum of 1. You can’t zero out Costs anymore with it. This is basically collateral damage of the Thanos debuff, as people were using the Quinjet to get the Infinity Stones into play for 0-Cost.
The next pair of debuffs targets Shuri abuse. Red Skull goes from being 5-Cost 15-Power that buffs enemy power by 2 to being 5-Cost 13-Power and buffing enemy power by 1. She-Hulk goes from 6-Cost 10-Power to 6-Cost 9-Power. Considering how often I’ve seen the Shuri/Red Skull/Taskmaster combo lately, the former makes a great deal of sense. And yeah, Shulkie was probably a bit too powerful given her versatility. Fair beans.
Speaking of Taskmaster, he and the other mimic cards are getting their ability slightly tweaked. Taskmaster, Absorbing Man, and Mystique now require the card they copied to be in play to copy its attributes. This keeps Taskmaster from copying a card that Shang-Chi has punched into the Sun and should help reduce the dominance of Shuri decks a little.
Aero is a popular card in some of the best decks, and it’s her turn at bat. She moves from 5-Cost 7-Power to 5-Cost 8-Power, but her ability has been changed so that she moves only the last enemy card played this turn to her location instead of all of them. This balance change on its own is probably going to have major ramifications for the meta.
Morbius and Knull are some of the most popular characters Marvel has created, and they’re both getting hit with a similar change. Morb’s Power now only updates if he’s in play, reverting a previous change that made it update no matter where he was. Knull will update in-hand but not in-deck now. Both of these cards will be seeing some tweaks in the future, so these are just kludges for the time being. No buffs this time for any cards because clearly we’ve all been naughty.
Hm, I accidentally wrote a novel here. Oh well, it’s all for the sake of being informative. I don’t know how much any of this means to people who don’t play Marvel Snap, but I doubt many of those folks would have read this far anyway. To those who did? Thanks for reading! The next deck guide should be pretty interesting after these changes.

To celebrate Japan winning the World Baseball Classic Final, Kairosoft have made their baseball simulation game Home Run High (Free) free for today. The announcement Tweet thread confirms that this discount is only for 24 hours (it will go back to a paid game about 14 hours from now) and that Kairosoft could only drop the price to free for iOS and not other platforms. Home Run High is available on PS4, Nintendo Switch, Steam, and Android in addition to iOS. If you’ve not played Home Run High, it is one of the better Kairosoft games, and is absolutely worth claiming for free on iOS. Check out a screenshot from it below:
If you haven’t gotten Home Run High yet, you can grab it for free for today on the App Store for iOS here. Head over to our forum thread for Home Run High here for impressions. Home Run High is currently available on iOS, Android, Switch, Steam, and PS4 worldwide. It is worth noting that the mobile version is free on iOS for both the Japanese and English versions of the game. Check out the official website for Home Run High here. Have you played Home Run High before or will you be grabbing it today for free on iOS?
We’ve enjoyed all the games put out by indie developer Unept over the years, but the pinnacle of greatness in that admittedly small library would have to be Unicycle Hero which launched in early 2018. The basic premise of the game was that you competed in a variety of track and field style events, spanning pretty typical ones like javelin throw to more absurd ones like competitive table flipping, but the catch was that you competed in each event while riding a unicycle. This made basic movement needlessly difficult and made for some very hilarious situations as you tried to wibble wobble your way through a full series of athletic events on one wheel. It was a very entertaining game! Now, some five years later and Unept is gracing us with a sequel titled Unicycle Legend. Rather than more traditional sporting events, Unicycle Legend offers up something more akin to hazard platforming as you can see in the following trailer.
Unicycle Legend will feature 120 challenging levels and numerous costumes to deck out your unicycle hero in. It seems like a neat spin on the original game which was more or less just high score chasing across its different events, and this seems more like a platforming game but with a unicycle. I do see the silly announcers have returned though to offer their thoughts and snark on this latest one-wheeled adventure. Unicycle Legend is scheduled for release on April 5th on iOS, and you can pre-order it on the App Store here, but if you’re on Android this bad boy is available right now on the Google Play Store. Also if you’re a fan of previous Unept releases including the original Unicycle Hero, Level With Me, Lava Bird, and Hue Ball you’ll be happy to know they’ve all been updated for modern devices so if you haven’t checked in on them in a while now would be a great time to do that.

Hello gentle readers, and welcome to the SwitchArcade Round-Up for March 21st, 2023. In today’s article, I start catching up with three reviews for you to enjoy. The Legend of Heroes: Trails to Azure, Void Terrarium 2, and Alice Gear Aegis CS all get their time in the chair of judgement, and none can say who will survive. After that we have a few interesting new releases to look at, and then the usual lists of new and expiring sales. Let’s get to it!
Reviews & Mini-Views The Legend of Heroes: Trails to Azure ($39.99)I’m not going to spend too many words on this one because I really don’t need to, I think. The Legend of Heroes: Trails to Azure is the second and final part of the story arc started in The Legend of Heroes: Trails from Zero, and this Switch version is every bit the great port that the previous game’s was. In terms of gameplay mechanics, there’s nothing new here of any major significance. If you’re coming in fresh, you absolutely should not start here. Go play Trails from Zero first. If you already played Zero and enjoyed it, this is a no-brainer to pick up. It raises the stakes accordingly and brings things to a climactic close that helps set up a lot of things in the Trails of Cold Steel games. It’s a really good RPG, and I highly recommend it.
This game picks up a few months after the events of the first game. We’re back in Crossbell, the vibrant setting from the first game. The SSS are famous now thanks to everything that happened in Trails from Zero, but that fame brings its own issues. The original cast returns with two more faces added to the roster, and if you’ve played the Cold Steel games you’ll be extremely familiar with one of them. With less work needed in establishing the setting, business picks up a lot more quickly in Azure. As befits the conclusion to a tale things get a lot bigger and more dangerous this time, and the narrative is nice and twisty in the usual Trails way.
For the most part, the gameplay mechanics carry over from the previous game. The master quartz makes its debut here, though if you’ve played Cold Steel you’ll more or less know how it works. There’s also the new Burst system that allows you temporarily buff your team in battle after you’ve smacked enemies around enough. It’s mostly there to make the exciting stuff more exciting, as it’s only available to you at specific points. If you’re new to the series, there isn’t really anything out of the ordinary here in terms of this style of RPG. Very classic-style stuff with a few extra elements to spice things up.
The Legend of Heroes: Trails to Azure finishes filling in a critical gap in the series, and it does so with style. This twelve-year old game has been given a little extra spit polish in the transition to Switch, helping a great game shine its brightest. Taken together with Trails from Zero, this is one of the strongest RPG experiences you can get on the Nintendo Switch and is arguably still the high point of the Trails series today.
SwitchArcade Score: 4.5/5
Alice Gear Aegis CS Concerto of Simulatrix ($29.99)What an odd thing the existence of this is. It’s basically a companion game to a free-to-play mobile game that never released in the West, and as such it leans heavily into providing fun story content for those who are already familiar with the cast. But unless you can understand Japanese and have a habit of playing Japan-only mobile games, you probably aren’t familiar with this cast. This game isn’t going to do much to bring you up to speed either, and it makes the considerable narrative content here feel a bit limp.
As for the gameplay, it’s basically a light version of Virtual On, and that’s not a bad thing at all. You battle in teams of up to three characters versus three, though each side will only have one out at any given time. You fly around in 3D arenas and battle against the other character with your character’s unique weapons and abilities. The main story mode is a bit like one for a fighting game in that it takes very little time to blow through, but you’re meant to replay the game a lot to unlock its many extra goodies. Also like a fighting game, the real meat is probably in multiplayer. I have to say “probably" because I didn’t have a lot of luck finding anyone else to play with online, and I don’t know anyone else locally who owns it for the wireless multiplayer.
A couple of ifs get in the way of Alice Gear Aegis CS being all it could be. If we had the context to enjoy the story content. If the online multiplayer population was big enough to more easily find matches. Anyone out there who remembers Virtual On and doesn’t mind the mecha-girl aesthetic will likely enjoy themselves grinding out all the unlockables in single-player, if nothing else. Hopefully the online population situation will improve so that this game can really take wing.
SwitchArcade Score: 3.5/5
void* tRrLM2(); //Void Terrarium 2 ($39.99)I’d really like to know what the heck happened to the Mystery Dungeon series. I felt like we were choking on new entries in the previous generation across its various permutations, the Switch has only seen a few remakes and ports. Fortunately, the void has been filled to an extent by some interesting Mystery Dungeon-style roguelikes from sources outside Spike Chunsoft. Void Terrarium from NIS was one such successful attempt, and we’ve now got a sequel. I’m not typing the title again; let’s call it Void Terrarium 2.
What made the first game stand out is that it wasn’t just a straightforward roguelike. It dragged a couple of other genres in for fun and profit, most notably that of the virtual pet/life simulation. As you make your way through the dungeons as Robbie the robot, you must always be mindful of the status of Toriko the human back home. She got hungry. She got sick. She pooped. A lot. It put you in positions where it was sometimes better to get yourself killed just so that you could hurry back to her. It was sometimes annoying, but it gave the game a feel of its own that clearly struck a chord for some players.
Well, Robbie and Toriko are back, and if it feels like that’s an unnecessary repeat trip from a narrative standpoint, I’m here to tell you that yes, it kind of is. You’re once again in a position of having to take care of Toriko, the last human. She’s in a new terrarium, but the story feels very similar to the first. It’s just a bit sadder because Toriko is somehow doing even worse. The deeper into it you play, the more answers you start to get about everything. All I will say is that this isn’t a game to play if you want to walk away feeling good. The core gameplay structure hasn’t changed, but some new elements to the virtual pet side and better balance on the dungeon crawling side make it a bit more satisfying than the first game.
If you didn’t care for the tone or gameplay of the first game, Void Terrarium 2 isn’t going to change your mind. It’s similarly dark and heart-breaking in its narrative, and while the gameplay has certainly been refined it hasn’t been dramatically overhauled. It’s simply another Void Terrarium, but when you consider how singular and odd that game was I can’t say there isn’t room for one more like it.
SwitchArcade Score: 3.5/5
New Releases Remnant: From the Ashes ($39.99)The well-liked Soulslike with co-op gameplay makes its way to the Switch in this surprisingly solid port. You can play via local wireless or online multiplayer so that up to three people can head into battle against some seriously nasty creatures. There are more than one hundred different enemy types and twenty bosses to fight, all scattered throughout procedurally generated worlds. The visuals take a bit of a hit in the version, but it still looks fine by the standards of the system and it plays very well.
Unheard: Voices of Crime Edition ($9.99)This is an interesting adventure game that sees you in the role of an Acoustic Detective, someone who solves crimes by listening to the voices of the past. The truth will be revealed by these conversations that took place at the crime scenes, but it’s up to you to figure it out. An unusual take on a well-worn concept, and one that mystery fans might want to bite on at such a reasonable price.
The Hero with a Thousand Arms ($4.99)Well now, this is another novel idea. It’s a collection of ten minigames, and that’s not very interesting in and of itself. But here’s the trick: you have to play them all at the same time. You have them all on-screen and can switch between active control of them. While you’re focused on one, the others will go in super slow-motion. It’s basically video game plate-spinning. Not bad for a fiver, I’d say.
Sales(North American eShop, US Prices)
I’ll go ahead and gesture wildly at Demon Turf: Neon Splash, Angry Video Game Nerd 1 & 2 Deluxe, and Treachery in Beatdown City. All interesting games that are at new low prices. Over in the outbox, the latest sales from Taito, Activision, and 2K Games are coming to an end. Do what you must there, though keep in mind that they’ll be back around before too long. Check those lists!
Select New Games on Sale
Xenon Racer ($1.99 from $14.99 until 3/23)
All-Star Fruit Racing ($1.99 from $19.99 until 3/23)
Demon Turf: Neon Splash ($1.99 from $4.99 until 3/24)
Treachery in Beatdown City ($4.99 from $19.99 until 3/24)
Lonesome Village ($13.99 from $19.99 until 3/27)
Dumpy & Bumpy ($2.49 from $4.99 until 3/28)
LOVE 3 ($4.99 from $9.99 until 3/28)
Angry Video Game Nerd 1&2 Deluxe ($7.49 from $14.99 until 3/28)
Eagle Island Twist ($6.49 from $12.99 until 3/28)
Goonya Monster ($17.99 from $19.99 until 3/31)
Quest Hunter ($7.49 from $29.99 until 4/3)
Quest Hunter: Deluxe ($9.49 from $37.99 until 4/3)
Zodiacats ($2.39 from $2.99 until 4/3)
The Almost Gone ($1.99 from $9.99 until 4/3)
Evoland ($4.99 from $19.99 until 4/3)
Ultra Foodmess ($1.99 from $3.99 until 4/3)
Dig Dog ($1.99 from $3.99 until 4/9)
Inertia: Redux ($2.01 from $4.39 until 4/9)
Mortal Kombat 11 ($9.99 from $49.99 until 4/10)
Mortal Kombat 11 Ultimate DLC ($14.99 from $49.99 until 4/10)
LEGO Star Wars: Skywalker Saga GE ($31.99 from $79.99 until 4/10)
Godlike Burger ($6.79 from $19.99 until 4/10)
Jenny LeClue: Detectivu ($1.99 from $24.99 until 4/10)
Limbo ($1.99 from $9.99 until 4/10)
Inside ($1.99 from $19.99 until 4/10)
Jet Kave Adventure ($1.99 from $19.99 until 4/10)
Super Fowlst ($1.99 from $9.99 until 4/10)
Super Fowlst 2 ($2.00 from $10.00 until 4/10)
Dadish ($1.99 from $9.99 until 4/10)
Dadish 2 ($1.99 from $9.99 until 4/10)
Dadish 3 ($1.99 from $9.99 until 4/10)
Sales Ending Tomorrow, Wednesday, March 22nd
Atom RPG ($9.19 from $22.99 until 3/22)
Beastie Bay DX ($7.00 from $14.00 until 3/22)
BioShock: The Collection ($9.99 from $49.99 until 3/22)
Blizzard Arcade Collection ($9.99 from $19.99 until 3/22)
Borderlands Legendary Collection ($9.99 from $49.99 until 3/22)
Burger Bistro Story ($8.40 from $14.00 until 3/22)
Crash Bandicoot – Quadrilogy Bundle ($27.99 from $69.99 until 3/22)
Crash Bandicoot Crashiversary Bundle ($39.99 from $99.99 until 3/22)
Dead by Daylight ($11.99 from $29.99 until 3/22)
Diablo II: Resurrected ($13.19 from $39.99 until 3/22)
Diablo III: Eternal Collection ($29.99 from $59.99 until 3/22)
Grand Prix Story ($7.00 from $14.00 until 3/22)
GTA: The Trilogy Definitive ($29.99 from $59.99 until 3/22)
NBA 2K23 ($19.79 from $59.99 until 3/22)
NBA 2K23 Michael Jordan Edition ($39.99 from $99.99 until 3/22)
New Tales from the Borderlands ($19.99 from $39.99 until 3/22)
OlliOlli World Rad Edition ($30.14 from $44.99 until 3/22)
Sid Meier’s Civilization VI ($5.99 from $29.99 until 3/22)
Tony Hawk’s Pro Skater 1 + 2 ($15.99 from $39.99 until 3/22)
Touhou Spell Bubble ($27.49 from $54.99 until 3/22)
Waku Waku Sweets ($1.99 from $39.99 until 3/22)
That’s all for today, friends. I’ll be back tomorrow with more new releases, more sales, probably a review or two, and whatever big news rolls in during the next twenty-four hours or so. Today was a holiday here in Japan, though it was one of those ones where you just visit the family grave. Somehow I managed to finish my work anyway, so good job to me. I hope you all have a great Tuesday, and as always, thanks for reading!
Terra Nil, the reverse city builder from Devolver Digital and Free Lives, is out next week for mobile through Netflix Games and on PC platforms. If you’ve not followed the game yet, your aim in Terra Nil is to purify the soil, create plants, rainforests, and more as you try and bring everything around you to a better state for animals. Ever since its reveal, Terra Nil has looked excellent, but it has also sounded very good. Today, Devolver Digital released a new 1 hour long soundtrack video for Terra Nil on YouTube. This soundtrack featuring music by Meydän. Ahead of next week’s launch, you can listen to the Terra Nil soundtrack accompanied by visuals from the game below:
As of this writing, you can pre-order Terra Nil on Steam here with a free upgrade to the deluxe edition. A portion of the profits of Terra Nil on Steam will be donated to the Endangered Wildlife Trust. You can try a demo of it right now on PC if you want to sample the game ahead of its March 28th release date on PC and Netflix Games for mobile. I’ll be covering Terra Nil on both iOS and Steam Deck closer to launch. Check out the official website here. What do you think of Terra Nil so far and will you be playing it next week?

Last week, we put up a list of the best Nintendo 3DS eShop sales to pick up in these final days of the digital shop. Everyone seemed to like it, and many of you also requested a similar list for the Nintendo Wii U. Let it never be said that I don’t try to honor requests, so here we go with some of the finest closing sales for the off-beat yet lovable Nintendo console. I’ve once again picked ten-ish of the best-ish for you to consider. Do keep in mind that these are from the North American eShop, and the listed prices are in US dollars. Act sooner rather than later, because you’ve got less than a week before it’s all gone.
Severed ($3.74 from $14.99)Severed is a game that plays better with a touch screen, and the Wii U version of the game is a great way to play it as a result. You can enjoy those popping visuals on your big display while enjoying the the touch controls that the game was built around using your game pad. It’s quite an adventure for a few bucks.
DuckTales: Remastered ($2.99 from $14.99)There are a few Capcom games on the Wii U that didn’t make the jump to the Switch for various reasons, and chief among those is licensing. WayForward’s remake of the NES classic has its ups and downs, but I’m thrilled it exists. We get to hear the marvelous Alan Young voice Uncle Scrooge one last time, and it really is something to see what was a relatively simple NES game given such an extensive remake. I wouldn’t count on seeing this game pop up again in the future, and for three dollars it’s a steal.
Shovel Knight: Treasure Trove ($5.99 from $35.99)What can I write about Shovel Knight that I haven’t already written? You get so much game in the Treasure Trove, and it’s all of such a high level of quality it’s almost shocking. The Wii U is a cozy place to play this game, and it’s a nice game to just curl up with and chew on over the course of several evenings. When it comes to side-scrolling 2D action games, it doesn’t get much better than this.
Dungeons & Dragons: Chronicles of Mystara ($2.99 from $14.99)Here’s another licensed Capcom game, and I think we’re even less likely to see this rereleased in the future. It’s a collection of both of Capcom’s excellent arcade beat-em-ups based on the classic tabletop brand, and they’re both a heck of a lot of fun to play. Great action, and the RPG elements add a little extra spice to kick things up a notch. All for the price of twelve quarters! That’s wild.
Monster Hunter 3 Ultimate ($2.99 from $39.99)Lots of Capcom games in this list, I know. But they seem to be the only major publisher who opted to have a nice sale on the way out in the North American eShop. And would you look at this? Monster Hunter 3 Ultimate for three dollars! That’s like one penny for every hour of gameplay this contains. And it’s once again a great place to play the game thanks to the handy options the game pad screen offers while playing on your display. Sure, this one’s a bit long in the tooth by now, but it’s still a great game.
Zack & Wiki ($2.99 from $19.99)Capcom is even doing discounts on its Wii Virtual Console titles. Zack & Wiki is a wonderful, imaginative game that didn’t sell nearly as well as it deserved to back in the day. It’s a cartoon-ish adventure game with some enjoyable puzzles to solve and a great sense of style. I wish we could have seen more entries in this series, but that’s how it goes sometimes.
Resident Evil 4 Wii Edition ($2.99 from $19.99)The remake of Resident Evil 4 is upon us, and if you want to play the original game you have gobs of options to do so. I will make the case for this Wii Edition of the game. The pointer controls are great and while they make the game a lot easier than it probably should be, I don’t see anything wrong with the feeling you get from picking off the heads of your attackers one after another. I can’t decide if the motion control QTEs are better or worse than the button-based ones, but I do like that you can pop out your knife easily with a flick of the wrist. An excellent version of an all-timer. You can also find other Resident Evil games on sale, such as The Umbrella Chronicles, so do have a look and see what jumps out at you.
SteamWorld Heist ($2.99 from $14.99)SteamWorld Heist is a fantastic turn-based strategy game with a lot of interesting ideas and the usual SteamWorld charm. This Wii U version of the game is really well-done because you again get the best of both worlds: a nice big display, and game pad features. You can play this anywhere and have a lovely time of it, but I think the Wii U is a really good option.
Shantae & the Pirate’s Curse ($9.99 from $19.99)All of the Shantae games are on sale on the Wii U eShop right now, but Pirate’s Curse is my favorite of the bunch. Not just because it’s the best game in the Shantae series (it is, of course), but also because it’s a great way to play this particular game. Being able to mess around with your inventory and stuff on the game pad screen while playing on your main display is a feature found only in this version and the 3DS one. It comes down to whether you want to take it with you or have it on your big screen. Your call.
Runbow ($2.99 from $14.99)Runbow got a bit of buzz back when it launched as Nintendo of America itself was apparently a fan of it. Play it alone and it’s a solid little platformer, but take advantage of the multiplayer and you’re going to have a really great time. You can play with up to nine people on one console if you have the right equipment to do so. Sure, you can get this game on the Switch, but there’s something about the Wii U version that just feels right.
And that’s it. Not as beefy of a selection as the Nintendo 3DS offerings, but certainly some good stuff to be had for the value-conscious. Give your Wii U a proper send-off by picking up a few of these before the lights go out, and maybe throw in a few games that aren’t on sale if you’re feeling generous.

Having played wrestling games since the original PlayStation with WWF Warzone, ECW Anarchy Rulz, and WCW Backstage Assault taking up a ton of my time, I missed out on the PS2 era of wrestling games until much later. I started getting back to playing them regularly towards the end of the PS3 generation. A lot has changed since, and WWE games, now under 2K, have been of varying degrees of quality. While I enjoyed WWE 2K16’s showcase for obvious reasons, WWE 2K22 last year was a massive step in the right direction. Now WWE 2K23 feels like the first great Wrestling game in a long time, albeit one with its own issues. In my WWE 2K23 Steam Deck review, I’m going to focus on how it looks and runs on Steam Deck with what I did to fix any issues I ran into.
Having only played WWE 2K22 a few months after it launched directly on Xbox Series X, I was impressed with how most aspects were improved over prior games. WWE 2K23 feels like a more confident entry that took learnings from 2K22, but added a lot of polish to actually be a wrestling game I have enjoyed playing from day one. Whether you should grab it right now or wait, is something I will address a bit later in this review. Even the excellent tutorial from Xavier Woods is good. John Cena’s Showcase mode is a nice twist on the formula as well. It is worth playing even if you aren’t a fan of his.
Right off the bat, WWE 2K23 surprised me on Steam Deck. The default graphics options it had selected had WWE 2K23 running perfectly in the first few matches I played on Steam Deck. It almost felt too good to be true with a near flawless 60fps and great visuals with fast loading. Then I decided to start stress testing the game on Steam Deck. The new WarGames mode with eight players was far too much for Steam Deck with the frame rate constantly dropping to the 40s from 60. In a game like this, you want the frame rate to remain at 60fps even if it means playing with worse visuals so the action doesn’t slow down.
I was surprised to see some of the eight man modes run at 60fps without dropping more than a few frames during camera cuts in the five matches I tested specifically before getting back to the normal modes I play. It takes a lot of tweaking in the settings to get the WarGames mode with eight total superstars working at 60fps without issues though. If you’re planning on playing WWE 2K23 on Steam Deck and want to focus on this mode, you’re going to need to try out many settings to see what sticks. If you don’t care about the most demanding matches like that, you can make it look really great and play at 60fps, which isn’t something I expected on Steam Deck at all given how modern AAA games usually run on the system day one.
WWE 2K23 Steam Deck graphics and performance
There is an in-game benchmark, but I’d recommend opting for standard textures, standard models, 60fps action camera, medium or low shadows, medium shaders, FXAA (or TAA if you’re playing less visually demanding matches only), FSR upscaling, and then try to find which of the other settings you want to keep on when it comes to your own taste. If you disable windowed mode, WWE 2K23 even runs at 16:10 during matches with most of the interface and other parts of the game being rendered at 16:9. I used Proton Experimental (bleeding edge) and the default Proton in my testing, and the only major difference I noticed was the entrances and some other camera cuts did run at a higher frame rate when using Proton Experimental.
WWE 2K23 on Steam Deck with Remote Play Together
I was curious to see how WWE 2K23 on Steam Deck would handle Valve’s Remote Play Together, so I invited a friend of mine in another country to join my game on Steam Deck. The experience for him wasn’t great over wireless as expected, but it did run perfectly fine at 60fps on my Steam Deck even in an eight man battle royal. The image quality obviously isn’t perfect, but the 60fps and Steam Deck’s smaller screen make it a fine experience. The only thing to keep in mind is the Steam Deck sometimes reboots when ending a Remote Play Together session. This happens in other games as well, so it isn’t a WWE 2K23 specific issue.
Since this is the first time a full fledged 2K WWE game has been available without feature compromises on a portable, I wanted to see how it would handle suspending as well. I left the game suspended for a few hours to test and it resumed fine on Steam Deck without internet as well. On the battery life side, I usually play with full brightness and the projected battery life indicator when I was playing an eight man ladder match was about 1 hour 50 minutes left when I had around 65% battery left when I did this. I’m not the best judge of this as I always push the Steam Deck for better performance and full brightness, but I wanted to give you a rough idea of what to expect with how I set up the game and play on Steam Deck. I installed it on my SD card from the start where it takes about 81.5GB of storage space.
In its current state, my main issues with WWE 2K23 on Steam Deck also apply to the PC version in general. As of this writing, I don’t have access to the other platforms, but the regular server issues are beyond annoying. Barring that, the modes all worked fine on Steam Deck barring the video portion of the creation suite which crashed every single time regardless of what Proton version I tried. I don’t usually spend time in that mode, but I wanted to test it for this WWE 2K23 Steam Deck review.
WWE 2K23 is shockingly good on Steam Deck despite the few issues I ran into. If you skipped the last few years of WWE games, WWE 2K23 is worth your time. It feels like an enhanced version of WWE 2K22 that improves in all the right ways and brings some long overdue features. Just don’t come into this expecting as much of a jump in quality as you had with WWE 2K22 from prior games. In its current state, WWE 2K23 is an excellent wrestling game with tons of content, but one that is let down by its online servers.
Interested in more Steam Deck coverage? Check out our Steam Deck recommendations!
The Best Upcoming PC Games We Want to Play on Steam Deck in 2023 The Best New PC-Only Games The Best New Games The Best Indie Games The Best JRPGs The Best Accessories The Best Fighting Games The Best Games to Play on Steam Deck The Best Steam Deck Games You Can’t Play on Consoles
Those who follow Hamster’s Arcade Archives releases on the Nintendo Switch and PlayStation 4 will know that the developer pretty clearly appreciates the shoot-em-up genre. Sure, it’s partly a result of the age of the games Hamster tends to work with, but there are around one hundred shooters in the full Arcade Archives line-up so far. Only a fraction of them are NEOGEO games, however, so we probably shouldn’t expect to see most of those games show up on iOS. We’re limited to the NEOGEO line-up, and we’re rapidly approaching the very bottom of that barrel. We’ve reached the Ghost Pilots ($3.99) line, people.
Ghost Pilots arrived on the NEOGEO within the system’s first year, when SNK was still trying to find its footing with the hardware. Inspiration would arrive soon after its January 1991 launch. Street Fighter II hit in February 1991 with all the force of a raging bull, kicking off a fighting game phenomenon that the NEOGEO was able to benefit greatly from. In those early days, one of SNK’s secret weapons was a talent that had been lured away from one of its major competitors. Takashi Nishiyama is a man who shouldn’t need an introduction, but let’s go ahead and give him one.
Nishiyama is, perhaps, one of the more important figures in arcade gaming history. He got his start at Irem, and was responsible for two of its biggest early hits: Moon Patrol and Kung-Fu Master. He then made the jump to Capcom, where he was involved with games like Section Z, Trojan, Legendary Wings, and Street Fighter. Yes, the first one. Sure, it wasn’t a patch on its sequel, but we wouldn’t have that game without the original laying the groundwork. He was approached by SNK after he took his leave from Capcom, and started on two projects for the new NEOGEO system. Each would represent one of his genre specialties from his previous works, and one of the two would prove to be a critical, influential, iconic game for SNK. The other was Ghost Pilots.
Ghost Pilots is a vertically scrolling shoot-em-up for one or two players, though unless you have a couple of external controllers, you’re likely to be flying solo on this mission. The setting is World War II, and you’re up against a huge chunk of the Nazi forces. Your weapon of choice? A bafflingly sluggish seaplane, decked out with a standard machine gun and a limited number of one of a few different bomb types. The gun can be upgraded by picking up power-ups, and you can pick up extra bombs along the way. Basically, this is an attempt at doing a Toaplan-style shooter in a setting similar to that of Capcom’s 19XX series. With Nishiyama’s experience and the power of the NEOGEO, this should have been a slam dunk.
Well, even the best miss a shot now and then. Ghost Pilots is extremely dull. It’s sluggish. The power-ups are so vanilla they feel like they came from an early 1980s shooter. There aren’t enough enemy types to properly mix things up, and it only takes a couple of stages before you’re likely to tire of various colors of airplanes swooping in at you. The graphics are fine but hardly impressive for the era, with only the bosses really showing anything interesting from a design standpoint. After the first stage you get to pick between two routes, which is perhaps the one interesting thing Ghost Pilots does. Neither one is terribly exciting, unfortunately. It feels like a game that came a half decade too late.
We’ve got the usual extras from Hamster, doing their able best to give the game a raison d’etre. The Caravan and Score Attack modes are about as much fun as you can hope to have with this game, and trying to hustle your way up the leaderboards gives the game a shot in the arm it sorely needs. You have access to a bunch of options for the game itself, and if you have an external controller you can use it to play in lieu of the completely serviceable touch controls. As mentioned before, the game has support for simultaneous two-player action, but you’ll need an extra external controller for your second player. As usual, no online multiplayer support.
Despite the extra modes and high-quality presentation by Hamster, I have a lot of trouble recommending Ghost Pilots with any vigor at all. Sure, it plays fine. You can pass a few minutes with it if you need to. There’s certainly a decent bit of content here for a shooter of its era. But it just isn’t very enjoyable. Your plane is too slow and your firepower too plain, making the core gameplay feel dull. It’s all very repetitive thanks to the limited assortment of enemies and unimaginative stage designs, too. Is it worth a few bucks? I mean… maybe? It’s not trash or anything. But you can certainly find more enjoyable shooters for the same price, so I wouldn’t bother with this one unless you’re absolutely starving for a game of this sort.

Catch all the Game Boy classics while you still can.
Time is running out for the 3DS and Wii U eShops with the shut down taking place next week on March 27th. Ahead of this, we've got a sales update to show you what's charting on the 3DS eShop in North America with less than a week remaining.
The Virtual Console Pokémon Game Boy games are still going strong. Pokémon Crystal remains in the top spot, but as you can see there has been some movement below it. Capcom's Phoenix Wright: Ace Attorney Trilogy has climbed to the fourth spot. Shovel Knight has also moved up the ranks and the action RPG Gurumin 3D has entered the top 20.
Read the full article on nintendolife.com

Out today.
The first content update 'Sights, Sounds, and Speed' has officially been released for Sonic Frontiers on the Nintendo Switch.
If you missed the initial announcement, this free DLC update adds new challenge modes (Cyber Space Challenge and Battle Rush), a new photo mode - allowing you to capture special moments throughout the Starfall Islands and a Jukebox.
Read the full article on nintendolife.com

Super stable.
Nintendo has rolled out its second firmware update of 2023, bumping the hybrid system up to Version 16.0.1.
This latest update seemingly does far less compared to the previous 16.0.0 update issued in February. 16.0.1 is the usual stability update to enhance the overall user experience. Here are the patch notes in full, courtesy of Nintendo's official support page:
Read the full article on nintendolife.com

Cream of the crop.
Games are so good, right?
Looking back over the years and decades, it's difficult to actually think of a year that's been objectively bad in terms of gaming output; generally speaking, with the wealth of consoles and developers out there, there's always been at least a handful of games every year that spoke to us in a meaningful way and made a positive impact.
Read the full article on nintendolife.com

Nibbling away.
If you've ever wanted a Slowpoke summoning circle or a Slowpoke crown, well then, we have the toy for you. Bandai has revealed it's releasing a plastic Pokémon model for Slowpoke, and it can latch onto other Slowpoke toys by biting their tails.
Shared by PokéJungle on Twitter, the plastic model (from Bandai Spirits via the Bandai Hobby site) is 120mm in length once put together and is slightly curved so that when you attach it to multiple Slowpokes, it will form a circle. It comes with four different eye stickers, so you can give it a handful of different expressions, too. It's pretty adorable, but it's only been announced for Japan so far.
Read the full article on nintendolife.com

"I always look forward to the Xenoblade series!".
It's almost time to say goodbye to Ryza. The third and final game in the Secret trilogy, Atelier Ryza 3: Alchemist of the End & the Secret Key, comes to Switch this Friday, and everyone's favourite tomboy alchemist — Reisalin Stout, or Ryza — will be once again donning her alchemist's staff to find out why mysterious islands have been popping up all around the world.
Switch fans are really spoilt for choice with the Atelier series, but the Ryza trilogy has — so far — proven to be excellent. Atelier Ryza: Ever Darkness & the Secret Hideout is a "newcomer-friendly" adventure with a heartfelt story, while we said Atelier Ryza 2: Lost Legends and the Secret Fairy was "the best game in the series yet". So Ryza's last outing has a lot to live up to.
Read the full article on nintendolife.com

Full narration and adapted puzzles.
Developer and publisher COWCAT Games has announced that BROK the InvestiGator has received a new update that introduces a range of accessibility features for visually impaired players.
The update is available now and adds full narration via text-to-speech, along with adapted puzzles, tutorials, and positional audio during fights. Here's a look at everything included in the new update:
Read the full article on nintendolife.com

We want more!
Whether it’s the eye-popping The Artful Escape or the music-driven masterpiece Sayonara Wild Hearts, Annapurna Interactive has put out more than a few must-play titles on the Nintendo Switch, so when we heard the publisher's next project was a little puzzle game called Storyteller, you can bet we wanted to check it out immediately. Developed by Daniel Benmergui, the man behind artful little flash games I Wish I Were the Moon and Today I Die, Storyteller has one of the most imaginative premises we’ve seen in a while.
It seems simple at first. Each puzzle has a title, a set of scenes, a handful of characters, and a bunch of blank spaces for you to fill. The title is key and might read something like ‘A Heartbreak is Healed.’ With Wedding and Death Scenes available, along with four characters to choose from – Edgar, Lenora, Bernard, and Isobel – solving this puzzle is straightforward. Placing Edgar and Lenora into the Wedding Scene locks in their love. Placing Lenora in a subsequent Wedding Scene with Bernard shows that she is indeed faithful to her true love from the first scene, and this in turn breaks Bernard's heart. With a broken heart, placing Bernard in another Wedding Scene with Isobel has them marry – healing his heartbreak and fulfilling the title requirements.
Read the full article on nintendolife.com

Wave 4 is almost here.
Wave 4 of the Fire Emblem Engage Expansion Pass lands on 4th April — or 5th April in Europe. And for Fire Emblem fans, this is likely the most exciting addition yet, as it brings in brand-new story content.
In an ominous trailer, which starts off with "your grave", the Fell Xenologue will bring more story content to the base game, which is separate from the chapter structure, and will introduce brand new characters Ned and Nil. The pair say there are seven 'Emblem Bracelets', and four are missing — meaning there may well be some characters coming back to the fray.
Read the full article on nintendolife.com

#27 - You're a star.
For the month before the 3DS and Wii U eShops close for new purchases on 27th March, each day we're going to highlight a specific eShop game for one of those consoles and give a short pitch as to why we think it deserves your love and attention — before it's too late. The chance to add these to your library will be gone for good soon and, for one reason or another, these eShop-exclusives are close to our hearts.
Today, Liam highlights a shining DSiWare title where you climb and climb & occasionally fall...
Read the full article on nintendolife.com

Update: Episode 2 now available.
Update :
The second episode of the bizarre Resident Evil 4 anime is now available and it's absolutely hilarious. It showcases the neverending struggle of saving Ashley from the prying hands of the Ganado. We remember it well.
Read the full article on nintendolife.com

Chip on your shoulder.
Over the past few days, rumours of the Switch successor's SoC (system-on-chip) have been surfacing online, which has got people speculating once again which chip the upcoming console might use.
Initially, @OreXda, known for accurately leaking smartphone-related tech, claimed that the Switch successor would use an Nvidia Tegra chip for the next console that's "manufactured from 5LPP" (thanks, Notebookcheck). '5LPP' is a 5-nanometer process developed by Samsung and stands for '5nm Low Power Plus, if you're not up on your microchip lingo. Previously, the Tegra239 had been the popular rumour, with an Nvidia employee confirming its existence last year.
Read the full article on nintendolife.com

Oh myyyy.
Hideki Kamiya is known for making quite bullish claims, but this one definitely takes the biscuit.
As spotted by Kotaku, the Bayonetta creator recently took to Twitter and made a rather bold claim (i.e joke) that Bayonetta Origins: Cereza and the Lost Demon would cause an "unprecedented marriage boom" and help solve Japan's declining birth rate. Ooh, matron.
Read the full article on nintendolife.com

It's a Dragon Ball Super: Super Hero crossover.
Bandai Namco's online multiplayer title Dragon Ball Xenoverse 2 is still getting regular content updates, and the next one, due out 23rd March, adds new raid quests and much more.
Players can look forward to a new Awoken Skill: Beast, new costumes, new CC mascot (including 7 new variants) and a whopping 51 loading screen illustrations. As you can see in the trailer above it will add VS Cell Max.
Read the full article on nintendolife.com

Pre-orders now live.
Following a Switch announcement in July last year, Spike Chunsoft has now confirmed ANONYMOUS;CODE will be arriving on Nintendo Switch on 8th September this year, with pre-orders now now available on the publisher's website.
This announcement was made alongside a new trailer. In addition to this, it's been revealed this will be the first entry in the Science Adventure visual novel-style series to include both English and Japanese voice acting. English VA Max Mittleman will voice Pollen, Anairis Quiñones will voice Momo and Y. Chang will voice Cross.
Read the full article on nintendolife.com

Better late than never.
Last month during a Direct broadcast, Nintendo finally locked in a release date for Advance Wars 1+2 Re-Boot Camp, confirming the two-in-one title would be coming to Switch on 21st April 2023.
If you are worried about any last-minute setbacks (again), it seems the game is now officially in the all-clear. Nintendo's Twitter account has reassured fans there's now "just one month" to go until this classic series makes its grand return.
Read the full article on nintendolife.com

And restore peace to the realm.
A few months after the release of Fire Emblem Engage on the Switch, Nintendo has announced it will be hosting a special themed event in the battle royale title Tetris 99.
Read the full article on nintendolife.com

Leon is best.
Capcom's survival horror series Resident Evil has been back in the headlines recently due to the upcoming release of Capcom's Resident Evil 4 Remake. In the lead-up to this launch, Japanese publication Famitsu has put out a call - asking readers to nominate their favourite Resident Evil characters of all time.
They've now released the top 10 list, and perhaps to no surprise, Leon S. Kennedy took out the top spot. Leon first appeared in the series in Resident Evil 2 (1998) alongside Claire Redfield, and later on in 2004 he was the protagonist of Resident Evil 4.
Read the full article on nintendolife.com

#26 - Toolin' around.
For the month before the 3DS and Wii U eShops close for new purchases on 27th March, each day we're going to highlight a specific eShop game for one of those consoles and give a short pitch as to why we think it deserves your love and attention — before it's too late. The chance to add these to your library will be gone for good soon and, for one reason or another, these eShop-exclusives are close to our hearts.
Today, Gavin squeezes two tools into one non-game post...
Read the full article on nintendolife.com

And the Switch version is out next month.
Back in 2019, LimboLane released Smile For Me on PC to rave reviews and a cult following. The Switch version was teased during last year's festive House of Indies, and now publisher Serenity Forge has revealed the game will launch on the eShop on 24th April. A physical version will follow in the summer.
Describing the premise of Smile For Me makes it seem innocent enough — the game is a point-and-click adventure where you can't speak, and your only way of communicating is by nodding and shaking your head. But watch the trailer and, well, we're not sure what to make of it. We're in love, intrigued, and a little unsettled, all at the same time
Read the full article on nintendolife.com

Xbox’s Director of Gaming Sustainability, Trista Patterson, joined the Xbox Podcast this week with a very clear message:
“Gaming sustainability is something that Xbox is very proud of, and making big strides in. But, with climate [change], you can’t beat your competitor at it. You have to compete against your own best self in every category. And just like we’re saying, ‘When everyone plays, everyone wins,’ the same goes for, ‘When everyone reduces energy and emissions, everyone on the planet wins.’ No doubt about it.”
Appearing on the podcast following Xbox’s announcement of a new suite of developer tools designed to reduce energy use and emissions through game code, Patterson explained how she and her team have been making ground-breaking strides to help the entire industry apply more sustainable thinking, and to “create powerful good using the gaming industry”
It’s not been a simple task. “For a long time, the industry has maintained that there’s no gains to be found in greening game code,” Patterson explained. “And that’s because there’s an enormous complexity between the hardware, the software, the electrical and other engineering, the design, and then the game code itself that creates the power that is required in order to create the gaming experience.”
“Broadly considered, the industry decided that this was a completely intractable problem – in fact, within the UN’s Playing for the Planet Alliance, it was considered even as of a month ago to be an impossible problem to solve.”
The solution to that seemingly impossible problem was to create resources for developers to identify ‘Energy Bugs’ – previously invisible problems created by coding that can unintentionally use more power than needed – at source, and fix them quickly. While Xbox has already taken strides to reduce power usage in consoles themselves, this new effort will aid developers in reducing power consumption caused by the games you play on them.
“You can have fun breaking things in a game. And right now we’re not having fun breaking the planet. Let’s have fun fixing it.”
At GDC, Xbox announced the rollout of a new Developer Sustainability Toolkit, a power monitoring system, certification reports, power consumption dashboards, guides, case studies, and a pilot program that offers specialist assistance to game devs looking to work on their games’ energy consumption. The goal is to, “precision engineer the visual and analytical feedback that is needed for game developers to make changes to their code that will allow them to reduce energy consumption on the consoles in the living room of every gamer in the world.”
That openness, that this isn’t only applicable to the Xbox platform, is key here: “The thing that I find really remarkable is that when a studio sees what a no-brainer it is to fix so many of these Energy Bugs, they fix them in a way that is not just reducing emissions on the Xbox console platform, but they’re instituting [them] to the entire game code. And that game code then gets released to almost every other platform that they are releasing to in the future.”
The work won’t stop with Xbox developers, either: “We are empowering and inviting the rest of the industry to use these insights, these case studies, these tools, and also inspire their own investigations in order to be able to create impact, no matter how small or large their gaming studio is.”
The overall goal here is to make the enormous size of the games industry not a problem for sustainability, but a part of the solution – and making use of the inherent positivity of that creative space:
“In the environmental field, things are going haywire right and left. It’s a depressing field. If society focuses on everything going wrong all the time, and we’re encountering stories of loss and destruction, it’s true that statistically there are many challenges in front of us, but gaming opens up all of this remarkable, creative problem solving… You can have fun breaking things in a game. And right now we’re not having fun breaking the planet. Let’s have fun fixing it.”
Related:Find Your Elite: How There’s an Xbox Elite Controller for Everyone
Pleased To Eat You! Discover All You Need To Know About Dead Island 2’s Zombies
Start Your Kingdom Today in Ni no Kuni II: Revenant Kingdom – The Prince’s Edition on Xbox Game Pass

Designed to meet the needs of today’s passionate gamers, the Xbox Elite Wireless Controller Series 2 product family offers exceptional performance, customization, and durability to play like a pro. In addition to Xbox Elite Wireless Controller Series 2, we recently launched the Xbox Elite Wireless Controller Series 2 – Core in white and expanded Xbox Design Lab to now include Elite Series 2 controllers.
There’s an Elite controller for everyone. No matter what games you like to play, the controller provides you with the best experience to fit your gaming style. To highlight this, we’re introducing Xbox Elite Cereal, which puts passionate gamers at the forefront of popular culture in a way that’s reserved for traditional athletes and celebrities. While not a real cereal, it’s a metaphor for all the ways any gamer can be Elite with their own perfect Elite Series 2 controller.
We’ve partnered with gaming influencers, Chica, Myth, and Loserfruit to celebrate the unparalleled value, choice, and diversity of the Elite Series 2 lineup. They will share more about their experience with Elite and this new partnership on their respective TikTok channels throughout the rest of this month.

Of course, if this was a real cereal, it would need to come complete with an Xbox Elite Wireless Controller Series 2 inside as a prize. We’ve even come up with some fictional flavors for Xbox Elite Cereal, each representing the three different members of the Elite family:
Wheat Flakes: Xbox Elite Wireless Controller Series 2 Frosted Wheats: Xbox Elite Wireless Controller Series 2 – Core in white Mallos: Xbox Elite Wireless Controller Series 2 with Xbox Design LabEvery good cereal also needs its own jingle and mascot. Inspired by the iconic characters and catchy tunes of classic cereal advertisements, the Xbox Elite Cereal commercial introduces our new Elite mascot, who’s here to help everyone choose the Elite Series 2 controller that’s best for them. Watch the official Xbox Elite Cereal commercial below/here:
Visit the brand-new Elite Family page on Xbox.com to learn more and find your own Elite Series 2 controller.
Related:“When Everyone Reduces Emissions, Everyone on the Planet Wins” – Explaining Xbox’s New Game Development Sustainability Tools
Pleased To Eat You! Discover All You Need To Know About Dead Island 2’s Zombies
Start Your Kingdom Today in Ni no Kuni II: Revenant Kingdom – The Prince’s Edition on Xbox Game Pass

With the release of Dead Island 2 approaching as fast as a horde of zombies, we’re here to tell you a bit about some of the zombie types you’ll meet when you visit HELL-A next month.
There are three different variations — Infected, Apex and Variant — each with different strengths and weaknesses, but you’ll learn your favorite ways to dispose of each and every one of them (if you’re that way inclined). There are also certain zombie killing challenges within Dead Island 2 and once complete, you’ll learn more about each zombie to help you find the best ways to slay.
Infected Types
Let’s start with the easiest zombies to kill, the Infected types, of which there are three — Walkers, Shamblers and Runners. First up are Walkers. They have no resistance or weakness to any weapons and can be butchered easily in one-on-one combat, so they’re definitely the ones you will have the most fun with at the start.
While Shamblers are frail, rotting and slow, they’re weak to blunt and explosive damage but resist bleed damage as they lack blood! Their bones are so brittle their own attacks often cause their limbs to break off. Keep an out for large numbers of these though.
As for Runners, they’re attracted to loud noises and as they’re fast, so they can cover ground quickly. They’re weak to sharp and bleed damage, though watch out, as they have a Push attack which will knock you backwards.
Apex Types
Next up are some of the more challenging zombie types — Bursters, Butchers, Crushers, Screamers and Slobbers. Bursters are bloated with volatile gas and infectious black blood that spreads the zombie virus and they’re properly DISGUSTING. You don’t want to get to close to them when they explode, BUT they also damage nearby zombies, so use that to your advantage.
Butchers are our least favorite – they feed on corpses to regrow their own bodies, so you have to finish them off quickly before they regenerate. They have terrifying blade-like hands too, and it’s likely you’ll hear them before you see them.
Crushers are swollen with autophage-reinforced muscle fibers and their overhead smash sends a seismic shockwave through the ground — jump over it to stop getting knocked to the ground — and then take advantage of the Crusher’s momentary weakness. Top tip: you can stop this powerful attack by maiming their arm.
We think the worst type of zombie you’ll meet are the Screamers. Their voltaic lungs produce a plasma-induced stream of sonic shockwaves which force you backwards and attract all zombies in the surrounding area. Projectile attacks are the only way to defeat them.
Unfortunately the best way to defeat our next zombie – Slobbers – is to get close as fast as possible to stop them puking caustic bile and then force them into melee combat. They resist blunt and projectile damage and are immune to caustic damage, but slice or shock them to cause the most damage.
Variant Types
Don’t get too comfortable just yet… you haven’t met the Variant zombies! This is when things start to get really spicy. Burning Runners will ignite anything flammable they come into contact with and, as you’d expect, they’re immune to fire damage, but water and chem bombs will extinguish their raging flames.
As the name might suggest, Grenadier Walkers wear a vest loaded with grenades, ready to explode the moment they receive any damage. You’re better off focusing damage on limbs or the head when in close combat to try and prevent the vest detonating. Finally, Riot Gear Walkers — to even get close to defeating them, use melee and projectile attacks — explosives are a great way to knock that armor off.
That’s it for now, as we don’t want to spoil too much ahead of launch on Xbox One and Xbox Series X|S on April 21st.
There’s still time to sign up to the Dead Island 2 newsletter and get the Tricksters’ Smile Knife at DeadIsland.com. Now, where did we put that katana?

Deep Silver
☆☆☆☆☆ ★★★★★ $89.99 Pre-order Dead Island 2 is thrilling First-Person Action RPG, stylish, vibrant and flooded with zombie infection. Explore iconic, gore-drenched Los Angeles. Meet larger-than-life characters. Slay countless foes in exquisitely bloody detail. And evolve to become the ultimate Zombie Slayer! The Gold Edition includes the Xbox One and Xbox Series X|S versions of the game, two premium character packs, Golden and Pulp Weapons Packs and Expansion Pass. The Expansion Pass gives access to two brand new chapters of the story coming after release. Pre-order now and get the Memories of Banoi Pack. FEATURES Explore HELL-A – Dead Island 2 takes players across the most iconic locations of the City of Angels, now stained with horror, in an exciting pulp journey from the verdant suburbia of Beverly Hills to the quirky promenade of Venice Beach. Brutal Melee Sandbox – Combat delivers the most intense, visceral and gory first person experience possible, with plenty of weapons and tactical (and brutal) options to chew your way through the zombie horde. Whether you’re slicing, smashing, burning or ripping, we want you to truly feel it. Be the Ultimate Zombie Slayer – There are six characters to choose from, each with their own unique personality and dialogues. You can fully customize the abilities of each Slayer, with our brand-new skill system allowing you to re-spec instantly and try out the craziest builds. Zombie Infestation – Ready to experience the most advanced dismemberment system in games? Our LA is crawling with zombies that look and react realistically. These mutated wretches are the reanimated, rotten heart of Dead Island 2 with dozens of distinct zombie types, each with their own mutations, attacks and hundreds of visual LA-themed variants. Our monsters are relentless, challenging, and true Los Angelinos. Will you be able to survive? A Cinematic Co-op Adventure – As a proper RPG experience, Dead Island 2 offers plenty of exciting quests, a crazy cast of characters, and a thrilling pulp story, to truly immerse you in its twisted universe. Re-playability is guaranteed. Add an over-the-top co-op mode for up to three players, and you’ll stay in LA for a very long (and gory) trip. Related:“When Everyone Reduces Emissions, Everyone on the Planet Wins” – Explaining Xbox’s New Game Development Sustainability Tools
Find Your Elite: How There’s an Xbox Elite Controller for Everyone
Start Your Kingdom Today in Ni no Kuni II: Revenant Kingdom – The Prince’s Edition on Xbox Game Pass

Arkane has always been a studio that puts player choice at the heart of its ideas. Dishonored gives you huge choice about how to approach your hapless targets. Deathloop, created by Arkane Austin’s sister studio in Lyon, lets you tackle its story in a close-to-infinite number of ways. Prey offers you tools to uncover the mystery hidden at its core, but doesn’t stand in the way of you using them however you’d like. It stands to reason that Arkane Austin’s newest project, Redfall, would live by the same code. But the way it’s approaching that player choice is strikingly new – your approach to taking back a vampire-strewn Massachusetts island will be defined as much by the character you choose to play, as it is your actual interactions.
Redfall’s cast of four playable heroes is the largest an Arkane game has offered. After playing through a 90-minute demo twice, using two different solo characters, it becomes abundantly clear what the team is aiming for here – Redfall is a game that opens up in very different directions based on who you play as – in mechanics, in combat, in exploration, and even in the way it tells its story.






The story mission I was presented with was fairly simple. Get to a mansion on the edge of town, enter a scientist’s lab, and discover his connection to the vampire plague that’s seen you trapped on the island. Getting to that mansion is the tougher part. I chose to make a beeline through the heart of Redfall, passing through Vampire Nests and violent cultist territory, and eventually into the mansion grounds – patrolled, as you’d expect, by a large number of enemies. Much of your route is urban by design, meaning tightly packed streets, high walls, and not a huge amount of room in which to manoeuvre.
Each character comes with a range of upgradable skills and, as I discovered, they make an enormous difference to that journey. I played this same mission with two characters – Devinder Crousley and Remi de la Rosa – and found that the way played was affected entirely by that choice. Here’s how those playthroughs went:
Playing With Remi
An elite Navy rescue team member, Remi is the prototypical action star of the bunch. Having spent her life on combat frontlines, she’s equipped to take on Redfall’s many monstrosities with brute force. But she’s also an engineer, and has brought along a robot buddy, Bribón to help her do so with more finesse than simply “stake anything that moves”.
As you might expect, Remi’s toolkit is designed to let her take down groups of enemies from close range (and she has passive upgrade that allow her to increase close range damage, pushing you further down that path), and to keep her alive while she does so. Her most aggressive ability is a sticky C4 charge that can be detonated remotely, letting you damage multiple enemies at once, or set traps as you guide enemies you grief into its path. To help you with the latter, Remi can also use Bribón (who is a separate AI character, with its own healthbar and attacks) to set off a siren, letting you alert multiple enemies and draw them to you.
Combining these two abilities became key to how I got through Redfall’s streets smoothly. After spotting enemies, I’d throw down a C4 charge and set off Bribón’s siren – a group would charge the robot, while I snuck around cover and flanked them. Having upgraded my siren ability to let me do more damage to enemies that had been attracted by it, I’d then finish off the group with a shotgun, using its attached stake to take down any vampires I put into a vulnerable state.
Playing with Remi as a solo character turns Redfall into an action-packed experience, asking you to balance risk and reward constantly.
If things got too hairy, I could turn to Remi’s ultimate ability, Mobilize, creating a rally point that healed me while I was inside its radius. In these moments, I played like a classic tank, absorbing lots of damage while dealing even more of my own. Most vampires can’t be killed with bullets alone, so in battle with multiple monsters, I’d switch out my shotgun-and-stake for a weapon that fired a UV beam – useless against human enemies, but able to turn vampires to stone in short order, letting me shatter them with a simple melee attack.
I cleared vampire nests (psychical spaces that offer big rewards in return for taking on their challenges) and unlocked a safehouse, which offers safe harbour, a new fast travel point, and extra missions. But attracting so much attention on the streets also increased the attention of the island’s Vampire Gods. As I approached the mansion, a lightning storm erupted around me, and saw the appearance of the Rook – a brutal, melee-focused mini-boss sent to kill me for doing so much damage along the way. It’s a lovely, emergent touch, and an extra trial designed to test you after you’ve begun to master combat.
With the experience I earned from taking down the Rook, I also upgraded my C4 charge to let me ‘boom jump’, taking no area of effect damage and eliminating fall damage, but I used this mainly as another means to get behind enemies while they were distracted – and once I entered the mansion grounds, I combined my abilities to clear out as many enemies as possible in its gardens because of how much aggression I could absorb, before entering its winding corridors with a stake launcher (able to one-shot most vampires) to take down any stragglers.
As you can tell, playing with Remi as a solo character turns Redfall into an action-packed experience, asking you to balance risk and reward constantly. But playing as Devinder offered a very different vibe while engaging with the same mission.
Playing With Devinder
Think of Devinder as, essentially, all four Ghostbusters rolled into one – he has the scientific expertise of Spengler, the wonder of Stantz, the cool demeanour of Zeddemore, and the wit of Venkman. A filmmaker and author with an audience interested in the paranormal, his kit revolves around inventions he’s created to find and document supernatural entities – but he’s now had to upgrade it to kill them off as well.
Devinder’s kit is very different to Remi’s. His Arc Javelin is a mid-range attack that acts as a combined stake and area-of-effect attack, sending electricity out to incapacitate enemies (and vampires can be outright killed by being hit by its lightning). His ultimate, Blacklight, is a super-powered UV beam weapon, which can transform an entire area of vampires into stone near-instantly – very useful for getting out of a tight spot.
And this is the interesting thing about playing as Devinder – the final piece of his toolset is as much about avoiding attention as it is dealing with it. The Translocator is Redfall’s closest analogue to Dishonored’s Blink, a throwable device that lets you instantly transport to where it lands. As a result, instead of getting into action on the streets, I spent most of my journey getting onto rooftops, quietly taking out Watchers (a Vampire form that act like roving security cameras) with my Javelin, and sneaking past larger groups.
Think of Devinder as, essentially, all four Ghostbusters rolled into one.
Like with Remi, I took out a Vampire Nest on my way – but instead of running in guns blazing, I carefully scaled a church roof, entering a belltower and creeping into the encounter instead of taking down the guards around it. And without attracting so much ire, I also didn’t have to take on the Rook, who would have been a sterner challenge with a set of weapons built more for long-range combat.
Even the more manicured mansion grounds played out differently with Devinder. Instead of entering through the front gates, I used my translocator to sneak into the back garden, bypassing deadly areas of Blood Mist that had forced Remi to use the front door. It felt like playing the same game made by a different set of developers, with different interests in how to challenge you, adding a puzzle layer on top of its meaty gunplay.
But perhaps my favorite part of playing with Devinder wasn’t mechanical at all – it was how he told the story along the way. As a para-scientist, Devinder’s interactions with all of this weren’t defined by anger, fear, or triumph as much as they were by fascination. Every new type of vampire I met was greeted by Devinder talking about their physiology or behavior, ending with him giving them a name – a Watcher, a Shroud, and so on (clearly, Devinder is the member of the group creating the vampire taxonomy that the rest of the team use). It’s a lovely choice, making playing with Devinder as much of a documentary about the vampire plague as it is an action story.
Mixing it Up
Of course, the two other characters, Layla and Jacob, would have changed this experience for themselves. And this is just in solo play – every character also comes with abilities designed for co-op play (which also increases the number of enemies you need to fight as you go). Remi can upgrade Bribón to heal the whole team is they stay close by, while Devinder can up allies’ damage through ‘Color Commentary’. I’m just as fascinated to see how these disparate toolsets work when combined as I am to try them all solo.
Even at this early stage, this spin on Arkane’s traditional openness to player expression is intoxicating, enlivening both solo and co-op play. I’m very excited to try out those other characters and delve deeper into how Redfall will let us experiment with its tools.

Bethesda Softworks
☆☆☆☆☆ ★★★★★ $99.99 Pre-order Redfall is an open-world, single player and co-op FPS from Arkane Austin, the award-winning team behind Prey and Dishonored. Continuing Arkane’s legacy of carefully crafted worlds and immersive sims, Redfall brings the studio’s signature gameplay to this story-driven action shooter. Dig your teeth into the Bite Back Edition and receive the Redfall Hero Pass, the Throwback Outfit Pack, Laser Beam multi-weapon skin, and the Tactical Knife Stake weapon attachment for close-range fights. The Redfall Hero Pass gives you access to two future heroes with unique powers and gameplay. The Throwback Outfit Pack includes a unique outfit and backpack for each of the four base heroes inspired by their lives before Redfall. INCLUDES: – Redfall Base Game – Redfall Hero Pass with Two Future Heroes – Laser Beam Multi-Weapon Skin – Tactical Knife Stake Weapon Attachment – Northern Expedition Devinder Outfit – Eyes in the Dark Jacob Outfit – War Clothes Layla Outfit – Engineer Volunteer Remi Outfit Pre-order or play on Game Pass to receive the Vampire Hunter Pack, including: – Level 2 Unrivaled Grim Tide Shotgun – Polar Vortex Multi-Weapon Skin – Blood Ravager Stake weapon attachment FEATURES: Uncover the Truth, Take Back Redfall The island town of Redfall, Massachusetts, is under siege by a legion of vampires who have blocked out the sun and cut the citizens off from the outside world. Explore the open world and immerse yourself in a deep story campaign as you unravel the mystery behind the vampires’ appearance. Ally with a handful of survivors against the creatures threatening to bleed the town dry. Slay Alone or Squad Up Redfall blends single- and multiplayer options seamlessly, allowing the player to venture into the darkness alone or to squad-up for up to four player co-op. Teammates can try different hero loadouts and combine their strengths to find creative solutions to the vampire apocalypse. You will collect an arsenal of specialized weaponry and customize your character with unique upgrades and abilities to suit your playstyle for guns blazing, stealth combat, and everything in-between. Unconventional Heroes Vs. The Night Created by science experiments gone wrong and gifted with psychic abilities, Redfall’s vampires will challenge you and your squad to get creative. You will choose from a team of diverse heroes – each with their own character-specific abilities – to overcome the vampire legion and their brood of maniacal followers. – DEVINDER CROUSLEY – The Verified Cryptid Hunter: A cryptozoologist and aspiring inventor. Armed with weapons of his own creation, he’s on a mission to prove himself. – LAYLA ELLISON – The Telekinetic Threat: A biomedical engineering student who volunteered for a medical trial where something went very wrong, leaving her with intense telekinetic abilities. – REMI DE LA ROSA – The Ingenious Ingeniera: A brilliant combat engineer who has spent her life on the frontlines. With the help of her robot cohort, Bribón, she’s determined to help rescue Redfall’s survivors. – JACOB BOYER – The Deadeye with an Undead Eye: An ex-military sharpshooter turned private contractor. Strange happenings on Redfall have left Jacob with a mysterious vampiric eye and a spectral raven that’s never far from his side. The Open World of Redfall Redfall is a true Arkane experience set in a rich world that blends the familiar with the extraordinary. Redfall’s open world is handcrafted by the master level designers behind Prey’s Talos I space station and Dishonored’s Dunwall. From the town’s once-bustling downtown and the haunted forest to the decimated seaside boardwalk and beyond, you will fight through cultist outposts and supernatural psychic spaces as you piece together Redfall’s many mysteries.
Bethesda Softworks
☆☆☆☆☆ ★★★★★ $69.99 Pre-order Redfall is an open-world, single player and co-op FPS from Arkane Austin, the award-winning team behind Prey and Dishonored. Continuing Arkane’s legacy of carefully crafted worlds and immersive sims, Redfall brings the studio’s signature gameplay to this story-driven action shooter. Pre-order or Play on Game Pass to receive the Vampire Hunter Pack, including: – Level 2 Unrivaled Grim Tide Shotgun – Polar Vortex Multi-Weapon Skin – Blood Ravager Stake Weapon Attachment Upgrade to the Bite Back Edition to receive: – Redfall Base Game – Redfall Hero Pass with Two Future Heroes – Laser Beam Multi-Weapon Skin – Tactical Knife Stake Weapon Attachment – Throwback Outfit Pack (Unique Outfit for Each Hero) FEATURES: Uncover the Truth, Take Back Redfall The island town of Redfall, Massachusetts, is under siege by a legion of vampires who have blocked out the sun and cut the citizens off from the outside world. Explore the open world and immerse yourself in a deep story campaign as you unravel the mystery behind the vampires’ appearance. Ally with a handful of survivors against the creatures threatening to bleed the town dry. Slay Alone or Squad Up Redfall blends single- and multiplayer options seamlessly, allowing the player to venture into the darkness alone or to squad-up for up to four player co-op. Teammates can try different hero loadouts and combine their strengths to find creative solutions to the vampire apocalypse. You will collect an arsenal of specialized weaponry and customize your character with unique upgrades and abilities to suit your playstyle for guns blazing, stealth combat, and everything in-between. Unconventional Heroes Vs. The Night Created by science experiments gone wrong and gifted with psychic abilities, Redfall’s vampires will challenge you and your squad to get creative. You will choose from a team of diverse heroes – each with their own character-specific abilities – to overcome the vampire legion and their brood of maniacal followers. – DEVINDER CROUSLEY – The Verified Cryptid Hunter: A cryptozoologist and aspiring inventor. Armed with weapons of his own creation, he’s on a mission to prove himself. – LAYLA ELLISON – The Telekinetic Threat: A biomedical engineering student who volunteered for a medical trial where something went very wrong, leaving her with intense telekinetic abilities. – REMI DE LA ROSA – The Ingenious Ingeniera: A brilliant combat engineer who has spent her life on the frontlines. With the help of her robot cohort, Bribón, she’s determined to help rescue Redfall’s survivors. – JACOB BOYER – The Deadeye with an Undead Eye: An ex-military sharpshooter turned private contractor. Strange happenings on Redfall have left Jacob with a mysterious vampiric eye and a spectral raven that’s never far from his side. The Open World of Redfall Redfall is a true Arkane experience set in a rich world that blends the familiar with the extraordinary. Redfall’s open world is handcrafted by the master level designers behind Prey’s Talos I space station and Dishonored’s Dunwall. From the town’s once-bustling downtown and the haunted forest to the decimated seaside boardwalk and beyond, you will fight through cultist outposts and supernatural psychic spaces as you piece together Redfall’s many mysteries. Related:Ghostwire: Tokyo Is Coming to Xbox – Play the All-New Spider’s Thread Update April 12
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Hello there, fellow Agents! It’s been a long time coming, but I’m incredibly excited to announce that Deceive Inc. – my studio’s brand new social stealth PvP extraction shooter – is out now on Xbox Series X|S!
As Deceive Inc. Agents, you’ll be dropped into exotic locales – tasked with remaining undercover, gathering intel, and competing with rival Agents to thwart each respective evil villain’s plan for world domination. Secret agent caper? Nah! Just another day at the office.
Deceive Inc. is not your typical multiplayer game. One of the shining examples of this is in how we approach map design. Each map in Deceive Inc. effectively serves as its own tiny open world. Crawling with NPCs, secret corridors, a VIP villain, and more, the maps we’ve designed at Sweet Bandits Studios are purpose-built to feel uniquely alive and full of discovery.
To prepare you for your new life as a secret agent, I threw together this summary of all four maps available at launch. Just don’t tell IRIS, they may get mad at me.
In the regal home of information broker-turned-supervillain, Sebastian Garcia, Agents must infiltrate an auction to steal the Bull’s Eye: an art piece containing a hard drive full of secret government data.
In operation Hard Sell, you’ll find yourself navigating Garcia’s Super-Villa as attendees and party-goers await a high-profile auction. As a tried-and-true super villain, Sebastian Garcia has retrofitted his mansion with loads of corridors and secret passageways to discover.

As two disruptors in the world of high-fashion bulletproof fabric, the Evensen Twins know how to show up in style. Which is why they’ve booked the luxurious Frozen Coral Hotel for the unveiling of a brand new prototype. Fashion is serious business. Especially for Deceive Inc.! Which is why the Agents have been tasked with preventing this prototype from hitting the market.
A shining example of the extravagance and excess of high fashion, Silver Reef is a hotel resort designed to be pure spectacle, but it also serves another purpose. This map is the only one to feature two VIP characters, the Evensen twins. Having two VIP characters to disguise yourself as makes it twice as hard for players to sus out who could be a player, and who is the NPC. Use this tactic to your advantage.

Jati bin Teh is a force to be reckoned with. As a business mogul, actor, musician, and athlete; his sphere of influence has inflated to an incredibly dangerous level. His Aspire by Jati Tower contains a R&D Laboratory where they have reportedly synthesized a highly addictive secret ingredient for the entrepreneur’s new sports drink. Jati has become big enough. It’s up to Deceive Inc. to balance the market.
Diamond Spire is the Deceive Inc. map with the most verticality. How you approach exploring the map’s many levels will determine your success during the insertion phase. Choose your gadgets wisely, and you may find that the increase in mobility will help you sweep through this skyscraper quicker than your rival agents.

For this mission, Deceive Inc. is sending you to San Flores – a gorgeous tropical port city in the Caribbean. Intel suggests that this quaint island getaway is also where fragrance maven Luana is synthesizing her new eau de parfum. Not only will it make you smell amazing, it will also give her complete control over your mind. If you don’t mind, follow the scent, and extract this toxin, agents. We’re counting on you.
Fragrant Shore takes place primarily outdoors. There are tons of alleyways to take cover in if you find yourself overwhelmed in a firefight. Once it comes time to infiltrate the vault, you’ll find that there are less places to hide, and you may come across a bottleneck that brings you face to face with your rival agents. Make sure you explore all of your options for entering the vault, as the most obvious option may not be the best one.
Stay up to date on Deceive Inc. by following @PlayDeceiveInc on Twitter and Instagram, and also make sure to join the top-tier agents over on our Discord! Most importantly, play Decieve, Inc. on Xbox Series X|S and Xbox One today!
Happy extracting, agents!

Tripwire Interactive LLC
☆☆☆☆☆ 36 ★★★★★ Get it now Welcome, agent, to DECEIVE INC. Go undercover as the world’s greatest secret agents in this multiplayer game of social stealth and subterfuge. Disguise yourself as anyone to blend into the crowd, deploy high-tech gadgets to gain the upper hand, and extract the package before the competition takes it for themselves! No trick is too dirty when you work for DECEIVE INC. Game Features: MEET THE SPIES – Pick your play style with a roster of diverse agents, each with their own customizable weapon and skillset. From world-renowned burglars to up-and-coming espionage sensations, DECEIVE INC. prides itself on being an equal opportunity employer. GEAR UP – Create your loadout from a plethora of highly versatile gadgets. With agent's favorites like the Inflatable mat, holo-mimic, and bulletproof umbrella, our world-class R&D department has you covered. Literally. MASTER YOUR DISGUISE – Use your trusty holographic watch to avoid detection and infiltrate restricted areas by disguising yourself as one of the various types of NPCs. Or equip the holo-mimic gadget to fully blend in by taking the form of inanimate objects like toilets, chairs, plants, and more! VISIT EXOTIC LOCALES – While working for DECEIVE INC., you’ll visit many locations all over the globe. Teeming with sophisticated NPCs and full of secrets for you to discover, every map comes to life the minute you load into a match. CHOOSE YOUR MODE – Squad up with other agents and craft the perfect heist in Teams mode, or squash the competition as a lone wolf in Solos. DECEIVE INC. also features support for gaming in 4K HDR at 60 FPS on Xbox Series X|S Want to get a taste of what it’s like to work at DECEIVE INC.? From November 11th to November 13th come join us for an invite-only Closed Alpha Internship! (Unpaid and potentially unsafe, of course) Related:GDC 2023: Looking Back at 10 Years of ID@Xbox
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